Difference between revisions of "Item type"

From Kolmafia
Jump to navigation Jump to search
imported>Heeheehee
m
imported>Heeheehee
Line 23: Line 23:
 
<syntaxhighlight>
 
<syntaxhighlight>
 
if(item_type(it)=="food") eat(qty,it);
 
if(item_type(it)=="food") eat(qty,it);
else if(item_type(it)=="booze") {
+
else if(item_type(it)=="booze")drink(qty,it);
if() drink(qty,it);
+
else return false;
else return false;
 
 
}
 
}
 
else use(qty,it);
 
else use(qty,it);

Revision as of 18:53, 6 March 2010



Function Syntax

string item_type(item check_me )

  • check_me is the equipment to check

Returns the type of equipment that check_me is categorized as. Possible values are hat, (various weapon types), shield, offhand, pants, accessory, familiar equipment, shirt, container, hp restore, mp restore, hp+mp restore, food, booze, drink helper, food helper, and familiar larva.

Simple Example

A universal consume function.

if(item_type(it)=="food") eat(qty,it);
else if(item_type(it)=="booze")drink(qty,it);
else return false;
}
else use(qty,it);
// Note: this example doesn't check your drunkenness, so it isn't practical for normal use.


See Also

weapon_hands() | weapon_type()

Special

For non-equipment, this function returns an empty string.