Help:To Do List

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Revision as of 00:44, 20 January 2015 by imported>Bale (→‎Missing Stuff: r15238)
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"To Do" List

This is a list of stuff that is missing from the wiki or else needs major work. Please help!


If you need tips for editing the wiki, find that here: Help:Editing.

  • CLI Commands are usually only added to the CLI Reference. Only very complicated commands require their own page.
  • ASH commands need to be listed on their category page as well as on the Ash Functions list.
    • It is not necessary to always create a code sample, although it is preferred.
    • If you don't add a code sample, please remember to add needscode=yes| to the page.


Missing Stuff

r9181, 9183, 9184 & r9190: moods per slyz's summary here: http://kolmafia.us/showthread.php?8852-Composable-Moods
13213: Add "debug ash on" and "debug ash off" to turn on and off ASH script tracing 
ASH tracing goes into ASH_datestamp.txt
r14729: add fixedThreadPoolSize pref - diagnostic/fine tuning for limiting the threadpool size.
test CLI commands:

r14764: add "test xpath" to, well, test xpath expressions
r14767: Expose an xpath function that relay scripts can use after they've invoked visit_url().
http://kolmafia.us/showthread.php?16722-the-DOM-regex-scalability-and-other-jargony-words
http://kolmafia.us/showthread.php?16764-xpath-primer

r14967: Add "test mchat" command which can be used after "test load JSONFILE"
r13980: Add is_unrestricted( item/familiar/skill/string ) to see if something can be used in the current path.
r15102: Add ASH functions: 
string [int] all_normal_outfits() -> returns map out all outfit names index by outfit number.
string outfit_tattoo( string name ) -> returns image file name of outfit tattoo
r15115: Parse Chateau furniture when viewed and at login. Make it available through get_chateau()
Add chateauAvailable to track whether you have it (currently only updated by visiting the Mountains), 
chateauMonster to track the monster in the painting, and _chateauMonsterFought to track if you have fought it.
r15120: Add ASH holiday() function.
returns a string which has one of the following, as appropriate: game/real; game; real; ""
This is how test newitem is used!
http://kolmafia.us/showthread.php?17365-When-detecting-new-items-detect-new-outfits-too&p=119368&viewfull=1#post119368
r15148: Track Xiblaxian holo-wrist-puter drops in _holoWristDrops, and progress toward the next drop in _holoWristProgress.
r15176: Add "test adventure URL" CLI command to see how we translate the given URL
r15177: Track which keys have been used on the Sorceress Tower door in a setting: nsTowerDoorKeysUsed
It is a comma separated list.
r15235: Add buffer run_choice( int ) command. When in a choice adventure, use this to submit the selected option.
With -1 as imput, it will automate the rest of the choice using existing settings.

Also add run_turn(), which will work as run_combat() or run_choice( -1 ) depending on whether you are in combat or in a choice.
r15238: Provide limit_mode() function that returns (currently) null or spelunky.

Needs Major Work

Proxy Records is only slightly better than a placeholder.

In r10047, the adventure tab interface was altered. Fix SinginSally's guide on pages...

http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Attack_Script
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Custom_Combat_Script
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Goal-Oriented_Adventuring
Information on moods calling other moods: http://kolmafia.us/showthread.php?8852-Composable-Moods&p=66468&viewfull=1#post66468

Needs Code Samples

There is a list of all pages that require code samples: Category:Needs Code Sample

Information on how to create a code sample: Template:CodeSample