imported>Cheesecookie |
imported>StDoodle |
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| {{ | | {{ |
− | #vardefine:name|maximize}}{{ | + | #vardefine:name|waitq}}{{ |
− | #vardefine:return_type|boolean}}{{ | + | #vardefine:return_type|void}}{{ |
− | #vardefine:return_type2|record}}{{
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| FunctionPage| | | FunctionPage| |
| + | |
| name={{#var:name}}| | | name={{#var:name}}| |
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| return_type={{#var:return_type}}| | | return_type={{#var:return_type}}| |
| return_also={{#var:return_also}}| | | return_also={{#var:return_also}}| |
− | parameter1={{Param|string|expression}}| | + | parameter1={{Param|int|secs}}| |
− | parameter2={{Param|boolean|simulate}}|
| + | p1desc={{pspan|secs}} is the number of seconds you want to delay further action. |
| }}| | | }}| |
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− | function2={{Function|
| + | function_description=This function will initiate a countdown from {{pspan|secs}} seconds to 0, during which time nothing else will be acted on. It essentially pauses a script. This is the "quiet" version, which will not print a countdown on the gCLI during the delay.| |
− | name={{#var:name}}|
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− | aggregate={{#var:aggregate}}|
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− | return_type={{#var:return_type}}|
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− | return_also={{#var:return_also}}|
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− | parameter1={{Param|string|expression}}|
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− | parameter2={{Param|int|max_price}}|
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− | parameter3={{Param|int|price_level}}|
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− | parameter4={{Param|boolean|simulate}}|
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− | }}|
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− | | |
− | function3={{Function|
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− | name={{#var:name}}|
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− | aggregate=yes|
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− | return_type=record [int]|
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− | return_also={{#var:return_also}}|
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− | parameter1={{Param|string|expression}}|
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− | parameter2={{Param|int|max_price}}|
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− | parameter3={{Param|int|price_level}}|
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− | parameter4={{Param|boolean|simulate}}|
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− | parameter5={{Param|boolean|include_equip}}|
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− | p1desc={{Pspan|expression}} is the list of modifiers to maximize for.|
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− | p2desc={{Pspan|max_price}} limits how much meat will be spent on maximization.|
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− | p3desc={{Pspan|price_level}} controls checking the mall and affects return value.|
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− | p4desc={{Pspan|simulate}} will not equip gear if true.|
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− | p5desc={{Pspan|include_equip}} will return a record including equipment and effects if true, otherwise only effects|
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− | }}|
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− | | |
− | function_description=This command will run the [[modifier maximizer]] and return true if successful. If a minimum is applied to a modifier and that minimum could not be accomplished (such as 4 clownosity) then it will return false.</p>
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− | | |
− | <p>This function will set "Generated:_spec" so that it can be checked with {{f|numeric_modifier}}. That is the main purpose of using a true value for {{Pspan|simulate}} as shown in the following code:</p>
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− | <syntaxhighlight>
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− | maximize("cold resistance, spooky resistance", true);
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− | print(numeric_modifier("Generated:_spec", "cold resistance"));
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− | print(numeric_modifier("Generated:_spec", "Maximum HP"));
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− | print(numeric_modifier("Generated:_spec", "Spooky Resistance"));
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− | </syntaxhighlight>
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− | | |
− | <p>If {{Pspan|max_price}} is <= 0, it will use the preference autoBuyPriceLimit, or available meat, whichever is lower. Otherwise, that's the value it's considering as the max value for new items.</p>
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− | | |
− | <p>
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− | If {{Pspan|price_level}} is greater than 0, Mall price is considered. If {{Pspan|price_level}} is 2, always consider mall price. If {{Pspan|price_level}} is 1, only consider it if there isn't another way.
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− | Also, if {{Pspan|price_level}} is 0 or less, validateItem always returns true.</p>
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− | | |
− | <p>When using the 5-parameter version, a record will be returned of the format:
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− | <syntaxhighlight>
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− | record {
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− | string display; //What would be shown in the Modifier Maximizer tab
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− | string command; //The CLI command the Maximizer would execute
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− | float score; //The score added from equipping the item or gaining 1 turn of the effect
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− | effect effect; //The effect you would gain
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− | item item; //The item being used or equipped
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− | skill skill; //The skill you need to cast
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− | };
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− | </syntaxhighlight>
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− | When {{Pspan|include_equip}} is true, the first items in the record array are equipment. If you are only looking for effects that you can combine with maximized equipment, a better set of parameters might be (using Prismatic Damage as an example):
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− | <syntaxhighlight>maximize("Prismatic Damage",0,0,false,false);</syntaxhighlight>
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− | ...which would equip items giving you bonus Prismatic Damage and return an array that can boost your score higher with certain effects. Keep in mind, these effects only count 1 turn of the effect, so effects that vary with more turns will likely no be represented properly.
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− | | | |
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| needscode=yes| | | needscode=yes| |
| + | see_also={{SeeAlso|wait}}| |
| + | cli_equiv=The CLI command "waitq" functions the same and can be used to pause basic .txt scripts.| |
| + | }} |
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− | cli_equiv=The CLI command command "maximize" will automatically change equipment as if the {{Pspan|simulate}} parameter was false.|
| + | [[Category:Miscellaneous Functions]] |
− | more_info=See the page on the [[Modifier Maximizer]] for more information on how to use this, especially to create a meaningful expression.|
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− | }}
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− | {{RFI|What exactly is validateItem? What does it mean to us?}}
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− | [[Category:Equipment]] | |