Difference between revisions of "KoLmafia Guide: Eating & Drinking"

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(Created page with 'LESSON 11: EATING AND DRINKING WITH KOLMAFIA -------------------------------------------- This lesson covers managing and creating food,drink,spleen with Mafia. By default, eati…')
 
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LESSON 11: EATING AND DRINKING WITH KOLMAFIA
 
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This lesson covers managing and creating food,drink,spleen with Mafia. By default, eating and drinking sucks in KoL. You have no clue what most of the items do, and their description is unhelpful. Digging through the wiki is time-consuming and irritating.
 
This lesson covers managing and creating food,drink,spleen with Mafia. By default, eating and drinking sucks in KoL. You have no clue what most of the items do, and their description is unhelpful. Digging through the wiki is time-consuming and irritating.
 
Once you get into recipes for creating food and booze, it becomes very difficult to get anything done without tons of Wiki studying.
 
Once you get into recipes for creating food and booze, it becomes very difficult to get anything done without tons of Wiki studying.
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Bottom Line: KolMafia really takes the guesswork/research out of eating and drinking, and is a huge help for cooking/mixing.
 
Bottom Line: KolMafia really takes the guesswork/research out of eating and drinking, and is a huge help for cooking/mixing.
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Continue to [[KoLmafia Guide: PvP (Beating Up People)|Lesson 12: PvP (Beating Up People)]]
  
 
[[Category:KoLmafia Guide]]
 
[[Category:KoLmafia Guide]]

Revision as of 23:58, 3 March 2010

This lesson covers managing and creating food,drink,spleen with Mafia. By default, eating and drinking sucks in KoL. You have no clue what most of the items do, and their description is unhelpful. Digging through the wiki is time-consuming and irritating. Once you get into recipes for creating food and booze, it becomes very difficult to get anything done without tons of Wiki studying.

Mafia does a lot to address this and help you automate and keep track of your consumption. In this lesson, we will attempt to make and consume some drinks.

1) We are going to make some drinks. I am assuming that you have SOME stuff in your inventory that you can use to make drinks, AND you are not almost-drunk already. Go ahead and use advanced cocktail to summon Ice Cubes, etc if you can do so. Note that breakfast will do this for you.

2) Click the Lunchbag looking icon, or from the main menubar under General, select Item Manager.

3) This is a big interface. On the left hand side, click on Booze in the long list of stuff to do, under Usables.

4) The screen is split into a top half and a bottom half. The bottom half contains a scrollpanel which has listings of booze, sorted by the quality of the beverage. Note that each drink has complete info as to stats and adventures per inebriation all spelled out. Its really awesome!

5) You will notice that each drink has a number in parenthesis for Possible and Current. The Current number is how many of that drink you really have in your inventory. Possible is how many you COULD have, by mixing, etc. When the Potential number is the same as the Actual, this means you have all of that drink that you could with your current state of inventory.

6) You can click the No Create checkbox which will then only show drinks you have in your inventory, vs showing all drinks you could conceivably make. The Per-Drunk checkbox should be active as Adventures per Drunk point are a much more useful measurement than total adventures.

7) Going through the scrollbar, find the highest drink where you have more Possible than Current. This means you can make this drink. Select it and click Enqueue. It will ask how many to enqueue. It defaults to the difference between how many you have and can have, up to how much you can actually consume. In other words, if you have 3 martinis and 2 olive/gin, then it will default to enqueing 2.

8) Now, that drink goes to the Top of your screen's panel. Notice that the tab now shows how much Drunkeness you have enqueued. You can click the Ingredients Used tab to show exactly what the drink consists of.

9) Click the Create button. It will now mix that drink for you, using a bartender-in-a-box if it can. It will AUTO_CREATE the bartender(!), if you have sufficient inventory to do so. If you changed the mafia preferences to buy from the mall, Mafia will go buy what it needs in order to assemble it in the cheapest manner possible.

10) That drink now disappears from the top box and now your Current number has gone up for that drink. It made that drink for you.

11) You will probably wanna go ahead and drink. Use any booze-booster like the Ode to Booze buff or whatever first. Then, assuming you have a max drunkenness of 15 (the default), enqueue 14 drunkness worth of your best booze. You can Consume directly if desired, but I prefer to queue it all up first.

12) The top box will populate with your booze and auto-count the intoxication, warning you if you are about to overdrink. Click Consume when ready and it will drink.

13) Exit the Inventory Manager, click the CGI Graphical tab and look at the log. See what all it really did for you behind the scenes. You might see that it bought a fruit from a hippy (by disguising if you had the suit), or a soda water from the Market. The log lets you see EXACTLY what it did, which is an important step when learning KoLMafia!

14) Bring up the Inventory Manager again. Repeat this process for Food. Then, click Spleen and go ahead and consume all the various Moxie Weeds and other junk that accumulates in your inventory. Mine as well get the free substats! Advanced players can create and consume Wads or whatever other kind of Spleen management you guys do.

IMPORTANT NOTE: It should be noted that the Item Manager is VERY pesky about allowing you to make drinks that you cannot consume. If you are totally drunk, you will find that the Item Manager will not let you make any drinks!

Bottom Line: KolMafia really takes the guesswork/research out of eating and drinking, and is a huge help for cooking/mixing.

Continue to Lesson 12: PvP (Beating Up People)