Difference between pages "Choice Adventures" and "Quest Tracking Preferences"

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A large number of the preferences saved by KoLmafia are used to determine the default behavior when a choice adventure is automated (either through auto-adventuring or use of the "auto" button in the relay browser). The number of choice adventures in KoL is too large and too often updated to list each individual preference here. Please consult the main wiki's Choice Adventures by Number page for a comprehensive list. Note that each preference follows the same numbering scheme as KoL itself. For example, the adventure "Minnesota Incorporeals" is number 77 in KoL, and its KoLmafia preference is "choiceAdventure77".
+
{{TOCright}}
 +
KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.
  
Each choiceAdventure is set to a number, which corresponds to which choice you want to make from the available options in KoL (or in the GUI, in the case that mafia provides more options than KoL). According to Holatuwol (here), the settings map to "X=pick the Xth Option" and "X+1=pick an item you don't have" (i.e., complete the outfit). Many preferences also have a "Show in [Mini] Browser" option, which corresponds to a setting of 0.
+
==Quests Granted by Familiars==
 +
===questF01Primordial===
 +
=unstarted
 +
===questF02Hyboria===
 +
=unstarted
 +
===questF03Future===
 +
=unstarted
 +
===questF04Elves===
 +
=unstarted
 +
===questF05Clancy===
 +
=unstarted
  
This page contains a detailed list of choice adventures and KoLmafia's options for them in Choice Adventures setting. Choice adventures that can no longer be accessed will not be listed. There are also a few choice adventures that have speical handling, like {{kolwiki|Louvre It or Leave It}}. These will be detailed afterwards.
+
==Guild Quests==
==Choice Adventures 2-90==
+
===questG01Meatcar===
{| class="wikitable" border="1"
+
Possible values: unstarted, started
|-
 
!  #
 
!  Name
 
!  default
 
!  Options
 
!  Notes
 
|-
 
|2
 
|{{kolwiki|Denim Axes Examined}}
 
|2
 
|1-Trade a rubber axe for a denim axe
 
2-skip adventure
 
|
 
|-
 
|3
 
|{{kolwiki|The Oracle Will See You Now}}
 
|3
 
|1-skip adventure
 
2-Pay for a minor consultation (waste 100 meat)
 
  
3-Make the plus sign usable
+
===questG02Whitecastle===
|
+
=unstarted
|-
+
===questG03Ego===
|4
+
=started
|{{kolwiki|Finger-Lickin'... Death.}}
+
===questG04Nemesis===
|3
+
=started
|1-Chance to win or lose 500 meat
+
===questG05Dark===
2-Chance for poultrygeist
+
=unstarted
 +
===questG06Delivery===
 +
=unstarted
  
3-skip adventure
+
==Quests Granted by Items==
|
+
===questI01Scapegoat===
|-
+
=unstarted
|5
+
===questI02Beat===
|{{kolwiki|Heart of Very, Very Dark Darkness}}
+
=unstarted
|2
 
|1-Fight the Fairy Queen
 
2-skip adventure
 
|KoLmafia automatically sets the choices for {{kolwiki|Darker Than Dark}}, {{kolwiki|How Depressing}}, and {{kolwiki|On the Verge of a Dirge}} based on your setting. Also, if you cannot fight Felonia because you don't have the inexplicably glowing rock or the spooky glove equipped, it will skip the adventure anyway.
 
|-
 
|15
 
|{{kolwiki|Yeti Nother Hippy}}
 
|4
 
|1-eXtreme mittens
 
2-eXtreme scarf
 
  
3-small meat boost
+
==Council Quests==
 +
===questL02Larva===
 +
=finished
 +
===questL03Rat===
 +
=finished
 +
===questL04Bat===
 +
=finished
 +
===questL05Goblin===
 +
=finished
 +
===questL06Friar===
 +
=finished
 +
===questL07Cyrptic===
 +
=finished
 +
===questL08Trapper===
 +
=finished
 +
===questL09Lol===
 +
=unstarted
 +
===questL09Topping===
 +
=finished
  
4-complete the eXtreme Cold-Weather Gear outfit
+
====booPeakProgress====
|If you are missing one of the two pieces, it will get the first that you are missing. After that, ???
+
booPeakProgress tracks the hauntedness level of {{kolwiki|A-boo Peak}}. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.
|-
 
|16
 
|{{kolwiki|Saint Beernard}}
 
|4
 
|1-snowboarder pants
 
2-eXtreme scarf
 
  
3-small meat boost
+
Possible values: 0 - 100
  
4-complete the eXtreme Cold-Weather Gear outfit
+
====chasmBridgeProgress====
|If you are missing one of the two pieces, it will get the first that you are missing. After that, ???
+
chasmBridgeProgress tracks the player's progress in building a bridge across the {{kolwiki|Orc Chasm}}. A value of 10, for instance, indicates that the bridge is 10 planks long.
|-
 
|17
 
|{{kolwiki|Generic Teen Comedy Snowboarding Adventure}}
 
|4
 
|1-eXtreme mittens
 
2-snowboarding pants
 
  
3-small meat bost
+
Possible values: 0 - 30
 +
====oilPeakProgress====
 +
oilPeakProgress tracks the remaining pressure at {{kolwiki|Oil Peak}}. It decreases as the player reduces the pressure in the zone.
  
4-complete the eXtreme Cold-Weather Gear outfit
+
Possible values: 0.00 - 310.66
|If you are missing one of the two pieces, it will get the first that you are missing. After that, ???
+
* 310.66: Pressure not yet reduced
|-
+
* 0.00: Subquest completed
|18
 
|{{kolwiki|A Flat Miner}}
 
|4
 
|1-miner's pants
 
2-7-foot Dwarven mattock
 
  
3-small meat boost
+
====twinPeakProgress====
 +
twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
  
4-complete the Mining Gear outfit
+
<syntaxhighlight>
|If you are missing one of the two pieces, it will get the first that you are missing. After that, ???
+
void comma(buffer b, string s) {
|-
+
if(length(b) > 0)
|19
+
b.append(", ");
|{{kolwiki|100% Legal}}
+
b.append(s);
|4
+
}
|1-miner's helmet
 
2-miner's pants
 
  
3-small meat boost
+
boolean mysterious(int progress, int c) {
 +
return (progress & (1 << c)) == 0;
 +
}
  
4-complete the Mining Gear outfit
+
string twinPeak() {
|If you are missing one of the two pieces, it will get the first that you are missing. After that, ???
+
int p = get_property("twinPeakProgress").to_int();
|-
+
buffer need;
|20
+
if(mysterious(p, 0)) need.comma("4 Stench Resistance");
|{{kolwiki|See You Next Fall}}
+
if(mysterious(p, 1)) need.comma("+50% Item Drop");
|4
+
if(mysterious(p, 2)) need.comma("Jar of Oil");
|1-7-foot Dwarven mattock
+
// Only check for final if first three complete
2-miner's helmet
+
if(length(need) == 0) {
 +
if(mysterious(p, 3))
 +
return "Need +40% Initiative";
 +
return "Twin Peak Completed";
 +
}
 +
return "Need " + need;
 +
}
 +
</syntaxhighlight>
  
3-small meat boost
+
===questL10Garbage===
 +
=finished
 +
===questL11MacGuffin===
 +
=finished
  
4-complete the Mining Gear outfit
+
====questL11Black====
|If you are missing one of the two pieces, it will get the first that you are missing. After that, ???
+
Tracks Black Market discovery
|-
 
|21
 
|{{kolwiki|Under the Knife}}
 
|2
 
|1-Switch genders
 
2-skip adventure
 
|
 
|-
 
|22
 
|{{kolwiki|The Arrrbitrator}}
 
|4
 
|1-eyepatch
 
2-swashbuckling pants
 
  
3-small meat boost
+
====questL11Manor====
 +
=finished
  
4-complete the Swashbuckling Getup outfit
+
=====wineCellarProgress=====
|If you are missing one of the two pieces, it will get the first that you are missing. After that, ???
+
=3
|-
 
|23
 
|{{kolwiki|Barrie Me at Sea}}
 
|4
 
|1-stuffed shoulder parrot
 
2-swashbuckling pants
 
  
3-small meat boost
+
====questL11Desert====
 +
Explore the Arid, Extra-Dry Desert to find the pyramid mentioned in your father's journal.
  
4-complete the Swashbuckling Getup outfit
+
====questL11Pyramid====
|If you are missing one of the two pieces, it will get the first that you are missing. After that, ???
+
Make your way into the depths of the Ancient Buried Pyramid.
|-
 
|24
 
|{{kolwiki|Amatearrr Night}}
 
|4
 
|1-stuffed shoulder parrot
 
2-small meat boost
 
  
3-eypatch
+
=====gnasirProgress=====
 +
gnasirProgress is a nibble bitmask with one bit for each possible way you can advance {{kolwiki|Quest_for_the_Holy_MacGuffin|Gnasir's quest}}. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
 +
<syntaxhighlight>
 +
int gnasirProgress = get_property("gnasirProgress").to_int();
 +
buffer gnasir;
 +
if((gnasirProgress & 1) == 0)
 +
print("Gnasir wants a stone rose");
 +
if((gnasirProgress & 2) == 0)
 +
print("Gnasir wants a can of black paint");
 +
if((gnasirProgress & 4) == 0)
 +
print("Gnasir wants a killing jar");
 +
if((gnasirProgress & 8) == 0)
 +
print("Gnasir wants a 15 worm-riding manual page");
 +
if((gnasirProgress & 16) == 0)
 +
print("You need to use a drum machine to ride the worm");
 +
</syntaxhighlight>
  
4-complete the Swashbuckling Getup outfit
+
====questL11Ron====
|If you are missing one of the two pieces, it will get the first that you are missing. After that, ???
+
Ron Copperhead
|-
 
|25
 
|{{kolwiki|Ouch! You bump into a door!}}
 
|2
 
|1-Buy a magic lamp for 50 meat
 
2-Fight a mimic for 5000 meat
 
  
3-skip adventure
+
=====zeppelinProtestors=====
|
+
Tracks protesters removed
|-
 
|26
 
|{{kolwiki|A Three-Tined Fork}}
 
|2
 
|1-Muscle class starting items
 
2-Mysticality class starting items
 
  
3-Moxie class starting items
+
====questL11Shen====
|This can be simply set through the GUI
+
Shen Copperhead
|-
 
|27
 
|{{kolwiki|Footprints}}
 
|2
 
|1-Seal Clubber starting items
 
2-Turtle Tamer starting items
 
|This can be simply set through the GUI
 
|-
 
|28
 
|{{kolwiki|A Pair of Craters}}
 
|2
 
|1-Pastamancer starting items
 
2-Sauceror starting items
 
|This can be simply set through the GUI
 
|-
 
|26
 
|{{kolwiki|The Road Less Visible}}
 
|2
 
|1-Disco Bandit starting items
 
2-Accordion Thief starting items
 
|This can be simply set through the GUI
 
|-
 
|40
 
|{{kolwiki|The Effervescent Fray}}
 
|3
 
|1-Cloaca-Cola fatigues
 
2-Dyspepsi-Cola shield
 
  
3-mysticality stats
+
====questL11Palindome====
|
+
=finished
|-
 
|41
 
|{{kolwiki|Smells Like Team Spirit}}
 
|3
 
|1-Dyspepsi-Cola fatigues
 
2-Cloaca-Cola helmet
 
  
3-muscle substats
+
====questL11Worship====
|
+
=finished
|-
 
|42
 
|{{kolwiki|What is it Good For?}}
 
|3
 
|1-Dyspepsi-Cola helmet
 
2-Cloaca-Cola shield
 
  
3-moxie substats
+
=====questL11Business=====
|
+
=====questL11Curses=====
|-
+
=====questL11Doctor=====
|45
+
=====questL11Spare=====
|{{kolwiki|Maps and Legends}}
 
|1
 
|1-Spooky Temple map
 
2&3-skip adventure
 
|
 
|-
 
|46
 
|{{kolwiki|An Interesting Choice}}
 
|3
 
|1-Moxie substats
 
2-Muscle substats
 
  
3-Fight a spooky vampire
 
|
 
|-
 
|47
 
|{{kolwiki|Have a Heart}}
 
|2
 
|1-Trade vampire hearts for bottles of used blood
 
2-skip adventure
 
|
 
|-
 
|71
 
|{{kolwiki|A Journey to the Center of Your Mind}}
 
|1
 
|1-Take the Bad Trip
 
2-Take the Mediocre Trip
 
  
3-Take the Great Trip
+
=====hiddenApartmentProgress=====
|
+
hiddenApartmentProgress tracks progress through the {{kolwiki|Hidden Apartment Building}} during the Quest for the Holy MacGuffin.
|-
 
|72
 
|{{kolwiki|Lording Over The Flies}}
 
|2
 
|1-Trade Moscas de España for around the worlds
 
2-skip adventure
 
|
 
|-
 
|73
 
|{{kolwiki|Don't Fence Me In}}
 
|2
 
|1-muscle substats
 
2-white picket fence
 
  
3-wedding cake and white rice
+
Possible values: 0, 1, 6 - 8
|KoLmafia uses '''_whiteRiceDrops''' to track how many white rices you picked up today.
+
* 0: Haven't opened the Hidden Apartment Building
|-
+
* 1: Hidden Apartment Building is open for adventuring
|74
+
* 6: Encountered the Protector Spirit
|{{kolwiki|The Only Thing About Him is the Way That He Walks}}
+
* 7: Found the stone sphere
|2
+
* 8: Placed the stone sphere in the relevant overgrown shrine
|1-moxie substats
 
2-boxed wine
 
  
3-mullet wig
+
=====hiddenBowlingAlleyProgress=====
|
+
hiddenBowlingAlleyProgress tracks progress through the {{kolwiki|Hidden Bowling Alley}} during the Quest for the Holy MacGuffin.
|-
 
|75
 
|{{kolwiki|Rapido!}}
 
|3
 
|1-mysticality substats
 
2-white lightning
 
  
3-white collar
+
Possible values: 0, 1, 6 - 8
|
+
* 0: Haven't opened the Hidden Bowling Alley
|-
+
* 1: Hidden Bowling Alley is open for adventuring
|76
+
* 6: Encountered the Protector Spirit
|{{kolwiki|Junction in the Trunction}}
+
* 7: Found the stone sphere
|3
+
* 8: Placed the stone sphere in the relevant overgrown shrine
|1-cardboard ore
 
2-styrofoam ore
 
  
3-bubblewrap ore
+
=====hiddenHospitalProgress=====
|
+
hiddenHospitalProgress tracks progress through the {{kolwiki|Hidden Hospital}} during the Quest for the Holy MacGuffin.
|-
 
|77
 
|{{kolwiki|Minnesota Incorporeals}}
 
|2
 
|1-moxie substats
 
2-[[#78|Broken]]
 
  
3-skip adventure
+
Possible values: 0 - 8
|This can be set simply in the GUI
+
* 0: Haven't opened the Hidden Hospital
|-
+
* 1: Hidden Hospital is open for adventuring, but haven't bowled.
|{{anchor|78}}78
+
* 2-5: Number of times bowled is 1 less than hiddenHospitalProgress
|{{kolwiki|Broken}}
+
* 6: Encountered the Protector Spirit
|2
+
* 7: Found the stone sphere
|1-other options
+
* 8: Placed the stone sphere in the relevant overgrown shrine
2-muscle substats
 
  
3-skip adventure
+
=====hiddenOfficeProgress=====
|This can be set simply in the GUI
+
hiddenOfficeProgress tracks progress through the {{kolwiki|Hidden Office Building}} during the Quest for the Holy MacGuffin.
|-
 
|79
 
|{{kolwiki|A Hustle Here, a Hustle There}}
 
|2
 
|1-Spookyraven library key
 
2-muscle substats
 
  
3-skip adventure
+
Possible values: 0, 1, 6 - 8
|This can be set simply in the GUI
+
* 0: Haven't opened the Hidden Office Building
|-
+
* 1: Hidden Office Building is open for adventuring
|80
+
* 6: Encountered the Protector Spirit
|{{kolwiki|Take a Look, it's in a Book! (Rise)}}
+
* 7: Found the stone sphere
|
+
* 8: Placed the stone sphere in the relevant overgrown shrine
|}
 
  
==Special Cases==
+
=====hiddenTavernUnlock=====
===Spooky Forest===
+
hiddenTavernUnlock tracks whether or not you have unlocked the {{kolwiki|Hidden Tavern}} during the Quest for the Holy MacGuffin.
{{kolwiki|The Spooky Forest}} has a selector to pick your choices through the GUI. However, this setting cannot be set through an ash [[Set property|set_property()]] or a CLI set command. KoLmafia reads the setting for the choice adventures associated with {{kolwiki|Arboreal Respite}} and determines what your current setting is.
 
  
===The Louvre===
+
Possible values: 0 - N
{{kolwiki|Louvre It or Leave It}} is a complicated maze, changing each ascension. KoLmafia has a built-in solver for it. It may take a couple tries as it figure out the path, but once it does, you'll easily automate your way through it. It's setting is saved in '''louvreDesiredGoal''' and has 9 options:
+
* When the value is equal to your number of ascensions, the Tavern is unlocked
*0: skip adventure
+
* When the value is any other number, the Tavern is locked
*1: Manetwich
+
 
*2: bottle of Vangoghbitussin
+
===questL12War===
*3: bottle of Pinot Renoir
+
=finished
*4: Boost Muscle
+
 
*5: Boost Mysticality
+
====warProgress====
*6: Boost Moxie
+
Possible values for the progress of the {{kolwiki|Mysterious Island Quest|Isle War}}:
*7: Boost Prime Stat
+
*unstarted: We can still visit the small version of the Mysterious Island
*8: Boost Lowest Stat
+
*started: The war is in progress
===Violet Fog===
+
*finished: The final boss or bosses were defeated
KoLmafia has a built-in solver for the {{kolwiki|Violet Fog}} similar to the louvre. It's setting is saved in '''violetFogGoal''' and has 12 options:
+
 
*0: escape the fog
+
====sideDefeated====
*1: Cerebral Cloche
+
Which side of the {{kolwiki|Mysterious Island Quest|Isle War}} was defeated during the Level 12 quest.  
*2: Cerebral Crossbow
+
 
*3: Cerebral Culottes
+
Possible values:
*4: Muscle Training
+
*neither
*5: Mysticality Training
+
*hippies
*6: Moxie Training
+
*fratboys
*7: ice stein
+
*both
*8: munchies pill
+
 
*9: homeopathic healing powder
+
===questL13Final===
*10:Boost Prime Stat
+
Progress for the {{kolwiki|Naughty Sorceress Quest}}.
*11:Boost Lowest Stat
+
 
 +
*unstarted - Lair is closed
 +
*step1 - Contest booth is available
 +
*step2 - Coronation ceremony
 +
*step3 - Hedge maze
 +
*step4 - Tower door
 +
*step5 - Wall of skin
 +
*step6 - Wall of meat
 +
*step7 - Wall of bone
 +
*step8 - Mirror
 +
*step9 - Your Shadow
 +
*step10 - Naughty Sorceress
 +
*step11 - Prism awaits breaking
 +
*finished - Gash is available
 +
 
 +
==Miscellaneous Quests==
 +
===questM01Untinker===
 +
=finished
 +
===questM02Artist===
 +
=unstarted
 +
===questM03Bugbear===
 +
=unstarted
 +
===questM04Galaktic===
 +
=started
 +
===questM05Toot===
 +
=unstarted
 +
===questM06Gourd===
 +
=unstarted
 +
===questM07Hammer===
 +
=unstarted
 +
===questM08Baker===
 +
=unstarted
 +
===questM09Rocks===
 +
=unstarted
 +
===questM10Azazel===
 +
=finished
 +
===questM11Postal===
 +
=unstarted
 +
===questM12Pirate===
 +
=finished
 +
===questM13Escape===
 +
=unstarted
 +
===questM14Bounty===
 +
=unstarted
 +
===questM15Lol===
 +
=started
 +
===questM16Temple===
 +
Dakota Fanning's quest to find the Hidden Temple
 +
 
 +
===questM17Babies===
 +
Lady Spookyraven's Babies
 +
 
 +
===questM18Swamp===
 +
Marty and His Swamp Problems
 +
 
 +
===questM19Hippy===
 +
Hippy Give a Hippy a Boat...
 +
 
 +
===questM20Necklace===
 +
Lady Spookyraven's Necklace
 +
 
 +
===questM21Dance===
 +
Lady Spookyraven's Dance
 +
 
 +
==Sea Quests==
 +
===questS01OldGuy===
 +
=finished
 +
===questS02Monkee===
 +
=unstarted
 +
 
 +
====merkinQuestPath====
 +
merkinQuestPath indicates which path the player has chosen in the {{kolwiki|Mer-Kin Deepcity}}, during the {{kolwiki|Sea Monkees Quest}}.
 +
 
 +
Possible values:
 +
* none: Player has not yet chosen a path
 +
* gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
 +
* scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
 +
* done: Player has completed the Sea Monkees Quest
 +
 
 +
====skateParkStatus====
 +
 
 +
==Bug Bear Invasion Properties==
 +
 
 +
===mothershipProgress===
 +
mothershipProgress tracks progress of level completion in the {{kolwiki|Bugbear Mothership}}. It goes from 0 to 3 as that level is cleared.
 +
 
 +
Possible values: 0-3
 +
 
 +
===statusEngineering===
 +
===statusGalley===
 +
===statusMedbay===
 +
===statusMorgue===
 +
===statusNavigation===
 +
===statusScienceLab===
 +
===statusSonar===
 +
===statusSpecialOps===
 +
===statusWasteProcessing===
 +
All of these work the same way.
 +
*0-x (integers): insufficient bodata collected)
 +
*open: all biodata collected and zone accessible
 +
* unlocked: biodata collected but zone not yet accessible
 +
* cleared: zone has been cleared
 +
 
 +
==Quests from the Elemental Planes==
 +
===Spring Break Beach===
 +
The Elemental Plane of Sleaze
 +
=====questESlMushStash=====
 +
Jimmy's Quest to collect receipts from the Fun-Guy Mansion.
 +
=====questESlAudit=====
 +
Taco Dan's Quest to collect receipts from the Fun-Guy Mansion.
 +
=====questESlBacteria=====
 +
Broden's Quest to collect bacteria from the Fun-Guy Mansion.
 +
=====questESlCheeseburger=====
 +
Jimmy's Quest to collect ingredients from the Sloppy Seconds Diner.
 +
=====questESlSprinkles=====
 +
Taco Dan's Quest to collect ingredients from the Sloppy Seconds Diner.
 +
=====questESlCocktail=====
 +
Broden's Quest to collect sprinkles from the Sloppy Seconds Diner.
 +
=====questESlSalt=====
 +
Jimmy's Quest to collect salt from the Sunken Yacht.
 +
=====questESlFish=====
 +
Taco Dan's Quest to collect fish meat from the Sunken Yacht.
 +
=====questESlDebt=====
 +
Broden's Quest to collect broupons from the Sunken Yacht.
 +
 
 +
===Conspiracy Island===
 +
The Elemental Plane of Spooky
 +
=====questESpOutOfOrder=====
 +
Deep Dark Jungle - Out of Order
 +
=====questESpJunglePun=====
 +
Deep Dark Jungle - Pungle in the Jungle
 +
=====questESpSmokes=====
 +
Deep Dark Jungle - Everyone's Running Out of Smokes
 +
=====questESpClipper=====
 +
Mansion of Dr. Weirdeaux - The Big Clipper
 +
=====questESpSerum=====
 +
Mansion of Dr. Weirdeaux - Serum Sortie
 +
=====questESpEVE=====
 +
Secret Government Laboratory - Choking on the Rind
 +
=====questESpFakeMedium=====
 +
Secret Government Laboratory - Fake Medium at Large
 +
=====questESpGore=====
 +
Secret Government Laboratory - Gore Tipper

Revision as of 06:16, 24 January 2015

KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.

Quests Granted by Familiars

questF01Primordial

=unstarted

questF02Hyboria

=unstarted

questF03Future

=unstarted

questF04Elves

=unstarted

questF05Clancy

=unstarted

Guild Quests

questG01Meatcar

Possible values: unstarted, started

questG02Whitecastle

=unstarted

questG03Ego

=started

questG04Nemesis

=started

questG05Dark

=unstarted

questG06Delivery

=unstarted

Quests Granted by Items

questI01Scapegoat

=unstarted

questI02Beat

=unstarted

Council Quests

questL02Larva

=finished

questL03Rat

=finished

questL04Bat

=finished

questL05Goblin

=finished

questL06Friar

=finished

questL07Cyrptic

=finished

questL08Trapper

=finished

questL09Lol

=unstarted

questL09Topping

=finished

booPeakProgress

booPeakProgress tracks the hauntedness level of A-boo Peak. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.

Possible values: 0 - 100

chasmBridgeProgress

chasmBridgeProgress tracks the player's progress in building a bridge across the Orc Chasm. A value of 10, for instance, indicates that the bridge is 10 planks long.

Possible values: 0 - 30

oilPeakProgress

oilPeakProgress tracks the remaining pressure at Oil Peak. It decreases as the player reduces the pressure in the zone.

Possible values: 0.00 - 310.66

  • 310.66: Pressure not yet reduced
  • 0.00: Subquest completed

twinPeakProgress

twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.

void comma(buffer b, string s) {
	if(length(b) > 0)
		b.append(", ");
	b.append(s);
}

boolean mysterious(int progress, int c) { 
	return (progress & (1 << c)) == 0;
}

string twinPeak() {
	int p = get_property("twinPeakProgress").to_int();
	buffer need;
	if(mysterious(p, 0)) need.comma("4 Stench Resistance");
	if(mysterious(p, 1)) need.comma("+50% Item Drop");
	if(mysterious(p, 2)) need.comma("Jar of Oil");
	// Only check for final if first three complete
	if(length(need) == 0) {
		if(mysterious(p, 3))
			return "Need +40% Initiative";
		return "Twin Peak Completed";
	}
	return "Need " + need;
}

questL10Garbage

=finished

questL11MacGuffin

=finished

questL11Black

Tracks Black Market discovery

questL11Manor

=finished

wineCellarProgress

=3

questL11Desert

Explore the Arid, Extra-Dry Desert to find the pyramid mentioned in your father's journal.

questL11Pyramid

Make your way into the depths of the Ancient Buried Pyramid.

gnasirProgress

gnasirProgress is a nibble bitmask with one bit for each possible way you can advance Gnasir's quest. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.

int gnasirProgress = get_property("gnasirProgress").to_int();
buffer gnasir;
if((gnasirProgress & 1) == 0)
	print("Gnasir wants a stone rose");
if((gnasirProgress & 2) == 0)
	print("Gnasir wants a can of black paint");
if((gnasirProgress & 4) == 0)
	print("Gnasir wants a killing jar");
if((gnasirProgress & 8) == 0)
	print("Gnasir wants a 15 worm-riding manual page");
if((gnasirProgress & 16) == 0)
	print("You need to use a drum machine to ride the worm");

questL11Ron

Ron Copperhead

zeppelinProtestors

Tracks protesters removed

questL11Shen

Shen Copperhead

questL11Palindome

=finished

questL11Worship

=finished

questL11Business
questL11Curses
questL11Doctor
questL11Spare
hiddenApartmentProgress

hiddenApartmentProgress tracks progress through the Hidden Apartment Building during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Apartment Building
  • 1: Hidden Apartment Building is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenBowlingAlleyProgress

hiddenBowlingAlleyProgress tracks progress through the Hidden Bowling Alley during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Bowling Alley
  • 1: Hidden Bowling Alley is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenHospitalProgress

hiddenHospitalProgress tracks progress through the Hidden Hospital during the Quest for the Holy MacGuffin.

Possible values: 0 - 8

  • 0: Haven't opened the Hidden Hospital
  • 1: Hidden Hospital is open for adventuring, but haven't bowled.
  • 2-5: Number of times bowled is 1 less than hiddenHospitalProgress
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenOfficeProgress

hiddenOfficeProgress tracks progress through the Hidden Office Building during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Office Building
  • 1: Hidden Office Building is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenTavernUnlock

hiddenTavernUnlock tracks whether or not you have unlocked the Hidden Tavern during the Quest for the Holy MacGuffin.

Possible values: 0 - N

  • When the value is equal to your number of ascensions, the Tavern is unlocked
  • When the value is any other number, the Tavern is locked

questL12War

=finished

warProgress

Possible values for the progress of the Isle War:

  • unstarted: We can still visit the small version of the Mysterious Island
  • started: The war is in progress
  • finished: The final boss or bosses were defeated

sideDefeated

Which side of the Isle War was defeated during the Level 12 quest.

Possible values:

  • neither
  • hippies
  • fratboys
  • both

questL13Final

Progress for the Naughty Sorceress Quest.

  • unstarted - Lair is closed
  • step1 - Contest booth is available
  • step2 - Coronation ceremony
  • step3 - Hedge maze
  • step4 - Tower door
  • step5 - Wall of skin
  • step6 - Wall of meat
  • step7 - Wall of bone
  • step8 - Mirror
  • step9 - Your Shadow
  • step10 - Naughty Sorceress
  • step11 - Prism awaits breaking
  • finished - Gash is available

Miscellaneous Quests

questM01Untinker

=finished

questM02Artist

=unstarted

questM03Bugbear

=unstarted

questM04Galaktic

=started

questM05Toot

=unstarted

questM06Gourd

=unstarted

questM07Hammer

=unstarted

questM08Baker

=unstarted

questM09Rocks

=unstarted

questM10Azazel

=finished

questM11Postal

=unstarted

questM12Pirate

=finished

questM13Escape

=unstarted

questM14Bounty

=unstarted

questM15Lol

=started

questM16Temple

Dakota Fanning's quest to find the Hidden Temple

questM17Babies

Lady Spookyraven's Babies

questM18Swamp

Marty and His Swamp Problems

questM19Hippy

Hippy Give a Hippy a Boat...

questM20Necklace

Lady Spookyraven's Necklace

questM21Dance

Lady Spookyraven's Dance

Sea Quests

questS01OldGuy

=finished

questS02Monkee

=unstarted

merkinQuestPath

merkinQuestPath indicates which path the player has chosen in the Mer-Kin Deepcity, during the Sea Monkees Quest.

Possible values:

  • none: Player has not yet chosen a path
  • gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
  • scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
  • done: Player has completed the Sea Monkees Quest

skateParkStatus

Bug Bear Invasion Properties

mothershipProgress

mothershipProgress tracks progress of level completion in the Bugbear Mothership. It goes from 0 to 3 as that level is cleared.

Possible values: 0-3

statusEngineering

statusGalley

statusMedbay

statusMorgue

statusNavigation

statusScienceLab

statusSonar

statusSpecialOps

statusWasteProcessing

All of these work the same way.

  • 0-x (integers): insufficient bodata collected)
  • open: all biodata collected and zone accessible
  • unlocked: biodata collected but zone not yet accessible
  • cleared: zone has been cleared

Quests from the Elemental Planes

Spring Break Beach

The Elemental Plane of Sleaze

questESlMushStash

Jimmy's Quest to collect receipts from the Fun-Guy Mansion.

questESlAudit

Taco Dan's Quest to collect receipts from the Fun-Guy Mansion.

questESlBacteria

Broden's Quest to collect bacteria from the Fun-Guy Mansion.

questESlCheeseburger

Jimmy's Quest to collect ingredients from the Sloppy Seconds Diner.

questESlSprinkles

Taco Dan's Quest to collect ingredients from the Sloppy Seconds Diner.

questESlCocktail

Broden's Quest to collect sprinkles from the Sloppy Seconds Diner.

questESlSalt

Jimmy's Quest to collect salt from the Sunken Yacht.

questESlFish

Taco Dan's Quest to collect fish meat from the Sunken Yacht.

questESlDebt

Broden's Quest to collect broupons from the Sunken Yacht.

Conspiracy Island

The Elemental Plane of Spooky

questESpOutOfOrder

Deep Dark Jungle - Out of Order

questESpJunglePun

Deep Dark Jungle - Pungle in the Jungle

questESpSmokes

Deep Dark Jungle - Everyone's Running Out of Smokes

questESpClipper

Mansion of Dr. Weirdeaux - The Big Clipper

questESpSerum

Mansion of Dr. Weirdeaux - Serum Sortie

questESpEVE

Secret Government Laboratory - Choking on the Rind

questESpFakeMedium

Secret Government Laboratory - Fake Medium at Large

questESpGore

Secret Government Laboratory - Gore Tipper