Help:To Do List

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Revision as of 22:12, 14 July 2015 by imported>Bale (→‎Missing Stuff: r16060: Make fixed list of modifier maximizer strings configurable)
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"To Do" List

This is a list of stuff that is missing from the wiki or else needs major work. Please help!


If you need tips for editing the wiki, find that here: Help:Editing.

  • CLI Commands are usually only added to the CLI Reference. Only very complicated commands require their own page.
  • ASH commands need to be listed on their category page as well as on the Ash Functions list.
    • It is not necessary to always create a code sample, although it is preferred.
    • If you don't add a code sample, please remember to add needscode=yes| to the page.


Missing Stuff

r9181, 9183, 9184 & r9190: moods per slyz's summary here: http://kolmafia.us/showthread.php?8852-Composable-Moods
13213: Add "debug ash on" and "debug ash off" to turn on and off ASH script tracing 
ASH tracing goes into ASH_datestamp.txt
r14729: add fixedThreadPoolSize pref - diagnostic/fine tuning for limiting the threadpool size.
test CLI commands:

r14764: add "test xpath" to, well, test xpath expressions
r14767: Expose an xpath function that relay scripts can use after they've invoked visit_url().
http://kolmafia.us/showthread.php?16722-the-DOM-regex-scalability-and-other-jargony-words
http://kolmafia.us/showthread.php?16764-xpath-primer

r14967: Add "test mchat" command which can be used after "test load JSONFILE"

This is how test newitem is used!
http://kolmafia.us/showthread.php?17365-When-detecting-new-items-detect-new-outfits-too&p=119368&viewfull=1#post119368
r15741, Now "test newitem descId" no longer requires itemId.

r15176: Add "test adventure URL" CLI command to see how we translate the given URL

r15239: Add "test dump_disabled_skills" to the gCLI to aid upcoming debugging

r15606: Add "test encounter URL" command.

r15874: Add "test leet NAME" command to check if KoL monster names get translated successfully from their 1337 versions.

r15883: "test load HTMLFILE" followed by "test aagain" will print the Adventure Again URL from that page.
r13980: Add is_unrestricted( item/familiar/skill/string ) to see if something can be used in the current path.
r15102: Add ASH functions: 
string [int] all_normal_outfits() -> returns map out all outfit names index by outfit number.
string outfit_tattoo( string name ) -> returns image file name of outfit tattoo

r15928: Add "test monster" command to parse the monster out of the saved HTML and save
it where ASH's last_monster() function will fetch it.
r15115: Parse Chateau furniture when viewed and at login. Make it available through get_chateau()
Add chateauAvailable to track whether you have it (currently only updated by visiting the Mountains), 
chateauMonster to track the monster in the painting, and _chateauMonsterFought to track if you have fought it.
r15120: Add ASH holiday() function.
returns a string which has one of the following, as appropriate: game/real; game; real; ""
r15148: Track Xiblaxian holo-wrist-puter drops in _holoWristDrops, and progress toward the next drop in _holoWristProgress.
r15177: Track which keys have been used on the Sorceress Tower door in a setting: nsTowerDoorKeysUsed
It is a comma separated list.
r15235: Add buffer run_choice( int ) command. When in a choice adventure, use this to submit the selected option.
With -1 as imput, it will automate the rest of the choice using existing settings.

Also add run_turn(), which will work as run_combat() or run_choice( -1 ) depending on whether you are in combat or in a choice.
r15238: Provide limit_mode() function that returns (currently) null or spelunky.
r15354: Move "equip all familiars" function from the FamiliarTrainingFrame to a new
module: FamiliarManager. Let ASH use it via boolean equip_all_familiars()
r15440: Add "servants" command to list Ed's servants, "servant" to list status of your current servant, 
and "servant TYPE" to switch to the servant of the specified type.
r15441 adds the $servant data type to ASH and the following functions to manipulate them:

int to_servant( servant )
servant to_servant( int )
servant to_servant( string )
servant my_servant()
boolean have_servant( servant )
boolean use_servant( servant )

Additionally, it has the following proxy fields:
int id
string name
int level
int experience
string image,
string level1_ability
string level7_ability
string level14_ability
string level21_ability
r15466: Add chew(INT,ITEM) to ASH for cnsuming spleen toxins
equip [2268] will equip an item by number.
r15475: Add prefref as a built-in gCLI command
r15590: Add run_combat( string filter ).
r15676: Make built-in Sorceress Tower scripts available to scripts.
CLI: maze [arg]
CLI: door
hedge_maze( string )
tower_door()

The string argument for the maze can be one of:
traps - 4 turns, all traps
gopher or duck - 7 turns gopher and duck
chihuahua or kiwi - 7 turns chihuahua and kiwi
nugglets - 10 turns, all nugglets
r15791: The "pvp" command with no arguments will list available stances and their
associated option number. You now can now specify a stance by either name or
number. The "pvp" command now requires you to choose a stance, since it can
no longer choose a reaosnable default based on your stats.
r15796: Add ASH function: int [string] current_pvp_stances()
r15840: Provide  ASH string leetify( string ) function to garble strings.
r15847: Add "Random Monster Attributes" modifier as provided by dice items and the
Curse of Randomness status effect. Add random_attributes proxy field to ASH
$monster type. Munge random attributes from monster names is the Random Monster
Attribute modifier is > 0, not only if current path is One Crazy Random Summer.
r15922: Add Familiar Script. This script will run after changing familiars, before 
automatically changing familiar equipment. The script should have a boolean main() function. 
Returning true will cause normal familiar equipiment switching to be skipped,
while false will lead to it running after the script returns.
r15937: Add mayosoak command
r15959: Add knowledge of familiar drop counters to FamiliarData, 
New ASH proxy fields for $familiar data type:
drop_name = short name of the thing that drops
drop_item = if it is a single item, the $item. Otherwise, $item[none]
drops_today = how many things this familiar has dropped so far today
drops_limit = the maximum number of available drops from this familiar today
CLI: wumpus status - Display status of last wumpus cave.
r16014: Add "wumpus replay FILE" command to process the session log of a wumpus exploration and make deductions, etc.
r16015: Add "wumpus reset" CLI command to clear in-memory Wumpus cave state
r16044:The "cheat" command is a synonym for the "play" command. options:
play random - play a random card (1 draw)
cheat phylum PHYLUM - cheat (5 draws) a fight with specified phylum
cheat stat STAT - cheat (5 draws) 500 substats of specified stat
cheat buff BUFF - cheat (5 draws) 20 turns of the specified buff, either by name
  or by effect: muscle, mysticality, moxie, item drop (or items), initiative
cheat CARD - cheat (5 draws) the specified card name.
PHYLUM, STAT, BUFF, and CARD all use fuzzy matching.
r16047: Track Armorer quest (Madness Bakery) as questM25Armorer.
r16060: Make fixed list of modifier maximizer strings configurable
set maximizerList. Default value is:
mainstat | mus | mys | mox | familiar weight | HP | MP | ML | DA | DR | +combat -tie | -combat -tie | initiative | exp | meat drop | item drop | 2.0 meat, 1.0 item | item, sea | weapon dmg | ranged dmg | elemental dmg | spell dmg | adv | pvp fights | hot res | cold res | spooky res | stench res | sleaze res | all res | mp regen | ML, 0.001 slime res | 4 clownosity, -tie | 7 raveosity, -tie | surgeonosity | +four songs

Needs Major Work

Proxy Records is only slightly better than a placeholder.

In r10047, the adventure tab interface was altered. Fix SinginSally's guide on pages...

http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Attack_Script
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Custom_Combat_Script
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Goal-Oriented_Adventuring
Information on moods calling other moods: http://kolmafia.us/showthread.php?8852-Composable-Moods&p=66468&viewfull=1#post66468

Needs Code Samples

There is a list of all pages that require code samples: Category:Needs Code Sample

Information on how to create a code sample: Template:CodeSample