Difference between pages "Data Types" and "Can faxbot"

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{{TOCright}}
 
==Primitive Datatypes==
 
 
===void===
 
Can be thought of better as the absence of a datatype. No value can be assigned to '''void''' nor can a value be returned from a function of datatype '''void'''.
 
 
===boolean===
 
A boolean value is either '''true''' or '''false'''. By default, a boolean variable is set to false.
 
 
===int===
 
 
A whole number (short for "integer"), either positive or negative (or 0).  The int used by KoLmafia is a 32-bit signed int, meaning it has a maximum value of 2,147,483,647 and a minimum value of -2,147,483,648. The default value of a integer variable is 0.
 
 
Be careful when doing math with integers! As with some other strongly-typed languages, numbers are converted to integers at every step of the operation when only integer types are used. For example:
 
 
{{
 
{{
CodeSample|
+
#vardefine:name|can_faxbot}}{{
code=
+
#vardefine:return_type|boolean}}{{
<syntaxhighlight>
 
int a = 1;
 
int b = 2;
 
print( a / b * 2 );
 
</syntaxhighlight>}}
 
Will give the output "0," not "1" as you may expect. Changing either variable to a float type will "correct" this.
 
 
 
===float===
 
 
 
The float data type is a single-precision 32-bit IEEE 754 floating point. Its range of values is beyond the scope of this discussion, but is specified in section 4.2.3 of the Java Language Specification. [http://java.sun.com/docs/books/jls/third_edition/html/typesValues.html#4.2.3]
 
 
 
When assigning to a variable of type float, one should be careful to always enter numbers in decimal form, as unwanted behavior can result from supplying a value that KoLmafia may interpret as an int type without the decimal point.
 
 
 
Note that float is not infinitely precise; it intrinsically rounds off after a certain point. This loss of accuracy is for the sake of storage, but beware of the possibility of small errors compounding from multiple float types.
 
{{
 
CodeSample|
 
description=For instance, try the following code as an example of how rather long post-decimal portions are handled:|
 
code=
 
<syntaxhighlight>
 
float f;
 
f = 4.9999999;
 
print( f );
 
</syntaxhighlight>}}
 
The default value of a <code>float</code> variable is 0.0.
 
 
 
===string===
 
 
 
A group of characters including, but not limited to: lowercase letters, uppercase characters, numbers, and various control characters. When assigning a value to a string, always enclose the desired value in either single or double quotes (note you must use the same quote type on both ends of the string assignment). If you need to include the same character inside of the string itself, you will need to escape it first with a backslash.{{CodeSample|
 
description=For example:|
 
code=
 
<syntaxhighlight>
 
string s = "This is my \"friend\" Pete.";
 
</syntaxhighlight>|
 
moreinfo=
 
Will result in the following being stored to s:
 
<pre>This is my "friend" Pete</pre>}}
 
The default value of a string is an empty string, or literally <code>""</code>.
 
  
===buffer===
+
FunctionPage|
 +
name={{#var:name}}|
  
Similar to a string, but more efficient in certain operations, including concatenation and passing as function arguments. For the most part, you can interchange references to strings and buffers. However, you should test all such actions first, as a few functions require a specific datatype to be supplied as a parameter. (Most notably, those listed under [[String Handling Routines#Regular Expressions|Regular Expressions]].)
+
function1={{Function|
 +
name={{#var:name}}|
 +
return_type={{#var:return_type}}|
 +
parameter1={{Param|monster|mob}}||
 +
p1desc={{Pspan|mob}} is the monster for which to check.|
 +
}}|
  
==Special Datatypes==
+
function_description=Checks to see if {{Pspan|mob}} can be faxed by any of the faxbots known to KoLmafia. This does not check if the faxbot(s) are online.<ref>https://sourceforge.net/p/kolmafia/code/20614/tree/src/net/sourceforge/kolmafia/textui/RuntimeLibrary.java#l4753</ref>|
  
Several datatypes are included in KoLmafia to represent common categories within the KoL universe.
+
code1={{CodeSample|
 
+
title=Code Samples|
Note that while variables of these types are declared in the same way as for Primitive Datatypes; assigning and referencing them is done differently.
+
description=This will acquire a copy of a scary pirate if you can get one.|
{{CodeSample|
 
description=For example, to declare an item datatype and assign it a value, you would use the following line of code:|
 
 
code=
 
code=
 
<syntaxhighlight>
 
<syntaxhighlight>
item it = $item[ broken skull ];
+
if( get_property("_photocopyUsed")=="false" && can_faxbot($monster[scary pirate]) )
</syntaxhighlight>}}
+
faxbot($monster[scary pirate]);
The default values of any variable of one of the following types is <code>$''type''[ none ]</code>. For example, the default value of a <code>item</code> variable is <code>$item[ none ]</code>.
+
</syntaxhighlight>
 
+
}}|
===class===
+
see_also={{SeeAlso|faxbot|is_online}}|
 
+
}}
Besides $class[ none ], there are six possible values for this datatype:
+
==References==
 
+
<references/>
* Seal Clubber
 
* Turtle Tamer
 
* Pastamancer
 
* Sauceror
 
* Disco Bandit
 
* Accordion Thief
 
 
 
===coinmaster===
 
All shops that deal with currency other than meat.
 
 
 
===effect===
 
 
 
Any effect you can be under in KoL, whether from items, skills, or what-have-you, is valid for this datatype.
 
 
 
The full range, besides $effect[ none ], is too much to list and keep up with here: please see the Wiki {{kolwiki|Effects}} page for more information.
 
 
 
===element===
 
 
 
Besides $element[ none ], there are six possible values for this datatype. (Note that "Bad Spelling" is not considered a true element.)
 
Also note that these names are case-sensitive (referencing $element[ Spooky ] will generate an error).
 
 
 
* cold
 
* hot
 
* sleaze
 
* spooky
 
* stench
 
* slime
 
 
 
===familiar===
 
 
 
Any familiar available in KoL is valid for this datatype.
 
 
 
The full range, besides $familiar[ none ], is too much to list and keep up with here: please see the Wiki {{kolwiki|Familiars}} page for more information.
 
 
 
===item===
 
 
 
Any item in all of KoL is valid for this datatype. Note that unlike most special datatypes, item references can make use of the item ID number.
 
{{CodeSample|
 
description=For example, you could assign the item plexiglass pants as follows:|
 
code=
 
<syntaxhighlight>
 
item it = $item[ 1234 ];
 
</syntaxhighlight>}}
 
The full range, besides $item[ none ], is too much to list and keep up with here: please see the Wiki {{kolwiki|Items}} page for more information.
 
 
 
===location===
 
 
 
Any location one can adventure at in KoL is valid for this datatype.
 
 
 
The full range, besides $location[ none ], is too much to list and keep up with here: please see the Wiki {{kolwiki|Locations}} page for more information.
 
 
 
===monster===
 
 
 
Any monster you can encounter in KoL is valid for this datatype.
 
 
 
The full range, besides $monster[ none ], is too much to list and keep up with here: please see the Wiki {{kolwiki|Monster Compendium}} page for more information.
 
 
 
===phylum===
 
 
 
Each monster has a {{kolwiki|Phylum}}. There may be 23 phyla in KoL, but so far only 22 have been discovered and named by the playerbase. The possible values for this datatype are:
 
 
 
* beast
 
* bug
 
* constellation
 
* crimbo
 
* demihuman
 
* demon
 
* elemental
 
* fish
 
* goblin
 
* hippy
 
* hobo
 
* humanoid
 
* horror
 
* mer-kin
 
* object
 
* orc
 
* penguin
 
* pirate
 
* plant
 
* slime
 
* strange
 
* undead
 
 
 
===skill===
 
Any skill you can have in KoL (whether permable or not, granted by items, etc.) is valid for this datatype.
 
 
 
The full range, besides $skill[ none ], is too much to list and keep up with here: please see the Wiki {{kolwiki|Skills}} page for more information.
 
 
 
===slot===
 
 
 
Besides $slot[ none ], there are 14 possible values for this datatype.
 
 
 
* hat
 
* back
 
* weapon
 
* off-hand
 
* shirt
 
* pants
 
* acc1
 
* acc2
 
* acc3
 
* familiar
 
* sticker1
 
* sticker2
 
* sticker3
 
* fakehand
 
 
 
===stat===
 
 
 
Besides $stat[ none ], there are six possible values for this datatype (the last three are for referencing sub-stats).
 
 
 
* muscle
 
* mysticality
 
* moxie
 
* submuscle
 
* submysticality
 
* submoxie
 
 
 
==aggregate==
 
 
 
An aggregate is a complex datatype composed of two or more primitive or special datatypes. For more information, see [[Data Structures]].
 
 
 
==record==
 
 
 
Records are user-defined datatypes that hold as many sub-datatypes as desired. For more information, see the page for [[Data Structures]].
 
 
 
==Plural Typed Constants==
 
 
 
(see http://kolmafia.us/showthread.php?p=15592, from which this section is reproduced)
 
 
 
Plural typed constants allow you to easily do something with a list of specified objects, without having to replicate code or laboriously build up an array of the objects so that you can iterate over it. Here's a quick example:
 
{{CodeSample|code=<syntaxhighlight>
 
foreach weapon in $items[star sword, star staff, star crossbow] {
 
  if (available_amount(weapon) > 0) {
 
      equip(weapon);
 
      break;
 
  }
 
}</syntaxhighlight>}}
 
The syntax is basically the same as the existing typed constant feature, but with an "s" or "es" after the type name. (The "es" case is there so that you can properly pluralize "class".) The text between the square brackets is interpreted as a comma-separated list of elements, each of which is converted to the specified type as if it were an individual constant. More details:
 
* The list can span multiple lines.
 
* Whitespace before or after elements is ignored.
 
* Completely empty elements are ignored (so that you can leave a comma at the end of the list).
 
* You can include a comma or closing square bracket in an element by writing it as "\," or "\]".
 
* All the other escape sequences allowed in strings are possible, such as "\n" (newline), "\t" (tab), and "\uXXXX" (Unicode character value). To put an actual backslash in an element, you have to write it as "\\".
 
 
 
The value generated by a plural constant is of type boolean[type], with the keys being the specified elements, and the boolean value always being true - although you won't normally do anything with the boolean, you'd use a foreach loop to iterate over the keys. You can assign a plural constant to a variable declared as that type, but note that the value differs from a normal map in three important respects:
 
* Since the expression that generates it is syntactically a constant, the value has to be immutable. If you were allowed to change it in any way, those changes would appear in every future use of the same constant.
 
* There can be multiple instances of the same key - $ints[1,1,2,3,5,8] is perfectly valid, and will result in the value 1 appearing twice in a foreach loop.
 
* The keys will appear in the order you wrote them, rather than being sorted alphanumerically as maps usually do.
 
 
 
In addition to being used in a foreach loop, plural constants also efficiently support membership testing via the 'contains' operator. Here's another example:
 
{{CodeSample|code=<syntaxhighlight>
 
for hour from 1 to 12 {
 
  print("It's " + hour + " o'clock.");
 
  if ($ints[10, 2, 4] contains hour) {
 
      print("Time to drink a Dr Pepper!");
 
  }
 
}</syntaxhighlight>}}
 
(Yes, that example could just as easily have been done with a switch statement.)
 
 
 
Iterating over an empty list is rather pointless, so plural constants with no elements are given a different meaning: they represent every value of the specified type, where this is practical. (The 'none' value, if defined for a given type, is omitted.) The biggest benefit here is $items[], which lets you loop over every defined item, more efficiently than you could otherwise write in a script (since the list is generated once per session and then cached), and without having to hard-code a maximum item ID number in your script. Example:
 
{{CodeSample|code=<syntaxhighlight>
 
foreach it in $items[] {
 
  if (autosell_price(it) == 42) print(it);
 
}</syntaxhighlight>}}
 
Enumeration of all possible values works with the following types:
 
* $booleans[] - false and true.
 
* $items[]
 
* $locations[]
 
* $classes[]
 
* $stats[] - Muscle, Mysticality, Moxie: the substat values are omitted.
 
* $skills[]
 
* $effects[]
 
* $familiars[]
 
* $slots[] - includes sticker slots and fake hands, which you might not want to consider as normal slots.
 
* $monsters[]
 
* $elements[] - includes slime now, and possibly other not-quite-elements like cute in the future.
 
 
 
The remaining types that can be used in plural constants require an explicit list of elements, since there are too many possible values:
 
* $ints[] - you don't have enough RAM to store a list with 4 billion elements.
 
* $floats[] - ditto.
 
* $strings[] - nobody has that much RAM.
 
 
 
==Custom==
 
 
 
===matcher===
 
 
 
A matcher isn't really a datatype so much as it's a class, but it is included here for reference, as it is used much as datatypes are in ASH. It can only be declared through the function {{f|create_matcher}}, using two strings. One is the string to find matches in, the other a regular expression to test against. For more information on using a matcher, see [[Regular Expressions]].
 
  
[[Category:Scripting]]
+
[[Category:Miscellaneous Functions]]

Latest revision as of 23:53, 24 January 2021

Function Syntax

boolean can_faxbot(monster mob )

  • mob is the monster for which to check.

Checks to see if mob can be faxed by any of the faxbots known to KoLmafia. This does not check if the faxbot(s) are online.[1]

Code Samples

This will acquire a copy of a scary pirate if you can get one.

if( get_property("_photocopyUsed")=="false" && can_faxbot($monster[scary pirate]) )
 faxbot($monster[scary pirate]);

See Also

faxbot() | is_online()


References