Difference between pages "File:Ddprefs3.JPG" and "Help:To Do List"

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imported>Bale
 
imported>Bale
(11483: int[item] get_shop())
 
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{{TOCright}}
  
 +
== "To Do" List ==
 +
 +
This is a list of stuff that is missing from the wiki or else needs major work. Please help!
 +
 +
 +
If you need tips for editing the wiki, find that here: [[Help:Editing]].
 +
 +
*CLI Commands are usually only added to the [[CLI Reference]]. Only very complicated commands require their own page.
 +
 +
*ASH commands need to be listed on their category page as well as on the [[Ash Functions]] list.
 +
**It is not necessary to always create a code sample, although it is preferred.
 +
**If you don't add a code sample, please remember to add '''needscode=yes|''' to the page.
 +
 +
 +
== Missing Stuff ==
 +
10078: ash function format_dtg
 +
10081: ash function format_dtg renamed to be
 +
string '''format_date_time(inFormat, dtg, outFormat)'''
 +
more info: http://kolmafia.us/showthread.php?8451-time_to_string()-with-parameter&p=64058&viewfull=1#post64058
 +
 +
Modify examples on proxy record page because of:
 +
10122: Add the boolean "fancy" and "candy" fields to item '''proxy records'''.
 +
10147: Initial support for "Crimbo 2011" coinmaster: trade candy for Candy Credits
 +
10412: Add $skill '''proxy records''': .dailylimit and .timescast
 +
10879: Add a boolean "boss" field to $monster[]
 +
 +
10227: Add the <s>"'''closet empty'''" CLI command, and</s> the '''empty_closet()''' ASH function.
 +
 +
r9181, 9183, 9184 & r9190: '''moods''' per slyz's summary here: http://kolmafia.us/showthread.php?8852-Composable-Moods
 +
 +
r10344 Add '''tavern( string goal )''' ASH function.
 +
goal can be "faucet", "baron", or  "explore" (to explore all remaining unexplored squares).
 +
r10345 Add ASH '''tavern( "fight" )''' to explore cellar until the Baron's mansion is found
 +
and then go in to fight him.
 +
 +
r10753-6 '''get_goals()''' returns a string[int] containing all the conditions that KoLmafia will
 +
try to satisfy. Add g'''oal_exists()''' where you can pass in a goal type (choiceadv, autostop,
 +
meat, health, mana, item) and KoLmafia will tell you if there are any goals that match.
 +
 +
'''static''' scope is added!
 +
r10765: Add a "final" scope type to ASH which allows data/commands to be executed only
 +
once per session.
 +
r10772: A final declaration can either take a block, surrounded by {}, or a single
 +
command or declaration.
 +
r10774: ASH: "final" -> "static"
 +
 +
10922: Add '''get_player_id()''' method to ASH
 +
 +
10937: Add '''minstrel_quest()''' boolean function,
 +
which returns true when Clancy has a new quest for you.
 +
 +
10971: Added boolean '''hippy_stone_broken()''' function
 +
 +
11023: Make the CLI "attack" command work again. Make "pvp" equivalent to "steal" instead
 +
of "attack". Added "swagger" as equivalent to "flowers".
 +
 +
11055: Added a 2-parameter version of '''to_string()''', where the first parameter can
 +
currently be an int or float (other types are possible, but didn't seem
 +
useful), and the second is a format string as defined by the Java
 +
String.format() method (which in turn is based on C printf() format strings).
 +
For example, "%.2f" will output a float with exactly two digits after the
 +
(localized) decimal point.
 +
 +
11110: Add ASH function: '''pvp_attacks_left()'''. This is guaranteed accurate only if you
 +
have recently looked at the Fight! page. Tracking of PVP fights gained via
 +
consumption or familiar action and initialization at login will come later -
 +
after api.php is updated to include the figure.
 +
 +
Add '''beforePVPScript''' setting which contains a script to be executed before a PVP
 +
attack. At the moment, this is only called from the Relay Browser - and only if
 +
relayRunsBeforePVPScript is true
 +
 +
11112: Call beforePVPScript, if present, during automated PVP via the "flowers" command
 +
 +
11112: Change ASH '''have_outfit()''' to work with custom outfits, as well as normal outfit
 +
Add ASH '''is_wearing_outfit()''' to return TRUE if you are currently wearing the
 +
specified custom or normal outfit.
 +
 +
10815: Allow certain ASH constants to be used in custom combat settings.
 +
$phylum[] refers to the monster categorization, see the built-in ASH constants documentation for more information.
 +
$element[] refers to either the attack or the defense element. As long as one matches, this check will be satisfied. This may limit its usefulness, but we can evaluate it later.
 +
$item[] refers to an item that the monster drops. If there are multiple monsters that drop the item, or if you just can't remember which one it is, and your combat strategy happens to depend on it...
 +
In order to match, everything that you specify must match. So if you specify an impossible combination, that CCS section will not run.
 +
 +
[ $element[ spooky ] $item[ hobo nickel ] ]
 +
skill entangling noodles
 +
skill weapon of the pastalord
 +
 +
[ bathroom $element[ spooky ] ]
 +
attack
 +
 +
[ $phylum[ beast ] ]
 +
skill stomp
 +
attack
 +
 +
11197: new ASH functions:
 +
boolean '''is_familiar_equipment_locked()'''
 +
-returns true if current familiar equipment is locked, otherwise false
 +
void '''lock_familiar_equipment(boolean locking)'''
 +
-tries to lock/unlock fam equipment accordingly.
 +
 +
11208: Add int '''get_clan_id()''' and string '''get_clan_name()''' functions.
 +
 +
11267: Pass chat events along to '''chatbotscript'''. The sender is an empty string,
 +
the channel is "Events", and the message is stripped of its HTML.
 +
 +
11432: Add '''is_discardable()''' which will return true even if an item can be autosold,
 +
so be careful you don't get cheated out of some meat.
 +
 +
11438: Revert use of gift flag to previous interpretation: KoL has the item marked as
 +
a "Gift Item". Instead, change isGiftable() - which is also used by the ASH
 +
is_giftable() function - to allow either the "tradeable" or "gift" flags.
 +
Fix the item.gift proxy field to return the value of the gift flag, rather than
 +
being a synonym for is_giftable().
 +
 +
11483: Add the int[item] get_shop() ASH function.
 +
 +
== Needs Major Work ==
 +
 +
[[Proxy Records]] is only slightly better than a placeholder.
 +
 +
In r10047, the adventure tab interface was altered. Fix SinginSally's guide on pages...
 +
 +
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Attack_Script
 +
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Custom_Combat_Script
 +
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Goal-Oriented_Adventuring
 +
 +
Information on moods calling other moods: http://kolmafia.us/showthread.php?8852-Composable-Moods&p=66468&viewfull=1#post66468
 +
 +
r10025: Added '''choice''' CLI command, to resolve manual or unsupported choiceadventures
 +
Added "choice" CLI command, to resolve manual or unsupported choice
 +
adventures without having to visit the relay browser - which might be
 +
inconvenient if you're already in the CLI, and don't need to see the full
 +
adventure text to decide which option you want. With no parameter, "choice"
 +
just lists the options. With a numeric parameter, it picks that option.
 +
With any other parameter, it picks the first option containing that text (in
 +
either the actual button text, or mafia's spoiler text).
 +
 +
== Needs Code Samples ==
 +
 +
There is a list of all pages that require code samples: [[:Category:Needs_Code_Sample|Category:Needs Code Sample]]
 +
 +
Information on how to create a code sample: [[Template:CodeSample]]

Revision as of 21:55, 9 September 2012

"To Do" List

This is a list of stuff that is missing from the wiki or else needs major work. Please help!


If you need tips for editing the wiki, find that here: Help:Editing.

  • CLI Commands are usually only added to the CLI Reference. Only very complicated commands require their own page.
  • ASH commands need to be listed on their category page as well as on the Ash Functions list.
    • It is not necessary to always create a code sample, although it is preferred.
    • If you don't add a code sample, please remember to add needscode=yes| to the page.


Missing Stuff

10078: ash function format_dtg
10081: ash function format_dtg renamed to be
string format_date_time(inFormat, dtg, outFormat)
more info: http://kolmafia.us/showthread.php?8451-time_to_string()-with-parameter&p=64058&viewfull=1#post64058
Modify examples on proxy record page because of:
10122: Add the boolean "fancy" and "candy" fields to item proxy records.
10147: Initial support for "Crimbo 2011" coinmaster: trade candy for Candy Credits
10412: Add $skill proxy records: .dailylimit and .timescast
10879: Add a boolean "boss" field to $monster[]
10227: Add the "closet empty" CLI command, and the empty_closet() ASH function.
r9181, 9183, 9184 & r9190: moods per slyz's summary here: http://kolmafia.us/showthread.php?8852-Composable-Moods
r10344 Add tavern( string goal ) ASH function. 
goal can be "faucet", "baron", or  "explore" (to explore all remaining unexplored squares). 
r10345 Add ASH tavern( "fight" ) to explore cellar until the Baron's mansion is found 
and then go in to fight him.
r10753-6 get_goals() returns a string[int] containing all the conditions that KoLmafia will 
try to satisfy. Add goal_exists() where you can pass in a goal type (choiceadv, autostop, 
meat, health, mana, item) and KoLmafia will tell you if there are any goals that match.
static scope is added!
r10765: Add a "final" scope type to ASH which allows data/commands to be executed only 
once per session.
r10772: A final declaration can either take a block, surrounded by {}, or a single
command or declaration.
r10774: ASH: "final" -> "static"
10922: Add get_player_id() method to ASH
10937: Add minstrel_quest() boolean function,
which returns true when Clancy has a new quest for you.
10971: Added boolean hippy_stone_broken() function
11023: Make the CLI "attack" command work again. Make "pvp" equivalent to "steal" instead 
of "attack". Added "swagger" as equivalent to "flowers".
11055: Added a 2-parameter version of to_string(), where the first parameter can
currently be an int or float (other types are possible, but didn't seem
useful), and the second is a format string as defined by the Java
String.format() method (which in turn is based on C printf() format strings).
For example, "%.2f" will output a float with exactly two digits after the
(localized) decimal point.
11110: Add ASH function: pvp_attacks_left(). This is guaranteed accurate only if you 
have recently looked at the Fight! page. Tracking of PVP fights gained via
consumption or familiar action and initialization at login will come later -
after api.php is updated to include the figure.

Add beforePVPScript setting which contains a script to be executed before a PVP
attack. At the moment, this is only called from the Relay Browser - and only if
relayRunsBeforePVPScript is true

11112: Call beforePVPScript, if present, during automated PVP via the "flowers" command
11112: Change ASH have_outfit() to work with custom outfits, as well as normal outfit 
Add ASH is_wearing_outfit() to return TRUE if you are currently wearing the
specified custom or normal outfit.
10815: Allow certain ASH constants to be used in custom combat settings. 
$phylum[] refers to the monster categorization, see the built-in ASH constants documentation for more information.
$element[] refers to either the attack or the defense element. As long as one matches, this check will be satisfied. This may limit its usefulness, but we can evaluate it later.
$item[] refers to an item that the monster drops. If there are multiple monsters that drop the item, or if you just can't remember which one it is, and your combat strategy happens to depend on it...
In order to match, everything that you specify must match. So if you specify an impossible combination, that CCS section will not run.

[ $element[ spooky ] $item[ hobo nickel ] ]
skill entangling noodles
skill weapon of the pastalord

[ bathroom $element[ spooky ] ]
attack

[ $phylum[ beast ] ]
skill stomp
attack
11197: new ASH functions:
boolean is_familiar_equipment_locked() 
-returns true if current familiar equipment is locked, otherwise false
void lock_familiar_equipment(boolean locking)
-tries to lock/unlock fam equipment accordingly.
11208: Add int get_clan_id() and string get_clan_name() functions.
11267: Pass chat events along to chatbotscript. The sender is an empty string, 
the channel is "Events", and the message is stripped of its HTML.
11432: Add is_discardable() which will return true even if an item can be autosold, 
so be careful you don't get cheated out of some meat.
11438: Revert use of gift flag to previous interpretation: KoL has the item marked as
a "Gift Item". Instead, change isGiftable() - which is also used by the ASH
is_giftable() function - to allow either the "tradeable" or "gift" flags.
Fix the item.gift proxy field to return the value of the gift flag, rather than
being a synonym for is_giftable().
11483: Add the int[item] get_shop() ASH function.

Needs Major Work

Proxy Records is only slightly better than a placeholder.

In r10047, the adventure tab interface was altered. Fix SinginSally's guide on pages...

http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Attack_Script
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Custom_Combat_Script
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Goal-Oriented_Adventuring
Information on moods calling other moods: http://kolmafia.us/showthread.php?8852-Composable-Moods&p=66468&viewfull=1#post66468
r10025: Added choice CLI command, to resolve manual or unsupported choiceadventures 
Added "choice" CLI command, to resolve manual or unsupported choice
adventures without having to visit the relay browser - which might be
inconvenient if you're already in the CLI, and don't need to see the full
adventure text to decide which option you want. With no parameter, "choice"
just lists the options. With a numeric parameter, it picks that option. 
With any other parameter, it picks the first option containing that text (in
either the actual button text, or mafia's spoiler text).

Needs Code Samples

There is a list of all pages that require code samples: Category:Needs Code Sample

Information on how to create a code sample: Template:CodeSample

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current23:55, 9 November 2020Thumbnail for version as of 23:55, 9 November 2020607 × 458 (60 KB)Maintenance script (talk | contribs)

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