Difference between pages "Help:To Do List" and "Quest Tracking Preferences"

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imported>Bale
(→‎Missing Stuff: r16200: Mayominder CLi command)
 
imported>Paladinwhite
 
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{{TOCright}}
 
{{TOCright}}
 +
KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.
  
== "To Do" List ==
+
==Quests Granted by Familiars==
 +
===questF01Primordial===
 +
=unstarted
 +
===questF02Hyboria===
 +
=unstarted
 +
===questF03Future===
 +
=unstarted
 +
===questF04Elves===
 +
=unstarted
 +
===questF05Clancy===
 +
=unstarted
  
This is a list of stuff that is missing from the wiki or else needs major work. Please help!
+
==Guild Quests==
 +
===questG01Meatcar===
  
 +
===questG02Whitecastle===
 +
=unstarted
 +
===questG03Ego===
 +
=started
 +
===questG04Nemesis===
 +
=started
 +
===questG05Dark===
 +
=unstarted
 +
===questG06Delivery===
 +
=unstarted
  
If you need tips for editing the wiki, find that here: [[Help:Editing]].
+
==Quests Granted by Items==
 +
===questI01Scapegoat===
 +
=unstarted
 +
===questI02Beat===
 +
=unstarted
  
*CLI Commands are usually only added to the [[CLI Reference]]. Only very complicated commands require their own page.
+
==Council Quests==
 +
===questL02Larva===
 +
questL02Larva tracks the player's progress in the {{kolwiki|Spooky_Forest_Quest|Spooky Forest quest}}.
  
*ASH commands need to be listed on their category page as well as on the [[Ash Functions]] list.
+
*unstarted: quest not yet received
**It is not necessary to always create a code sample, although it is preferred.
+
*started: quest received from the Council
**If you don't add a code sample, please remember to add '''needscode=yes|''' to the page.
+
*(step1?): (mosquito larva acquired?)
 +
*finished: mosquito larva returned to the Council
  
 +
===questL03Rat===
 +
questL03Rat tracks the player's progress in the {{kolwiki|Typical_Tavern_Quest|Typical Tavern quest}}.
  
== Missing Stuff ==
+
*unstarted: quest not yet received
r9181, 9183, 9184 & r9190: '''moods''' per slyz's summary here: http://kolmafia.us/showthread.php?8852-Composable-Moods
+
*started: quest received from the Council
 +
*step1: spoke to Bart Ender in the Typical Tavern
 +
*step2: turned off the Rat Faucet
 +
*finished: told Bart about the Faucet
  
13213: Add "debug ash on" and "debug ash off" to turn on and off ASH script tracing
+
===questL04Bat===
ASH tracing goes into ASH_datestamp.txt
+
questL04Bat tracks the player's progress in the {{kolwiki|Boss_Bat_Quest|Boss Bat quest}}.
  
r14729: add fixedThreadPoolSize pref - diagnostic/fine tuning for limiting the threadpool size.
+
*unstarted: quest not yet received
 +
*started: quest received from the Council
 +
*step1-step3: demolished 1-3 walls in the Bat Hole
 +
*(step4?): (Boss Bat defeated?)
 +
*finished: quest completed
  
'''test CLI commands:'''
+
===questL05Goblin===
+
questL05Goblin tracks the player's progress in the {{kolwiki|The_King_of_Cobb's_Knob_Quest|The King of Cobb's Knob quest}}.
r14764: add "test xpath" to, well, test xpath expressions
 
r14767: Expose an xpath function that relay scripts can use after they've invoked visit_url().
 
http://kolmafia.us/showthread.php?16722-the-DOM-regex-scalability-and-other-jargony-words
 
http://kolmafia.us/showthread.php?16764-xpath-primer
 
 
r14967: Add "test mchat" command which can be used after "test load JSONFILE"
 
 
This is how test newitem is used!
 
http://kolmafia.us/showthread.php?17365-When-detecting-new-items-detect-new-outfits-too&p=119368&viewfull=1#post119368
 
r15741, Now "test newitem descId" no longer requires itemId.
 
 
r15176: Add "test adventure URL" CLI command to see how we translate the given URL
 
 
r15239: Add "test dump_disabled_skills" to the gCLI to aid upcoming debugging
 
 
r15606: Add "test encounter URL" command.
 
 
r15874: Add "test leet NAME" command to check if KoL monster names get translated successfully from their 1337 versions.
 
 
r15883: "test load HTMLFILE" followed by "test aagain" will print the Adventure Again URL from that page.
 
  
r13980: Add is_unrestricted( item/familiar/skill/string ) to see if something can be used in the current path.
+
*unstarted: quest not yet received
 +
*started: quest received from the Council
 +
*step1: Cobb's Knob map decrypted
 +
*finished: Knob Goblin King defeated
  
r15102: Add ASH functions:
+
===questL06Friar===
'''string [int] all_normal_outfits()''' -> returns map out all outfit names index by outfit number.
+
questL06Friar tracks the player's progress in the {{kolwiki|Deep_Fat_Friars'_Gate_Quest|Friars' quest}}.
'''string outfit_tattoo( string name )''' -> returns image file name of outfit tattoo
 
 
r15928: Add "test monster" command to parse the monster out of the saved HTML and save
 
it where ASH's last_monster() function will fetch it.
 
  
r15115: Parse Chateau furniture when viewed and at login. Make it available through '''get_chateau()'''
+
*unstarted: quest not yet received
Add chateauAvailable to track whether you have it (currently only updated by visiting the Mountains),
+
*started: quest received from the Council
chateauMonster to track the monster in the painting, and _chateauMonsterFought to track if you have fought it.
+
*finished: cleansed the taint
  
r15120: Add ASH '''holiday()''' function.
+
===questL07Cyrptic===
returns a string which has one of the following, as appropriate: game/real; game; real; ""
+
questL07Cyrptic tracks the player's progress in the {{kolwiki|Undefile_the_Cyrpt_Quest|Undefile the Cyrpt quest}}.
  
r15148: Track Xiblaxian holo-wrist-puter drops in '''_holoWristDrops''', and progress toward the next drop in '''_holoWristProgress'''.
+
*unstarted: quest not yet received
 +
*started: quest received from the Council
 +
*finished: Bonerdagon defeated
  
r15177: Track which keys have been used on the Sorceress Tower door in a setting: '''nsTowerDoorKeysUsed'''
+
===questL08Trapper===
It is a comma separated list.
 
  
r15235: Add buffer '''run_choice( int )''' command. When in a choice adventure, use this to submit the selected option.
+
questL08Trapper tracks the player's progress in the {{kolwiki|Mt._McLargeHuge_Quest|Mt. McLargeHuge Quest}}.
With -1 as imput, it will automate the rest of the choice using existing settings.
 
 
Also add '''run_turn()''', which will work as run_combat() or run_choice( -1 ) depending on whether you are in combat or in a choice.
 
  
r15238: Provide '''limit_mode()''' function that returns (currently) null or spelunky.
+
* unstarted: quest not yet received from the Council
 +
* started: quest received from the Council
 +
* step1: cheese and ore requested by the Trapper
 +
* step2: cheese and ore returned to the Trapper
 +
* step3: discovered the stairs up to the Mist-Shrouded Peak (via either route)
 +
* step4: fought at least one yeti
 +
* step5: defeated the monster at the top of the Peak
 +
* finished: returned the fur to the Trapper (quest complete)
  
r15354: Move "equip all familiars" function from the FamiliarTrainingFrame to a new
+
===questL09Lol===
module: FamiliarManager. Let ASH use it via boolean '''equip_all_familiars()'''
+
=unstarted
 +
===questL09Topping===
 +
questL08Trapper tracks the player's progress in the {{kolwiki|Orc_Chasm_Quest|Orc Chasm Quest}}.
  
r15440: Add "'''servants'''" command to list Ed's servants, "'''servant'''" to list status of your current servant,  
+
* unstarted: quest not yet received from the Council
and "'''servant TYPE'''" to switch to the servant of the specified type.
+
* started: quest received from the Council
 +
* step1: bridge built
 +
* step2: like, totally got the deets from the Highland Lord
 +
* finished: quest complete
  
r15441 adds the $servant data type to ASH and the following functions to manipulate them:
+
====booPeakProgress====
+
booPeakProgress tracks the hauntedness level of {{kolwiki|A-boo Peak}}. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.
int '''to_servant'''( servant )
 
servant to_servant( int )
 
servant to_servant( string )
 
servant '''my_servant'''()
 
boolean '''have_servant'''( servant )
 
boolean '''use_servant'''( servant )
 
 
Additionally, it has the following proxy fields:
 
int id
 
string name
 
int level
 
int experience
 
string image,
 
string level1_ability
 
string level7_ability
 
string level14_ability
 
string level21_ability
 
  
r15466: Add '''chew'''(INT,ITEM) to ASH for cnsuming spleen toxins
+
Possible values: 0 - 100
  
equip [2268] will equip an item by number.
+
====chasmBridgeProgress====
 +
chasmBridgeProgress tracks the player's progress in building a bridge across the {{kolwiki|Orc Chasm}}. A value of 10, for instance, indicates that the bridge is 10 planks long.
  
r15475: Add '''prefref''' as a built-in gCLI command
+
Possible values: 0 - 30
  
r15590: '''Add run_combat( string filter )'''.
+
====oilPeakProgress====
 +
oilPeakProgress tracks the remaining pressure at {{kolwiki|Oil Peak}}. It decreases as the player reduces the pressure in the zone.
  
r15676: Make built-in Sorceress Tower scripts available to scripts.
+
Possible values: 0.00 - 310.66
 +
* 310.66: Pressure not yet reduced
 +
* 0.00: Subquest completed
  
CLI: '''maze''' [arg]
+
====twinPeakProgress====
CLI: '''door'''
+
twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
  
'''hedge_maze( string )'''
+
<syntaxhighlight>
'''tower_door()'''
+
void comma(buffer b, string s) {
+
if(length(b) > 0)
The string argument for the maze can be one of:
+
b.append(", ");
traps - 4 turns, all traps
+
b.append(s);
gopher or duck - 7 turns gopher and duck
+
}
chihuahua or kiwi - 7 turns chihuahua and kiwi
 
nugglets - 10 turns, all nugglets
 
  
r15791: The "pvp" command with no arguments will list available stances and their
+
boolean mysterious(int progress, int c) {
associated option number. You now can now specify a stance by either name or
+
return (progress & (1 << c)) == 0;
number. The "pvp" command now requires you to choose a stance, since it can
+
}
no longer choose a reaosnable default based on your stats.
 
  
r15796: Add ASH function: '''int [string] current_pvp_stances()'''
+
string twinPeak() {
 +
int p = get_property("twinPeakProgress").to_int();
 +
buffer need;
 +
if(mysterious(p, 0)) need.comma("4 Stench Resistance");
 +
if(mysterious(p, 1)) need.comma("+50% Item Drop");
 +
if(mysterious(p, 2)) need.comma("Jar of Oil");
 +
// Only check for final if first three complete
 +
if(length(need) == 0) {
 +
if(mysterious(p, 3))
 +
return "Need +40% Initiative";
 +
return "Twin Peak Completed";
 +
}
 +
return "Need " + need;
 +
}
 +
</syntaxhighlight>
  
r15840: Provide  ASH '''string leetify( string )''' function to garble strings.
+
===questL10Garbage===
  
r15847: Add "Random Monster Attributes" modifier as provided by dice items and the
+
questL10Garbage tracks the player's progress in {{kolwiki|Giant_Trash_Quest|the Giant Trash Quest}}.
Curse of Randomness status effect. Add random_attributes proxy field to ASH
 
$monster type. Munge random attributes from monster names is the Random Monster
 
Attribute modifier is > 0, not only if current path is One Crazy Random Summer.
 
  
r15922: Add Familiar Script. This script will run after changing familiars, before
+
* unstarted: quest not yet received from the Council
automatically changing familiar equipment. The script should have a boolean main() function.
+
* started: quest received from the Council
Returning true will cause normal familiar equipiment switching to be skipped,
+
* step2: giant beanstalk grown
while false will lead to it running after the script returns.
+
* step3 - step6: four Immateria acquired
 +
* step7: S.O.C.K. acquired ({{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Basement}} open)
 +
* step8: {{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Ground Floor}} open
 +
* step9: {{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Top Floor}} open
 +
* finished: quest complete
  
r15937: Add mayosoak command
+
===questL11MacGuffin===
 +
questL11MacGuffin tracks the player's progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin|Holy MacGuffin quest}}.
  
r15959: Add knowledge of familiar drop counters to FamiliarData,
+
*unstarted:
New ASH proxy fields for $familiar data type:
+
*started: quest received from the Council
drop_name = short name of the thing that drops
+
*step1: Black Market located (blackForestProgress == 5) OR forged identification documents purchased
drop_item = if it is a single item, the $item. Otherwise, $item[none]
+
*step2: retrieved your father's MacGuffin diary
drops_today = how many things this familiar has dropped so far today
 
drops_limit = the maximum number of available drops from this familiar today
 
  
CLI: wumpus status - Display status of last wumpus cave.
+
====questL11Black====
r16014: Add "wumpus replay FILE" command to process the session log of a wumpus exploration and make deductions, etc.
+
questL11Black tracks the player's progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin|Black Market portion of the Holy MacGuffin quest}}.
r16015: Add "wumpus reset" CLI command to clear in-memory Wumpus cave state
 
  
r16044:The "cheat" command is a synonym for the "play" command. options:
+
*unstarted: quest not yet received
  play random - play a random card (1 draw)
+
*startedquest received from the Council
cheat phylum PHYLUM - cheat (5 draws) a fight with specified phylum
+
*step1: spent at least one turn in the Black Forest
cheat stat STAT - cheat (5 draws) 500 substats of specified stat
+
*step2: Black Market found
cheat buff BUFF - cheat (5 draws) 20 turns of the specified buff, either by name
+
*step3: forged identification documents purchased
  or by effect: muscle, mysticality, moxie, item drop (or items), initiative
+
*finished: MacGuffin diary acquired
cheat CARD - cheat (5 draws) the specified card name.
 
PHYLUM, STAT, BUFF, and CARD all use fuzzy matching.
 
  
r16047: Track Armorer quest (Madness Bakery) as questM25Armorer.
+
=====blackForestProgress=====
 +
blackForestProgress tracks the player's progress in [http://kolmafia.us/showthread.php?15995 discovering the Black Market].
  
r16060: Make fixed list of modifier maximizer strings configurable
+
*0: no progress in exploring the Forest
set maximizerList. Default value is:
+
*1: blackberry bushes located
mainstat | mus | mys | mox | familiar weight | HP | MP | ML | DA | DR | +combat -tie | -combat -tie | initiative | exp | meat drop | item drop | 2.0 meat, 1.0 item | item, sea | weapon dmg | ranged dmg | elemental dmg | spell dmg | adv | pvp fights | hot res | cold res | spooky res | stench res | sleaze res | all res | mp regen | ML, 0.001 slime res | 4 clownosity, -tie | 7 raveosity, -tie | surgeonosity | +four songs
+
*2: black cottage located
 +
*3: black mineshaft located
 +
*4: black church located
 +
*5: black market located
  
r16163: For all monsters where our name differs from Manuel's, add a new attribute: Manuel: "MANUEL NAME"
+
====questL11Manor====
Add .manuelName proxy field for ASH $monster data type
+
questL11Manor tracks the player's progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#Spookyraven_quest_.28In_a_Manor_of_Spooking|Spookyraven Manor portion of the Holy Macguffin quest}}.
 
Add "'''checkmanuel'''" command which will look up all of you
 
 
'''int monster_factoids_available( monster )'''
 
 
returns number of factoids currently retained in memory. Note that this
 
can be more than the currently logged in character knows, since we don't
 
flush the factoids from a previous login if you know all three factoids.
 
 
'''string monster_manuel_text( monster )'''
 
 
returns the full HTML of the monster manuel entry for the given
 
monster. As above, this could have been retained from the previous
 
character; otherwise, it will fetch and cache the text.
 
  
r16166: Add ASH function: '''boolean [monster] all_monsters_with_id()'''
+
*unstarted: quest not yet received
+
*started: quest received, by reading your father's MacGuffin diary
returns a map of all monsters that have a non-zero monster ID. It builds this
+
*step1: Spookyraven Manor Cellar opened
afresh every time you call it, since new monsters can be (temporarily) added
+
*step2: recipe: mortar-dissolving solution read
 +
*step3: Suspicious Masonry demolished
 +
*finished: Lord Spookyraven defeated
  
r16169: Add MonsterManuelManager.flushCache()and expose it to ASH via flush_'''monster_manuel_cache()''' function.
+
=====spookyravenRecipeUsed=====
Add a second parameter to MonsterManuelManager.getFactoidsAvailable: boolean
+
spookyravenRecipeUsed tracks whether and how the player has read recipe: mortar-dissolving solution
cachedOnly says "don't look on the page if the monster is not in the cache,
 
because we have already looked at the page and the monster wasn't there."
 
Expose this to ASH by changing '''monster_factoids_available()''' parameters: monster, boolean
 
  
 +
*none: recipe not yet read
 +
*with_glasses: recipe read with Lord Spookyraven's spectacles
 +
*no_glasses: recipe read without the spectacles
  
r16171: Add ASH function: '''boolean[monster] get_location_monsters(location)'''
+
====questL11Desert====
This has the same info as get_monsters, but returns a (perhaps) more useful aggregate value
+
Explore the Arid, Extra-Dry Desert to find the pyramid mentioned in your father's journal.
  
r16200: '''Mayominder''' CLi command. Sets (buying if needed) Mayo Minder to a particular Mayo.
+
*unstarted:
Can specify Mayo name or use a description (adv, stat, food, drunk or bmc).
+
*started: quest started by reading your father's MacGuffin diary
 +
*finished: discovered the Small Pyramid
  
== Needs Major Work ==
+
=====desertExploration=====
 +
*0: haven't yet started exploring the Desert
 +
*1-99: Desert exploration in progress
 +
*100: Desert fully explored
  
[[Proxy Records]] is only slightly better than a placeholder.
+
====questL11Pyramid====
 +
questL11Pyramid tracks the player's progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#A_Small_Pyramid|Pyramid portion of the Holy Macguffin quest}}.
  
In r10047, the adventure tab interface was altered. Fix SinginSally's guide on pages...
+
* unstarted: Pyramid not yet discovered
+
* started: Pyramid discovered
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Attack_Script
+
* step1: Middle Chamber opened
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Custom_Combat_Script
+
* step2: The Lower Chambers opened
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Goal-Oriented_Adventuring
+
* step3: Control Room opened
 +
* finished: MacGuffin retrieved (quest complete)
  
Information on moods calling other moods: http://kolmafia.us/showthread.php?8852-Composable-Moods&p=66468&viewfull=1#post66468
+
=====gnasirProgress=====
 +
gnasirProgress is a nibble bitmask with one bit for each possible way you can advance {{kolwiki|Quest_for_the_Holy_MacGuffin|Gnasir's quest}}. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
 +
<syntaxhighlight>
 +
int gnasirProgress = get_property("gnasirProgress").to_int();
 +
buffer gnasir;
 +
if((gnasirProgress & 1) == 0)
 +
print("Gnasir wants a stone rose");
 +
if((gnasirProgress & 2) == 0)
 +
print("Gnasir wants a can of black paint");
 +
if((gnasirProgress & 4) == 0)
 +
print("Gnasir wants a killing jar");
 +
if((gnasirProgress & 8) == 0)
 +
print("Gnasir wants a 15 worm-riding manual page");
 +
if((gnasirProgress & 16) == 0)
 +
print("You need to use a drum machine to ride the worm");
 +
</syntaxhighlight>
  
== Needs Code Samples ==
+
====questL11Ron====
 +
Ron Copperhead
  
There is a list of all pages that require code samples: [[:Category:Needs_Code_Sample|Category:Needs Code Sample]]
+
=====zeppelinProtestors=====
 +
Tracks protesters removed
  
Information on how to create a code sample: [[Template:CodeSample]]
+
====questL11Shen====
[[Category:Contributing]]
+
Shen Copperhead
 +
 
 +
====questL11Palindome====
 +
questL11Palindome tracks the player's progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#The_Palindome|Palindome portion of the Never Odd or Even quest}}.
 +
 
 +
* unstarted:
 +
* started: spent at least one turn Inside the Palindome
 +
* step1: arranged the photos in Dr. Awkward's office
 +
* step2: read 2 Love Me, Vol. 2
 +
* step3: met Mr. Alarm in his office (received the wet stunt nut stew quest)
 +
* step4: cooked wet stunt nut stew
 +
* step5: returned the stew to Mr. Alarm
 +
* finished: defeated Dr. Awkward
 +
 
 +
====questL11Worship====
 +
hiddenApartmentProgress tracks progress through the {{kolwiki|Quest_for_the_Holy_MacGuffin#Hidden_Temple_quest_.28Gotta_Worship_Them_All.29|Hidden Temple portion of the Quest for the Holy MacGuffin}}.
 +
 
 +
*unstarted: quest not yet received
 +
*started: quest received, by reading your father's MacGuffin diary
 +
*step1: (Hidden Temple opened?)
 +
*step2: (Nostril of the Serpent acquired?)
 +
*step3: Hidden City uncovered
 +
*step4: four stone spheres acquired
 +
*finished: ancient amulet acquired from the Protector Spectre
 +
 
 +
=====questL11Business=====
 +
*unstarted:
 +
*started: Hidden Office Building opened
 +
*finished: crackling stone sphere acquired
 +
 
 +
======hiddenOfficeProgress======
 +
hiddenOfficeProgress tracks progress through the {{kolwiki|Hidden Office Building}} during the Quest for the Holy MacGuffin.
 +
 
 +
Possible values: 0, 1, 6 - 8
 +
* 0: Haven't opened the Hidden Office Building
 +
* 1: Hidden Office Building is open for adventuring
 +
* 6: Encountered the Protector Spirit
 +
* 7: Found the stone sphere
 +
* 8: Placed the stone sphere in the relevant overgrown shrine
 +
 
 +
=====questL11Curses=====
 +
*unstarted:
 +
*started: Hidden Apartment Building opened
 +
*finished: moss-covered stone sphere acquired
 +
 
 +
======hiddenApartmentProgress======
 +
hiddenApartmentProgress tracks progress through the {{kolwiki|Hidden Apartment Building}} during the Quest for the Holy MacGuffin.
 +
 
 +
Possible values: 0, 1, 6 - 8
 +
* 0: Haven't opened the Hidden Apartment Building
 +
* 1: Hidden Apartment Building is open for adventuring
 +
* 6: Encountered the Protector Spirit
 +
* 7: Found the stone sphere
 +
* 8: Placed the stone sphere in the relevant overgrown shrine
 +
 
 +
=====questL11Doctor=====
 +
*unstarted:
 +
*started: Hidden Hospital opened
 +
*finished: dripping stone sphere acquired
 +
 
 +
======hiddenHospitalProgress======
 +
hiddenHospitalProgress tracks progress through the {{kolwiki|Hidden Hospital}} during the Quest for the Holy MacGuffin.
 +
 
 +
Possible values: 0 - 8
 +
* 0: Haven't opened the Hidden Hospital
 +
* 1: Hidden Hospital is open for adventuring, but haven't bowled.
 +
* 6: Encountered the Protector Spirit
 +
* 7: Found the stone sphere
 +
* 8: Placed the stone sphere in the relevant overgrown shrine
 +
 
 +
=====questL11Spare=====
 +
*unstarted:
 +
*started: Hidden Bowling Alley opened
 +
*finished: scorched stone sphere acquired
 +
 
 +
======hiddenBowlingAlleyProgress======
 +
hiddenBowlingAlleyProgress tracks progress through the {{kolwiki|Hidden Bowling Alley}} during the Quest for the Holy MacGuffin.
 +
 
 +
* 0: Haven't opened the Hidden Bowling Alley
 +
* 1: Hidden Bowling Alley is open for adventuring
 +
* 2-5: Number of times bowled is 1 less than hiddenBowlingAlleyProgress
 +
* 6: Encountered the Protector Spirit
 +
* 7: Found the stone sphere
 +
* 8: Placed the stone sphere in the relevant overgrown shrine
 +
 
 +
=====hiddenTavernUnlock=====
 +
hiddenTavernUnlock tracks whether or not you have unlocked the {{kolwiki|Hidden Tavern}} during the Quest for the Holy MacGuffin.
 +
 
 +
* When the value is equal to your number of ascensions, the Tavern is unlocked
 +
* When the value is any other number, the Tavern is locked
 +
 
 +
===questL12War===
 +
questL12War tracks progress during the {{kolwiki|Mysterious Island Quest}}.
 +
 
 +
* unstarted: quest not yet received from the Council
 +
* started: quest received
 +
* step1: War started
 +
* finished: War ended; boss defeated (quest complete)
 +
 
 +
====warProgress====
 +
Possible values for the progress of the {{kolwiki|Mysterious Island Quest|Isle War}}:
 +
*unstarted: We can still visit the small version of the Mysterious Island
 +
*started: The war is in progress
 +
*finished: The final boss or bosses were defeated
 +
 
 +
====sideDefeated====
 +
Which side of the {{kolwiki|Mysterious Island Quest|Isle War}} was defeated during the Level 12 quest.
 +
 
 +
Possible values:
 +
*neither
 +
*hippies
 +
*fratboys
 +
*both
 +
 
 +
===questL13Final===
 +
Progress for the {{kolwiki|Naughty Sorceress Quest}}.
 +
 
 +
*unstarted - Lair is closed
 +
*started - Contest booth is available
 +
*step1 - Coronation ceremony
 +
*step2 - Hedge maze
 +
*step3 - Tower door
 +
*step4 - Wall of skin
 +
*step5 - Wall of meat
 +
*step6 - Wall of bone
 +
*step7 - Mirror
 +
*step8 - Your Shadow
 +
*step9 - Naughty Sorceress
 +
*step10 - Prism awaits breaking
 +
*finished - Gash is available
 +
 
 +
===questL13Warehouse===
 +
the final quest if you ascend as {{kolwiki|Actually Ed the Undying}} where you adventure in {{kolwiki|The Secret Council Warehouse}}.
 +
*unstarted
 +
*started
 +
*finished
 +
Current progress in the warehouse is tracked in warehouseProgress.
 +
 
 +
==Miscellaneous Quests==
 +
===questM01Untinker===
 +
=finished
 +
===questM02Artist===
 +
=unstarted
 +
===questM03Bugbear===
 +
=unstarted
 +
===questM04Galaktic===
 +
=started
 +
===questM05Toot===
 +
=unstarted
 +
===questM06Gourd===
 +
=unstarted
 +
===questM07Hammer===
 +
=unstarted
 +
===questM08Baker===
 +
=unstarted
 +
===questM09Rocks===
 +
=unstarted
 +
===questM10Azazel===
 +
questM10Azazel tracks the player's progress in the {{kolwiki|Azazel,_Ma_Belle|Azazel, Ma Belle quest}}.
 +
 
 +
*unstarted: quest not yet received
 +
*started: received the quest, from Azazel or the stranger in Moaning Panda Square
 +
*finished: returned Azazel's talismans to him
 +
 
 +
===questM11Postal===
 +
=unstarted
 +
===questM12Pirate===
 +
questM12Pirate tracks the player's progress in the {{kolwiki|Cap'm Caronch Quest}}.
 +
 
 +
*unstarted:
 +
*started: Cap'm Caronch's Map found
 +
*step1: acquired Cap'm Caronch's nasty booty from the booty crab
 +
*step2: received the Orcish Frat House blueprints
 +
*step3: retrieved Cap'm Caronch's dentures from the Frat House
 +
*step4: returned the dentures to the Cap'm and accepted the beer pong challenge
 +
*step5: won a game of beer pong
 +
*step6: acquired pirate fledges
 +
*finished: unlocked Belowdecks
 +
 
 +
===questM13Escape===
 +
=unstarted
 +
===questM14Bounty===
 +
=unstarted
 +
===questM15Lol===
 +
=started
 +
===questM16Temple===
 +
Dakota Fanning's quest to find the Hidden Temple
 +
 
 +
===questM17Babies===
 +
Lady Spookyraven's Babies
 +
 
 +
===questM18Swamp===
 +
Marty and His Swamp Problems
 +
 
 +
===questM19Hippy===
 +
Hippy Give a Hippy a Boat...
 +
 
 +
===questM20Necklace===
 +
questM20Necklace tracks the player's progress in {{kolwiki|Spookyraven_Manor_Quest#Lady_Spookyraven.27s_Necklace_.28First_Floor.29|retrieving Lady Spookyraven's necklace}}.
 +
 
 +
* unstarted: quest not yet received
 +
* started: quest received from the telegram
 +
* step1: billiards room key found
 +
* step2: (pool skill increased at least once?)*
 +
* step3: library key found
 +
* step4: necklace found
 +
* finished: necklace returned to Lady Spookyraven (quest complete)
 +
 
 +
<nowiki>*Needs spading.</nowiki>
 +
 
 +
===questM21Dance===
 +
questM21Dance tracks the player's progress in the Second Floor portion of the {{kolwiki|Lady_spookyraven's_dance|Spookyraven Manor quest}}.
 +
 
 +
*unstarted:
 +
*started: quest received, from Lady Spookyraven's ghostly telegram
 +
*step1: spoken to Lady Spookyraven on the Second Floor
 +
*step2: (???)
 +
*step3: returned Lady Spookyraven's dancing things to her
 +
*finished: danced with Lady Spookyraven in the Ballroom
 +
 
 +
===questM22Shirt===
 +
The Shirt Off His Lack of Back
 +
 
 +
===questM23Meatsmith===
 +
Helping Make Ends Meat
 +
* unstarted
 +
* started
 +
* step1 - Got a {{kolwiki|check to the Meatsmith}}.
 +
* finished - Returned {{kolwiki|check to the Meatsmith}} to the Meatsmith.
 +
 
 +
===questM24Doc===
 +
What's Up, Doc?
 +
* unstarted
 +
* started
 +
* step1 - Collected the Herbs and need to return them to Doc Galaktik
 +
* finished
 +
 
 +
==Sea Quests==
 +
===questS01OldGuy===
 +
=finished
 +
===questS02Monkee===
 +
=unstarted
 +
 
 +
When Mom is rescued the Quest is completed
 +
 
 +
=finished
 +
 
 +
====merkinQuestPath====
 +
merkinQuestPath indicates which path the player has chosen in the {{kolwiki|Mer-Kin Deepcity}}, during the {{kolwiki|Sea Monkees Quest}}.
 +
 
 +
Possible values:
 +
* none: Player has not yet chosen a path
 +
* gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
 +
* scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
 +
* done: Player has completed the Sea Monkees Quest
 +
 
 +
====skateParkStatus====
 +
 
 +
==Bug Bear Invasion Properties==
 +
 
 +
===mothershipProgress===
 +
mothershipProgress tracks progress of level completion in the {{kolwiki|Bugbear Mothership}}. It goes from 0 to 3 as that level is cleared.
 +
 
 +
Possible values: 0-3
 +
 
 +
===statusEngineering===
 +
===statusGalley===
 +
===statusMedbay===
 +
===statusMorgue===
 +
===statusNavigation===
 +
===statusScienceLab===
 +
===statusSonar===
 +
===statusSpecialOps===
 +
===statusWasteProcessing===
 +
All of these work the same way.
 +
*0-x (integers): insufficient bodata collected)
 +
*open: all biodata collected and zone accessible
 +
* unlocked: biodata collected but zone not yet accessible
 +
* cleared: zone has been cleared
 +
 
 +
==Quests from the Elemental Planes==
 +
===Spring Break Beach===
 +
The Elemental Plane of Sleaze
 +
=====questESlMushStash=====
 +
Jimmy's Quest to collect receipts from the Fun-Guy Mansion.
 +
=====questESlAudit=====
 +
Taco Dan's Quest to collect receipts from the Fun-Guy Mansion.
 +
=====questESlBacteria=====
 +
Broden's Quest to collect bacteria from the Fun-Guy Mansion.
 +
=====questESlCheeseburger=====
 +
Jimmy's Quest to collect ingredients from the Sloppy Seconds Diner.
 +
=====questESlSprinkles=====
 +
Taco Dan's Quest to collect ingredients from the Sloppy Seconds Diner.
 +
=====questESlCocktail=====
 +
Broden's Quest to collect sprinkles from the Sloppy Seconds Diner.
 +
=====questESlSalt=====
 +
Jimmy's Quest to collect salt from the Sunken Yacht.
 +
=====questESlFish=====
 +
Taco Dan's Quest to collect fish meat from the Sunken Yacht.
 +
=====questESlDebt=====
 +
Broden's Quest to collect broupons from the Sunken Yacht.
 +
 
 +
===Conspiracy Island===
 +
The Elemental Plane of Spooky
 +
=====questESpOutOfOrder=====
 +
Deep Dark Jungle - Out of Order
 +
=====questESpJunglePun=====
 +
Deep Dark Jungle - Pungle in the Jungle
 +
=====questESpSmokes=====
 +
Deep Dark Jungle - Everyone's Running Out of Smokes
 +
=====questESpClipper=====
 +
Mansion of Dr. Weirdeaux - The Big Clipper
 +
=====questESpSerum=====
 +
Mansion of Dr. Weirdeaux - Serum Sortie
 +
=====questESpEVE=====
 +
Secret Government Laboratory - Choking on the Rind
 +
=====questESpFakeMedium=====
 +
Secret Government Laboratory - Fake Medium at Large
 +
=====questESpGore=====
 +
Secret Government Laboratory - Gore Tipper

Revision as of 14:05, 16 August 2015

KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.

Quests Granted by Familiars

questF01Primordial

=unstarted

questF02Hyboria

=unstarted

questF03Future

=unstarted

questF04Elves

=unstarted

questF05Clancy

=unstarted

Guild Quests

questG01Meatcar

questG02Whitecastle

=unstarted

questG03Ego

=started

questG04Nemesis

=started

questG05Dark

=unstarted

questG06Delivery

=unstarted

Quests Granted by Items

questI01Scapegoat

=unstarted

questI02Beat

=unstarted

Council Quests

questL02Larva

questL02Larva tracks the player's progress in the Spooky Forest quest.

  • unstarted: quest not yet received
  • started: quest received from the Council
  • (step1?): (mosquito larva acquired?)
  • finished: mosquito larva returned to the Council

questL03Rat

questL03Rat tracks the player's progress in the Typical Tavern quest.

  • unstarted: quest not yet received
  • started: quest received from the Council
  • step1: spoke to Bart Ender in the Typical Tavern
  • step2: turned off the Rat Faucet
  • finished: told Bart about the Faucet

questL04Bat

questL04Bat tracks the player's progress in the Boss Bat quest.

  • unstarted: quest not yet received
  • started: quest received from the Council
  • step1-step3: demolished 1-3 walls in the Bat Hole
  • (step4?): (Boss Bat defeated?)
  • finished: quest completed

questL05Goblin

questL05Goblin tracks the player's progress in the The King of Cobb's Knob quest.

  • unstarted: quest not yet received
  • started: quest received from the Council
  • step1: Cobb's Knob map decrypted
  • finished: Knob Goblin King defeated

questL06Friar

questL06Friar tracks the player's progress in the Friars' quest.

  • unstarted: quest not yet received
  • started: quest received from the Council
  • finished: cleansed the taint

questL07Cyrptic

questL07Cyrptic tracks the player's progress in the Undefile the Cyrpt quest.

  • unstarted: quest not yet received
  • started: quest received from the Council
  • finished: Bonerdagon defeated

questL08Trapper

questL08Trapper tracks the player's progress in the Mt. McLargeHuge Quest.

  • unstarted: quest not yet received from the Council
  • started: quest received from the Council
  • step1: cheese and ore requested by the Trapper
  • step2: cheese and ore returned to the Trapper
  • step3: discovered the stairs up to the Mist-Shrouded Peak (via either route)
  • step4: fought at least one yeti
  • step5: defeated the monster at the top of the Peak
  • finished: returned the fur to the Trapper (quest complete)

questL09Lol

=unstarted

questL09Topping

questL08Trapper tracks the player's progress in the Orc Chasm Quest.

  • unstarted: quest not yet received from the Council
  • started: quest received from the Council
  • step1: bridge built
  • step2: like, totally got the deets from the Highland Lord
  • finished: quest complete

booPeakProgress

booPeakProgress tracks the hauntedness level of A-boo Peak. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.

Possible values: 0 - 100

chasmBridgeProgress

chasmBridgeProgress tracks the player's progress in building a bridge across the Orc Chasm. A value of 10, for instance, indicates that the bridge is 10 planks long.

Possible values: 0 - 30

oilPeakProgress

oilPeakProgress tracks the remaining pressure at Oil Peak. It decreases as the player reduces the pressure in the zone.

Possible values: 0.00 - 310.66

  • 310.66: Pressure not yet reduced
  • 0.00: Subquest completed

twinPeakProgress

twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.

void comma(buffer b, string s) {
	if(length(b) > 0)
		b.append(", ");
	b.append(s);
}

boolean mysterious(int progress, int c) { 
	return (progress & (1 << c)) == 0;
}

string twinPeak() {
	int p = get_property("twinPeakProgress").to_int();
	buffer need;
	if(mysterious(p, 0)) need.comma("4 Stench Resistance");
	if(mysterious(p, 1)) need.comma("+50% Item Drop");
	if(mysterious(p, 2)) need.comma("Jar of Oil");
	// Only check for final if first three complete
	if(length(need) == 0) {
		if(mysterious(p, 3))
			return "Need +40% Initiative";
		return "Twin Peak Completed";
	}
	return "Need " + need;
}

questL10Garbage

questL10Garbage tracks the player's progress in the Giant Trash Quest.

  • unstarted: quest not yet received from the Council
  • started: quest received from the Council
  • step2: giant beanstalk grown
  • step3 - step6: four Immateria acquired
  • step7: S.O.C.K. acquired (Castle Basement open)
  • step8: Castle Ground Floor open
  • step9: Castle Top Floor open
  • finished: quest complete

questL11MacGuffin

questL11MacGuffin tracks the player's progress in the Holy MacGuffin quest.

  • unstarted:
  • started: quest received from the Council
  • step1: Black Market located (blackForestProgress == 5) OR forged identification documents purchased
  • step2: retrieved your father's MacGuffin diary

questL11Black

questL11Black tracks the player's progress in the Black Market portion of the Holy MacGuffin quest.

  • unstarted: quest not yet received
  • started: quest received from the Council
  • step1: spent at least one turn in the Black Forest
  • step2: Black Market found
  • step3: forged identification documents purchased
  • finished: MacGuffin diary acquired
blackForestProgress

blackForestProgress tracks the player's progress in discovering the Black Market.

  • 0: no progress in exploring the Forest
  • 1: blackberry bushes located
  • 2: black cottage located
  • 3: black mineshaft located
  • 4: black church located
  • 5: black market located

questL11Manor

questL11Manor tracks the player's progress in the Spookyraven Manor portion of the Holy Macguffin quest.

  • unstarted: quest not yet received
  • started: quest received, by reading your father's MacGuffin diary
  • step1: Spookyraven Manor Cellar opened
  • step2: recipe: mortar-dissolving solution read
  • step3: Suspicious Masonry demolished
  • finished: Lord Spookyraven defeated
spookyravenRecipeUsed

spookyravenRecipeUsed tracks whether and how the player has read recipe: mortar-dissolving solution

  • none: recipe not yet read
  • with_glasses: recipe read with Lord Spookyraven's spectacles
  • no_glasses: recipe read without the spectacles

questL11Desert

Explore the Arid, Extra-Dry Desert to find the pyramid mentioned in your father's journal.

  • unstarted:
  • started: quest started by reading your father's MacGuffin diary
  • finished: discovered the Small Pyramid
desertExploration
  • 0: haven't yet started exploring the Desert
  • 1-99: Desert exploration in progress
  • 100: Desert fully explored

questL11Pyramid

questL11Pyramid tracks the player's progress in the Pyramid portion of the Holy Macguffin quest.

  • unstarted: Pyramid not yet discovered
  • started: Pyramid discovered
  • step1: Middle Chamber opened
  • step2: The Lower Chambers opened
  • step3: Control Room opened
  • finished: MacGuffin retrieved (quest complete)
gnasirProgress

gnasirProgress is a nibble bitmask with one bit for each possible way you can advance Gnasir's quest. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.

int gnasirProgress = get_property("gnasirProgress").to_int();
buffer gnasir;
if((gnasirProgress & 1) == 0)
	print("Gnasir wants a stone rose");
if((gnasirProgress & 2) == 0)
	print("Gnasir wants a can of black paint");
if((gnasirProgress & 4) == 0)
	print("Gnasir wants a killing jar");
if((gnasirProgress & 8) == 0)
	print("Gnasir wants a 15 worm-riding manual page");
if((gnasirProgress & 16) == 0)
	print("You need to use a drum machine to ride the worm");

questL11Ron

Ron Copperhead

zeppelinProtestors

Tracks protesters removed

questL11Shen

Shen Copperhead

questL11Palindome

questL11Palindome tracks the player's progress in the Palindome portion of the Never Odd or Even quest.

  • unstarted:
  • started: spent at least one turn Inside the Palindome
  • step1: arranged the photos in Dr. Awkward's office
  • step2: read 2 Love Me, Vol. 2
  • step3: met Mr. Alarm in his office (received the wet stunt nut stew quest)
  • step4: cooked wet stunt nut stew
  • step5: returned the stew to Mr. Alarm
  • finished: defeated Dr. Awkward

questL11Worship

hiddenApartmentProgress tracks progress through the Hidden Temple portion of the Quest for the Holy MacGuffin.

  • unstarted: quest not yet received
  • started: quest received, by reading your father's MacGuffin diary
  • step1: (Hidden Temple opened?)
  • step2: (Nostril of the Serpent acquired?)
  • step3: Hidden City uncovered
  • step4: four stone spheres acquired
  • finished: ancient amulet acquired from the Protector Spectre
questL11Business
  • unstarted:
  • started: Hidden Office Building opened
  • finished: crackling stone sphere acquired
hiddenOfficeProgress

hiddenOfficeProgress tracks progress through the Hidden Office Building during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Office Building
  • 1: Hidden Office Building is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
questL11Curses
  • unstarted:
  • started: Hidden Apartment Building opened
  • finished: moss-covered stone sphere acquired
hiddenApartmentProgress

hiddenApartmentProgress tracks progress through the Hidden Apartment Building during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Apartment Building
  • 1: Hidden Apartment Building is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
questL11Doctor
  • unstarted:
  • started: Hidden Hospital opened
  • finished: dripping stone sphere acquired
hiddenHospitalProgress

hiddenHospitalProgress tracks progress through the Hidden Hospital during the Quest for the Holy MacGuffin.

Possible values: 0 - 8

  • 0: Haven't opened the Hidden Hospital
  • 1: Hidden Hospital is open for adventuring, but haven't bowled.
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
questL11Spare
  • unstarted:
  • started: Hidden Bowling Alley opened
  • finished: scorched stone sphere acquired
hiddenBowlingAlleyProgress

hiddenBowlingAlleyProgress tracks progress through the Hidden Bowling Alley during the Quest for the Holy MacGuffin.

  • 0: Haven't opened the Hidden Bowling Alley
  • 1: Hidden Bowling Alley is open for adventuring
  • 2-5: Number of times bowled is 1 less than hiddenBowlingAlleyProgress
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenTavernUnlock

hiddenTavernUnlock tracks whether or not you have unlocked the Hidden Tavern during the Quest for the Holy MacGuffin.

  • When the value is equal to your number of ascensions, the Tavern is unlocked
  • When the value is any other number, the Tavern is locked

questL12War

questL12War tracks progress during the Mysterious Island Quest.

  • unstarted: quest not yet received from the Council
  • started: quest received
  • step1: War started
  • finished: War ended; boss defeated (quest complete)

warProgress

Possible values for the progress of the Isle War:

  • unstarted: We can still visit the small version of the Mysterious Island
  • started: The war is in progress
  • finished: The final boss or bosses were defeated

sideDefeated

Which side of the Isle War was defeated during the Level 12 quest.

Possible values:

  • neither
  • hippies
  • fratboys
  • both

questL13Final

Progress for the Naughty Sorceress Quest.

  • unstarted - Lair is closed
  • started - Contest booth is available
  • step1 - Coronation ceremony
  • step2 - Hedge maze
  • step3 - Tower door
  • step4 - Wall of skin
  • step5 - Wall of meat
  • step6 - Wall of bone
  • step7 - Mirror
  • step8 - Your Shadow
  • step9 - Naughty Sorceress
  • step10 - Prism awaits breaking
  • finished - Gash is available

questL13Warehouse

the final quest if you ascend as Actually Ed the Undying where you adventure in The Secret Council Warehouse.

  • unstarted
  • started
  • finished

Current progress in the warehouse is tracked in warehouseProgress.

Miscellaneous Quests

questM01Untinker

=finished

questM02Artist

=unstarted

questM03Bugbear

=unstarted

questM04Galaktic

=started

questM05Toot

=unstarted

questM06Gourd

=unstarted

questM07Hammer

=unstarted

questM08Baker

=unstarted

questM09Rocks

=unstarted

questM10Azazel

questM10Azazel tracks the player's progress in the Azazel, Ma Belle quest.

  • unstarted: quest not yet received
  • started: received the quest, from Azazel or the stranger in Moaning Panda Square
  • finished: returned Azazel's talismans to him

questM11Postal

=unstarted

questM12Pirate

questM12Pirate tracks the player's progress in the Cap'm Caronch Quest.

  • unstarted:
  • started: Cap'm Caronch's Map found
  • step1: acquired Cap'm Caronch's nasty booty from the booty crab
  • step2: received the Orcish Frat House blueprints
  • step3: retrieved Cap'm Caronch's dentures from the Frat House
  • step4: returned the dentures to the Cap'm and accepted the beer pong challenge
  • step5: won a game of beer pong
  • step6: acquired pirate fledges
  • finished: unlocked Belowdecks

questM13Escape

=unstarted

questM14Bounty

=unstarted

questM15Lol

=started

questM16Temple

Dakota Fanning's quest to find the Hidden Temple

questM17Babies

Lady Spookyraven's Babies

questM18Swamp

Marty and His Swamp Problems

questM19Hippy

Hippy Give a Hippy a Boat...

questM20Necklace

questM20Necklace tracks the player's progress in retrieving Lady Spookyraven's necklace.

  • unstarted: quest not yet received
  • started: quest received from the telegram
  • step1: billiards room key found
  • step2: (pool skill increased at least once?)*
  • step3: library key found
  • step4: necklace found
  • finished: necklace returned to Lady Spookyraven (quest complete)

*Needs spading.

questM21Dance

questM21Dance tracks the player's progress in the Second Floor portion of the Spookyraven Manor quest.

  • unstarted:
  • started: quest received, from Lady Spookyraven's ghostly telegram
  • step1: spoken to Lady Spookyraven on the Second Floor
  • step2: (???)
  • step3: returned Lady Spookyraven's dancing things to her
  • finished: danced with Lady Spookyraven in the Ballroom

questM22Shirt

The Shirt Off His Lack of Back

questM23Meatsmith

Helping Make Ends Meat

questM24Doc

What's Up, Doc?

  • unstarted
  • started
  • step1 - Collected the Herbs and need to return them to Doc Galaktik
  • finished

Sea Quests

questS01OldGuy

=finished

questS02Monkee

=unstarted

When Mom is rescued the Quest is completed

=finished

merkinQuestPath

merkinQuestPath indicates which path the player has chosen in the Mer-Kin Deepcity, during the Sea Monkees Quest.

Possible values:

  • none: Player has not yet chosen a path
  • gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
  • scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
  • done: Player has completed the Sea Monkees Quest

skateParkStatus

Bug Bear Invasion Properties

mothershipProgress

mothershipProgress tracks progress of level completion in the Bugbear Mothership. It goes from 0 to 3 as that level is cleared.

Possible values: 0-3

statusEngineering

statusGalley

statusMedbay

statusMorgue

statusNavigation

statusScienceLab

statusSonar

statusSpecialOps

statusWasteProcessing

All of these work the same way.

  • 0-x (integers): insufficient bodata collected)
  • open: all biodata collected and zone accessible
  • unlocked: biodata collected but zone not yet accessible
  • cleared: zone has been cleared

Quests from the Elemental Planes

Spring Break Beach

The Elemental Plane of Sleaze

questESlMushStash

Jimmy's Quest to collect receipts from the Fun-Guy Mansion.

questESlAudit

Taco Dan's Quest to collect receipts from the Fun-Guy Mansion.

questESlBacteria

Broden's Quest to collect bacteria from the Fun-Guy Mansion.

questESlCheeseburger

Jimmy's Quest to collect ingredients from the Sloppy Seconds Diner.

questESlSprinkles

Taco Dan's Quest to collect ingredients from the Sloppy Seconds Diner.

questESlCocktail

Broden's Quest to collect sprinkles from the Sloppy Seconds Diner.

questESlSalt

Jimmy's Quest to collect salt from the Sunken Yacht.

questESlFish

Taco Dan's Quest to collect fish meat from the Sunken Yacht.

questESlDebt

Broden's Quest to collect broupons from the Sunken Yacht.

Conspiracy Island

The Elemental Plane of Spooky

questESpOutOfOrder

Deep Dark Jungle - Out of Order

questESpJunglePun

Deep Dark Jungle - Pungle in the Jungle

questESpSmokes

Deep Dark Jungle - Everyone's Running Out of Smokes

questESpClipper

Mansion of Dr. Weirdeaux - The Big Clipper

questESpSerum

Mansion of Dr. Weirdeaux - Serum Sortie

questESpEVE

Secret Government Laboratory - Choking on the Rind

questESpFakeMedium

Secret Government Laboratory - Fake Medium at Large

questESpGore

Secret Government Laboratory - Gore Tipper