Datatype Conversions

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Revision as of 23:07, 8 March 2010 by imported>Grotfang
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Part 10 - Datatype Conversions

These functions will convert 1 type of data to another.

boolean to_boolean( variable )
Converts the ASH-based object into boolean.
Accepts: string, int

class to_class( variable )
Converts the ASH-based object into a class.
Accepts: string

effect to_effect( variable )
Converts the ASH-based object into an effect.
Accepts: string, int, skill

familiar to_familiar( variable )
Converts the ASH-based object into a familiar.
Accepts: string, int

float to_float( variable )
Converts the ASH-based object into a float.
Accepts: string, int, item, location, familiar, skill, effect, slot, element, monster, boolean, class, stat

int to_int( variable )
Converts the ASH-based object into the number that will be recognized by the KoL server. Needed when you’re building raw URLs from time to time.
accepts: string, float, item, location, familiar, skill, effect, slot, element, monster, boolean, class, stat

item to_item( variable )
Converts the ASH-based object into an item.
Accepts: string, int

location to_location( variable )
Converts the ASH-based object into a location.
Accepts: string

monster to_monster( variable )
Converts the ASH-based object into a monster.
Accepts: string

string to_plural( variable )
Converts the ASH-based object into a string of its plural.
Accepts: item

skill to_skill( variable )
Converts the ASH-based object into a skill.
Accepts: string, int, effect

slot to_slot( variable )
Converts the ASH-based object into a slot.
Accepts: item

string to_string( variable )
Converts in-game variables to printable counterparts. The print command will cast non-string values properly now, but these are still useful for building URLs and setting properties.
accepts: boolean, int, float, item, location, familiar, class, stat, skill, effect, slot, element, monster