Difference between revisions of "Experience bonus"

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imported>Bale
(added code sample)
imported>Bale
(Bad sample.)
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function_description=Returns your current combined stat bonuses from equipment and effects (including familiars).|
 
function_description=Returns your current combined stat bonuses from equipment and effects (including familiars).|
  
code1={{CodeSample|
+
needscode=yes|
title=Code Sample|
 
description=Evaluate the best choice for the Penultimate Fantasy Airship's "Random Lack of an Encounter".|
 
code=
 
<syntaxhighlight>
 
float gallery_stats = min(numeric_modifier("Combat Rate"), 0) /(-2.0) + 20;
 
float encounter_stats = numeric_modifier("Experience")/2.0;  // Mainstat experience bonus
 
 
 
if(numeric_modifier("Monster Level") >= 20)
 
  encounter_stats = encounter_stats + 15;  // Mainstat bonus for fighting a MechaMech
 
else
 
  encounter_stats = encounter_stats + 12;  // Mainstat bonus for fighting a weak airship monster
 
 
 
if(gallery_stats > encounter_stats)
 
  print("Best stat gains in the Penultimate Fantasy Airship are from non-combats.");
 
else
 
  print("Best stat gains in the Penultimate Fantasy Airship are from monsters.");
 
</syntaxhighlight>
 
}}|
 
  
 
special=Returns 0 when not logged in.
 
special=Returns 0 when not logged in.
 
}}
 
}}

Revision as of 10:10, 10 March 2010

needs(code_samples);

Function Syntax

float experience_bonus()

Returns your current combined stat bonuses from equipment and effects (including familiars).

Special

Returns 0 when not logged in.