Difference between revisions of "Datatype Conversions"

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imported>Alhifar
imported>Alhifar
Line 9: Line 9:
 
<p><strong>int to_int( variable )</strong><br />
 
<p><strong>int to_int( variable )</strong><br />
 
Converts the ASH-based object into the number that will be recognized by the KoL server. Needed when you&#8217;re building raw URLs from time to time.<br />
 
Converts the ASH-based object into the number that will be recognized by the KoL server. Needed when you&#8217;re building raw URLs from time to time.<br />
accepts: String, float, item, zodiac, location, familiar, skill, effect, slot, element, monster<br />
+
accepts: String, float, item, zodiac, location, familiar, skill, effect, slot, element, monster, boolean, class, stat</p>
may accept: boolean, class, stat</p>
 
  
 
<p><strong>boolean to_boolean( variable )</strong><br />
 
<p><strong>boolean to_boolean( variable )</strong><br />
 
Converts the ASH-based object into boolean.<br />
 
Converts the ASH-based object into boolean.<br />
Accepts: String<br />
+
Accepts: String, int</p>
may accept: Int</p>
 
  
 
<p><strong>float to_float( variable )</strong><br />
 
<p><strong>float to_float( variable )</strong><br />

Revision as of 07:32, 21 July 2008

Part 10 - Datatype Conversions

These functions will convert 1 type of data to another.

string to_string( variable )
Converts in-game variables to printable counterparts. The print command will cast non-string values properly now, but these are still useful for building URLs and setting properties.
accepts: boolean, int, float, item, zodiac, location, familiar, class, stat, skill, effect, slot, element, monster

int to_int( variable )
Converts the ASH-based object into the number that will be recognized by the KoL server. Needed when you’re building raw URLs from time to time.
accepts: String, float, item, zodiac, location, familiar, skill, effect, slot, element, monster, boolean, class, stat

boolean to_boolean( variable )
Converts the ASH-based object into boolean.
Accepts: String, int

float to_float( variable )
Converts the ASH-based object into a float.
Accepts: String, int

item to_item( variable )
Converts the ASH-based object into an item.
Accepts: string, int

location to_location( variable )
Converts the ASH-based object into a location.
Accepts: string

familiar to_familiar( variable )
Converts the ASH-based object into a familiar.
Accepts: string, int

skill to_skill( variable )
Converts the ASH-based object into a skill.
Accepts: string, int, effect

effect to_effect( variable )
Converts the ASH-based object into an effect.
Accepts: string, int, skill

slot to_slot( variable )
Converts the ASH-based object into a slot.
Accepts: item

monster to_monster( variable )
Converts the ASH-based object into a monster.
Accepts: string