Difference between revisions of "Experience bonus"

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imported>Bale
(added code AND corrected description. Yeah, that's WEIRD, but TRUE!)
imported>Heeheehee
m (These ASH functinos actually exist. =P)
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code=
 
code=
 
<syntaxhighlight>
 
<syntaxhighlight>
float gallery_stats = min(numeric_modifier("Combat Rate"), 0) /(-2.0) + 20;
+
float gallery_stats = min(combat_rate_modifier(), 0) /(-2.0) + 20;
 
float encounter_stats = experience_bonus();  // Mainstat experience bonus
 
float encounter_stats = experience_bonus();  // Mainstat experience bonus
  
if(numeric_modifier("Monster Level") >= 20)
+
if(monster_level_adjustment() >= 20)
 
   encounter_stats = encounter_stats + 15;  // Mainstat bonus for fighting a MechaMech
 
   encounter_stats = encounter_stats + 15;  // Mainstat bonus for fighting a MechaMech
 
else
 
else

Revision as of 04:35, 16 March 2010

Function Syntax

float experience_bonus()

Returns your current combined mainstat bonuses from familiar, equipment, monster level and effects. This is the bonus to mainstat, not total experience bonus to all stats so multiply by 2 if you want to know total experience bonus.

Code Sample

Evaluate the best choice for the Penultimate Fantasy Airship's "Random Lack of an Encounter".

float gallery_stats = min(combat_rate_modifier(), 0) /(-2.0) + 20;
float encounter_stats = experience_bonus();  // Mainstat experience bonus

if(monster_level_adjustment() >= 20)
   encounter_stats = encounter_stats + 15;   // Mainstat bonus for fighting a MechaMech
else
   encounter_stats = encounter_stats + 12;   // Mainstat bonus for fighting a weak airship monster

if(gallery_stats > encounter_stats)
   print("Best stat gains in the Penultimate Fantasy Airship are from non-combats.");
else
   print("Best stat gains in the Penultimate Fantasy Airship are from monsters.");

Special

Returns 0 when not logged in.