Difference between revisions of "Can interact"
Jump to navigation
Jump to search
imported>StDoodle m |
imported>StDoodle m |
||
Line 24: | Line 24: | ||
code= | code= | ||
<syntaxhighlight> | <syntaxhighlight> | ||
− | if(can_interact()) { buy(3 , $item[hot hi mein]); } else { adventure(10 , $location[Knob Goblin Kitchens]); } | + | if(can_interact()) |
+ | { | ||
+ | buy(3 , $item[hot hi mein]); | ||
+ | } else | ||
+ | { | ||
+ | adventure(10 , $location[Knob Goblin Kitchens]); | ||
+ | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
}}| | }}| |
Revision as of 05:13, 14 March 2010
Function Syntax
boolean can_interact()
This function returns true if the logged-in character is subject to neither Hardcore nor Ronin restrictions.
- For characters in Normal (aka Softcore), this function returns false during Ronin, and true out of Ronin (which ends automatically when the king is freed).
- For Hardcore characters, this function returns true after the king is freed, and false otherwise.
- This function always returns true in Casual.
Code Sample
This is commonly used to determine whether a player can access the mall.
if(can_interact())
{
buy(3 , $item[hot hi mein]);
} else
{
adventure(10 , $location[Knob Goblin Kitchens]);
}
See Also
Special
When not logged in, this function returns false.