imported>Bale |
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− | {{TOCright}} | + | {{ |
| + | #vardefine:name|minstrel_level}}{{ |
| + | #vardefine:return_type|int}}{{ |
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− | == "To Do" List == | + | FunctionPage| |
| + | name={{#var:name}}| |
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− | This is a list of stuff that is missing from the wiki or else needs major work. Please help!
| + | function1={{Function| |
| + | name={{#var:name}}| |
| + | aggregate={{#var:aggregate}}| |
| + | return_type={{#var:return_type}}| |
| + | return_also={{#var:return_also}} |
| + | }}| |
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| + | function_description=If you are on the "Avatar of Boris" challenge path this will return level of Boris' minstrel, Clancy. If you are not currently on that quest it will always return 0.| |
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− | If you need tips for editing the wiki, find that here: [[Help:Editing]].
| + | needscode=yes| |
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− | *CLI Commands are usually only added to the [[CLI Reference]]. Only very complicated commands require their own page.
| + | see_also={{SeeAlso|minstrel_quest|minstrel_level}}| |
| + | }} |
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− | *ASH commands need to be listed on their category page as well as on the [[Ash Functions]] list.
| + | [[Category:Your Character]] |
− | **It is not necessary to always create a code sample, although it is preferred.
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− | **If you don't add a code sample, please remember to add '''needscode=yes|''' to the page.
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− | | |
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− | == Missing Stuff ==
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− | r9181, 9183, 9184 & r9190: '''moods''' per slyz's summary here: http://kolmafia.us/showthread.php?8852-Composable-Moods
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− | 13213: Add "debug ash on" and "debug ash off" to turn on and off ASH script tracing
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− | ASH tracing goes into ASH_datestamp.txt
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− | r14729: add fixedThreadPoolSize pref - diagnostic/fine tuning for limiting the threadpool size.
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− | '''test CLI commands:'''
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− |
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− | r14764: add "test xpath" to, well, test xpath expressions
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− | r14767: Expose an xpath function that relay scripts can use after they've invoked visit_url().
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− | http://kolmafia.us/showthread.php?16722-the-DOM-regex-scalability-and-other-jargony-words
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− | http://kolmafia.us/showthread.php?16764-xpath-primer
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− |
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− | r14967: Add "test mchat" command which can be used after "test load JSONFILE"
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− |
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− | This is how test newitem is used!
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− | http://kolmafia.us/showthread.php?17365-When-detecting-new-items-detect-new-outfits-too&p=119368&viewfull=1#post119368
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− | r15741, Now "test newitem descId" no longer requires itemId.
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− |
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− | r15176: Add "test adventure URL" CLI command to see how we translate the given URL
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− |
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− | r15239: Add "test dump_disabled_skills" to the gCLI to aid upcoming debugging
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− |
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− | r15606: Add "test encounter URL" command.
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− |
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− | r15874: Add "test leet NAME" command to check if KoL monster names get translated successfully from their 1337 versions.
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− |
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− | r15883: "test load HTMLFILE" followed by "test aagain" will print the Adventure Again URL from that page.
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− | r13980: Add is_unrestricted( item/familiar/skill/string ) to see if something can be used in the current path.
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− | r15102: Add ASH functions:
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− | '''string [int] all_normal_outfits()''' -> returns map out all outfit names index by outfit number.
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− | '''string outfit_tattoo( string name )''' -> returns image file name of outfit tattoo
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− |
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− | r15928: Add "test monster" command to parse the monster out of the saved HTML and save
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− | it where ASH's last_monster() function will fetch it.
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− | r15120: Add ASH '''holiday()''' function.
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− | returns a string which has one of the following, as appropriate: game/real; game; real; ""
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− | r15148: Track Xiblaxian holo-wrist-puter drops in '''_holoWristDrops''', and progress toward the next drop in '''_holoWristProgress'''.
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− | r15177: Track which keys have been used on the Sorceress Tower door in a setting: '''nsTowerDoorKeysUsed'''
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− | It is a comma separated list.
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− | r15235: Add buffer '''run_choice( int )''' command. When in a choice adventure, use this to submit the selected option.
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− | With -1 as imput, it will automate the rest of the choice using existing settings.
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− |
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− | Also add '''run_turn()''', which will work as run_combat() or run_choice( -1 ) depending on whether you are in combat or in a choice.
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− | r15238: Provide '''limit_mode()''' function that returns (currently) null or spelunky.
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− | r15354: Move "equip all familiars" function from the FamiliarTrainingFrame to a new
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− | module: FamiliarManager. Let ASH use it via boolean '''equip_all_familiars()'''
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− | r15440: Add "'''servants'''" command to list Ed's servants, "'''servant'''" to list status of your current servant,
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− | and "'''servant TYPE'''" to switch to the servant of the specified type.
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− | | |
− | r15441 adds the $servant data type to ASH and the following functions to manipulate them:
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− |
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− | int '''to_servant'''( servant )
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− | servant to_servant( int )
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− | servant to_servant( string )
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− | servant '''my_servant'''()
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− | boolean '''have_servant'''( servant )
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− | boolean '''use_servant'''( servant )
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− |
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− | Additionally, it has the following proxy fields:
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− | int id
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− | string name
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− | int level
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− | int experience
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− | string image,
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− | string level1_ability
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− | string level7_ability
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− | string level14_ability
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− | string level21_ability
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− | r15466: Add '''chew'''(INT,ITEM) to ASH for cnsuming spleen toxins
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− | equip [2268] will equip an item by number.
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− | r15475: Add '''prefref''' as a built-in gCLI command
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− | r15590: '''Add run_combat( string filter )'''.
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− | r15676: Make built-in Sorceress Tower scripts available to scripts.
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− | CLI: '''maze''' [arg]
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− | CLI: '''door'''
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− | '''hedge_maze( string )'''
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− | '''tower_door()'''
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− |
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− | The string argument for the maze can be one of:
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− | traps - 4 turns, all traps
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− | gopher or duck - 7 turns gopher and duck
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− | chihuahua or kiwi - 7 turns chihuahua and kiwi
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− | nugglets - 10 turns, all nugglets
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− | r15791: The "pvp" command with no arguments will list available stances and their
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− | associated option number. You now can now specify a stance by either name or
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− | number. The "pvp" command now requires you to choose a stance, since it can
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− | no longer choose a reaosnable default based on your stats.
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− | r15796: Add ASH function: '''int [string] current_pvp_stances()'''
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− | r15840: Provide ASH '''string leetify( string )''' function to garble strings.
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− | r15847: Add "Random Monster Attributes" modifier as provided by dice items and the
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− | Curse of Randomness status effect. Add random_attributes proxy field to ASH
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− | $monster type. Munge random attributes from monster names is the Random Monster
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− | Attribute modifier is > 0, not only if current path is One Crazy Random Summer.
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− | r15922: Add Familiar Script. This script will run after changing familiars, before
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− | automatically changing familiar equipment. The script should have a boolean main() function.
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− | Returning true will cause normal familiar equipiment switching to be skipped,
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− | while false will lead to it running after the script returns.
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− | r15937: Add mayosoak command
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− | r15959: Add knowledge of familiar drop counters to FamiliarData,
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− | New ASH proxy fields for $familiar data type:
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− | drop_name = short name of the thing that drops
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− | drop_item = if it is a single item, the $item. Otherwise, $item[none]
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− | drops_today = how many things this familiar has dropped so far today
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− | drops_limit = the maximum number of available drops from this familiar today
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− | | |
− | CLI: wumpus status - Display status of last wumpus cave.
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− | r16014: Add "wumpus replay FILE" command to process the session log of a wumpus exploration and make deductions, etc.
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− | r16015: Add "wumpus reset" CLI command to clear in-memory Wumpus cave state
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− | r16044:The "cheat" command is a synonym for the "play" command. options:
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− | play random - play a random card (1 draw)
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− | cheat phylum PHYLUM - cheat (5 draws) a fight with specified phylum
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− | cheat stat STAT - cheat (5 draws) 500 substats of specified stat
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− | cheat buff BUFF - cheat (5 draws) 20 turns of the specified buff, either by name
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− | or by effect: muscle, mysticality, moxie, item drop (or items), initiative
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− | cheat CARD - cheat (5 draws) the specified card name.
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− | PHYLUM, STAT, BUFF, and CARD all use fuzzy matching.
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− | r16047: Track Armorer quest (Madness Bakery) as questM25Armorer.
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− | r16060: Make fixed list of modifier maximizer strings configurable
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− | set maximizerList. Default value is:
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− | mainstat | mus | mys | mox | familiar weight | HP | MP | ML | DA | DR | +combat -tie | -combat -tie | initiative | exp | meat drop | item drop | 2.0 meat, 1.0 item | item, sea | weapon dmg | ranged dmg | elemental dmg | spell dmg | adv | pvp fights | hot res | cold res | spooky res | stench res | sleaze res | all res | mp regen | ML, 0.001 slime res | 4 clownosity, -tie | 7 raveosity, -tie | surgeonosity | +four songs
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− | r16163: For all monsters where our name differs from Manuel's, add a new attribute: Manuel: "MANUEL NAME"
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− | Add .manuelName proxy field for ASH $monster data type
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− |
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− | Add "'''checkmanuel'''" command which will look up all of you
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− |
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− | '''int monster_factoids_available( monster )'''
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− |
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− | returns number of factoids currently retained in memory. Note that this
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− | can be more than the currently logged in character knows, since we don't
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− | flush the factoids from a previous login if you know all three factoids.
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− |
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− | '''string monster_manuel_text( monster )'''
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− |
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− | returns the full HTML of the monster manuel entry for the given
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− | monster. As above, this could have been retained from the previous
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− | character; otherwise, it will fetch and cache the text.
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− | r16166: Add ASH function: '''boolean [monster] all_monsters_with_id()'''
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− |
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− | returns a map of all monsters that have a non-zero monster ID. It builds this
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− | afresh every time you call it, since new monsters can be (temporarily) added
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− | r16169: Add MonsterManuelManager.flushCache()and expose it to ASH via flush_'''monster_manuel_cache()''' function.
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− | Add a second parameter to MonsterManuelManager.getFactoidsAvailable: boolean
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− | cachedOnly says "don't look on the page if the monster is not in the cache,
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− | because we have already looked at the page and the monster wasn't there."
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− | Expose this to ASH by changing '''monster_factoids_available()''' parameters: monster, boolean
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− | r16171: Add ASH function: '''boolean[monster] get_location_monsters(location)'''
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− | This has the same info as get_monsters, but returns a (perhaps) more useful aggregate value
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− | r16200: '''Mayominder''' CLi command. Sets (buying if needed) Mayo Minder to a particular Mayo.
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− | Can specify Mayo name or use a description (adv, stat, food, drunk or bmc).
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− | r16218: Add ASH function '''get_stash()''' to retrieve cached view of clan stash
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− | == Needs Major Work ==
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− | [[Proxy Records]] is only slightly better than a placeholder.
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− | In r10047, the adventure tab interface was altered. Fix SinginSally's guide on pages...
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− |
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− | http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Attack_Script
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− | http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Custom_Combat_Script
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− | http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Goal-Oriented_Adventuring
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− | Information on moods calling other moods: http://kolmafia.us/showthread.php?8852-Composable-Moods&p=66468&viewfull=1#post66468
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− | | |
− | == Needs Code Samples ==
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− | | |
− | There is a list of all pages that require code samples: [[:Category:Needs_Code_Sample|Category:Needs Code Sample]]
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− | | |
− | Information on how to create a code sample: [[Template:CodeSample]]
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− | [[Category:Contributing]] | |