Difference between revisions of "Experience bonus"
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imported>Bale (Bad sample.) |
imported>Bale (added code AND corrected description. Yeah, that's WEIRD, but TRUE!) |
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− | function_description=Returns your current combined | + | function_description=Returns your current combined mainstat bonuses from familiar, equipment, monster level and effects. This is the bonus to mainstat, not total experience bonus to all stats so multiply by 2 if you want to know total experience bonus.| |
− | + | code1={{CodeSample| | |
+ | title=Code Sample| | ||
+ | description=Evaluate the best choice for the Penultimate Fantasy Airship's "Random Lack of an Encounter".| | ||
+ | code= | ||
+ | <syntaxhighlight> | ||
+ | float gallery_stats = min(numeric_modifier("Combat Rate"), 0) /(-2.0) + 20; | ||
+ | float encounter_stats = experience_bonus(); // Mainstat experience bonus | ||
+ | |||
+ | if(numeric_modifier("Monster Level") >= 20) | ||
+ | encounter_stats = encounter_stats + 15; // Mainstat bonus for fighting a MechaMech | ||
+ | else | ||
+ | encounter_stats = encounter_stats + 12; // Mainstat bonus for fighting a weak airship monster | ||
+ | |||
+ | if(gallery_stats > encounter_stats) | ||
+ | print("Best stat gains in the Penultimate Fantasy Airship are from non-combats."); | ||
+ | else | ||
+ | print("Best stat gains in the Penultimate Fantasy Airship are from monsters."); | ||
+ | </syntaxhighlight> | ||
+ | }}| | ||
special=Returns 0 when not logged in. | special=Returns 0 when not logged in. | ||
}} | }} |
Revision as of 10:17, 10 March 2010
Function Syntax
float experience_bonus()
Returns your current combined mainstat bonuses from familiar, equipment, monster level and effects. This is the bonus to mainstat, not total experience bonus to all stats so multiply by 2 if you want to know total experience bonus.
Code Sample
Evaluate the best choice for the Penultimate Fantasy Airship's "Random Lack of an Encounter".
float gallery_stats = min(numeric_modifier("Combat Rate"), 0) /(-2.0) + 20;
float encounter_stats = experience_bonus(); // Mainstat experience bonus
if(numeric_modifier("Monster Level") >= 20)
encounter_stats = encounter_stats + 15; // Mainstat bonus for fighting a MechaMech
else
encounter_stats = encounter_stats + 12; // Mainstat bonus for fighting a weak airship monster
if(gallery_stats > encounter_stats)
print("Best stat gains in the Penultimate Fantasy Airship are from non-combats.");
else
print("Best stat gains in the Penultimate Fantasy Airship are from monsters.");
Special
Returns 0 when not logged in.