Difference between revisions of "Initiative modifier"

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imported>Grotfang
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imported>Grotfang
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code=
 
code=
 
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<syntaxhighlight>
boolean positive_initiative()
+
boolean positive_initiative() {
{
+
   if(initiative_modifier() < 0){
   if(initiative_modifier() < 0)
 
  {
 
 
       return false;
 
       return false;
 
   }
 
   }
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code=
 
code=
 
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boolean first_yellow_ray()
+
boolean first_yellow_ray() {
{
+
   if(initiative_modifier() >= 60) {
   if(initiative_modifier() >= 60)
+
       if(my_familiar() == $familiar[he-boulder]) {
  {
 
       if(my_familiar() == $familiar[he-boulder])
 
      {
 
 
         adventure(1 , $location[A Maze of Sewer Tunnels]);
 
         adventure(1 , $location[A Maze of Sewer Tunnels]);
 
         return true;
 
         return true;
 
       }
 
       }
       else
+
       else {
      {
 
 
         print("You should use the He-Boulder for this");
 
         print("You should use the He-Boulder for this");
 
       }
 
       }
 
   }
 
   }
   else
+
   else {
  {
 
 
       print("Your initiative is too low");
 
       print("Your initiative is too low");
 
   }
 
   }

Revision as of 19:08, 28 February 2010


Function Syntax

float initiative_modifier()

Returns your current percentage initiative modifier in the form of a float.

Code Samples

Checks to see whether your initiative modifier is positive.

boolean positive_initiative() {
   if(initiative_modifier() < 0){
      return false;
   }
   return true;
}

Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().

boolean first_yellow_ray() {
   if(initiative_modifier() >= 60) {
      if(my_familiar() == $familiar[he-boulder]) {
         adventure(1 , $location[A Maze of Sewer Tunnels]);
         return true;
      }
      else {
         print("You should use the He-Boulder for this");
      }
   }
   else {
      print("Your initiative is too low");
   }
   return false;
}

See Also

my_familiar()

Special

When not logged in the function returns 0 (needs spading).