Difference between revisions of "Initiative modifier"

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imported>Grotfang
imported>Grotfang
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return_also={{#var:return_also}}
 
return_also={{#var:return_also}}
 
}}|
 
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function_description=Returns your current percentage initiative modifier in the form of a float|
+
function_description=Returns your current percentage initiative modifier in the form of a float.|
 
code1={{CodeSample|
 
code1={{CodeSample|
 
title=Code Samples|
 
title=Code Samples|
description=Returns false if you have a negative initiative modifier|
+
description=Checks to see whether your initiative modifier is positive.|
 
code=
 
code=
 
<syntaxhighlight>
 
<syntaxhighlight>
 
boolean positive_initiative()
 
boolean positive_initiative()
 
{
 
{
    if( initiative_modifier() < 0 )
+
  if(initiative_modifier() < 0)
        return false;
+
  {
    else
+
      return false;
        return true;
+
  }
 +
  return true;
 
}
 
}
 
</syntaxhighlight>
 
</syntaxhighlight>
 
}}|
 
}}|
 
code2={{CodeSample|
 
code2={{CodeSample|
description=Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar(). The function will return true if it's a success, false otherwise.|
+
description=Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().|
 
code=
 
code=
 
<syntaxhighlight>
 
<syntaxhighlight>
 
boolean first_yellow_ray()
 
boolean first_yellow_ray()
 
{
 
{
    if( '''initiative_modifier()''' >= 60 )
+
  if(initiative_modifier() >= 60)
    {
+
  {
        if( my_familiar() == $familiar[he-boulder] )
+
  if(my_familiar() == $familiar[he-boulder])
        {
+
  {
            adventure( 1 , $location[A Maze of Sewer Tunnels] );
+
      adventure(1 , $location[A Maze of Sewer Tunnels]);
            return true;
+
      return true;
        }
+
  }
        else
+
  else
            print( "You should use the He-Boulder for this" );
+
      print("You should use the He-Boulder for this");
    }
+
  }
    else
+
  else
        print( "Your initiative is too low" );
+
      print("Your initiative is too low");
    return false;
+
  return false;
 
}
 
}
 
</syntaxhighlight>
 
</syntaxhighlight>

Revision as of 19:01, 28 February 2010


Function Syntax

float initiative_modifier()

Returns your current percentage initiative modifier in the form of a float.

Code Samples

Checks to see whether your initiative modifier is positive.

boolean positive_initiative()
{
   if(initiative_modifier() < 0)
   {
      return false;
   }
   return true;
}

Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().

boolean first_yellow_ray()
{
   if(initiative_modifier() >= 60)
   {
   if(my_familiar() == $familiar[he-boulder])
   {
      adventure(1 , $location[A Maze of Sewer Tunnels]);
      return true;
   }
   else
      print("You should use the He-Boulder for this");
   }
   else
      print("Your initiative is too low");
   return false;
}

See Also

my_familiar()

Special

When not logged in the function returns 0 (needs spading).