Difference between revisions of "Initiative modifier"

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imported>Grotfang
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imported>Grotfang
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Line 34: Line 34:
 
   if(initiative_modifier() >= 60)
 
   if(initiative_modifier() >= 60)
 
   {
 
   {
  if(my_familiar() == $familiar[he-boulder])
+
      if(my_familiar() == $familiar[he-boulder])
  {
+
      {
      adventure(1 , $location[A Maze of Sewer Tunnels]);
+
        adventure(1 , $location[A Maze of Sewer Tunnels]);
      return true;
+
        return true;
  }
+
      }
  else
+
      else
      print("You should use the He-Boulder for this");
+
        print("You should use the He-Boulder for this");
 
   }
 
   }
 
   else
 
   else

Revision as of 19:01, 28 February 2010


Function Syntax

float initiative_modifier()

Returns your current percentage initiative modifier in the form of a float.

Code Samples

Checks to see whether your initiative modifier is positive.

boolean positive_initiative()
{
   if(initiative_modifier() < 0)
   {
      return false;
   }
   return true;
}

Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().

boolean first_yellow_ray()
{
   if(initiative_modifier() >= 60)
   {
      if(my_familiar() == $familiar[he-boulder])
      {
         adventure(1 , $location[A Maze of Sewer Tunnels]);
         return true;
      }
      else
         print("You should use the He-Boulder for this");
   }
   else
      print("Your initiative is too low");
   return false;
}

See Also

my_familiar()

Special

When not logged in the function returns 0 (needs spading).