Difference between revisions of "Have familiar"

From Kolmafia
Jump to navigation Jump to search
imported>Heeheehee
(RFI!)
imported>StDoodle
m
Line 26: Line 26:
 
special= Note that in Bad Moon it only checks the familiars you have acquired in the current run.|
 
special= Note that in Bad Moon it only checks the familiars you have acquired in the current run.|
 
}}
 
}}
 
{{RFI|I'm almost completely sure that this is the case, but can someone confirm that this function returns false if you can't access the familiar in question because you're in BM (assuming that you've used the hatchling in a previous incarnation)?}}
 

Revision as of 12:46, 9 March 2010

needs(code_samples);

Function Syntax

boolean have_familiar(familiar check_me )

  • check_me is the familiar to check for

Returns true if you have the specified familiar check_me, and false otherwise. The familiar will be detected if it is active or in your Terrarium. It will not notice familiar hatchlings since those are items, not familiars and need to be detected separately.

Mafia will not detect transformations of familiars due to wardrobe or doppleshifting, so this function is incapable of detecting such transformation if it is called during combat.

CLI Equivalent

The CLI command "familiar" with the parameter "list" functions similarly.

See Also

use_familiar()

Special

Note that in Bad Moon it only checks the familiars you have acquired in the current run.