Difference between pages "My storage meat" and "Quest Tracking Preferences"

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imported>Darzil
(Created page with "{{ #vardefine:name|my_storage_meat}}{{ #vardefine:return_type|int}}{{ FunctionPage| name={{#var:name}}| function1={{Function| name={{#var:name}}| aggregate={{#var:aggregate}...")
 
imported>Paladinwhite
 
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{{
+
{{TOCright}}
#vardefine:name|my_storage_meat}}{{
+
KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.
#vardefine:return_type|int}}{{
 
  
FunctionPage|
+
==Quests Granted by Familiars==
name={{#var:name}}|
+
===questF01Primordial===
 +
=unstarted
 +
===questF02Hyboria===
 +
=unstarted
 +
===questF03Future===
 +
=unstarted
 +
===questF04Elves===
 +
=unstarted
 +
===questF05Clancy===
 +
=unstarted
  
function1={{Function|
+
==Guild Quests==
name={{#var:name}}|
+
===questG01Meatcar===
aggregate={{#var:aggregate}}|
+
Possible values: unstarted, started
return_type={{#var:return_type}}|
 
return_also={{#var:return_also}}|
 
}}|
 
  
function_description=Returns the amount of meat stored in Hangk's.|
+
===questG02Whitecastle===
 +
=unstarted
 +
===questG03Ego===
 +
=started
 +
===questG04Nemesis===
 +
=started
 +
===questG05Dark===
 +
=unstarted
 +
===questG06Delivery===
 +
=unstarted
  
code1={{CodeSample|
+
==Quests Granted by Items==
title=Code Sample|
+
===questI01Scapegoat===
description=The following example shows how much meat you have between on-hand, storage & in your closet.|
+
=unstarted
code=
+
===questI02Beat===
 +
=unstarted
 +
 
 +
==Council Quests==
 +
===questL02Larva===
 +
=finished
 +
===questL03Rat===
 +
=finished
 +
===questL04Bat===
 +
=finished
 +
===questL05Goblin===
 +
=finished
 +
===questL06Friar===
 +
=finished
 +
===questL07Cyrptic===
 +
=finished
 +
===questL08Trapper===
 +
 
 +
questL08Trapper tracks the player's progress in the {{kolwiki|Mt._McLargeHuge_Quest|Mt. McLargeHuge Quest}}.
 +
 
 +
Possible values: unstarted, started, step1-step5, finished
 +
* unstarted: quest not yet received from the Council
 +
* started: quest received from the Council
 +
* step1: cheese and ore requested by the Trapper
 +
* step2: cheese and ore returned to the Trapper
 +
* step3: discovered the stairs up to the Mist-Shrouded Peak (via either route)
 +
* step4: fought at least one yeti
 +
* step5: defeated the monster at the top of the Peak
 +
* finished: returned the fur to the Trapper (quest complete)
 +
 
 +
===questL09Lol===
 +
=unstarted
 +
===questL09Topping===
 +
=finished
 +
 
 +
====booPeakProgress====
 +
booPeakProgress tracks the hauntedness level of {{kolwiki|A-boo Peak}}. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.
 +
 
 +
Possible values: 0 - 100
 +
 
 +
====chasmBridgeProgress====
 +
chasmBridgeProgress tracks the player's progress in building a bridge across the {{kolwiki|Orc Chasm}}. A value of 10, for instance, indicates that the bridge is 10 planks long.
 +
 
 +
Possible values: 0 - 30
 +
====oilPeakProgress====
 +
oilPeakProgress tracks the remaining pressure at {{kolwiki|Oil Peak}}. It decreases as the player reduces the pressure in the zone.
 +
 
 +
Possible values: 0.00 - 310.66
 +
* 310.66: Pressure not yet reduced
 +
* 0.00: Subquest completed
 +
 
 +
====twinPeakProgress====
 +
twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
 +
 
 +
<syntaxhighlight>
 +
void comma(buffer b, string s) {
 +
if(length(b) > 0)
 +
b.append(", ");
 +
b.append(s);
 +
}
 +
 
 +
boolean mysterious(int progress, int c) {
 +
return (progress & (1 << c)) == 0;
 +
}
 +
 
 +
string twinPeak() {
 +
int p = get_property("twinPeakProgress").to_int();
 +
buffer need;
 +
if(mysterious(p, 0)) need.comma("4 Stench Resistance");
 +
if(mysterious(p, 1)) need.comma("+50% Item Drop");
 +
if(mysterious(p, 2)) need.comma("Jar of Oil");
 +
// Only check for final if first three complete
 +
if(length(need) == 0) {
 +
if(mysterious(p, 3))
 +
return "Need +40% Initiative";
 +
return "Twin Peak Completed";
 +
}
 +
return "Need " + need;
 +
}
 +
</syntaxhighlight>
 +
 
 +
===questL10Garbage===
 +
 
 +
questL10Garbage tracks the player's progress in {{kolwiki|Giant_Trash_Quest|the Giant Trash Quest}}.
 +
 
 +
Possible values: unstarted, started, step1-step9, finished
 +
* unstarted: quest not yet received from the Council
 +
* started: quest received from the Council
 +
* step2: giant beanstalk grown
 +
* step3 - step6: four Immateria acquired
 +
* step7: S.O.C.K. acquired ({{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Basement}} open)
 +
* step8: {{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Ground Floor}} open
 +
* step9: {{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Top Floor}} open
 +
* finished: quest complete
 +
 
 +
===questL11MacGuffin===
 +
=finished
 +
 
 +
====questL11Black====
 +
Tracks Black Market discovery
 +
 
 +
====questL11Manor====
 +
=finished
 +
 
 +
=====wineCellarProgress=====
 +
=3
 +
 
 +
====questL11Desert====
 +
Explore the Arid, Extra-Dry Desert to find the pyramid mentioned in your father's journal.
 +
 
 +
====questL11Pyramid====
 +
questL11Pyramid tracks the player's progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#A_Small_Pyramid|Pyramid portion of the Holy Macguffin quest}}.
 +
 
 +
Possible values: unstarted, started, step1-step3, finished
 +
* unstarted: Pyramid not yet discovered
 +
* started: Pyramid discovered
 +
* step1: Middle Chamber opened
 +
* step2: The Lower Chambers opened
 +
* step3: Control Room opened
 +
* finished: MacGuffin retrieved (quest complete)
 +
 
 +
=====gnasirProgress=====
 +
gnasirProgress is a nibble bitmask with one bit for each possible way you can advance {{kolwiki|Quest_for_the_Holy_MacGuffin|Gnasir's quest}}. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
 
<syntaxhighlight>
 
<syntaxhighlight>
print("You have " + my_meat() + " meat on hand.");
+
int gnasirProgress = get_property("gnasirProgress").to_int();
print("You have " + my_closet_meat() + " meat in your closet.");
+
buffer gnasir;
print("You have " + my_storage_meat() + " meat in storage.");
+
if((gnasirProgress & 1) == 0)
print("Between the three, you have " + (my_meat() + my_closet_meat() + my_storage_meat()) + " meat altogether.");
+
print("Gnasir wants a stone rose");
</syntaxhighlight>}}|
+
if((gnasirProgress & 2) == 0)
 +
print("Gnasir wants a can of black paint");
 +
if((gnasirProgress & 4) == 0)
 +
print("Gnasir wants a killing jar");
 +
if((gnasirProgress & 8) == 0)
 +
print("Gnasir wants a 15 worm-riding manual page");
 +
if((gnasirProgress & 16) == 0)
 +
print("You need to use a drum machine to ride the worm");
 +
</syntaxhighlight>
 +
 
 +
====questL11Ron====
 +
Ron Copperhead
 +
 
 +
=====zeppelinProtestors=====
 +
Tracks protesters removed
 +
 
 +
====questL11Shen====
 +
Shen Copperhead
 +
 
 +
====questL11Palindome====
 +
questL11Palindome tracks the player's progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#The_Palindome|Palindome portion of the Never Odd or Even quest}}.
 +
 
 +
Possible values: unstarted, started, step1-step5, finished
 +
* unstarted:
 +
* started: spent at least one turn Inside the Palindome
 +
* step1: arranged the photos in Dr. Awkward's office
 +
* step2: read 2 Love Me, Vol. 2
 +
* step3: met Mr. Alarm in his office (received the wet stunt nut stew quest)
 +
* step4: cooked wet stunt nut stew
 +
* step5: returned the stew to Mr. Alarm
 +
* finished: defeated Dr. Awkward
 +
 
 +
====questL11Worship====
 +
=finished
 +
 
 +
=====questL11Business=====
 +
=====questL11Curses=====
 +
=====questL11Doctor=====
 +
=====questL11Spare=====
 +
 
 +
 
 +
=====hiddenApartmentProgress=====
 +
hiddenApartmentProgress tracks progress through the {{kolwiki|Hidden Apartment Building}} during the Quest for the Holy MacGuffin.
 +
 
 +
Possible values: 0, 1, 6 - 8
 +
* 0: Haven't opened the Hidden Apartment Building
 +
* 1: Hidden Apartment Building is open for adventuring
 +
* 6: Encountered the Protector Spirit
 +
* 7: Found the stone sphere
 +
* 8: Placed the stone sphere in the relevant overgrown shrine
 +
 
 +
=====hiddenBowlingAlleyProgress=====
 +
hiddenBowlingAlleyProgress tracks progress through the {{kolwiki|Hidden Bowling Alley}} during the Quest for the Holy MacGuffin.
 +
 
 +
Possible values: 0, 1, 6 - 8
 +
* 0: Haven't opened the Hidden Bowling Alley
 +
* 1: Hidden Bowling Alley is open for adventuring
 +
* 2-5: Number of times bowled is 1 less than hiddenBowlingAlleyProgress
 +
* 6: Encountered the Protector Spirit
 +
* 7: Found the stone sphere
 +
* 8: Placed the stone sphere in the relevant overgrown shrine
 +
 
 +
=====hiddenHospitalProgress=====
 +
hiddenHospitalProgress tracks progress through the {{kolwiki|Hidden Hospital}} during the Quest for the Holy MacGuffin.
 +
 
 +
Possible values: 0 - 8
 +
* 0: Haven't opened the Hidden Hospital
 +
* 1: Hidden Hospital is open for adventuring, but haven't bowled.
 +
* 6: Encountered the Protector Spirit
 +
* 7: Found the stone sphere
 +
* 8: Placed the stone sphere in the relevant overgrown shrine
 +
 
 +
=====hiddenOfficeProgress=====
 +
hiddenOfficeProgress tracks progress through the {{kolwiki|Hidden Office Building}} during the Quest for the Holy MacGuffin.
 +
 
 +
Possible values: 0, 1, 6 - 8
 +
* 0: Haven't opened the Hidden Office Building
 +
* 1: Hidden Office Building is open for adventuring
 +
* 6: Encountered the Protector Spirit
 +
* 7: Found the stone sphere
 +
* 8: Placed the stone sphere in the relevant overgrown shrine
 +
 
 +
=====hiddenTavernUnlock=====
 +
hiddenTavernUnlock tracks whether or not you have unlocked the {{kolwiki|Hidden Tavern}} during the Quest for the Holy MacGuffin.
 +
 
 +
Possible values: 0 - N
 +
* When the value is equal to your number of ascensions, the Tavern is unlocked
 +
* When the value is any other number, the Tavern is locked
 +
 
 +
===questL12War===
 +
questL12War tracks progress during the {{kolwiki|Mysterious Island Quest}}.
 +
 
 +
Possible values: unstarted, started, step1-stepX, finished
 +
* unstarted: quest not yet received from the Council
 +
* started: quest received
 +
* step1: War started
 +
 
 +
====warProgress====
 +
Possible values for the progress of the {{kolwiki|Mysterious Island Quest|Isle War}}:
 +
*unstarted: We can still visit the small version of the Mysterious Island
 +
*started: The war is in progress
 +
*finished: The final boss or bosses were defeated
 +
 
 +
====sideDefeated====
 +
Which side of the {{kolwiki|Mysterious Island Quest|Isle War}} was defeated during the Level 12 quest.
 +
 
 +
Possible values:
 +
*neither
 +
*hippies
 +
*fratboys
 +
*both
 +
 
 +
===questL13Final===
 +
Progress for the {{kolwiki|Naughty Sorceress Quest}}.
 +
 
 +
*unstarted - Lair is closed
 +
*started - Contest booth is available
 +
*step1 - Coronation ceremony
 +
*step2 - Hedge maze
 +
*step3 - Tower door
 +
*step4 - Wall of skin
 +
*step5 - Wall of meat
 +
*step6 - Wall of bone
 +
*step7 - Mirror
 +
*step8 - Your Shadow
 +
*step9 - Naughty Sorceress
 +
*step10 - Prism awaits breaking
 +
*finished - Gash is available
 +
 
 +
===questL13Warehouse===
 +
the final quest if you ascend as {{kolwiki|Actually Ed the Undying}} where you adventure in {{kolwiki|The Secret Council Warehouse}}.
 +
*unstarted
 +
*started
 +
*finished
 +
Current progress in the warehouse is tracked in warehouseProgress.
 +
 
 +
==Miscellaneous Quests==
 +
===questM01Untinker===
 +
=finished
 +
===questM02Artist===
 +
=unstarted
 +
===questM03Bugbear===
 +
=unstarted
 +
===questM04Galaktic===
 +
=started
 +
===questM05Toot===
 +
=unstarted
 +
===questM06Gourd===
 +
=unstarted
 +
===questM07Hammer===
 +
=unstarted
 +
===questM08Baker===
 +
=unstarted
 +
===questM09Rocks===
 +
=unstarted
 +
===questM10Azazel===
 +
=finished
 +
===questM11Postal===
 +
=unstarted
 +
===questM12Pirate===
 +
=finished
 +
===questM13Escape===
 +
=unstarted
 +
===questM14Bounty===
 +
=unstarted
 +
===questM15Lol===
 +
=started
 +
===questM16Temple===
 +
Dakota Fanning's quest to find the Hidden Temple
 +
 
 +
===questM17Babies===
 +
Lady Spookyraven's Babies
 +
 
 +
===questM18Swamp===
 +
Marty and His Swamp Problems
 +
 
 +
===questM19Hippy===
 +
Hippy Give a Hippy a Boat...
 +
 
 +
===questM20Necklace===
 +
questM20Necklace tracks the player's progress in {{kolwiki|Spookyraven_Manor_Quest#Lady_Spookyraven.27s_Necklace_.28First_Floor.29|retrieving Lady Spookyraven's necklace}}.
 +
 
 +
Possible values: unstarted, started, step1-stepX, finished
 +
* unstarted: quest not yet received
 +
* started: quest received from the telegram
 +
* step1: billiards room key found
 +
* step2: pool skill increased at least once*
 +
* step3: library key found
 +
* step4: necklace found
 +
* finished: necklace returned to Lady Spookyraven (quest complete)
 +
 
 +
<nowiki>*Needs spading.</nowiki>
 +
 
 +
===questM21Dance===
 +
Lady Spookyraven's Dance
 +
 
 +
===questM22Shirt===
 +
The Shirt Off His Lack of Back
 +
 
 +
===questM23Meatsmith===
 +
Helping Make Ends Meat
 +
* unstarted
 +
* started
 +
* step1 - Got a {{kolwiki|check to the Meatsmith}}.
 +
* finished - Returned {{kolwiki|check to the Meatsmith}} to the Meatsmith.
 +
 
 +
===questM24Doc===
 +
What's Up, Doc?
 +
* unstarted
 +
* started
 +
* step1 - Collected the Herbs and need to return them to Doc Galaktik
 +
* finished
 +
 
 +
==Sea Quests==
 +
===questS01OldGuy===
 +
=finished
 +
===questS02Monkee===
 +
=unstarted
 +
 
 +
When Mom is rescued the Quest is completed
 +
 
 +
=finished
 +
 
 +
====merkinQuestPath====
 +
merkinQuestPath indicates which path the player has chosen in the {{kolwiki|Mer-Kin Deepcity}}, during the {{kolwiki|Sea Monkees Quest}}.
 +
 
 +
Possible values:
 +
* none: Player has not yet chosen a path
 +
* gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
 +
* scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
 +
* done: Player has completed the Sea Monkees Quest
 +
 
 +
====skateParkStatus====
 +
 
 +
==Bug Bear Invasion Properties==
 +
 
 +
===mothershipProgress===
 +
mothershipProgress tracks progress of level completion in the {{kolwiki|Bugbear Mothership}}. It goes from 0 to 3 as that level is cleared.
 +
 
 +
Possible values: 0-3
 +
 
 +
===statusEngineering===
 +
===statusGalley===
 +
===statusMedbay===
 +
===statusMorgue===
 +
===statusNavigation===
 +
===statusScienceLab===
 +
===statusSonar===
 +
===statusSpecialOps===
 +
===statusWasteProcessing===
 +
All of these work the same way.
 +
*0-x (integers): insufficient bodata collected)
 +
*open: all biodata collected and zone accessible
 +
* unlocked: biodata collected but zone not yet accessible
 +
* cleared: zone has been cleared
  
see_also={{SeeAlso|my_meat|my_closet_meat|print}}|
+
==Quests from the Elemental Planes==
}}
+
===Spring Break Beach===
 +
The Elemental Plane of Sleaze
 +
=====questESlMushStash=====
 +
Jimmy's Quest to collect receipts from the Fun-Guy Mansion.
 +
=====questESlAudit=====
 +
Taco Dan's Quest to collect receipts from the Fun-Guy Mansion.
 +
=====questESlBacteria=====
 +
Broden's Quest to collect bacteria from the Fun-Guy Mansion.
 +
=====questESlCheeseburger=====
 +
Jimmy's Quest to collect ingredients from the Sloppy Seconds Diner.
 +
=====questESlSprinkles=====
 +
Taco Dan's Quest to collect ingredients from the Sloppy Seconds Diner.
 +
=====questESlCocktail=====
 +
Broden's Quest to collect sprinkles from the Sloppy Seconds Diner.
 +
=====questESlSalt=====
 +
Jimmy's Quest to collect salt from the Sunken Yacht.
 +
=====questESlFish=====
 +
Taco Dan's Quest to collect fish meat from the Sunken Yacht.
 +
=====questESlDebt=====
 +
Broden's Quest to collect broupons from the Sunken Yacht.
  
[[Category:Item Management]]
+
===Conspiracy Island===
 +
The Elemental Plane of Spooky
 +
=====questESpOutOfOrder=====
 +
Deep Dark Jungle - Out of Order
 +
=====questESpJunglePun=====
 +
Deep Dark Jungle - Pungle in the Jungle
 +
=====questESpSmokes=====
 +
Deep Dark Jungle - Everyone's Running Out of Smokes
 +
=====questESpClipper=====
 +
Mansion of Dr. Weirdeaux - The Big Clipper
 +
=====questESpSerum=====
 +
Mansion of Dr. Weirdeaux - Serum Sortie
 +
=====questESpEVE=====
 +
Secret Government Laboratory - Choking on the Rind
 +
=====questESpFakeMedium=====
 +
Secret Government Laboratory - Fake Medium at Large
 +
=====questESpGore=====
 +
Secret Government Laboratory - Gore Tipper

Revision as of 15:48, 19 July 2015

KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.

Quests Granted by Familiars

questF01Primordial

=unstarted

questF02Hyboria

=unstarted

questF03Future

=unstarted

questF04Elves

=unstarted

questF05Clancy

=unstarted

Guild Quests

questG01Meatcar

Possible values: unstarted, started

questG02Whitecastle

=unstarted

questG03Ego

=started

questG04Nemesis

=started

questG05Dark

=unstarted

questG06Delivery

=unstarted

Quests Granted by Items

questI01Scapegoat

=unstarted

questI02Beat

=unstarted

Council Quests

questL02Larva

=finished

questL03Rat

=finished

questL04Bat

=finished

questL05Goblin

=finished

questL06Friar

=finished

questL07Cyrptic

=finished

questL08Trapper

questL08Trapper tracks the player's progress in the Mt. McLargeHuge Quest.

Possible values: unstarted, started, step1-step5, finished

  • unstarted: quest not yet received from the Council
  • started: quest received from the Council
  • step1: cheese and ore requested by the Trapper
  • step2: cheese and ore returned to the Trapper
  • step3: discovered the stairs up to the Mist-Shrouded Peak (via either route)
  • step4: fought at least one yeti
  • step5: defeated the monster at the top of the Peak
  • finished: returned the fur to the Trapper (quest complete)

questL09Lol

=unstarted

questL09Topping

=finished

booPeakProgress

booPeakProgress tracks the hauntedness level of A-boo Peak. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.

Possible values: 0 - 100

chasmBridgeProgress

chasmBridgeProgress tracks the player's progress in building a bridge across the Orc Chasm. A value of 10, for instance, indicates that the bridge is 10 planks long.

Possible values: 0 - 30

oilPeakProgress

oilPeakProgress tracks the remaining pressure at Oil Peak. It decreases as the player reduces the pressure in the zone.

Possible values: 0.00 - 310.66

  • 310.66: Pressure not yet reduced
  • 0.00: Subquest completed

twinPeakProgress

twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.

void comma(buffer b, string s) {
	if(length(b) > 0)
		b.append(", ");
	b.append(s);
}

boolean mysterious(int progress, int c) { 
	return (progress & (1 << c)) == 0;
}

string twinPeak() {
	int p = get_property("twinPeakProgress").to_int();
	buffer need;
	if(mysterious(p, 0)) need.comma("4 Stench Resistance");
	if(mysterious(p, 1)) need.comma("+50% Item Drop");
	if(mysterious(p, 2)) need.comma("Jar of Oil");
	// Only check for final if first three complete
	if(length(need) == 0) {
		if(mysterious(p, 3))
			return "Need +40% Initiative";
		return "Twin Peak Completed";
	}
	return "Need " + need;
}

questL10Garbage

questL10Garbage tracks the player's progress in the Giant Trash Quest.

Possible values: unstarted, started, step1-step9, finished

  • unstarted: quest not yet received from the Council
  • started: quest received from the Council
  • step2: giant beanstalk grown
  • step3 - step6: four Immateria acquired
  • step7: S.O.C.K. acquired (Castle Basement open)
  • step8: Castle Ground Floor open
  • step9: Castle Top Floor open
  • finished: quest complete

questL11MacGuffin

=finished

questL11Black

Tracks Black Market discovery

questL11Manor

=finished

wineCellarProgress

=3

questL11Desert

Explore the Arid, Extra-Dry Desert to find the pyramid mentioned in your father's journal.

questL11Pyramid

questL11Pyramid tracks the player's progress in the Pyramid portion of the Holy Macguffin quest.

Possible values: unstarted, started, step1-step3, finished

  • unstarted: Pyramid not yet discovered
  • started: Pyramid discovered
  • step1: Middle Chamber opened
  • step2: The Lower Chambers opened
  • step3: Control Room opened
  • finished: MacGuffin retrieved (quest complete)
gnasirProgress

gnasirProgress is a nibble bitmask with one bit for each possible way you can advance Gnasir's quest. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.

int gnasirProgress = get_property("gnasirProgress").to_int();
buffer gnasir;
if((gnasirProgress & 1) == 0)
	print("Gnasir wants a stone rose");
if((gnasirProgress & 2) == 0)
	print("Gnasir wants a can of black paint");
if((gnasirProgress & 4) == 0)
	print("Gnasir wants a killing jar");
if((gnasirProgress & 8) == 0)
	print("Gnasir wants a 15 worm-riding manual page");
if((gnasirProgress & 16) == 0)
	print("You need to use a drum machine to ride the worm");

questL11Ron

Ron Copperhead

zeppelinProtestors

Tracks protesters removed

questL11Shen

Shen Copperhead

questL11Palindome

questL11Palindome tracks the player's progress in the Palindome portion of the Never Odd or Even quest.

Possible values: unstarted, started, step1-step5, finished

  • unstarted:
  • started: spent at least one turn Inside the Palindome
  • step1: arranged the photos in Dr. Awkward's office
  • step2: read 2 Love Me, Vol. 2
  • step3: met Mr. Alarm in his office (received the wet stunt nut stew quest)
  • step4: cooked wet stunt nut stew
  • step5: returned the stew to Mr. Alarm
  • finished: defeated Dr. Awkward

questL11Worship

=finished

questL11Business
questL11Curses
questL11Doctor
questL11Spare
hiddenApartmentProgress

hiddenApartmentProgress tracks progress through the Hidden Apartment Building during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Apartment Building
  • 1: Hidden Apartment Building is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenBowlingAlleyProgress

hiddenBowlingAlleyProgress tracks progress through the Hidden Bowling Alley during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Bowling Alley
  • 1: Hidden Bowling Alley is open for adventuring
  • 2-5: Number of times bowled is 1 less than hiddenBowlingAlleyProgress
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenHospitalProgress

hiddenHospitalProgress tracks progress through the Hidden Hospital during the Quest for the Holy MacGuffin.

Possible values: 0 - 8

  • 0: Haven't opened the Hidden Hospital
  • 1: Hidden Hospital is open for adventuring, but haven't bowled.
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenOfficeProgress

hiddenOfficeProgress tracks progress through the Hidden Office Building during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Office Building
  • 1: Hidden Office Building is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenTavernUnlock

hiddenTavernUnlock tracks whether or not you have unlocked the Hidden Tavern during the Quest for the Holy MacGuffin.

Possible values: 0 - N

  • When the value is equal to your number of ascensions, the Tavern is unlocked
  • When the value is any other number, the Tavern is locked

questL12War

questL12War tracks progress during the Mysterious Island Quest.

Possible values: unstarted, started, step1-stepX, finished

  • unstarted: quest not yet received from the Council
  • started: quest received
  • step1: War started

warProgress

Possible values for the progress of the Isle War:

  • unstarted: We can still visit the small version of the Mysterious Island
  • started: The war is in progress
  • finished: The final boss or bosses were defeated

sideDefeated

Which side of the Isle War was defeated during the Level 12 quest.

Possible values:

  • neither
  • hippies
  • fratboys
  • both

questL13Final

Progress for the Naughty Sorceress Quest.

  • unstarted - Lair is closed
  • started - Contest booth is available
  • step1 - Coronation ceremony
  • step2 - Hedge maze
  • step3 - Tower door
  • step4 - Wall of skin
  • step5 - Wall of meat
  • step6 - Wall of bone
  • step7 - Mirror
  • step8 - Your Shadow
  • step9 - Naughty Sorceress
  • step10 - Prism awaits breaking
  • finished - Gash is available

questL13Warehouse

the final quest if you ascend as Actually Ed the Undying where you adventure in The Secret Council Warehouse.

  • unstarted
  • started
  • finished

Current progress in the warehouse is tracked in warehouseProgress.

Miscellaneous Quests

questM01Untinker

=finished

questM02Artist

=unstarted

questM03Bugbear

=unstarted

questM04Galaktic

=started

questM05Toot

=unstarted

questM06Gourd

=unstarted

questM07Hammer

=unstarted

questM08Baker

=unstarted

questM09Rocks

=unstarted

questM10Azazel

=finished

questM11Postal

=unstarted

questM12Pirate

=finished

questM13Escape

=unstarted

questM14Bounty

=unstarted

questM15Lol

=started

questM16Temple

Dakota Fanning's quest to find the Hidden Temple

questM17Babies

Lady Spookyraven's Babies

questM18Swamp

Marty and His Swamp Problems

questM19Hippy

Hippy Give a Hippy a Boat...

questM20Necklace

questM20Necklace tracks the player's progress in retrieving Lady Spookyraven's necklace.

Possible values: unstarted, started, step1-stepX, finished

  • unstarted: quest not yet received
  • started: quest received from the telegram
  • step1: billiards room key found
  • step2: pool skill increased at least once*
  • step3: library key found
  • step4: necklace found
  • finished: necklace returned to Lady Spookyraven (quest complete)

*Needs spading.

questM21Dance

Lady Spookyraven's Dance

questM22Shirt

The Shirt Off His Lack of Back

questM23Meatsmith

Helping Make Ends Meat

questM24Doc

What's Up, Doc?

  • unstarted
  • started
  • step1 - Collected the Herbs and need to return them to Doc Galaktik
  • finished

Sea Quests

questS01OldGuy

=finished

questS02Monkee

=unstarted

When Mom is rescued the Quest is completed

=finished

merkinQuestPath

merkinQuestPath indicates which path the player has chosen in the Mer-Kin Deepcity, during the Sea Monkees Quest.

Possible values:

  • none: Player has not yet chosen a path
  • gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
  • scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
  • done: Player has completed the Sea Monkees Quest

skateParkStatus

Bug Bear Invasion Properties

mothershipProgress

mothershipProgress tracks progress of level completion in the Bugbear Mothership. It goes from 0 to 3 as that level is cleared.

Possible values: 0-3

statusEngineering

statusGalley

statusMedbay

statusMorgue

statusNavigation

statusScienceLab

statusSonar

statusSpecialOps

statusWasteProcessing

All of these work the same way.

  • 0-x (integers): insufficient bodata collected)
  • open: all biodata collected and zone accessible
  • unlocked: biodata collected but zone not yet accessible
  • cleared: zone has been cleared

Quests from the Elemental Planes

Spring Break Beach

The Elemental Plane of Sleaze

questESlMushStash

Jimmy's Quest to collect receipts from the Fun-Guy Mansion.

questESlAudit

Taco Dan's Quest to collect receipts from the Fun-Guy Mansion.

questESlBacteria

Broden's Quest to collect bacteria from the Fun-Guy Mansion.

questESlCheeseburger

Jimmy's Quest to collect ingredients from the Sloppy Seconds Diner.

questESlSprinkles

Taco Dan's Quest to collect ingredients from the Sloppy Seconds Diner.

questESlCocktail

Broden's Quest to collect sprinkles from the Sloppy Seconds Diner.

questESlSalt

Jimmy's Quest to collect salt from the Sunken Yacht.

questESlFish

Taco Dan's Quest to collect fish meat from the Sunken Yacht.

questESlDebt

Broden's Quest to collect broupons from the Sunken Yacht.

Conspiracy Island

The Elemental Plane of Spooky

questESpOutOfOrder

Deep Dark Jungle - Out of Order

questESpJunglePun

Deep Dark Jungle - Pungle in the Jungle

questESpSmokes

Deep Dark Jungle - Everyone's Running Out of Smokes

questESpClipper

Mansion of Dr. Weirdeaux - The Big Clipper

questESpSerum

Mansion of Dr. Weirdeaux - Serum Sortie

questESpEVE

Secret Government Laboratory - Choking on the Rind

questESpFakeMedium

Secret Government Laboratory - Fake Medium at Large

questESpGore

Secret Government Laboratory - Gore Tipper