Difference between pages "Help:To Do List" and "Quest Tracking Preferences"

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imported>Bale
(r11125: Soup up "steal" command)
 
imported>Bale
 
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{{TOCright}}
 
{{TOCright}}
 +
KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.
  
== "To Do" List ==
+
==Quests Granted by Familiars==
 +
===questF01Primordial===
 +
=unstarted
 +
===questF02Hyboria===
 +
=unstarted
 +
===questF03Future===
 +
=unstarted
 +
===questF04Elves===
 +
=unstarted
 +
===questF05Clancy===
 +
=unstarted
  
This is a list of stuff that is missing from the wiki or else needs major work. Please help!
+
==Guild Quests==
 +
===questG01Meatcar===
 +
Possible values: unstarted, started
  
 +
===questG02Whitecastle===
 +
=unstarted
 +
===questG03Ego===
 +
=started
 +
===questG04Nemesis===
 +
=started
 +
===questG05Dark===
 +
=unstarted
 +
===questG06Delivery===
 +
=unstarted
  
If you need tips for editing the wiki, find that here: [[Help:Editing]].
+
==Quests Granted by Items==
 +
===questI01Scapegoat===
 +
=unstarted
 +
===questI02Beat===
 +
=unstarted
  
*CLI Commands are usually only added to the [[CLI Reference]]. Only very complicated commands require their own page.
+
==Council Quests==
 +
===questL02Larva===
 +
=finished
 +
===questL03Rat===
 +
=finished
 +
===questL04Bat===
 +
=finished
 +
===questL05Goblin===
 +
=finished
 +
===questL06Friar===
 +
=finished
 +
===questL07Cyrptic===
 +
=finished
 +
===questL08Trapper===
 +
=finished
 +
===questL09Lol===
 +
=unstarted
 +
===questL09Topping===
 +
=finished
  
*ASH commands need to be listed on their category page as well as on the [[Ash Functions]] list.  
+
====booPeakProgress====
**It is not necessary to always create a code sample, although it is preferred.
+
booPeakProgress tracks the hauntedness level of {{kolwiki|A-boo Peak}}. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.
**If you don't add a code sample, please remember to add '''needscode=yes|''' to the page.
 
  
 +
Possible values: 0 - 100
  
== Missing Stuff ==
+
====chasmBridgeProgress====
10078: ash function format_dtg
+
chasmBridgeProgress tracks the player's progress in building a bridge across the {{kolwiki|Orc Chasm}}. A value of 10, for instance, indicates that the bridge is 10 planks long.
10081: ash function format_dtg renamed to be
 
string '''format_date_time(inFormat, dtg, outFormat)'''
 
more info: http://kolmafia.us/showthread.php?8451-time_to_string()-with-parameter&p=64058&viewfull=1#post64058
 
  
Modify examples on proxy record page because of:
+
Possible values: 0 - 30
10122: Add the boolean "fancy" and "candy" fields to item '''proxy records'''.
+
====oilPeakProgress====
10147: Initial support for "Crimbo 2011" coinmaster: trade candy for Candy Credits
+
oilPeakProgress tracks the remaining pressure at {{kolwiki|Oil Peak}}. It decreases as the player reduces the pressure in the zone.
10412: Add $skill '''proxy records''': .dailylimit and .timescast
 
10879: Add a boolean "boss" field to $monster[]
 
  
10227: Add the <s>"'''closet empty'''" CLI command, and</s> the '''empty_closet()''' ASH function.
+
Possible values: 0.00 - 310.66
 +
* 310.66: Pressure not yet reduced
 +
* 0.00: Subquest completed
  
r9181, 9183, 9184 & r9190: '''moods''' per slyz's summary here: http://kolmafia.us/showthread.php?8852-Composable-Moods
+
====twinPeakProgress====
 +
twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
  
r10344 Add '''tavern( string goal )''' ASH function.
+
<syntaxhighlight>
goal can be "faucet", "baron", or  "explore" (to explore all remaining unexplored squares).  
+
void comma(buffer b, string s) {
r10345 Add ASH '''tavern( "fight" )''' to explore cellar until the Baron's mansion is found
+
if(length(b) > 0)
and then go in to fight him.
+
b.append(", ");
 +
b.append(s);
 +
}
  
r10753-6 '''get_goals()''' returns a string[int] containing all the conditions that KoLmafia will
+
boolean mysterious(int progress, int c) {
try to satisfy. Add g'''oal_exists()''' where you can pass in a goal type (choiceadv, autostop,
+
return (progress & (1 << c)) == 0;
meat, health, mana, item) and KoLmafia will tell you if there are any goals that match.
+
}
  
'''static''' scope is added!
+
string twinPeak() {
r10765: Add a "final" scope type to ASH which allows data/commands to be executed only
+
int p = get_property("twinPeakProgress").to_int();
once per session.
+
buffer need;
r10772: A final declaration can either take a block, surrounded by {}, or a single
+
if(mysterious(p, 0)) need.comma("4 Stench Resistance");
command or declaration.
+
if(mysterious(p, 1)) need.comma("+50% Item Drop");
r10774: ASH: "final" -> "static"
+
if(mysterious(p, 2)) need.comma("Jar of Oil");
 +
// Only check for final if first three complete
 +
if(length(need) == 0) {
 +
if(mysterious(p, 3))
 +
return "Need +40% Initiative";
 +
return "Twin Peak Completed";
 +
}
 +
return "Need " + need;
 +
}
 +
</syntaxhighlight>
  
10922: Add '''get_player_id()''' method to ASH
+
===questL10Garbage===
 +
=finished
 +
===questL11MacGuffin===
 +
=finished
  
10937: Add '''minstrel_quest()''' boolean function,
+
====questL11Black====
which returns true when Clancy has a new quest for you.
+
Tracks Black Market discovery
  
10971: Added boolean '''hippy_stone_broken()''' function
+
====questL11Manor====
 +
=finished
  
11008: Add the ASH function int[effect] '''my_effects()''', which returns an array of
+
=====wineCellarProgress=====
the character's current effects and their duration. Intrinsic effects have a duration of -1.
+
=3
  
11023: Make the CLI "attack" command work again. Make "pvp" equivalent to "steal" instead
+
====questL11Palindome====
of "attack". Added "swagger" as equivalent to "flowers".
+
=finished
  
11055: Added a 2-parameter version of '''to_string()''', where the first parameter can
+
====questL11Pyramid====
currently be an int or float (other types are possible, but didn't seem
+
=finished
useful), and the second is a format string as defined by the Java
 
String.format() method (which in turn is based on C printf() format strings).
 
For example, "%.2f" will output a float with exactly two digits after the
 
(localized) decimal point.
 
  
11110: Add ASH function: '''pvp_attacks_left()'''. This is guaranteed accurate only if you
+
=====gnasirProgress=====
have recently looked at the Fight! page. Tracking of PVP fights gained via
+
gnasirProgress is a nibble bitmask with one bit for each possible way you can advance {{kolwiki|Quest_for_the_Holy_MacGuffin|Gnasir's quest}}. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
consumption or familiar action and initialization at login will come later -
+
<syntaxhighlight>
after api.php is updated to include the figure.
+
int gnasirProgress = get_property("gnasirProgress").to_int();
+
buffer gnasir;
Add '''beforePVPScript''' setting which contains a script to be executed before a PVP
+
if((gnasirProgress & 1) == 0)
attack. At the moment, this is only called from the Relay Browser - and only if
+
print("Gnasir wants a stone rose");
relayRunsBeforePVPScript is true
+
if((gnasirProgress & 2) == 0)
+
print("Gnasir wants a can of black paint");
11112: Call beforePVPScript, if present, during automated PVP via the "flowers" command
+
if((gnasirProgress & 4) == 0)
 +
print("Gnasir wants a killing jar");
 +
if((gnasirProgress & 8) == 0)
 +
print("Gnasir wants a 15 worm-riding manual page");
 +
if((gnasirProgress & 16) == 0)
 +
print("You need to use a drum machine to ride the worm");
 +
</syntaxhighlight>
  
11112: Change ASH '''have_outfit()''' to work with custom outfits, as well as normal outfit
+
====questL11Ron====
Add ASH '''is_wearing_outfit()''' to return TRUE if you are currently wearing the
+
Ron Copperhead
specified custom or normal outfit.
 
  
11119: overloaded signature for user_confirm:
+
=====zeppelinProtestors=====
boolean '''user_confirm( String message, int timeOutMillis, boolean defaultValue)'''
+
Tracks protesters removed
 
message - the message displayed in the dialog
 
timeOutMillis - the time (in ms) for the dialog to be displayed before it is closed and returns defaultValue
 
defaultValue - the default value if the user does not choose yes/no before timeOut elapses
 
  
11125: Soup up "steal" command:
+
====questL11Shen====
+
Shen Copperhead
'''steal''' [attacks] (flowers|fame|loot) [(muscle|mysticality|moxie|ballyhoo)]
 
 
You can optionally specify the number of attacks (default is all remaining) to
 
get flowers, fame, or loot, using either the specified stance or your best stat,
 
if no stance is specified.
 
 
When calculating the "best" stat, do it after your beforePVPScript has executed.
 
  
== Needs Major Work ==
+
====questL11Worship====
 +
=finished
  
[[Proxy Records]] is only slightly better than a placeholder.
+
=====questL11Business=====
 +
=====questL11Curses=====
 +
=====questL11Doctor=====
 +
=====questL11Spare=====
  
In r10047, the adventure tab interface was altered. Fix SinginSally's guide on pages...
 
 
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Attack_Script
 
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Custom_Combat_Script
 
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Goal-Oriented_Adventuring
 
  
Information on moods calling other moods: http://kolmafia.us/showthread.php?8852-Composable-Moods&p=66468&viewfull=1#post66468
+
=====hiddenApartmentProgress=====
 +
hiddenApartmentProgress tracks progress through the {{kolwiki|Hidden Apartment Building}} during the Quest for the Holy MacGuffin.
  
r10025: Added '''choice''' CLI command, to resolve manual or unsupported choiceadventures
+
Possible values: 0, 1, 6 - 8
Added "choice" CLI command, to resolve manual or unsupported choice
+
* 0: Haven't opened the Hidden Apartment Building
adventures without having to visit the relay browser - which might be
+
* 1: Hidden Apartment Building is open for adventuring
inconvenient if you're already in the CLI, and don't need to see the full
+
* 6: Encountered the Protector Spirit
adventure text to decide which option you want. With no parameter, "choice"
+
* 7: Found the stone sphere
just lists the options. With a numeric parameter, it picks that option.
+
* 8: Placed the stone sphere in the relevant overgrown shrine
With any other parameter, it picks the first option containing that text (in
 
either the actual button text, or mafia's spoiler text).
 
  
== Needs Code Samples ==
+
=====hiddenBowlingAlleyProgress=====
 +
hiddenBowlingAlleyProgress tracks progress through the {{kolwiki|Hidden Bowling Alley}} during the Quest for the Holy MacGuffin.
  
There is a list of all pages that require code samples: [[:Category:Needs_Code_Sample|Category:Needs Code Sample]]
+
Possible values: 0, 1, 6 - 8
 +
* 0: Haven't opened the Hidden Bowling Alley
 +
* 1: Hidden Bowling Alley is open for adventuring
 +
* 6: Encountered the Protector Spirit
 +
* 7: Found the stone sphere
 +
* 8: Placed the stone sphere in the relevant overgrown shrine
  
Information on how to create a code sample: [[Template:CodeSample]]
+
=====hiddenHospitalProgress=====
 +
hiddenHospitalProgress tracks progress through the {{kolwiki|Hidden Hospital}} during the Quest for the Holy MacGuffin.
 +
 
 +
Possible values: 0 - 8
 +
* 0: Haven't opened the Hidden Hospital
 +
* 1: Hidden Hospital is open for adventuring, but haven't bowled.
 +
* 2-5: Number of times bowled is 1 less than hiddenHospitalProgress
 +
* 6: Encountered the Protector Spirit
 +
* 7: Found the stone sphere
 +
* 8: Placed the stone sphere in the relevant overgrown shrine
 +
 
 +
=====hiddenOfficeProgress=====
 +
hiddenOfficeProgress tracks progress through the {{kolwiki|Hidden Office Building}} during the Quest for the Holy MacGuffin.
 +
 
 +
Possible values: 0, 1, 6 - 8
 +
* 0: Haven't opened the Hidden Office Building
 +
* 1: Hidden Office Building is open for adventuring
 +
* 6: Encountered the Protector Spirit
 +
* 7: Found the stone sphere
 +
* 8: Placed the stone sphere in the relevant overgrown shrine
 +
 
 +
=====hiddenTavernUnlock=====
 +
hiddenTavernUnlock tracks whether or not you have unlocked the {{kolwiki|Hidden Tavern}} during the Quest for the Holy MacGuffin.
 +
 
 +
Possible values: 0 - N
 +
* When the value is equal to your number of ascensions, the Tavern is unlocked
 +
* When the value is any other number, the Tavern is locked
 +
 
 +
===questL12War===
 +
=finished
 +
 
 +
====warProgress====
 +
Possible values for the progress of the {{kolwiki|Mysterious Island Quest|Isle War}}:
 +
*unstarted: We can still visit the small version of the Mysterious Island
 +
*started: The war is in progress
 +
*finished: The final boss or bosses were defeated
 +
 
 +
====sideDefeated====
 +
Which side of the {{kolwiki|Mysterious Island Quest|Isle War}} was defeated during the Level 12 quest.
 +
 
 +
Possible values:
 +
*neither
 +
*hippies
 +
*fratboys
 +
*both
 +
 
 +
===questL13Final===
 +
=finished
 +
 
 +
==Miscellaneous Quests==
 +
===questM01Untinker===
 +
=finished
 +
===questM02Artist===
 +
=unstarted
 +
===questM03Bugbear===
 +
=unstarted
 +
===questM04Galaktic===
 +
=started
 +
===questM05Toot===
 +
=unstarted
 +
===questM06Gourd===
 +
=unstarted
 +
===questM07Hammer===
 +
=unstarted
 +
===questM08Baker===
 +
=unstarted
 +
===questM09Rocks===
 +
=unstarted
 +
===questM10Azazel===
 +
=finished
 +
===questM11Postal===
 +
=unstarted
 +
===questM12Pirate===
 +
=finished
 +
===questM13Escape===
 +
=unstarted
 +
===questM14Bounty===
 +
=unstarted
 +
===questM15Lol===
 +
=started
 +
===questM16Temple===
 +
Dakota Fanning's quest to find the Hidden Temple
 +
 
 +
===questM17Babies===
 +
Lady Spookyraven's Babies
 +
 
 +
===questM18Swamp===
 +
Marty and His Swamp Problems
 +
 
 +
===questM19Hippy===
 +
Hippy Give a Hippy a Boat...
 +
 
 +
===questM20Necklace===
 +
Lady Spookyraven's Necklace
 +
 
 +
===questM21Dance===
 +
Lady Spookyraven's Dance
 +
 
 +
==Sea Quests==
 +
===questS01OldGuy===
 +
=finished
 +
===questS02Monkee===
 +
=unstarted
 +
 
 +
====merkinQuestPath====
 +
merkinQuestPath indicates which path the player has chosen in the {{kolwiki|Mer-Kin Deepcity}}, during the {{kolwiki|Sea Monkees Quest}}.
 +
 
 +
Possible values:
 +
* none: Player has not yet chosen a path
 +
* gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
 +
* scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
 +
* done: Player has completed the Sea Monkees Quest
 +
 
 +
====skateParkStatus====
 +
 
 +
==Bug Bear Invasion Properties==
 +
 
 +
===mothershipProgress===
 +
mothershipProgress tracks progress of level completion in the {{kolwiki|Bugbear Mothership}}. It goes from 0 to 3 as that level is cleared.
 +
 
 +
Possible values: 0-3
 +
 
 +
===statusEngineering===
 +
===statusGalley===
 +
===statusMedbay===
 +
===statusMorgue===
 +
===statusNavigation===
 +
===statusScienceLab===
 +
===statusSonar===
 +
===statusSpecialOps===
 +
===statusWasteProcessing===
 +
All of these work the same way.
 +
*0-x (integers): insufficient bodata collected)
 +
*open: all biodata collected and zone accessible
 +
* unlocked: biodata collected but zone not yet accessible
 +
* cleared: zone has been cleared

Revision as of 21:26, 25 June 2014

KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.

Quests Granted by Familiars

questF01Primordial

=unstarted

questF02Hyboria

=unstarted

questF03Future

=unstarted

questF04Elves

=unstarted

questF05Clancy

=unstarted

Guild Quests

questG01Meatcar

Possible values: unstarted, started

questG02Whitecastle

=unstarted

questG03Ego

=started

questG04Nemesis

=started

questG05Dark

=unstarted

questG06Delivery

=unstarted

Quests Granted by Items

questI01Scapegoat

=unstarted

questI02Beat

=unstarted

Council Quests

questL02Larva

=finished

questL03Rat

=finished

questL04Bat

=finished

questL05Goblin

=finished

questL06Friar

=finished

questL07Cyrptic

=finished

questL08Trapper

=finished

questL09Lol

=unstarted

questL09Topping

=finished

booPeakProgress

booPeakProgress tracks the hauntedness level of A-boo Peak. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.

Possible values: 0 - 100

chasmBridgeProgress

chasmBridgeProgress tracks the player's progress in building a bridge across the Orc Chasm. A value of 10, for instance, indicates that the bridge is 10 planks long.

Possible values: 0 - 30

oilPeakProgress

oilPeakProgress tracks the remaining pressure at Oil Peak. It decreases as the player reduces the pressure in the zone.

Possible values: 0.00 - 310.66

  • 310.66: Pressure not yet reduced
  • 0.00: Subquest completed

twinPeakProgress

twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.

void comma(buffer b, string s) {
	if(length(b) > 0)
		b.append(", ");
	b.append(s);
}

boolean mysterious(int progress, int c) { 
	return (progress & (1 << c)) == 0;
}

string twinPeak() {
	int p = get_property("twinPeakProgress").to_int();
	buffer need;
	if(mysterious(p, 0)) need.comma("4 Stench Resistance");
	if(mysterious(p, 1)) need.comma("+50% Item Drop");
	if(mysterious(p, 2)) need.comma("Jar of Oil");
	// Only check for final if first three complete
	if(length(need) == 0) {
		if(mysterious(p, 3))
			return "Need +40% Initiative";
		return "Twin Peak Completed";
	}
	return "Need " + need;
}

questL10Garbage

=finished

questL11MacGuffin

=finished

questL11Black

Tracks Black Market discovery

questL11Manor

=finished

wineCellarProgress

=3

questL11Palindome

=finished

questL11Pyramid

=finished

gnasirProgress

gnasirProgress is a nibble bitmask with one bit for each possible way you can advance Gnasir's quest. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.

int gnasirProgress = get_property("gnasirProgress").to_int();
buffer gnasir;
if((gnasirProgress & 1) == 0)
	print("Gnasir wants a stone rose");
if((gnasirProgress & 2) == 0)
	print("Gnasir wants a can of black paint");
if((gnasirProgress & 4) == 0)
	print("Gnasir wants a killing jar");
if((gnasirProgress & 8) == 0)
	print("Gnasir wants a 15 worm-riding manual page");
if((gnasirProgress & 16) == 0)
	print("You need to use a drum machine to ride the worm");

questL11Ron

Ron Copperhead

zeppelinProtestors

Tracks protesters removed

questL11Shen

Shen Copperhead

questL11Worship

=finished

questL11Business
questL11Curses
questL11Doctor
questL11Spare
hiddenApartmentProgress

hiddenApartmentProgress tracks progress through the Hidden Apartment Building during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Apartment Building
  • 1: Hidden Apartment Building is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenBowlingAlleyProgress

hiddenBowlingAlleyProgress tracks progress through the Hidden Bowling Alley during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Bowling Alley
  • 1: Hidden Bowling Alley is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenHospitalProgress

hiddenHospitalProgress tracks progress through the Hidden Hospital during the Quest for the Holy MacGuffin.

Possible values: 0 - 8

  • 0: Haven't opened the Hidden Hospital
  • 1: Hidden Hospital is open for adventuring, but haven't bowled.
  • 2-5: Number of times bowled is 1 less than hiddenHospitalProgress
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenOfficeProgress

hiddenOfficeProgress tracks progress through the Hidden Office Building during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Office Building
  • 1: Hidden Office Building is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenTavernUnlock

hiddenTavernUnlock tracks whether or not you have unlocked the Hidden Tavern during the Quest for the Holy MacGuffin.

Possible values: 0 - N

  • When the value is equal to your number of ascensions, the Tavern is unlocked
  • When the value is any other number, the Tavern is locked

questL12War

=finished

warProgress

Possible values for the progress of the Isle War:

  • unstarted: We can still visit the small version of the Mysterious Island
  • started: The war is in progress
  • finished: The final boss or bosses were defeated

sideDefeated

Which side of the Isle War was defeated during the Level 12 quest.

Possible values:

  • neither
  • hippies
  • fratboys
  • both

questL13Final

=finished

Miscellaneous Quests

questM01Untinker

=finished

questM02Artist

=unstarted

questM03Bugbear

=unstarted

questM04Galaktic

=started

questM05Toot

=unstarted

questM06Gourd

=unstarted

questM07Hammer

=unstarted

questM08Baker

=unstarted

questM09Rocks

=unstarted

questM10Azazel

=finished

questM11Postal

=unstarted

questM12Pirate

=finished

questM13Escape

=unstarted

questM14Bounty

=unstarted

questM15Lol

=started

questM16Temple

Dakota Fanning's quest to find the Hidden Temple

questM17Babies

Lady Spookyraven's Babies

questM18Swamp

Marty and His Swamp Problems

questM19Hippy

Hippy Give a Hippy a Boat...

questM20Necklace

Lady Spookyraven's Necklace

questM21Dance

Lady Spookyraven's Dance

Sea Quests

questS01OldGuy

=finished

questS02Monkee

=unstarted

merkinQuestPath

merkinQuestPath indicates which path the player has chosen in the Mer-Kin Deepcity, during the Sea Monkees Quest.

Possible values:

  • none: Player has not yet chosen a path
  • gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
  • scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
  • done: Player has completed the Sea Monkees Quest

skateParkStatus

Bug Bear Invasion Properties

mothershipProgress

mothershipProgress tracks progress of level completion in the Bugbear Mothership. It goes from 0 to 3 as that level is cleared.

Possible values: 0-3

statusEngineering

statusGalley

statusMedbay

statusMorgue

statusNavigation

statusScienceLab

statusSonar

statusSpecialOps

statusWasteProcessing

All of these work the same way.

  • 0-x (integers): insufficient bodata collected)
  • open: all biodata collected and zone accessible
  • unlocked: biodata collected but zone not yet accessible
  • cleared: zone has been cleared