Difference between pages "ASH Errors" and "Quest Tracking Preferences"

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imported>Slyz
 
imported>Paladinwhite
 
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{{TOCright}}
 
{{TOCright}}
Errors happen. When they do, it helps to have some idea of what what wrong.
+
KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.
  
===Abort===
+
==Quests Granted by Familiars==
 +
===questF01Primordial===
 +
=unstarted
 +
===questF02Hyboria===
 +
=unstarted
 +
===questF03Future===
 +
=unstarted
 +
===questF04Elves===
 +
=unstarted
 +
===questF05Clancy===
 +
=unstarted
  
Whenever a script runs the [[abort|abort()]] function, this error is generated.
+
==Guild Quests==
 +
===questG01Meatcar===
 +
Possible values: unstarted, started
  
{{CodeSample|
+
===questG02Whitecastle===
description=Example:|
+
=unstarted
code=
+
===questG03Ego===
<syntaxhighlight>
+
=started
abort("Aborting script...");
+
===questG04Nemesis===
</syntaxhighlight>}}
+
=started
will stop the execution and print: <span style="color:red">Aborting script...</span>
+
===questG05Dark===
 +
=unstarted
 +
===questG06Delivery===
 +
=unstarted
 +
 
 +
==Quests Granted by Items==
 +
===questI01Scapegoat===
 +
=unstarted
 +
===questI02Beat===
 +
=unstarted
 +
 
 +
==Council Quests==
 +
===questL02Larva===
 +
=finished
 +
===questL03Rat===
 +
=finished
 +
===questL04Bat===
 +
=finished
 +
===questL05Goblin===
 +
=finished
 +
===questL06Friar===
 +
=finished
 +
===questL07Cyrptic===
 +
=finished
 +
===questL08Trapper===
 +
=finished
 +
===questL09Lol===
 +
=unstarted
 +
===questL09Topping===
 +
=finished
 +
 
 +
====booPeakProgress====
 +
booPeakProgress tracks the hauntedness level of {{kolwiki|A-boo Peak}}. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.
  
===Expected===
+
Possible values: 0 - 100
  
This generally indicates a syntax problem (missing ending semi-colon, unmatched braces, unmatched parenthesis etc...).
+
====chasmBridgeProgress====
 +
chasmBridgeProgress tracks the player's progress in building a bridge across the {{kolwiki|Orc Chasm}}. A value of 10, for instance, indicates that the bridge is 10 planks long.
  
{{CodeSample|
+
Possible values: 0 - 30
description=Example:|
+
====oilPeakProgress====
code=
+
oilPeakProgress tracks the remaining pressure at {{kolwiki|Oil Peak}}. It decreases as the player reduces the pressure in the zone.
<syntaxhighlight>
 
int a = 1
 
print(a);
 
</syntaxhighlight>}}
 
will cause this error: <span style="color:red">Expected ;, found print (test.ash, line 2)</span>
 
  
===Missing return value===
+
Possible values: 0.00 - 310.66
 +
* 310.66: Pressure not yet reduced
 +
* 0.00: Subquest completed
  
The last line of a user-defined function has to be "return <value>;" (although the [[return]] command can be used before too).
+
====twinPeakProgress====
 +
twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
  
{{CodeSample|
 
description=Example:|
 
code=
 
 
<syntaxhighlight>
 
<syntaxhighlight>
int my_function( int a, int b ) {
+
void comma(buffer b, string s) {
    if ( a > b ) return a ;
+
if(length(b) > 0)
    else return b ;
+
b.append(", ");
 +
b.append(s);
 
}
 
}
</syntaxhighlight>}}
 
will cause this error: <span style="color:red">Missing return value (test.ash, line 4)</span>
 
  
===Script parsing error===
+
boolean mysterious(int progress, int c) {
 +
return (progress & (1 << c)) == 0;
 +
}
  
This generally indicates a syntax problem, as in having an excess amount of braces.
+
string twinPeak() {
 +
int p = get_property("twinPeakProgress").to_int();
 +
buffer need;
 +
if(mysterious(p, 0)) need.comma("4 Stench Resistance");
 +
if(mysterious(p, 1)) need.comma("+50% Item Drop");
 +
if(mysterious(p, 2)) need.comma("Jar of Oil");
 +
// Only check for final if first three complete
 +
if(length(need) == 0) {
 +
if(mysterious(p, 3))
 +
return "Need +40% Initiative";
 +
return "Twin Peak Completed";
 +
}
 +
return "Need " + need;
 +
}
 +
</syntaxhighlight>
 +
 
 +
===questL10Garbage===
 +
 
 +
questL10Garbage tracks the player's progress in {{kolwiki|Giant_Trash_Quest|the Giant Trash Quest}}.
 +
 
 +
Possible values: unstarted, started, step1-step9, finished
 +
* unstarted: quest not yet received from the Council
 +
* started: quest received from the Council
 +
* step2: giant beanstalk grown
 +
* step3 - step6: four Immateria acquired
 +
* step7: S.O.C.K. acquired ({{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Basement}} open)
 +
* step8: {{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Ground Floor}} open
 +
* step9: {{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Top Floor}} open
 +
* finished: quest complete
  
{{CodeSample|
+
===questL11MacGuffin===
description=Example:|
+
=finished
code=
+
 
 +
====questL11Black====
 +
Tracks Black Market discovery
 +
 
 +
====questL11Manor====
 +
=finished
 +
 
 +
=====wineCellarProgress=====
 +
=3
 +
 
 +
====questL11Desert====
 +
Explore the Arid, Extra-Dry Desert to find the pyramid mentioned in your father's journal.
 +
 
 +
====questL11Pyramid====
 +
Make your way into the depths of the Ancient Buried Pyramid.
 +
 
 +
=====gnasirProgress=====
 +
gnasirProgress is a nibble bitmask with one bit for each possible way you can advance {{kolwiki|Quest_for_the_Holy_MacGuffin|Gnasir's quest}}. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
 
<syntaxhighlight>
 
<syntaxhighlight>
put_shop(0 ,0 ,$item[wolf mask]);
+
int gnasirProgress = get_property("gnasirProgress").to_int();
put_shop(0 ,0 ,$item[rave whistle]);
+
buffer gnasir;
put_shop(0 ,0 ,$item[giant needle]);
+
if((gnasirProgress & 1) == 0)
cli_execute ("undercut");
+
print("Gnasir wants a stone rose");
}
+
if((gnasirProgress & 2) == 0)
</syntaxhighlight>}}
+
print("Gnasir wants a can of black paint");
will cause this error: <span style="color:red">Script parsing error (test.ash, line 5)</span>
+
if((gnasirProgress & 4) == 0)
 +
print("Gnasir wants a killing jar");
 +
if((gnasirProgress & 8) == 0)
 +
print("Gnasir wants a 15 worm-riding manual page");
 +
if((gnasirProgress & 16) == 0)
 +
print("You need to use a drum machine to ride the worm");
 +
</syntaxhighlight>
 +
 
 +
====questL11Ron====
 +
Ron Copperhead
 +
 
 +
=====zeppelinProtestors=====
 +
Tracks protesters removed
 +
 
 +
====questL11Shen====
 +
Shen Copperhead
 +
 
 +
====questL11Palindome====
 +
questL11Palindome tracks the player's progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#The_Palindome|Palindome portion of the Never Odd or Even quest}}.
 +
 
 +
Possible values: unstarted, started, step1-stepX, finished
 +
* unstarted:
 +
* started: spent at least one turn Inside the Palindome
 +
* step1: arranged the photos in Dr. Awkward's office
 +
* step2: read 2 Love Me, Vol. 2
 +
* step3: met Mr. Alarm in his office (received the wet stunt nut stew quest)
 +
* step4: cooked wet stunt nut stew
 +
* step5: returned the stew to Mr. Alarm
 +
 
 +
====questL11Worship====
 +
=finished
 +
 
 +
=====questL11Business=====
 +
=====questL11Curses=====
 +
=====questL11Doctor=====
 +
=====questL11Spare=====
 +
 
 +
 
 +
=====hiddenApartmentProgress=====
 +
hiddenApartmentProgress tracks progress through the {{kolwiki|Hidden Apartment Building}} during the Quest for the Holy MacGuffin.
 +
 
 +
Possible values: 0, 1, 6 - 8
 +
* 0: Haven't opened the Hidden Apartment Building
 +
* 1: Hidden Apartment Building is open for adventuring
 +
* 6: Encountered the Protector Spirit
 +
* 7: Found the stone sphere
 +
* 8: Placed the stone sphere in the relevant overgrown shrine
 +
 
 +
=====hiddenBowlingAlleyProgress=====
 +
hiddenBowlingAlleyProgress tracks progress through the {{kolwiki|Hidden Bowling Alley}} during the Quest for the Holy MacGuffin.
 +
 
 +
Possible values: 0, 1, 6 - 8
 +
* 0: Haven't opened the Hidden Bowling Alley
 +
* 1: Hidden Bowling Alley is open for adventuring
 +
* 6: Encountered the Protector Spirit
 +
* 7: Found the stone sphere
 +
* 8: Placed the stone sphere in the relevant overgrown shrine
 +
 
 +
=====hiddenHospitalProgress=====
 +
hiddenHospitalProgress tracks progress through the {{kolwiki|Hidden Hospital}} during the Quest for the Holy MacGuffin.
 +
 
 +
Possible values: 0 - 8
 +
* 0: Haven't opened the Hidden Hospital
 +
* 1: Hidden Hospital is open for adventuring, but haven't bowled.
 +
* 2-5: Number of times bowled is 1 less than hiddenHospitalProgress
 +
* 6: Encountered the Protector Spirit
 +
* 7: Found the stone sphere
 +
* 8: Placed the stone sphere in the relevant overgrown shrine
 +
 
 +
=====hiddenOfficeProgress=====
 +
hiddenOfficeProgress tracks progress through the {{kolwiki|Hidden Office Building}} during the Quest for the Holy MacGuffin.
 +
 
 +
Possible values: 0, 1, 6 - 8
 +
* 0: Haven't opened the Hidden Office Building
 +
* 1: Hidden Office Building is open for adventuring
 +
* 6: Encountered the Protector Spirit
 +
* 7: Found the stone sphere
 +
* 8: Placed the stone sphere in the relevant overgrown shrine
 +
 
 +
=====hiddenTavernUnlock=====
 +
hiddenTavernUnlock tracks whether or not you have unlocked the {{kolwiki|Hidden Tavern}} during the Quest for the Holy MacGuffin.
 +
 
 +
Possible values: 0 - N
 +
* When the value is equal to your number of ascensions, the Tavern is unlocked
 +
* When the value is any other number, the Tavern is locked
 +
 
 +
===questL12War===
 +
=finished
 +
 
 +
====warProgress====
 +
Possible values for the progress of the {{kolwiki|Mysterious Island Quest|Isle War}}:
 +
*unstarted: We can still visit the small version of the Mysterious Island
 +
*started: The war is in progress
 +
*finished: The final boss or bosses were defeated
 +
 
 +
====sideDefeated====
 +
Which side of the {{kolwiki|Mysterious Island Quest|Isle War}} was defeated during the Level 12 quest.
 +
 
 +
Possible values:
 +
*neither
 +
*hippies
 +
*fratboys
 +
*both
 +
 
 +
===questL13Final===
 +
Progress for the {{kolwiki|Naughty Sorceress Quest}}.
 +
 
 +
*unstarted - Lair is closed
 +
*started - Contest booth is available
 +
*step1 - Coronation ceremony
 +
*step2 - Hedge maze
 +
*step3 - Tower door
 +
*step4 - Wall of skin
 +
*step5 - Wall of meat
 +
*step6 - Wall of bone
 +
*step7 - Mirror
 +
*step8 - Your Shadow
 +
*step9 - Naughty Sorceress
 +
*step10 - Prism awaits breaking
 +
*finished - Gash is available
  
===Variable is already defined===
+
===questL13Warehouse===
 +
the final quest if you ascend as {{kolwiki|Actually Ed the Undying}} where you adventure in {{kolwiki|The Secret Council Warehouse}}.
 +
*unstarted
 +
*started
 +
*finished
 +
Current progress in the warehouse is tracked in warehouseProgress.
  
This generally indicates that you declare the same variable twice.
+
==Miscellaneous Quests==
 +
===questM01Untinker===
 +
=finished
 +
===questM02Artist===
 +
=unstarted
 +
===questM03Bugbear===
 +
=unstarted
 +
===questM04Galaktic===
 +
=started
 +
===questM05Toot===
 +
=unstarted
 +
===questM06Gourd===
 +
=unstarted
 +
===questM07Hammer===
 +
=unstarted
 +
===questM08Baker===
 +
=unstarted
 +
===questM09Rocks===
 +
=unstarted
 +
===questM10Azazel===
 +
=finished
 +
===questM11Postal===
 +
=unstarted
 +
===questM12Pirate===
 +
=finished
 +
===questM13Escape===
 +
=unstarted
 +
===questM14Bounty===
 +
=unstarted
 +
===questM15Lol===
 +
=started
 +
===questM16Temple===
 +
Dakota Fanning's quest to find the Hidden Temple
  
{{CodeSample|
+
===questM17Babies===
description=Example:|
+
Lady Spookyraven's Babies
code=
 
<syntaxhighlight>
 
int Drops ;
 
int Meat ;
 
int Drops ;
 
</syntaxhighlight>}}
 
will cause this error: <span style="color:red">Variable Drops is already defined (test.ash, line 3)</span>
 
  
===Main method must appear at top level===
+
===questM18Swamp===
 +
Marty and His Swamp Problems
  
This indicates that the script's main method is inside another method, for some reason. This is usually caused by a missing brace.
+
===questM19Hippy===
 +
Hippy Give a Hippy a Boat...
  
{{CodeSample|
+
===questM20Necklace===
description=Example:|
+
Lady Spookyraven's Necklace
code=
 
<syntaxhighlight>
 
void stuff() {
 
  // stuff happens here
 
  
void main() {
+
===questM21Dance===
  stuff();
+
Lady Spookyraven's Dance
}
 
</syntaxhighlight>}}
 
will cause this error: <span style="color:red">main method must appear at top level (test.ash, line 6)</span>
 
  
===Record expected===
+
===questM22Shirt===
 +
The Shirt Off His Lack of Back
  
This indicates that an unrecognized record was found. This often appears when you forget to append "()" to a function name.
+
===questM23Meatsmith===
 +
Helping Make Ends Meat
 +
* unstarted
 +
* started
 +
* step1 - Got a {{kolwiki|check to the Meatsmith}}.
 +
* finished - Returned {{kolwiki|check to the Meatsmith}} to the Meatsmith.
  
{{CodeSample|
+
===questM24Doc===
description=Example:|
+
What's Up, Doc?
code=
+
* unstarted
<syntaxhighlight>
+
* started
print(4.to_string);
+
* step1 - Collected the Herbs and need to return them to Doc Galaktik
</syntaxhighlight>}}
+
* finished
will cause this error: <span style="color:red">Record expected (test.ash, line 2)</span>
 
  
===Invalid field name===
+
==Sea Quests==
 +
===questS01OldGuy===
 +
=finished
 +
===questS02Monkee===
 +
=unstarted
  
This indicates that the record does not contain the field in question.
+
When Mom is rescued the Quest is completed
  
{{CodeSample|
+
=finished
description=Example:|
 
code=
 
<syntaxhighlight>
 
record my_record {
 
  string a;
 
  string b;
 
};
 
  
my_record [int] my_map;
+
====merkinQuestPath====
my_map[1].c = "hello";
+
merkinQuestPath indicates which path the player has chosen in the {{kolwiki|Mer-Kin Deepcity}}, during the {{kolwiki|Sea Monkees Quest}}.
</syntaxhighlight>}}
 
will cause this error: <span style="color:red">Invalid field name 'c' (test.ash, line 7)</span>
 
  
===Reserved word cannot be a record name===
+
Possible values:
 +
* none: Player has not yet chosen a path
 +
* gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
 +
* scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
 +
* done: Player has completed the Sea Monkees Quest
  
This indicates that the record name has already been reserved, and so cannot be used. The solution is to change the record name.
+
====skateParkStatus====
  
{{CodeSample|
+
==Bug Bear Invasion Properties==
description=Example:|
 
code=
 
<syntaxhighlight>
 
record string {
 
  string a;
 
  string b;
 
};
 
</syntaxhighlight>}}
 
will cause this error: <span style="color:red">Reserved word 'string' cannot be a record name (test.ash, line 1)</span>
 
  
===Record name is already defined===
+
===mothershipProgress===
 +
mothershipProgress tracks progress of level completion in the {{kolwiki|Bugbear Mothership}}. It goes from 0 to 3 as that level is cleared.
  
This indicates that the record name has already been defined, and so cannot be reused. The solution is to change the record name.
+
Possible values: 0-3
  
{{CodeSample|
+
===statusEngineering===
description=Example:|
+
===statusGalley===
code=
+
===statusMedbay===
<syntaxhighlight>
+
===statusMorgue===
record str {
+
===statusNavigation===
  string a;
+
===statusScienceLab===
  string b;
+
===statusSonar===
};
+
===statusSpecialOps===
record str {
+
===statusWasteProcessing===
  int a;
+
All of these work the same way.
  int b;
+
*0-x (integers): insufficient bodata collected)
};
+
*open: all biodata collected and zone accessible
</syntaxhighlight>}}
+
* unlocked: biodata collected but zone not yet accessible
will cause this error: <span style="color:red">Record name 'str' is already defined (test.ash, line 5)</span>
+
* cleared: zone has been cleared
  
 +
==Quests from the Elemental Planes==
 +
===Spring Break Beach===
 +
The Elemental Plane of Sleaze
 +
=====questESlMushStash=====
 +
Jimmy's Quest to collect receipts from the Fun-Guy Mansion.
 +
=====questESlAudit=====
 +
Taco Dan's Quest to collect receipts from the Fun-Guy Mansion.
 +
=====questESlBacteria=====
 +
Broden's Quest to collect bacteria from the Fun-Guy Mansion.
 +
=====questESlCheeseburger=====
 +
Jimmy's Quest to collect ingredients from the Sloppy Seconds Diner.
 +
=====questESlSprinkles=====
 +
Taco Dan's Quest to collect ingredients from the Sloppy Seconds Diner.
 +
=====questESlCocktail=====
 +
Broden's Quest to collect sprinkles from the Sloppy Seconds Diner.
 +
=====questESlSalt=====
 +
Jimmy's Quest to collect salt from the Sunken Yacht.
 +
=====questESlFish=====
 +
Taco Dan's Quest to collect fish meat from the Sunken Yacht.
 +
=====questESlDebt=====
 +
Broden's Quest to collect broupons from the Sunken Yacht.
  
{{RFI|Obviously, a lot more info is needed here.}}
+
===Conspiracy Island===
 +
The Elemental Plane of Spooky
 +
=====questESpOutOfOrder=====
 +
Deep Dark Jungle - Out of Order
 +
=====questESpJunglePun=====
 +
Deep Dark Jungle - Pungle in the Jungle
 +
=====questESpSmokes=====
 +
Deep Dark Jungle - Everyone's Running Out of Smokes
 +
=====questESpClipper=====
 +
Mansion of Dr. Weirdeaux - The Big Clipper
 +
=====questESpSerum=====
 +
Mansion of Dr. Weirdeaux - Serum Sortie
 +
=====questESpEVE=====
 +
Secret Government Laboratory - Choking on the Rind
 +
=====questESpFakeMedium=====
 +
Secret Government Laboratory - Fake Medium at Large
 +
=====questESpGore=====
 +
Secret Government Laboratory - Gore Tipper

Revision as of 18:27, 29 May 2015

KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.

Quests Granted by Familiars

questF01Primordial

=unstarted

questF02Hyboria

=unstarted

questF03Future

=unstarted

questF04Elves

=unstarted

questF05Clancy

=unstarted

Guild Quests

questG01Meatcar

Possible values: unstarted, started

questG02Whitecastle

=unstarted

questG03Ego

=started

questG04Nemesis

=started

questG05Dark

=unstarted

questG06Delivery

=unstarted

Quests Granted by Items

questI01Scapegoat

=unstarted

questI02Beat

=unstarted

Council Quests

questL02Larva

=finished

questL03Rat

=finished

questL04Bat

=finished

questL05Goblin

=finished

questL06Friar

=finished

questL07Cyrptic

=finished

questL08Trapper

=finished

questL09Lol

=unstarted

questL09Topping

=finished

booPeakProgress

booPeakProgress tracks the hauntedness level of A-boo Peak. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.

Possible values: 0 - 100

chasmBridgeProgress

chasmBridgeProgress tracks the player's progress in building a bridge across the Orc Chasm. A value of 10, for instance, indicates that the bridge is 10 planks long.

Possible values: 0 - 30

oilPeakProgress

oilPeakProgress tracks the remaining pressure at Oil Peak. It decreases as the player reduces the pressure in the zone.

Possible values: 0.00 - 310.66

  • 310.66: Pressure not yet reduced
  • 0.00: Subquest completed

twinPeakProgress

twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.

void comma(buffer b, string s) {
	if(length(b) > 0)
		b.append(", ");
	b.append(s);
}

boolean mysterious(int progress, int c) { 
	return (progress & (1 << c)) == 0;
}

string twinPeak() {
	int p = get_property("twinPeakProgress").to_int();
	buffer need;
	if(mysterious(p, 0)) need.comma("4 Stench Resistance");
	if(mysterious(p, 1)) need.comma("+50% Item Drop");
	if(mysterious(p, 2)) need.comma("Jar of Oil");
	// Only check for final if first three complete
	if(length(need) == 0) {
		if(mysterious(p, 3))
			return "Need +40% Initiative";
		return "Twin Peak Completed";
	}
	return "Need " + need;
}

questL10Garbage

questL10Garbage tracks the player's progress in the Giant Trash Quest.

Possible values: unstarted, started, step1-step9, finished

  • unstarted: quest not yet received from the Council
  • started: quest received from the Council
  • step2: giant beanstalk grown
  • step3 - step6: four Immateria acquired
  • step7: S.O.C.K. acquired (Castle Basement open)
  • step8: Castle Ground Floor open
  • step9: Castle Top Floor open
  • finished: quest complete

questL11MacGuffin

=finished

questL11Black

Tracks Black Market discovery

questL11Manor

=finished

wineCellarProgress

=3

questL11Desert

Explore the Arid, Extra-Dry Desert to find the pyramid mentioned in your father's journal.

questL11Pyramid

Make your way into the depths of the Ancient Buried Pyramid.

gnasirProgress

gnasirProgress is a nibble bitmask with one bit for each possible way you can advance Gnasir's quest. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.

int gnasirProgress = get_property("gnasirProgress").to_int();
buffer gnasir;
if((gnasirProgress & 1) == 0)
	print("Gnasir wants a stone rose");
if((gnasirProgress & 2) == 0)
	print("Gnasir wants a can of black paint");
if((gnasirProgress & 4) == 0)
	print("Gnasir wants a killing jar");
if((gnasirProgress & 8) == 0)
	print("Gnasir wants a 15 worm-riding manual page");
if((gnasirProgress & 16) == 0)
	print("You need to use a drum machine to ride the worm");

questL11Ron

Ron Copperhead

zeppelinProtestors

Tracks protesters removed

questL11Shen

Shen Copperhead

questL11Palindome

questL11Palindome tracks the player's progress in the Palindome portion of the Never Odd or Even quest.

Possible values: unstarted, started, step1-stepX, finished

  • unstarted:
  • started: spent at least one turn Inside the Palindome
  • step1: arranged the photos in Dr. Awkward's office
  • step2: read 2 Love Me, Vol. 2
  • step3: met Mr. Alarm in his office (received the wet stunt nut stew quest)
  • step4: cooked wet stunt nut stew
  • step5: returned the stew to Mr. Alarm

questL11Worship

=finished

questL11Business
questL11Curses
questL11Doctor
questL11Spare
hiddenApartmentProgress

hiddenApartmentProgress tracks progress through the Hidden Apartment Building during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Apartment Building
  • 1: Hidden Apartment Building is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenBowlingAlleyProgress

hiddenBowlingAlleyProgress tracks progress through the Hidden Bowling Alley during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Bowling Alley
  • 1: Hidden Bowling Alley is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenHospitalProgress

hiddenHospitalProgress tracks progress through the Hidden Hospital during the Quest for the Holy MacGuffin.

Possible values: 0 - 8

  • 0: Haven't opened the Hidden Hospital
  • 1: Hidden Hospital is open for adventuring, but haven't bowled.
  • 2-5: Number of times bowled is 1 less than hiddenHospitalProgress
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenOfficeProgress

hiddenOfficeProgress tracks progress through the Hidden Office Building during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Office Building
  • 1: Hidden Office Building is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenTavernUnlock

hiddenTavernUnlock tracks whether or not you have unlocked the Hidden Tavern during the Quest for the Holy MacGuffin.

Possible values: 0 - N

  • When the value is equal to your number of ascensions, the Tavern is unlocked
  • When the value is any other number, the Tavern is locked

questL12War

=finished

warProgress

Possible values for the progress of the Isle War:

  • unstarted: We can still visit the small version of the Mysterious Island
  • started: The war is in progress
  • finished: The final boss or bosses were defeated

sideDefeated

Which side of the Isle War was defeated during the Level 12 quest.

Possible values:

  • neither
  • hippies
  • fratboys
  • both

questL13Final

Progress for the Naughty Sorceress Quest.

  • unstarted - Lair is closed
  • started - Contest booth is available
  • step1 - Coronation ceremony
  • step2 - Hedge maze
  • step3 - Tower door
  • step4 - Wall of skin
  • step5 - Wall of meat
  • step6 - Wall of bone
  • step7 - Mirror
  • step8 - Your Shadow
  • step9 - Naughty Sorceress
  • step10 - Prism awaits breaking
  • finished - Gash is available

questL13Warehouse

the final quest if you ascend as Actually Ed the Undying where you adventure in The Secret Council Warehouse.

  • unstarted
  • started
  • finished

Current progress in the warehouse is tracked in warehouseProgress.

Miscellaneous Quests

questM01Untinker

=finished

questM02Artist

=unstarted

questM03Bugbear

=unstarted

questM04Galaktic

=started

questM05Toot

=unstarted

questM06Gourd

=unstarted

questM07Hammer

=unstarted

questM08Baker

=unstarted

questM09Rocks

=unstarted

questM10Azazel

=finished

questM11Postal

=unstarted

questM12Pirate

=finished

questM13Escape

=unstarted

questM14Bounty

=unstarted

questM15Lol

=started

questM16Temple

Dakota Fanning's quest to find the Hidden Temple

questM17Babies

Lady Spookyraven's Babies

questM18Swamp

Marty and His Swamp Problems

questM19Hippy

Hippy Give a Hippy a Boat...

questM20Necklace

Lady Spookyraven's Necklace

questM21Dance

Lady Spookyraven's Dance

questM22Shirt

The Shirt Off His Lack of Back

questM23Meatsmith

Helping Make Ends Meat

questM24Doc

What's Up, Doc?

  • unstarted
  • started
  • step1 - Collected the Herbs and need to return them to Doc Galaktik
  • finished

Sea Quests

questS01OldGuy

=finished

questS02Monkee

=unstarted

When Mom is rescued the Quest is completed

=finished

merkinQuestPath

merkinQuestPath indicates which path the player has chosen in the Mer-Kin Deepcity, during the Sea Monkees Quest.

Possible values:

  • none: Player has not yet chosen a path
  • gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
  • scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
  • done: Player has completed the Sea Monkees Quest

skateParkStatus

Bug Bear Invasion Properties

mothershipProgress

mothershipProgress tracks progress of level completion in the Bugbear Mothership. It goes from 0 to 3 as that level is cleared.

Possible values: 0-3

statusEngineering

statusGalley

statusMedbay

statusMorgue

statusNavigation

statusScienceLab

statusSonar

statusSpecialOps

statusWasteProcessing

All of these work the same way.

  • 0-x (integers): insufficient bodata collected)
  • open: all biodata collected and zone accessible
  • unlocked: biodata collected but zone not yet accessible
  • cleared: zone has been cleared

Quests from the Elemental Planes

Spring Break Beach

The Elemental Plane of Sleaze

questESlMushStash

Jimmy's Quest to collect receipts from the Fun-Guy Mansion.

questESlAudit

Taco Dan's Quest to collect receipts from the Fun-Guy Mansion.

questESlBacteria

Broden's Quest to collect bacteria from the Fun-Guy Mansion.

questESlCheeseburger

Jimmy's Quest to collect ingredients from the Sloppy Seconds Diner.

questESlSprinkles

Taco Dan's Quest to collect ingredients from the Sloppy Seconds Diner.

questESlCocktail

Broden's Quest to collect sprinkles from the Sloppy Seconds Diner.

questESlSalt

Jimmy's Quest to collect salt from the Sunken Yacht.

questESlFish

Taco Dan's Quest to collect fish meat from the Sunken Yacht.

questESlDebt

Broden's Quest to collect broupons from the Sunken Yacht.

Conspiracy Island

The Elemental Plane of Spooky

questESpOutOfOrder

Deep Dark Jungle - Out of Order

questESpJunglePun

Deep Dark Jungle - Pungle in the Jungle

questESpSmokes

Deep Dark Jungle - Everyone's Running Out of Smokes

questESpClipper

Mansion of Dr. Weirdeaux - The Big Clipper

questESpSerum

Mansion of Dr. Weirdeaux - Serum Sortie

questESpEVE

Secret Government Laboratory - Choking on the Rind

questESpFakeMedium

Secret Government Laboratory - Fake Medium at Large

questESpGore

Secret Government Laboratory - Gore Tipper