Difference between revisions of "Experience bonus"

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imported>Bale
(Bad sample.)
imported>Bale
(added code AND corrected description. Yeah, that's WEIRD, but TRUE!)
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function_description=Returns your current combined stat bonuses from equipment and effects (including familiars).|
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function_description=Returns your current combined mainstat bonuses from familiar, equipment, monster level and effects. This is the bonus to mainstat, not total experience bonus to all stats so multiply by 2 if you want to know total experience bonus.|
  
needscode=yes|
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code1={{CodeSample|
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title=Code Sample|
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description=Evaluate the best choice for the Penultimate Fantasy Airship's "Random Lack of an Encounter".|
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code=
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<syntaxhighlight>
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float gallery_stats = min(numeric_modifier("Combat Rate"), 0) /(-2.0) + 20;
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float encounter_stats = experience_bonus();  // Mainstat experience bonus
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if(numeric_modifier("Monster Level") >= 20)
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  encounter_stats = encounter_stats + 15;  // Mainstat bonus for fighting a MechaMech
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else
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  encounter_stats = encounter_stats + 12;  // Mainstat bonus for fighting a weak airship monster
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if(gallery_stats > encounter_stats)
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  print("Best stat gains in the Penultimate Fantasy Airship are from non-combats.");
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else
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  print("Best stat gains in the Penultimate Fantasy Airship are from monsters.");
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</syntaxhighlight>
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}}|
  
 
special=Returns 0 when not logged in.
 
special=Returns 0 when not logged in.
 
}}
 
}}

Revision as of 10:17, 10 March 2010

Function Syntax

float experience_bonus()

Returns your current combined mainstat bonuses from familiar, equipment, monster level and effects. This is the bonus to mainstat, not total experience bonus to all stats so multiply by 2 if you want to know total experience bonus.

Code Sample

Evaluate the best choice for the Penultimate Fantasy Airship's "Random Lack of an Encounter".

float gallery_stats = min(numeric_modifier("Combat Rate"), 0) /(-2.0) + 20;
float encounter_stats = experience_bonus();  // Mainstat experience bonus

if(numeric_modifier("Monster Level") >= 20)
   encounter_stats = encounter_stats + 15;   // Mainstat bonus for fighting a MechaMech
else
   encounter_stats = encounter_stats + 12;   // Mainstat bonus for fighting a weak airship monster

if(gallery_stats > encounter_stats)
   print("Best stat gains in the Penultimate Fantasy Airship are from non-combats.");
else
   print("Best stat gains in the Penultimate Fantasy Airship are from monsters.");

Special

Returns 0 when not logged in.