Difference between revisions of "Expected damage"
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(New page: expected_damage(monster) estimates how much damage the specified monster will do when hitting you given your current outfit, status, etc.) |
imported>MapleMario |
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− | expected_damage(monster) | + | '''expected_damage(monster mon)''' |
+ | <br /> Estimates how much damage the specified monster will deal to you (given your current player status). | ||
+ | |||
+ | <p><pre># scriptlet that determines whether it is safe to fight a certain monster | ||
+ | # (if they deal less than 20% of your hp each hit) | ||
+ | boolean safe_to_fight(monster mon) | ||
+ | { | ||
+ | |||
+ | int expected_dmg = expected_damage(mon); | ||
+ | int hp = my_maxhp(); | ||
+ | int hp_limit = hp * 0.2; | ||
+ | |||
+ | if (expected_dmg < hp_limit) return true; | ||
+ | return false; | ||
+ | |||
+ | }</pre></p> |
Revision as of 21:00, 9 May 2009
expected_damage(monster mon)
Estimates how much damage the specified monster will deal to you (given your current player status).
# scriptlet that determines whether it is safe to fight a certain monster # (if they deal less than 20% of your hp each hit) boolean safe_to_fight(monster mon) { int expected_dmg = expected_damage(mon); int hp = my_maxhp(); int hp_limit = hp * 0.2; if (expected_dmg < hp_limit) return true; return false; }