KoLmafia Guide: Automatic HP/MP Recovery

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Revision as of 05:41, 28 March 2010 by imported>Heeheehee (Another minor formatting issue.)
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These zones were easy and you should not have lost any significant HP/MP. This will not always be the case.

Mafia can (and WILL!) automatically recover HPs and MPs in-between encounters. You probably don't want Mafia running off buying stuff to heal you or using precious semi-rare consumables. Therefore, we need to get Mafia under control.

  1. Click the 'HP/MP Usage' tab in Mafia Frame when the Adventure tab is active. It will give you a painfully detailed listing of whether it will automatically use HP/MP recovery in between adventures.
  2. I personally do not want Mafia to recover MP and health automatically. I recommend the following settings:
    • Stop Automation - This setting won't matter since we will not be auto-recovering health.
    • Restore your Health - The first dropdown is how low your HPs drop before Mafia attempts to recover health. The second one indicates how much health it will try to restore. Set both to 'Do not recover health'.
    • Mana Burning - This setting is kind of nice for auto-casting Librams, but set it to 'Do not rebalance buffs' for now.
    • Restore your Mana - Set to 'Do not auto-recover mana'.
    • Uncheck all boxes for various restores.

BOTTOM LINE: You can decide whether to have KolMafia auto-recover health and mana for you. I prefer to retain manual control over it. I am also very conservative and favor HP/MP familiars and gear, so it is up to you.

Continue to Lesson 8: Goal-Oriented Adventuring