In-combat Consulting

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Revision as of 22:56, 2 March 2010 by imported>StDoodle (moved In-combat functions for consult scripting to In-combat Consulting)
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Part 6 - In-combat functions for consulting scripting

These functions are for use when handling a battle in a script using your custom combat settings. There is very little documentation of how to do this, and for most people these functions are useless.

string attack()
string runaway()
string use_skill( skill touse )
string throw_item( item tothrow )
string throw_items( item tothrow1, item tothrow2 )
Returns a string containing the html response from sending the appropriate url request for the associated action while in battle.

boolean use_skill( int count, skill touse )
Will loop the specified number of times using the specified skill, never reconsulting the script until the loop is complete. This function is handled differently when not in battle.
See Skills and Effects


element monster_attack_element()
element monster_defense_element()
returns the element that the monster attacks with, or defends against accordingly.

int monster_attack()
int monster_defense()
int monster_hp()
returns the (current?) attack, defense, and hp of the monster.

string get_ccs_action( int round )
Returns the specified line from the CCS section appropriate for the monster currently being fought. [1]

boolean will_usually_miss()
boolean will_usually_dodge()
returns if you will normally miss, or will usually be missed in battle.