Difference between revisions of "Initiative modifier"
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imported>Grotfang m |
imported>Grotfang m |
||
Line 34: | Line 34: | ||
if(initiative_modifier() >= 60) | if(initiative_modifier() >= 60) | ||
{ | { | ||
− | + | if(my_familiar() == $familiar[he-boulder]) | |
− | + | { | |
− | + | adventure(1 , $location[A Maze of Sewer Tunnels]); | |
− | + | return true; | |
− | + | } | |
− | + | else | |
− | + | print("You should use the He-Boulder for this"); | |
} | } | ||
else | else |
Revision as of 19:01, 28 February 2010
Function Syntax
float initiative_modifier()
Returns your current percentage initiative modifier in the form of a float.
Code Samples
Checks to see whether your initiative modifier is positive.
boolean positive_initiative()
{
if(initiative_modifier() < 0)
{
return false;
}
return true;
}
Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().
boolean first_yellow_ray()
{
if(initiative_modifier() >= 60)
{
if(my_familiar() == $familiar[he-boulder])
{
adventure(1 , $location[A Maze of Sewer Tunnels]);
return true;
}
else
print("You should use the He-Boulder for this");
}
else
print("Your initiative is too low");
return false;
}
See Also
Special
When not logged in the function returns 0 (needs spading).