Difference between pages "Helpful Scripts" and "Zlib"

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imported>Zarqon
(FTF is dead, WHAM lives)
 
imported>Zarqon
 
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{{TOCright}}
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{{TOCright}}{{DISPLAYTITLE:ZLib (zlib.ash)}}
This is a list of well written scripts that are currently being maintained for the latest version of KoL and KoLmafia. All scripts on this list are free and certified safe for use without any hidden costs or malicious code. If these scripts become outdated for very long or any security risks are found they will be removed from this list, so users should feel free to make use of them.
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{{Attention|
 +
This page details the use of functions in a script library. The information here is only useful to those who have followed the included steps to make use of these functions; they are not built-in to KoLmafia.
 +
}}
 +
== About ZLib ==
 +
ZLib is a function library intended to make life easier for both script authors and script users.  A more detailed introduction, as well as the current version and instructions on installing it, can be found in the [http://kolmafia.us/showthread.php?2072 ZLib thread].
  
Of course it is possible that one of these scripts can cause trouble for the user if they are not used properly, so please read the opening post in each thread linked before using that script.
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== String Functions ==
  
==Turn-Burning Scripts==
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{{HideLink|excise}}{{Function|
 +
name=excise|
 +
return_type=string|
 +
parameter1={{Param|string|source}}|
 +
parameter2={{Param|string|start}}|
 +
parameter3={{Param|string|end}}|
 +
p1desc=The original {{pspan|source}} string|
 +
p2desc={{pspan|start}} after this string|
 +
p3desc={{pspan|end}} before this string|
 +
}}
 +
This function returns a portion of the {{pspan|source}} string, from after the first occurrence of {{pspan|start}} to just before the first occurrence of {{pspan|end}}. If either {{pspan|start}} or {{pspan|end}} are missing, it will return an empty string. You can also supply either {{pspan|start}} or {{pspan|end}} as blank strings to specify the actual start or end of the {{pspan|source}} string.
  
'''autoBasement''' - ([http://kolmafia.us/showthread.php?3113 download here]) '''Author:''' [http://kolmafia.us/member.php?46-Rinn Rinn]
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{{HideLink|equals}}{{Function|
* Automates delving into Fernswarthy's Basement.
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name=equals|
 +
return_type=boolean|
 +
parameter1={{Param|string|s1}}|
 +
parameter2={{Param|string|s2}}|
 +
p1desc={{pspan|s1}} is a string.|
 +
p2desc={{pspan|s2}} is the string to compare with {{pspan|s1}}.|
 +
}}
 +
Since string comparisons in ASH using == and != are case-insensitive, this function allows you to strictly compare two strings, including case sensitivity.
  
'''bounty''' - ([http://kolmafia.us/showthread.php?1023-auto-BHH-and-friends&p=15204&viewfull=1#post15204 download here]) '''Author:''' [http://kolmafia.us/member.php?197-izchak izchak], [http://zachbardon.com/mafiatools/details.php?a=dj_d dj_d] and [http://zachbardon.com/mafiatools/details.php?a=zarqon zarqon]
+
{{HideLink|vprint}}{{Function|
* Automates the bounty gathering quest.
+
name=vprint|
* In conjunction with SmartStasis combat script (below) it will also olfact the monster for the bounty.
+
return_type=boolean|
 +
parameter1={{Param|string|message}}|
 +
parameter2={{Param|int|level}}|
 +
}}
 +
{{Function|
 +
name=vprint|
 +
return_type=boolean|
 +
parameter1={{Param|string|message}}|
 +
parameter2={{Param|string|color}}|
 +
parameter3={{Param|int|level}}|
 +
p1desc={{pspan|message}} and {{pspan|color}} are used as in the function {{f|print}}|
 +
p2desc={{pspan|level}} controls the return value and specifies the verbosity level of the message|
 +
}}
 +
This function is an enhanced version of the ASH function {{f|print}}. The {{pspan|message}} and optional {{pspan|color}} parameters are exactly like in print(), but the {{pspan|level}} parameter gives you a lot of additional control.  Specifically, it allows you to control the return value, specify the verbosity level of the output, and maybe even abort the script.
  
'''CounterChecker''' - ([http://kolmafia.us/showthread.php?2519 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=bale Bale]
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First, the return value.  If level is positive, it returns true. If negative, it returns false. If level is 0, vprint() will abort with the specified message. You can see now that vprint effectively replaces both {{f|abort}} and print. I recommend it as your go-to function anytime you need to show anything in the CLI, for any reason.
* Automates semi-rare acquisition, use of dance cards and a few other counter related activities.
 
  
'''Dwarven Factory''' - ([http://kolmafia.us/showthread.php?2884 download here]) '''Author:''' [http://kolmafia.us/member.php?2677-That-FN-Ninja That FN Ninja]
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Having a boolean return value (as opposed to ASH's print returning void) allows you to include helpful information in your script easily, without needing to significantly edit your code.  For example:
* Automates the optional Dwarven Factory quest.
+
{{CodeSample|
 +
code=
 +
<syntaxhighlight>
 +
// add debugging info to an if check:
 +
if (somevar == 2 && vprint("somevar equals 2",10)) dosomething();
 +
// add additional info to a return true/false:
 +
if (everythingsgreat) return vprint("Everything's great!",7);
 +
  else return vprint("Everything is not great.",-7);
 +
</syntaxhighlight>}}
  
'''MacGuffin''' - ([http://kolmafia.us/showthread.php?1965 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=zarqon zarqon]
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Secondly, level represents the verbosity of the message.  ZLib includes a script setting called "verbosity".  Users can adjust this value to specify how verbose they want scripts to be.  If they set it to 1, they want the script to print almost nothing -- only the most important messages. If they set it to 10, they want it to print a lot of details. The level of each vprint command thus determines whether or not the message will actually be printed. If the absolute value of level is more than verbosity, the message will not be printed. For example, a user with the default verbosity of 3 would not see any of the example messages given above.  This allows users to control the chattiness of scripts, and allows authors to include helpful debugging print statements which can be shown by setting verbosity high.
* Automation for the L11 MacGuffin Quest.
 
  
'''One-Click Wossname''' - ([http://kolmafia.us/showthread.php?960 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=zarqon zarqon]
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'''Recommendations for Verbosity Levels in vprint()'''
* A complete script for completing the L12 Island War quest.
 
* It allows you to chose the medal you are rewarded with, including a Wossname.
 
  
'''Rinn's Quest Scripts''' - ([http://kolmafia.us/showthread.php?2584 download here]) '''Author:''' [http://kolmafia.us/member.php?46-Rinn Rinn]
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0: abort error
* Automation for most of the game's quests.
 
  
'''Slime Tube Adventuring Script''' - ([http://kolmafia.us/showthread.php?2596 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=alhifar Alhifar]
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+/- 1: absolutely essential (and non-cluttering) information -- use very sparingly, since a verbosity of 1 is basically "silent mode"
* Complete automation for the Slime Tube.
 
* You set up the outfits for maximum ML and minimum ML. The script then switches between them.
 
* It even allows you to chose to kill or tatter slimes.
 
* The variety of options allows every type of Slime Tube play, even a slimeling run, to be automated.
 
  
==Relay Override Scripts==
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+/- 2: important and useful info -- this should generally be your base level for your most important messages
  
'''clan_basement.ash''' - ([http://kolmafia.us/showthread.php?4137 download here]) '''Author:''' [http://kolmafia.us/member.php?2984-heeheehee Heeheehee]
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+/- 4: interesting but non-essential information
* Sorts dungeon loot by boss, presenting Hobopolis loot before Slime Tube loot.
 
  
'''pyramid.ash''' - ([http://kolmafia.us/showthread.php?3922 download here]) '''Author:''' [http://kolmafia.us/member.php?2984-heeheehee Heeheehee]
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+/- 6: info which an overly curious person might like to see on their CLI
* Disables potentially harmful links in the Pyramid.
 
  
'''shore.ash''' - ([http://kolmafia.us/showthread.php?2813 download here]) '''Author:''' [http://kolmafia.us/member.php?872-lostcalpolydude lostcalpolydude] and [http://zachbardon.com/mafiatools/details.php?a=bale Bale]
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+/- 10: details which are only helpful for debugging, such as "begin/end functionname()" or "current value of variable: value"
* When you take a vacation it reminds you of which shore items you might need for floor 6 of the Sorceress' Tower.
 
* It uses the telescope to determine the exact item needed if you have a full scope.
 
* It also keeps you from taking a vacation when you need the the forged documents 'cause it sucks to accidently lose those 3 adventures.
 
  
'''Telescope Information''' - ([http://kolmafia.us/showthread.php?4057 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=bale Bale]
 
* When you look through the telescope at your campsite it will explain what monsters you will meet at the lair and the item to defeat them.
 
* Tells you if you have the items. If you need any items it tells you where to find them.
 
  
'''woods.ash''' - ([http://kolmafia.us/showthread.php?4199-Acquire-Continuum-Transfunctioner&p=29908&viewfull=1#post29908 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=bale Bale]
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This will allow users who want extra levels of detail printed to see that detail without cluttering the CLI for users who don't prefer to see all the details. In addition, it allows users to specify a verbosity of 0 to see ONLY mafia output (no script output at all), which could prove handy.
* Gets the Continuum Transfunctioner automatically on your first visit to the woods. You will not need to click anything, it just happens.
 
  
===User Interface Scripts===
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The color parameter is optional.  If you omit it, the default color is black for positive values of level, and red for negative values. Usually, you won't be calling vprint() with the color parameter, unless you want to specify a different color or override the default colors.
  
These scripts are a special type of relay override scripts in that they create pages that do not exist as part of KoL. They are prefixed by "relay_" and must be placed in the user's \relay directory. These scripts are accessed via the "-run script-" dropdown menu in the relay browser.
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{{HideLink|vprint_html}}{{Function|
 +
name=vprint_html|
 +
return_type=boolean|
 +
parameter1={{Param|string|message}}|
 +
parameter2={{Param|int|level}}|
 +
p1desc={{pspan|message}} is used as in the function {{f|print_html}}|
 +
p2desc={{pspan|level}} is a verbosity reference|
 +
}}
 +
Same as vprint() above, but wraps {{f|print_html}}.
  
'''Daily Info''' - ([http://kolmafia.us/showthread.php?4248 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=icon315 Icon315]
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{{HideLink|normalized}}{{Function|
*This script shows you the daily information such as the moons' effects on various modifiers, current stat day and Daily Dungeon rooms.
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name=normalized|
 +
return_type=string|
 +
parameter1={{Param|string|mixvar}}|
 +
parameter2={{Param|string|type}}|
 +
p1desc={{pspan|mixvar}} is the string to normalize|
 +
p2desc={{pspan|type}} is the datatype to normalize to, which can be any primitive type or any typed constant.  You can also specify "list of <type>", for a comma-delimited list of the given type.|
 +
}}
 +
Returns {{pspan|mixvar}}, normalized to the specified KoLmafia {{pspan|type}}. For example, normalized("badger", "familiar") would return "Astral Badger". It can also normalize comma-delimited lists of any of these types if you specify "list of <type>" for {{pspan|type}}. For example, normalized("bloop, dair go, possess", "list of monster") would return "Blooper, Dairy Goat, Possessed Silverware Drawer".
  
'''relay_SlimeTube''' - ([http://kolmafia.us/showthread.php?2596-Slime-Tube-Adventuring-Script&p=29687&viewfull=1#post29687 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=bale Bale]
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{{HideLink|join}}{{Function|
* Adapted from Alhifar's Slime Tube Adventuring Script; does everything the original script does.
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name=join|
* Adds a UI to enable the user to easily configure the Slime Tube script without having to modify the base script.
+
return_type=string|
 +
parameter1={{Param|string [int]|pieces|ag=t}}|
 +
parameter2={{Param|string|glue}}|
 +
p1desc={{pspan|pieces}} is a map of strings which you want to join into a single string.|
 +
p2desc={{pspan|glue}} is the string to put between the pieces.|
 +
}}
 +
This function is the opposite of the ASH function {{f|split_string}}.  It joins {{pspan|pieces}}together, inserting {{pspan|glue}} between each piece, and returns the assembly as a single string.  Useful for working with comma-delimited lists (or anything-delimited lists, actually).
  
'''ZLib Variable Editor''' - ([http://kolmafia.us/showthread.php?4081 download here]) '''Author:''' [http://kolmafia.us/member.php?2984-heeheehee Heeheehee]
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{{HideLink|rnum}}{{Function|
* This script provides a more user-friendly interface for modifying [http://kolmafia.us/showthread.php?2072 ZLib] variables. Will eventually be deprecated by zarqon's WOSSMAN.
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name=rnum|
 +
return_type=string|
 +
parameter1={{Param|int|n}}|
 +
}}
 +
{{Function|
 +
name=rnum|
 +
return_type=string|
 +
parameter1={{Param|float|n}}|
 +
}}
 +
{{Function|
 +
name=rnum|
 +
return_type=string|
 +
parameter1={{Param|float|n}}|
 +
parameter2={{Param|int|place}}|
 +
p1desc={{pspan|n}} is a number|
 +
p2desc={{pspan|place}} is the number of decimal places to round to|
 +
}}
 +
Returns your number {{pspan|n}} as a human-readable string. For ints, this means it adds commas where appropriate. For floats, it also rounds to the nearest {{pspan|place}} after the decimal. Default {{pspan|place}} for the float-only version is 2, although it may display fewer digits if they are 0's. Examples: rnum(12580) => "12,580", rnum(3.14152964,3) => "3.142", rnum(4.00008) => "4", rnum(123456789.87654321) => "123,456,789.88". Recommended as a substitute for to_string(int).
  
The '''WOSSMAN''' - ([http://kolmafia.us/showthread.php?2072-ZLib-Zarqon-s-useful-function-library&p=38185&viewfull=1#post38185 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=zarqon zarqon]
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== Number Functions ==
* Wikified Online Script Settings Manager. Provides a convenient method for editing ZLib variables. Since this script was released by the author of ZLib, this is essentially the official ZLib variable editor.  However, it is still in development, and not entirely functional for certain data types.
 
  
==Custom Combat Scripts==
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{{HideLink|abs}}{{Function|
 +
name=abs|
 +
return_type=float|
 +
parameter1={{Param|float|n}}|
 +
p1desc={{pspan|n}} is any number.|
 +
}}
 +
Returns the absolute value of the number {{pspan|n}}.  Don't worry if you are working with integers, it will still work just fine.  This function already exists in many programming languages; ZLib makes it handily available in ASH.
  
'''SmartStasis''' - ([http://kolmafia.us/showthread.php?1715 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=zarqon zarqon]
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{{HideLink|minmax}}{{Function|
* Handles a wide variety of custom actions at the beginning of combat, such as pickpocketing, olfaction, spooky putty, pirate insults, identifying potions and spheres, banishing unwanted monsters, and much more.
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name=minmax|
* Stasis monsters for a variety of reasons: starfishing, hobo monkey meat.
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return_type=float|
* Notices when the monkey steals and recognizes if your slimeling or other chargeable starfish is out of juice and ends stasis.
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parameter1={{Param|float|a}}|
* Quest related stasis: Using molybdenum magnet on the correct gremlin, getting essences in Seaside Megalopolis, learning rave dance moves Outside the Club, stasising seal pups until they wail.
+
parameter2={{Param|float|min}}|
* Uses disco combos and rave combos when they improve your profit.
+
parameter3={{Param|float|max}}|
 +
p1desc={{pspan|a}} is the original number|
 +
p2desc={{pspan|min}} is the minimum return value|
 +
p3desc={{pspan|max}} is the maximum return value|
 +
}}
 +
Returns {{pspan|a}}, but no less than {{pspan|min}} and no more than {{pspan|max}}. Another function common to many languages.
  
'''WHAM (Winterbay's Helpful Automated Monsterbasher''' - ([http://kolmafia.us/showthread.php?8861 download here]) '''Author:''' Winterbay
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{{HideLink|set_avg}}{{Function|
* Picks up where SmartStasis leaves off and finishes off the monster.
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name=set_avg|
* Intelligently chooses between your available attack options for an efficient slaughter that doesn't waste MP or get you killed.
+
return_type=void|
 +
parameter1={{Param|float|to_add}}|
 +
parameter2={{Param|string|which_prop}}|
 +
p1desc={{pspan|to_add}} is the data point to add|
 +
p2desc={{pspan|which_prop}} is the property to add data to|
 +
}}
 +
Useful for adding spading to scripts. Adds one more statistic to an average value being stored in a property. For example, calling this script three times with the values 2, 4, and 6 for {{pspan|to_add}} would result in the property {{pspan|which_prop}} containing "4.0:3", with 4.0 being the average of the three numbers added and 3 being the amount of numbers averaged.
  
==Buff Upkeep Scripts==
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{{HideLink|get_avg}}{{Function|
 +
name=get_avg|
 +
return_type=float|
 +
parameter1={{Param|string|which_prop}}|
 +
p1desc={{pspan|which_prop}} is the property to access|
 +
}}
 +
Returns an average value set by set_avg().
  
'''acquireBuff''' - ([http://kolmafia.us/showthread.php?4048 download here]) '''Author:''' [http://kolmafia.us/member.php?46-Rinn Rinn]
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{{HideLink|eval}}{{Function|
* Gets a buff from a buffbot without needing to know the bot's name or pricelist.
+
name=eval|
 +
return_type=float|
 +
parameter1={{Param|string|expression}}|
 +
parameter2={{Param|float [string]|values|ag=t}}|
 +
p1desc={{pspan|expression}} is the base expression|
 +
p2desc={{pspan|values}} is a map of values to replace|
 +
}}
 +
By Jason Harper. Evaluates {{pspan|expression}} as a math expression, and allows you to substitute {{pspan|values}} for variables, as described in much greater detail here. A brief version of this documentation is also included in ZLib. (NB: This section needs more infoz.)
  
'''Best Between Battle Script Ever''' - ([http://kolmafia.us/showthread.php?1240 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=zarqon zarqon]
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== Script Functions ==
* Executes between battles in automatic adventuring.
 
* Adjusts choice adventures, adjusts MCD for current moxie, auto-tames turtles.
 
  
'''hatter.ash''' - ([http://kolmafia.us/showthread.php?4262 download here]) '''Author:''' [http://kolmafia.us/member.php?2677-That-FN-Ninja That FN Ninja]
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{{HideLink|check_version}}{{Function|
* To get a specific Mad Hatter buff painlessly.
+
name=check_version|
 +
return_type=string|
 +
parameter1={{Param|string|software}}|
 +
parameter2={{Param|string|property}}|
 +
parameter3={{Param|string|this_version}}|
 +
parameter4={{Param|int|thread}}|
 +
p1desc={{pspan|software}} is the script name, which must match the page source of the {{pspan|thread}} being parsed|
 +
p2desc={{pspan|property}} is used as part of the name of the property saved to user preferences|
 +
p3desc={{pspan|this_version}} is the version of the script currently running|
 +
p4desc={{pspan|thread}} is the script's thread-number on kolmafia.us|
 +
}}
 +
Server-friendly once-daily version-checking. If the user hasn't checked yet today, visits the specified {{pspan|thread}} on the kolmafia.us forums to find the current version of your script. The thread must include <nowiki>"<b></nowiki>{{pspan|software}} {{pspan|version}}<nowiki></b>"</nowiki> for the version info to be successfully parsed. Optionally, you may include <nowiki>"[requires revision XXXX]"</nowiki> somewhere in your post if you want to indicate a required minimum revision of mafia. If a new version is available, it alerts the user in large text and provides an update link.  The return value is a blank string unless an update is found, in which case it is a <nowiki><div class='versioninfo'></nowiki> containing the update message. This allows this function to work equally well for relay scripts. The current version (and the last date checked) is stored in a data file "zversions.txt". Example:
 +
{{CodeSample|
 +
code=
 +
<syntaxhighlight>
 +
check_version("Hardcore Checklist","checklist","1.2.7",1045);
 +
</syntaxhighlight>}}
  
'''Universal Recovery''' - ([http://kolmafia.us/showthread.php?1780 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=bale Bale]
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{{HideLink|load_current_map}}{{Function|
* Improves mafia's automated recovery to make best use of all items in hardcore/ronin or conserve meat if you have mall access.
+
name=load_current_map|
* Keeps spare mp healing items on-hand in case they are needed in combat.
+
return_type=boolean|
* Conserves healing items for use against your Shadow.
+
parameter1={{Param|string|map_name}}|
* Removes poison and keeps some extra antidotes for use in combat.
+
parameter2={{Param|aggregate|destination}}|
 +
p1desc={{pspan|map_name}} is the name of the map, without the file extension|
 +
p2desc={{pspan|destination}} is a previously-declared map to load with data|
 +
}}
 +
Acts as a wrapper for the built-in {{f|file_to_map}} with automatic update capability. The first time the function is called for a given map each day, it will check [http://zachbardon.com/mafiatools/autoupdate.php Zarqon's Map Manager] to see if an update for the given {{pspan|map_name}} is available, and if so will load from there. Otherwise, it merely loads it from disk. (Note: you should not include a file extension, such as ".txt" in the {{pspan|map_name}} parameter.)
  
'''VIP Hopping''' - ([http://kolmafia.us/showthread.php?3620-VIP-Hopping!-Quick-clanhop-to-BAfH-for-all-VIP-room-goodies! download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=bale Bale]
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{{HideLink|setvar}}{{Function|
* Hops over the clan Bonus Adventures from Hell to get something from their VIP Lounge, then it hops back to your regular clan.
+
name=setvar|
* Enables access to all VIP Lounge amenities and the ballpit without needing to spend time in BaFH.
+
return_type=void|
* If you don't have a membership in Bonus Adventures from Hell, it submits a request to join the clan so that you can get access to a fully stocked VIP Lounge for free.
+
parameter1={{Param|string|name}}|
 +
parameter2={{Param|mixed|dfault}}|
 +
p1desc={{pspan|name}} is the name of the setting|
 +
p1desc={{pspan|dfault}} can be any primitive or ASH type (e.g. item, effect, coinmaster, etc.), but not an array, map, or record.|
 +
}}
 +
This function ensures that a ZLib script setting called {{pspan|name}} exists. If not, it creates it and sets it to {{pspan|dfault}}. If the setting already exists, it normalizes it to the same type as {{pspan|dfault}}, but otherwise does nothing.  Note that this function is for initializing settings, not for editing existing settings.  That is done by calling ZLib in the CLI.
  
==Item Handling Scripts==
+
==== For Users ====
  
 +
* Script settings are now all saved in one place, separate from mafia properties. I've read more than one post wishing that script-defined settings and mafia properties would be separate. This provides a solution.
 +
* Script settings are independent from scripts. This means that you will no longer need to edit scripts to adjust your settings. Further, when you download a script update, the script will still use your saved settings and you won't need to reset them!
 +
* To see all of your current settings, type "zlib vars" in the CLI. You can also type "zlib <whatever>" to see a list of current settings and values containing <whatever>.  To change a setting, type "zlib settingname = value". If you're adjusting threshold, you can use "up" or "down" as the value to adjust your threshold relatively. This is almost exactly as convenient as mafia settings (possibly more so since you don't need to open a text file to find setting names!).
 +
* If for some reason you prefer to open a text file, ZLib settings are stored in a file called vars_myname.txt in your data directory.
 +
* Scripts that use Zlib script settings will only create these settings when you run them for the first time.  Attempting to edit a nonexisting setting won't work, so you'll need to run a script once (then, usually, mash the ESC key before it actually does anything) before you can configure it.  Script documentation should tell you which settings to change to get your desired behavior.
  
'''Misshappen Animal Skeleton Familiar/Checker/Buyer''' - ([http://kolmafia.us/showthread.php?p=30995 download here]) '''Author:''' [http://kolmafia.us/member.php?1789-eitak eitak]
+
==== For Script Authors ====
* This script uses framework from Spiny Twizzler's Tiny Plastic Series 1 & 2 Checker script and facilitates the automated acquisition of the Misshapen Animal Skeleton. There are some settings you can tweak within the script itself to suit your needs.
 
  
'''PriceAdvisor''' - ([http://kolmafia.us/showthread.php?3110 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=aqualectrix aqualectrix]
+
* Script settings may now be used across scripts, in exactly the same way that mafia properties are. Basically, this works almost exactly like mafia properties, except that new settings can only be created by setvar() or manually editing the file ("zlib nonexistentsetting = value" will fail).
* Gives advice on how to maximize profit from an item.
+
* Settings are only stored if you run a script that defines/uses them. So your settings file will not contain any extraneous unused settings.
 +
* Script authors can now test for a setting's existence, which means you can check to see if a user has used a given script. It's almost as good as a script_exists() function. This can allow scripts to work together with other scripts, if they exist!
 +
* Scripts with overlapping or related functionality can be designed to access a single shared setting, in much the same way that my scripts have until now all shared a "threshold" mafia setting. Changing a single setting can now change the behavior of every script that accesses that setting.
  
'''Rainbow Gravitation made easy''' - ([http://kolmafia.us/showthread.php?1929 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=bale Bale]
+
==== Functional Details ====
* In hardcore/ronin it handles automatic wad transmutation to enable easy creation of Rainbow Wads.
 
* With mall access, it will purchase necessary wads to use daily casts of Rainbow Gravitation.
 
  
'''Scripting the birth of a new life''' - ([http://kolmafia.us/showthread.php?2769 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=bale Bale]
+
When importing ZLib, it loads a map of your script settings from vars_myname.txt. It is a basic string[string] map called vars. To access a script setting within an ASH script, use vars[varname]. To check if a setting exists you can simply use if (vars contains varname).
* Sets optimal choice adventures based on current class for your ascension. Perfect to run at the beginning of a new life.
 
* Automates simple tasks that are always run at the beginning of a new life like pulling your VIP Lounge Key and visiting the Toot Oriole.
 
  
==Informational Scripts==
+
When a script calls setvar("threshold",4), ZLib checks to see if a variable called "threshold" already exists in vars. If so, since dfault is an integer, it ensures that the value is an integer using normalize() (saving changes if necessary), but unless normalization changed the value, nothing else happens.  If "threshold" does not exist in vars, it creates it, sets it to 4, and saves the updated map back to vars_myname.txt.
  
'''bumcheekcity's Easy Wiki Snapshot Maker''' - ([http://kolmafia.us/showthread.php?3001 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=bumcheekcity bumcheekcity]
+
==== Choosing Setting Names ====
* This script will collect information about your character and generate a profile to display on [http://bumcheekcity.com/kol/profile.php bumcheekcity's website].
 
  
'''EatDrink.ash: Optimize your daily diet''' - ([http://kolmafia.us/showthread.php?4202-The-Unofficial-Ascend.ash-support-thread.&p=30725&viewfull=1#post30725 best download here]) - ([http://kolmafia.us/showthread.php?1519 outdated official thread here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=dj_d dj_d] and [http://zachbardon.com/mafiatools/details.php?a=fronobulax fronobulax]
+
The file of script settings will contain all script settings, sorted alphabetically. Also, there is no way to detect if a setting is unused, so if you decide to change the name, the old setting will never be deleted. '''Please think carefully about your setting names.''' If you have a setting named "setting1", a user will probably not have a clue which script that is for or what it does. True, this can be overcome with documentation, but it is far better to have settings that make sense just by looking at them.
* Tries to find an optimal diet for a given value of an adventure.
 
* Can be run in simulation mode, just to see what it would do.
 
* Since dj_d is taking a leave of absence, fronobulax has temporarily taken up maintenance of this script.
 
  
'''StDoodle's Custom Daily Deeds''' - ([http://kolmafia.us/showthread.php?4812 download here]) '''Author:''' [http://kolmafia.us/member.php?720-StDoodle StDoodle]
+
'''Recommendations:'''
* Tracks many events that have limited uses, from pool table to pasta summoning.
 
  
'''Slime Vial Recipes''' - ([http://kolmafia.us/showthread.php?3544-Slime-vial-recipes&p=25337&viewfull=1#post25337 download here]) '''Author:''' [http://kolmafia.us/member.php?1017-jasonharper jasonharper]
+
1. Use a name that clearly identifies what the setting is/does.
* This script will help you get the {{kolwiki|Color Wheel of Yuck}} trophy by checking your discoveries list and mixing the vials in your inventory to create slime potions you do not know.
 
  
'''Tiny Plastic Series 1 & 2 Checker''' - ([http://kolmafia.us/showthread.php?goto=newpost&t=2587 download here]) '''Author:''' [http://kolmafia.us/member.php?1897-Spiny Spiny Twizzler]
+
2. Prefix your setting names with a script identifier. For example, here are some of my One-Click Wossname script settings:
* Its default behaviour is informational to help you acquire your Tiny Plastic Trophy and/or Two-Tiered Tiny Plastic Trophy. You may optionally edit the preferences in the script to shop for missing trophies for you with a budget that you set yourself.
 
  
'''What are you worth?''' - ([http://kolmafia.us/showthread.php?2628-What-are-you-worth-networth.ash-will-tell-you.&p=24990&viewfull=1#post24990 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=dj_d dj_d] and [http://zachbardon.com/mafiatools/details.php?a=zarqon zarqon]
+
{{CodeSample|
* This calculates the current value of all items you own and informs you of what you are worth.
+
code=
 +
<syntaxhighlight>
 +
setvar("ocw_warplan","optimal");
 +
setvar("ocw_change_to_meat",true);
 +
setvar("ocw_nunspeed",false);
 +
setvar("defaultoutfit","current");
 +
setvar("ocw_f_default","zombie");
 +
setvar("ocw_m_default","");
 +
</syntaxhighlight>}}
 +
Those settings which are specific to OCW are prefixed with "ocw_" so as to be found together in the settings file. However, some of the settings are usable across scripts, and are not so prefixed. For example, the "defaultoutfit" will be used by nearly all of my adventuring scripts that swap outfits, so no prefix is given.
  
==Script Libraries==
+
== Adventuring Functions ==
These scripts are libraries of functions that are required components of other scripts. By themselves they do little or nothing. Expect to download them when directed in a script's instructions, or if you want to be a scripter, then study them and learn.
 
  
'''[[htmlform|HTMLform]]''' - ([http://kolmafia.us/showthread.php?3842 download here]) '''Author:''' [http://kolmafia.us/member.php?1017-jasonharper jasonharper]
+
{{HideLink|be_good}}{{Function|
* Library of functions used for creating forms in [[Relay_Override_Scripting#User_Interface_Script|relay interface scripts]].
+
name=be_good|
 +
return_type=boolean|
 +
parameter1={{Param|string|johnny}}|
 +
p1desc={{pspan|johnny}} is the thing you want to check -- usually an item or familiar|
 +
}}
 +
This function, originally created to check whether items were allowed in the Bees Hate You path, has been expanded to an all-purpose check to see whether something is acceptable in your current path. For example, in a Trendy path, outdated items would not be_good. Likewise, during Bees Hate You, a familiar containing a 'b' would not be_good. In Fistcore, anything you hold in your hands is not allowed. And so forth.
  
'''SmashLib''' - ([http://kolmafia.us/showthread.php?3065 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=aqualectrix aqualectrix]
+
{{HideLink|tower_items}}{{Function|
* Determines the results of pulverizing equipment and reports it for use by scripts or aliases.
+
name=tower_items|
 +
aggregate=true|
 +
return_type=boolean [string]|
 +
}}
 +
{{Function|
 +
name=tower_items|
 +
aggregate=true|
 +
return_type=boolean [string]|
 +
parameter1={{Param|boolean|combat_safe}}|
 +
p1desc={{pspan|combat_safe}} is optional. Supply it as true if you are in combat.|
 +
}}
 +
This handy function returns a map of the items you definitely need (value: true) or might need (value: false) to climb the tower. You can check (tower_items() contains X) to determine whether an item has a nonzero chance of being required for the tower, or check tower_items(X) to determine whether an item has a 100% chance of being needed (i.e. it was indicated necessary by your telescope).  If you haven't yet checked your telescope yet this run, it will also do that to populate the relevant mafia properties, unless you have supplied the optional {{pspan|combat_safe}} parameter as true (you can't access your telescope during combat).
  
'''[[zlib|ZLib]]''' - ([http://kolmafia.us/showthread.php?2072 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=zarqon zarqon]
+
{{HideLink|have_item}}{{Function|
* Ultimate toolbox of scripting functions for math, string manipulation, version checking, automatic mapfile updating, persistent variables, adventuring, kmailing and so much more. ''Many scripts require this.''
+
name=have_item|
 +
return_type=int|
 +
parameter1={{Param|string|to_lookup}}|
 +
p1desc={{pspan|to_lookup}} is the item to count|
 +
}}
 +
A residual function, used by the following and probably in several other scripts. Returns the amount of an item you have both in your inventory and equipped. Similar but not equivalent to the ASH function {{f|available_amount}}, since this function completely ignores your closet and storage.
  
==Misc==
+
{{HideLink|isxpartof}}{{Function|
 +
name=isxpartof|
 +
return_type=float|
 +
parameter1={{Param|item|child}}|
 +
parameter2={{Param|item|ancestor}}|
 +
p1desc={{pspan|child}} is the ingredient/component you want to check.|
 +
p2desc={{pspan|ancestor}} is the concoction you want to check.|
 +
}}
 +
In the sentence "child is X part of ancestor", this function returns X.  It assumes the minimum amount of other ingredients necessary.  For example, isxpartof($item[white pixel], $item[digital key]) returns 0.033333335 (1/30), since 30 white pixels are needed.  However, isxpartof($item[red pixel], $item[digital key]) returns 0.03125 (1/32), assuming 1 each of green and blue pixels and 29 other white pixels (rather than 30 each RGB pixels -- 1/90).  This function is used by has_goal(item) but may have uses in your own script.
  
'''Clan Hopping''' - ([http://kolmafia.us/showthread.php?2071 download here]) '''Author:''' [http://zachbardon.com/mafiatools/details.php?a=bale Bale]
+
{{HideLink|has_goal}}{{Function|
* Hop to a whitelisted clan quickly and easily from the CLI.
+
name=has_goal|
 +
return_type=float|
 +
parameter1={{Param|item|check_me}}|
 +
}}
 +
{{Function|
 +
name=has_goal|
 +
return_type=float|
 +
parameter1={{Param|monster|check_me}}|
 +
}}
 +
{{Function|
 +
name=has_goal|
 +
return_type=float|
 +
parameter1={{Param|location|check_me}}|
 +
p1desc={{pspan|check_me}} is the item, monster or locationto check|
 +
}}
 +
At the base of this function is the item parameter version, which returns the chance that the item {{pspan|check_me}} is or results in a goal. If the item is itself a goal or it's your current bounty item, returns 1.0. Otherwise, returns what percentage of a goal the item is, which could be nonzero in two cases: 1) you could get a goal by using the item (returns the chance of success), or 2) the item is an ingredient of a goal. For example, with a goal of black pepper, has_goal($item[black picnic basket]) would return 0.58.
  
[[Category:New User Help]][[Category:Scripting]]
+
When supplied a monster as the parameter for {{pspan|check_me}}, returns the percent chance that encountering the given monster will result in a goal, taking into account +items, pickpocket availability (and +pickpocket), and Torso. For instance, with no +item and black pepper as a goal, has_goal($monster[black widow]) would return 0.087 (0.58 basket contains pepper * 0.15 basket drop rate). Also note that it will add multiple goals together, so with white pixels as a goal, a Blooper would return 2.1.
 +
 
 +
When supplied a location as the parameter for {{pspan|check_me}}, returns the chance that adventuring at a given location will yield a goal. For our black pepper example, has_goal($location[black forest]) would return 0.0174 (0.2 black widow appearance rate * 0.087 chance that a widow has black pepper). Presently this accounts for combat frequency modifiers but not Olfaction, and it will be off for areas with noncombats that grant goals, because it assumes that all noncombats do not yield items.
 +
 
 +
These functions also have an optional boolean parameter, usespec.  If supplied as true, these functions will use speculative values.  (See "whatif")
 +
 
 +
{{HideLink|obtain}}{{Function|
 +
name=obtain|
 +
return_type=boolean|
 +
parameter1={{Param|int|qty}}|
 +
parameter2={{Param|string|condition}}|
 +
parameter3={{Param|location|place}}|
 +
}}
 +
{{Function|
 +
name=obtain|
 +
return_type=boolean|
 +
parameter1={{Param|int|qty}}|
 +
parameter2={{Param|string|condition}}|
 +
parameter3={{Param|location|place}}|
 +
parameter4={{Param|string|filter}}|
 +
p1desc={{pspan|qty}} is the quantity of the item or choice adventure desired|
 +
p2desc={{pspan|condition}} is the item or choice adventure to use as a goal|
 +
p3desc={{pspan|location}} is the place to adventure to obtain your goal|
 +
p4desc={{pspan|filter}} is an optional combat filter used the same as in {{f|adventure}}|
 +
}}
 +
Attempts to get {{pspan|qty}} (minus existing) of {{pspan|condition}}, either by purchasing (if you have the KoLmafia preference set), pulling from Hangk's, or adventuring at the specified {{pspan|place}}. It also works with choice adventures.
 +
 
 +
{{HideLink|use_upto}}{{Function|
 +
name=use_upto|
 +
return_type=boolean|
 +
parameter1={{Param|int|qty}}|
 +
parameter2={{Param|item|thing}}|
 +
parameter3={{Param|boolean|purchase}}|
 +
p1desc={{pspan|qty}} is the quantity to use|
 +
p2desc={{pspan|thing}} is the item to use|
 +
p3desc={{pspan|purchase}} is true if KoLmafia should purchase extras if you don't already have {{pspan|qty}}|
 +
}}
 +
Gets (if purchase is true) and uses {{pspan|qty}} of the item(s) {{pspan|thing}} if possible. Otherwise, uses as many as you have up to {{pspan|qty}}.
 +
 
 +
{{HideLink|resist}}{{Function|
 +
name=resist|
 +
return_type=boolean|
 +
parameter1={{Param|element|resist_it}}|
 +
parameter2={{Param|boolean|really}}|
 +
p1desc={{pspan|resist_it}} is the element to resist|
 +
p2desc={{pspan|really}} is true to actually attemp resistance, false to check only|
 +
}}
 +
Returns whether you are able to resist a given element {{pspan|resist_it}}, or if {{pspan|really}} is true, attempts to actually achieve that resistance (casting buffs, changing gear, or equipping your Exotic Parrot) and returns its success.
 +
 
 +
{{HideLink|my_defstat}}{{Function|
 +
name=my_defstat|
 +
return_type=int|
 +
parameter1={{Param|boolean|usespec}}|
 +
p1desc={{pspan|usespec}} is optional.  If true, uses speculative values rather than real values.|
 +
}}
 +
Returns the value of your buffed defense stat, taking into account Hero of the Half-Shell.
 +
 
 +
{{HideLink|get_safemox}}{{Function|
 +
name=get_safemox|
 +
return_type=int|
 +
parameter1={{Param|location|where}}|
 +
p1desc={{pspan|where}} is the location to check for safe moxie|
 +
}}
 +
Using mafia's location/monster data, returns the safe moxie of a given zone {{pspan|where}}.
 +
 
 +
{{HideLink|auto_mcd}}{{Function|
 +
name=auto_mcd|
 +
return_type=boolean|
 +
parameter1={{Param|int|check_me}}|
 +
}}
 +
{{Function|
 +
name=auto_mcd|
 +
return_type=boolean|
 +
parameter1={{Param|monster|check_me}}|
 +
}}
 +
{{Function|
 +
name=auto_mcd|
 +
return_type=boolean|
 +
parameter1={{Param|location|check_me}}|
 +
p1desc={{pspan|check_me}} is the int, monster or location to check|
 +
}}
 +
If your ZLib setting "automcd" is true, automatically adjusts your mind-control device for maximum stat gains based on safe moxie and your ZLib "threshold" setting. Does not adjust for MCD-sensitive areas (certain bosses, Slime Tube), or areas with no known combats. Returns true unless KoLmafia is unable to do so, even though the script thinks it should be capable (still returns true if you can't currently access an mcd-changing device).
 +
 
 +
{{HideLink|best_fam}}{{Function|
 +
name=best_fam|
 +
return_type=familiar|
 +
parameter1={{Param|string|type}}|
 +
p1desc={{pspan|type}} is the type of familiar ability to check for|
 +
}}
 +
Returns your heaviest familiar of a given type (currently possible: items, meat, produce, stat, delevel). If your ZLib "is_100_run" setting is anything other than $familiar[none], returns that familiar (so you don't have to make the check in your script).
 +
 
 +
== Kmail Functions ==
 +
 
 +
{{HideLink|load_kmail}}{{Function|
 +
name=load_kmail|
 +
return_type=void|
 +
parameter1={{Param|string|calledby}}|
 +
p1desc={{pspan|calledby}} is optional and allows you to specify the name of the script calling this function, which will be submitted when the script visits api.php. The default value is "ZLib-powered-script".|
 +
}}
 +
This function parses your kmail inbox in a single server hit and loads it into the global variable "mail", which is of type kmessage[int].  A kmessage is a record type, with the following fields:
 +
{{CodeSample|
 +
code=
 +
<syntaxhighlight>
 +
record kmessage {
 +
  int id;                  // message id
 +
  string type;              // possible values observed thus far: normal, giftshop
 +
  int fromid;              // sender's playerid (0 for npc's)
 +
  int azunixtime;          // KoL server's unix timestamp
 +
  string message;          // message (not including items/meat)
 +
  int[item] items;          // items included in the message
 +
  int meat;                // meat included in the message
 +
  string fromname;          // sender's playername
 +
  string localtime;        // your local time according to your KoL account, human-readable string
 +
};
 +
</syntaxhighlight>}}
 +
 
 +
Thus, after calling this function your inbox is very easy to work with.  You can foreach over each message if you like, accessing the fields for details.
 +
 
 +
{{HideLink|process_kmail}}{{Function|
 +
name=process_kmail|
 +
return_type=void|
 +
parameter1={{Param|string|functionname}}|
 +
p1desc={{pspan|functionname}} specifies the name of a function designed to parse kmail.|
 +
}}
 +
If you liked load_kmail(), you'll like this even better.  First off, this function loads your kmail into the mail variable if you haven't already done so.  Next, it calls a function named {{pspan|functionname}} on each kmail message.  The function must be at top level, accept a single kmessage parameter, and return a boolean.  For each kmail in your inbox, if the called function returns true, that message will be deleted once all messages have been processed.
 +
 
 +
Here's a simple example which will delete all messages from your lovely Pen Pal:
 +
{{CodeSample|
 +
code=
 +
<syntaxhighlight>
 +
boolean no_penpal(kmessage m) {
 +
  if (m.fromname == "Your Pen Pal") return true;
 +
  return false;
 +
}
 +
process_kmail("no_penpal");
 +
</syntaxhighlight>}}
 +
 
 +
{{HideLink|send_gift}}{{Function|
 +
name=send_gift|
 +
return_type=boolean|
 +
parameter1={{Param|string|recipient}}|
 +
parameter2={{Param|string|message}}|
 +
parameter3={{Param|int|meat}}|
 +
parameter4={{Param|int [item]|goodies|ag=t}}|
 +
}}
 +
{{Function|
 +
name=send_gift|
 +
return_type=boolean|
 +
parameter1={{Param|string|recipient}}|
 +
parameter2={{Param|string|message}}|
 +
parameter3={{Param|int|meat}}|
 +
parameter4={{Param|int [item]|goodies|ag=t}}|
 +
parameter5={{Param|string|inside_note}}|
 +
p1desc={{pspan|recipient}} is the player to send to|
 +
p2desc={{pspan|message}} is the outside message|
 +
p3desc={{pspan|meat}} is the amount of meat to send|
 +
p4desc={{pspan|goodies}} is a map of items & amounts to send|
 +
p5desc={{pspan|inside_note}} is an optional inside message|
 +
}}
 +
Sends a gift to a player. Able to split large amounts of items. Returns true if the package is sent and false if not. See kmail() below.
 +
 
 +
{{HideLink|kmail}}{{Function|
 +
name=kmail|
 +
return_type=boolean|
 +
parameter1={{Param|string|recipient}}|
 +
parameter2={{Param|string|message}}|
 +
parameter3={{Param|int|meat}}|
 +
}}
 +
{{Function|
 +
name=kmail|
 +
return_type=boolean|
 +
parameter1={{Param|string|recipient}}|
 +
parameter2={{Param|string|message}}|
 +
parameter3={{Param|int|meat}}|
 +
parameter4={{Param|int [item]|goodies|ag=t}}|
 +
}}
 +
{{Function|
 +
name=kmail|
 +
return_type=boolean|
 +
parameter1={{Param|string|recipient}}|
 +
parameter2={{Param|string|message}}|
 +
parameter3={{Param|int|meat}}|
 +
parameter4={{Param|int [item]|goodies|ag=t}}|
 +
parameter5={{Param|string|inside_note}}|
 +
p1desc={{pspan|recipient}} is the player to send to|
 +
p2desc={{pspan|message}} is the outside message|
 +
p3desc={{pspan|meat}} is the amount of meat to send|
 +
p4desc={{pspan|goodies}} is an optional map of items & amounts to send|
 +
p5desc={{pspan|inside_note}} is an optional inside message if sent as a gift|
 +
}}
 +
{{Function|
 +
name=kmail|
 +
return_type=boolean|
 +
parameter1={{Param|kmessage|km}}|
 +
p1desc={{pspan|km}} allows you to send a kmail supplied in kmessage format.  The only thing unusual here is that the "fromname" field will be used as the recipient.  The other fields will be used appropriately to call the above kmail function.|
 +
}}
 +
Sends a kmail to player {{pspan|recipient}}, returning true if the kmail is successfully sent. Handles splitting the {{pspan|message}} into multiple messages if the number of item types in {{pspan|goodies}} is too large. Returns the result of send_gift() if the intended {{pspan|recipient}} is unable to receive the {{pspan|message}} due to being in HC or somesuch. Note that you can also specify the {{pspan|inside_note}} to be used inside gifts in that case. Use "\n" to specify a new line in the {{pspan|message}}.
 +
 
 +
== More Information ==
 +
<p>See the thread for ZLib on the mafia forum [http://kolmafia.us/showthread.php?2072 here].</p>
 +
 
 +
[[Category:Scripting]][[Category:ASH Function Libraries]]

Revision as of 07:35, 31 May 2012

Attention KoLmafia Users!

This page details the use of functions in a script library. The information here is only useful to those who have followed the included steps to make use of these functions; they are not built-in to KoLmafia.

About ZLib

ZLib is a function library intended to make life easier for both script authors and script users. A more detailed introduction, as well as the current version and instructions on installing it, can be found in the ZLib thread.

String Functions

excise

string excise(string source ,string start ,string end )

  • The original source string
  • start after this string
  • end before this string

This function returns a portion of the source string, from after the first occurrence of start to just before the first occurrence of end. If either start or end are missing, it will return an empty string. You can also supply either start or end as blank strings to specify the actual start or end of the source string.


equals

boolean equals(string s1 ,string s2 )

  • s1 is a string.
  • s2 is the string to compare with s1.

Since string comparisons in ASH using == and != are case-insensitive, this function allows you to strictly compare two strings, including case sensitivity.


vprint

boolean vprint(string message ,int level )

boolean vprint(string message ,string color ,int level )

  • message and color are used as in the function print()
  • level controls the return value and specifies the verbosity level of the message

This function is an enhanced version of the ASH function print(). The message and optional color parameters are exactly like in print(), but the level parameter gives you a lot of additional control. Specifically, it allows you to control the return value, specify the verbosity level of the output, and maybe even abort the script.

First, the return value. If level is positive, it returns true. If negative, it returns false. If level is 0, vprint() will abort with the specified message. You can see now that vprint effectively replaces both abort() and print. I recommend it as your go-to function anytime you need to show anything in the CLI, for any reason.

Having a boolean return value (as opposed to ASH's print returning void) allows you to include helpful information in your script easily, without needing to significantly edit your code. For example:

// add debugging info to an if check:
if (somevar == 2 && vprint("somevar equals 2",10)) dosomething();
// add additional info to a return true/false:
if (everythingsgreat) return vprint("Everything's great!",7);
   else return vprint("Everything is not great.",-7);


Secondly, level represents the verbosity of the message. ZLib includes a script setting called "verbosity". Users can adjust this value to specify how verbose they want scripts to be. If they set it to 1, they want the script to print almost nothing -- only the most important messages. If they set it to 10, they want it to print a lot of details. The level of each vprint command thus determines whether or not the message will actually be printed. If the absolute value of level is more than verbosity, the message will not be printed. For example, a user with the default verbosity of 3 would not see any of the example messages given above. This allows users to control the chattiness of scripts, and allows authors to include helpful debugging print statements which can be shown by setting verbosity high.

Recommendations for Verbosity Levels in vprint()

0: abort error

+/- 1: absolutely essential (and non-cluttering) information -- use very sparingly, since a verbosity of 1 is basically "silent mode"

+/- 2: important and useful info -- this should generally be your base level for your most important messages

+/- 4: interesting but non-essential information

+/- 6: info which an overly curious person might like to see on their CLI

+/- 10: details which are only helpful for debugging, such as "begin/end functionname()" or "current value of variable: value"


This will allow users who want extra levels of detail printed to see that detail without cluttering the CLI for users who don't prefer to see all the details. In addition, it allows users to specify a verbosity of 0 to see ONLY mafia output (no script output at all), which could prove handy.

The color parameter is optional. If you omit it, the default color is black for positive values of level, and red for negative values. Usually, you won't be calling vprint() with the color parameter, unless you want to specify a different color or override the default colors.


vprint_html

boolean vprint_html(string message ,int level )

  • message is used as in the function print_html()
  • level is a verbosity reference

Same as vprint() above, but wraps print_html().


normalized

string normalized(string mixvar ,string type )

  • mixvar is the string to normalize
  • type is the datatype to normalize to, which can be any primitive type or any typed constant. You can also specify "list of <type>", for a comma-delimited list of the given type.

Returns mixvar, normalized to the specified KoLmafia type. For example, normalized("badger", "familiar") would return "Astral Badger". It can also normalize comma-delimited lists of any of these types if you specify "list of <type>" for type. For example, normalized("bloop, dair go, possess", "list of monster") would return "Blooper, Dairy Goat, Possessed Silverware Drawer".


join

string join(string [int]  pieces ,string glue )

  • pieces is a map of strings which you want to join into a single string.
  • glue is the string to put between the pieces.

This function is the opposite of the ASH function split_string(). It joins piecestogether, inserting glue between each piece, and returns the assembly as a single string. Useful for working with comma-delimited lists (or anything-delimited lists, actually).


rnum

string rnum(int n )

string rnum(float n )

string rnum(float n ,int place )

  • n is a number
  • place is the number of decimal places to round to

Returns your number n as a human-readable string. For ints, this means it adds commas where appropriate. For floats, it also rounds to the nearest place after the decimal. Default place for the float-only version is 2, although it may display fewer digits if they are 0's. Examples: rnum(12580) => "12,580", rnum(3.14152964,3) => "3.142", rnum(4.00008) => "4", rnum(123456789.87654321) => "123,456,789.88". Recommended as a substitute for to_string(int).

Number Functions

abs

float abs(float n )

  • n is any number.

Returns the absolute value of the number n. Don't worry if you are working with integers, it will still work just fine. This function already exists in many programming languages; ZLib makes it handily available in ASH.


minmax

float minmax(float a ,float min ,float max )

  • a is the original number
  • min is the minimum return value
  • max is the maximum return value

Returns a, but no less than min and no more than max. Another function common to many languages.


set_avg

void set_avg(float to_add ,string which_prop )

  • to_add is the data point to add
  • which_prop is the property to add data to

Useful for adding spading to scripts. Adds one more statistic to an average value being stored in a property. For example, calling this script three times with the values 2, 4, and 6 for to_add would result in the property which_prop containing "4.0:3", with 4.0 being the average of the three numbers added and 3 being the amount of numbers averaged.


get_avg

float get_avg(string which_prop )

  • which_prop is the property to access

Returns an average value set by set_avg().


eval

float eval(string expression ,float [string]  values )

  • expression is the base expression
  • values is a map of values to replace

By Jason Harper. Evaluates expression as a math expression, and allows you to substitute values for variables, as described in much greater detail here. A brief version of this documentation is also included in ZLib. (NB: This section needs more infoz.)

Script Functions

check_version

string check_version(string software ,string property ,string this_version ,int thread )

  • software is the script name, which must match the page source of the thread being parsed
  • property is used as part of the name of the property saved to user preferences
  • this_version is the version of the script currently running
  • thread is the script's thread-number on kolmafia.us

Server-friendly once-daily version-checking. If the user hasn't checked yet today, visits the specified thread on the kolmafia.us forums to find the current version of your script. The thread must include "<b>software version</b>" for the version info to be successfully parsed. Optionally, you may include "[requires revision XXXX]" somewhere in your post if you want to indicate a required minimum revision of mafia. If a new version is available, it alerts the user in large text and provides an update link. The return value is a blank string unless an update is found, in which case it is a <div class='versioninfo'> containing the update message. This allows this function to work equally well for relay scripts. The current version (and the last date checked) is stored in a data file "zversions.txt". Example:

check_version("Hardcore Checklist","checklist","1.2.7",1045);


load_current_map

boolean load_current_map(string map_name ,aggregate destination )

  • map_name is the name of the map, without the file extension
  • destination is a previously-declared map to load with data

Acts as a wrapper for the built-in file_to_map() with automatic update capability. The first time the function is called for a given map each day, it will check Zarqon's Map Manager to see if an update for the given map_name is available, and if so will load from there. Otherwise, it merely loads it from disk. (Note: you should not include a file extension, such as ".txt" in the map_name parameter.)


setvar

void setvar(string name ,mixed dfault )

  • dfault can be any primitive or ASH type (e.g. item, effect, coinmaster, etc.), but not an array, map, or record.

This function ensures that a ZLib script setting called name exists. If not, it creates it and sets it to dfault. If the setting already exists, it normalizes it to the same type as dfault, but otherwise does nothing. Note that this function is for initializing settings, not for editing existing settings. That is done by calling ZLib in the CLI.

For Users

  • Script settings are now all saved in one place, separate from mafia properties. I've read more than one post wishing that script-defined settings and mafia properties would be separate. This provides a solution.
  • Script settings are independent from scripts. This means that you will no longer need to edit scripts to adjust your settings. Further, when you download a script update, the script will still use your saved settings and you won't need to reset them!
  • To see all of your current settings, type "zlib vars" in the CLI. You can also type "zlib <whatever>" to see a list of current settings and values containing <whatever>. To change a setting, type "zlib settingname = value". If you're adjusting threshold, you can use "up" or "down" as the value to adjust your threshold relatively. This is almost exactly as convenient as mafia settings (possibly more so since you don't need to open a text file to find setting names!).
  • If for some reason you prefer to open a text file, ZLib settings are stored in a file called vars_myname.txt in your data directory.
  • Scripts that use Zlib script settings will only create these settings when you run them for the first time. Attempting to edit a nonexisting setting won't work, so you'll need to run a script once (then, usually, mash the ESC key before it actually does anything) before you can configure it. Script documentation should tell you which settings to change to get your desired behavior.

For Script Authors

  • Script settings may now be used across scripts, in exactly the same way that mafia properties are. Basically, this works almost exactly like mafia properties, except that new settings can only be created by setvar() or manually editing the file ("zlib nonexistentsetting = value" will fail).
  • Settings are only stored if you run a script that defines/uses them. So your settings file will not contain any extraneous unused settings.
  • Script authors can now test for a setting's existence, which means you can check to see if a user has used a given script. It's almost as good as a script_exists() function. This can allow scripts to work together with other scripts, if they exist!
  • Scripts with overlapping or related functionality can be designed to access a single shared setting, in much the same way that my scripts have until now all shared a "threshold" mafia setting. Changing a single setting can now change the behavior of every script that accesses that setting.

Functional Details

When importing ZLib, it loads a map of your script settings from vars_myname.txt. It is a basic string[string] map called vars. To access a script setting within an ASH script, use vars[varname]. To check if a setting exists you can simply use if (vars contains varname).

When a script calls setvar("threshold",4), ZLib checks to see if a variable called "threshold" already exists in vars. If so, since dfault is an integer, it ensures that the value is an integer using normalize() (saving changes if necessary), but unless normalization changed the value, nothing else happens. If "threshold" does not exist in vars, it creates it, sets it to 4, and saves the updated map back to vars_myname.txt.

Choosing Setting Names

The file of script settings will contain all script settings, sorted alphabetically. Also, there is no way to detect if a setting is unused, so if you decide to change the name, the old setting will never be deleted. Please think carefully about your setting names. If you have a setting named "setting1", a user will probably not have a clue which script that is for or what it does. True, this can be overcome with documentation, but it is far better to have settings that make sense just by looking at them.

Recommendations:

1. Use a name that clearly identifies what the setting is/does.

2. Prefix your setting names with a script identifier. For example, here are some of my One-Click Wossname script settings:


setvar("ocw_warplan","optimal");
setvar("ocw_change_to_meat",true);
setvar("ocw_nunspeed",false);
setvar("defaultoutfit","current");
setvar("ocw_f_default","zombie");
setvar("ocw_m_default","");

Those settings which are specific to OCW are prefixed with "ocw_" so as to be found together in the settings file. However, some of the settings are usable across scripts, and are not so prefixed. For example, the "defaultoutfit" will be used by nearly all of my adventuring scripts that swap outfits, so no prefix is given.

Adventuring Functions

be_good

boolean be_good(string johnny )

  • johnny is the thing you want to check -- usually an item or familiar

This function, originally created to check whether items were allowed in the Bees Hate You path, has been expanded to an all-purpose check to see whether something is acceptable in your current path. For example, in a Trendy path, outdated items would not be_good. Likewise, during Bees Hate You, a familiar containing a 'b' would not be_good. In Fistcore, anything you hold in your hands is not allowed. And so forth.


tower_items

boolean [string] tower_items()

boolean [string] tower_items(boolean combat_safe )

  • combat_safe is optional. Supply it as true if you are in combat.

This handy function returns a map of the items you definitely need (value: true) or might need (value: false) to climb the tower. You can check (tower_items() contains X) to determine whether an item has a nonzero chance of being required for the tower, or check tower_items(X) to determine whether an item has a 100% chance of being needed (i.e. it was indicated necessary by your telescope). If you haven't yet checked your telescope yet this run, it will also do that to populate the relevant mafia properties, unless you have supplied the optional combat_safe parameter as true (you can't access your telescope during combat).


have_item

int have_item(string to_lookup )

  • to_lookup is the item to count

A residual function, used by the following and probably in several other scripts. Returns the amount of an item you have both in your inventory and equipped. Similar but not equivalent to the ASH function available_amount(), since this function completely ignores your closet and storage.


isxpartof

float isxpartof(item child ,item ancestor )

  • child is the ingredient/component you want to check.
  • ancestor is the concoction you want to check.

In the sentence "child is X part of ancestor", this function returns X. It assumes the minimum amount of other ingredients necessary. For example, isxpartof($item[white pixel], $item[digital key]) returns 0.033333335 (1/30), since 30 white pixels are needed. However, isxpartof($item[red pixel], $item[digital key]) returns 0.03125 (1/32), assuming 1 each of green and blue pixels and 29 other white pixels (rather than 30 each RGB pixels -- 1/90). This function is used by has_goal(item) but may have uses in your own script.


has_goal

float has_goal(item check_me )

float has_goal(monster check_me )

float has_goal(location check_me )

  • check_me is the item, monster or locationto check

At the base of this function is the item parameter version, which returns the chance that the item check_me is or results in a goal. If the item is itself a goal or it's your current bounty item, returns 1.0. Otherwise, returns what percentage of a goal the item is, which could be nonzero in two cases: 1) you could get a goal by using the item (returns the chance of success), or 2) the item is an ingredient of a goal. For example, with a goal of black pepper, has_goal($item[black picnic basket]) would return 0.58.

When supplied a monster as the parameter for check_me, returns the percent chance that encountering the given monster will result in a goal, taking into account +items, pickpocket availability (and +pickpocket), and Torso. For instance, with no +item and black pepper as a goal, has_goal($monster[black widow]) would return 0.087 (0.58 basket contains pepper * 0.15 basket drop rate). Also note that it will add multiple goals together, so with white pixels as a goal, a Blooper would return 2.1.

When supplied a location as the parameter for check_me, returns the chance that adventuring at a given location will yield a goal. For our black pepper example, has_goal($location[black forest]) would return 0.0174 (0.2 black widow appearance rate * 0.087 chance that a widow has black pepper). Presently this accounts for combat frequency modifiers but not Olfaction, and it will be off for areas with noncombats that grant goals, because it assumes that all noncombats do not yield items.

These functions also have an optional boolean parameter, usespec. If supplied as true, these functions will use speculative values. (See "whatif")


obtain

boolean obtain(int qty ,string condition ,location place )

boolean obtain(int qty ,string condition ,location place ,string filter )

  • qty is the quantity of the item or choice adventure desired
  • condition is the item or choice adventure to use as a goal
  • location is the place to adventure to obtain your goal
  • filter is an optional combat filter used the same as in adventure()

Attempts to get qty (minus existing) of condition, either by purchasing (if you have the KoLmafia preference set), pulling from Hangk's, or adventuring at the specified place. It also works with choice adventures.


use_upto

boolean use_upto(int qty ,item thing ,boolean purchase )

  • qty is the quantity to use
  • thing is the item to use
  • purchase is true if KoLmafia should purchase extras if you don't already have qty

Gets (if purchase is true) and uses qty of the item(s) thing if possible. Otherwise, uses as many as you have up to qty.


resist

boolean resist(element resist_it ,boolean really )

  • resist_it is the element to resist
  • really is true to actually attemp resistance, false to check only

Returns whether you are able to resist a given element resist_it, or if really is true, attempts to actually achieve that resistance (casting buffs, changing gear, or equipping your Exotic Parrot) and returns its success.


my_defstat

int my_defstat(boolean usespec )

  • usespec is optional. If true, uses speculative values rather than real values.

Returns the value of your buffed defense stat, taking into account Hero of the Half-Shell.


get_safemox

int get_safemox(location where )

  • where is the location to check for safe moxie

Using mafia's location/monster data, returns the safe moxie of a given zone where.


auto_mcd

boolean auto_mcd(int check_me )

boolean auto_mcd(monster check_me )

boolean auto_mcd(location check_me )

  • check_me is the int, monster or location to check

If your ZLib setting "automcd" is true, automatically adjusts your mind-control device for maximum stat gains based on safe moxie and your ZLib "threshold" setting. Does not adjust for MCD-sensitive areas (certain bosses, Slime Tube), or areas with no known combats. Returns true unless KoLmafia is unable to do so, even though the script thinks it should be capable (still returns true if you can't currently access an mcd-changing device).


best_fam

familiar best_fam(string type )

  • type is the type of familiar ability to check for

Returns your heaviest familiar of a given type (currently possible: items, meat, produce, stat, delevel). If your ZLib "is_100_run" setting is anything other than $familiar[none], returns that familiar (so you don't have to make the check in your script).

Kmail Functions

load_kmail

void load_kmail(string calledby )

  • calledby is optional and allows you to specify the name of the script calling this function, which will be submitted when the script visits api.php. The default value is "ZLib-powered-script".

This function parses your kmail inbox in a single server hit and loads it into the global variable "mail", which is of type kmessage[int]. A kmessage is a record type, with the following fields:

record kmessage {
   int id;                   // message id
   string type;              // possible values observed thus far: normal, giftshop
   int fromid;               // sender's playerid (0 for npc's)
   int azunixtime;           // KoL server's unix timestamp
   string message;           // message (not including items/meat)
   int[item] items;          // items included in the message
   int meat;                 // meat included in the message
   string fromname;          // sender's playername
   string localtime;         // your local time according to your KoL account, human-readable string
};


Thus, after calling this function your inbox is very easy to work with. You can foreach over each message if you like, accessing the fields for details.


process_kmail

void process_kmail(string functionname )

  • functionname specifies the name of a function designed to parse kmail.

If you liked load_kmail(), you'll like this even better. First off, this function loads your kmail into the mail variable if you haven't already done so. Next, it calls a function named functionname on each kmail message. The function must be at top level, accept a single kmessage parameter, and return a boolean. For each kmail in your inbox, if the called function returns true, that message will be deleted once all messages have been processed.

Here's a simple example which will delete all messages from your lovely Pen Pal:

boolean no_penpal(kmessage m) {
   if (m.fromname == "Your Pen Pal") return true;
   return false;
}
process_kmail("no_penpal");


send_gift

boolean send_gift(string recipient ,string message ,int meat ,int [item]  goodies )

boolean send_gift(string recipient ,string message ,int meat ,int [item]  goodies ,string inside_note )

  • recipient is the player to send to
  • message is the outside message
  • meat is the amount of meat to send
  • goodies is a map of items & amounts to send
  • inside_note is an optional inside message

Sends a gift to a player. Able to split large amounts of items. Returns true if the package is sent and false if not. See kmail() below.


kmail

boolean kmail(string recipient ,string message ,int meat )

boolean kmail(string recipient ,string message ,int meat ,int [item]  goodies )

boolean kmail(string recipient ,string message ,int meat ,int [item]  goodies ,string inside_note )

  • recipient is the player to send to
  • message is the outside message
  • meat is the amount of meat to send
  • goodies is an optional map of items & amounts to send
  • inside_note is an optional inside message if sent as a gift

boolean kmail(kmessage km )

  • km allows you to send a kmail supplied in kmessage format. The only thing unusual here is that the "fromname" field will be used as the recipient. The other fields will be used appropriately to call the above kmail function.

Sends a kmail to player recipient, returning true if the kmail is successfully sent. Handles splitting the message into multiple messages if the number of item types in goodies is too large. Returns the result of send_gift() if the intended recipient is unable to receive the message due to being in HC or somesuch. Note that you can also specify the inside_note to be used inside gifts in that case. Use "\n" to specify a new line in the message.

More Information

See the thread for ZLib on the mafia forum here.