Difference between pages "Monster initiative" and "Jump chance"
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imported>Eliteofdelete |
imported>Darzil (Created page with "{{ #vardefine:name|jump_chance}}{{ #vardefine:return_type|int [item]}}{{ #vardefine:aggregate|yes}}{{ FunctionPage| name={{#var:name}}| function1={{Function| name={{#var:nam...") |
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{{ | {{ | ||
− | #vardefine:name| | + | #vardefine:name|jump_chance}}{{ |
− | #vardefine:return_type|int}}{{ | + | #vardefine:return_type|int [item]}}{{ |
+ | #vardefine:aggregate|yes}}{{ | ||
FunctionPage| | FunctionPage| | ||
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aggregate={{#var:aggregate}}| | aggregate={{#var:aggregate}}| | ||
return_type={{#var:return_type}}| | return_type={{#var:return_type}}| | ||
− | return_also={{#var:return_also}} | + | return_also={{#var:return_also}} |
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name={{#var:name}}| | name={{#var:name}}| | ||
aggregate={{#var:aggregate}}| | aggregate={{#var:aggregate}}| | ||
+ | parameter1={{Param|monster|m}}| | ||
return_type={{#var:return_type}}| | return_type={{#var:return_type}}| | ||
− | return_also={{#var:return_also}} | + | return_also={{#var:return_also}} |
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}}| | }}| | ||
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− | + | function3={{Function| | |
− | + | name={{#var:name}}| | |
− | + | aggregate={{#var:aggregate}}| | |
− | + | parameter1={{Param|monster|m}}| | |
− | + | parameter2={{Param|int|i}}| | |
− | + | return_type={{#var:return_type}}| | |
− | + | return_also={{#var:return_also}} | |
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− | } | ||
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}}| | }}| | ||
− | + | function4={{Function| | |
− | + | name={{#var:name}}| | |
− | + | aggregate={{#var:aggregate}}| | |
+ | parameter1={{Param|monster|m}}| | ||
+ | parameter2={{Param|int|i}}| | ||
+ | parameter3={{Param|int|ml}}| | ||
+ | return_type={{#var:return_type}}| | ||
+ | return_also={{#var:return_also}} | ||
+ | }}| | ||
+ | |||
+ | function_description=Returns the chance of successfully getting the jump against the monster, optionally at a particular initiative value and monster level.| | ||
}} | }} | ||
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Revision as of 00:10, 4 December 2013
Function Syntax
int [item] jump_chance()
int [item] jump_chance(monster m )
int [item] jump_chance(monster m ,int i )
int [item] jump_chance(monster m ,int i ,int ml )
Returns the chance of successfully getting the jump against the monster, optionally at a particular initiative value and monster level.