Difference between pages "Help:To Do List" and "Compiling from Source"

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=== News (once great and big, now secondhand news) ===
  
== "To Do" List ==
+
==KoLmafia has migrated to the GitHub, GIT and gradle.==
 +
The Windows, Linux and macOS instructions have been updated, and might have been lightly tested
  
This is a list of stuff that is missing from the wiki or else needs major work. Please help!
+
The good news is that the [[Development Environment Setup|IDE setup]] is a lot easier.  The bad news is you'll need to take some steps to build anything.
  
 +
To contribute to the Mafia project, you'll need to be able to install the Java Development Kit, connect to the git repository, and be comfortable writing Java Code. Instructions for the first two are included below:
  
If you need tips for editing the wiki, find that here: [[Help:Editing]].
+
==Windows==
 +
# Download Tools
 +
## Download and install Java Development Kit 17 or newer, available from [https://adoptium.net/temurin/releases/?version=17 Adoptium].  The minimum recommended version is Java 17, but check the *Recommended Java* version on the [https://kolmafia.us KoLmafia Forums] to be up to date].
 +
## Download and install GIT following the instructions from [https://www.atlassian.com/git/tutorials/install-git#windows Atlassian's GIT install page.]
 +
## Download and install Tortoise GIT (if needed) from https://tortoisegit.org
 +
# Configure Windows Environment Variables[[File:Environment vars.jpg|thumb|Win 10 Environment Variable Editor]]
 +
## Windows 10
 +
### Go to settings
 +
### type 'enviro' in the search
 +
### click on the 'edit environment variables' suggestion
 +
### add or edit JAVA_HOME, and PATH variables<br>''PATH should include JAVA_HOME''</br>If the JAVA installer has already set these variables, they can be updated or left alone.
 +
# Open a new Command Prompt (or Powershell) window and navigate to the directory to which you wish to create kolmafia (e.g. <code>cd %USERPROFILE%\projects</code>, or some similar directory)
 +
# Clone the source code for the KoLmafia Project.<br>
 +
##''If you have a github account:''<syntaxhighlight lang="bash">
 +
git clone git@github.com:kolmafia/kolmafia.git</syntaxhighlight>
 +
##''If not:''<syntaxhighlight lang="bash">git clone https://github.com/kolmafia/kolmafia.git</syntaxhighlight>
 +
# Compile KoLmafia with the Gradle wrapper ''<syntaxhighlight lang="bash">cd kolmafia && gradlew.bat runShadow</syntaxhighlight>''
  
*CLI Commands are usually only added to the [[CLI Reference]]. Only very complicated commands require their own page.
+
=== Optional ===
 +
If you intend to commit code to GitHub, you will need to follow GitHub's instructions for [https://docs.github.com/en/authentication/keeping-your-account-and-data-secure/creating-a-personal-access-token adding a Personal Access Token (PAT)]
 +
==Linux==
  
*ASH commands need to be listed on their category page as well as on the [[Ash Functions]] list.  
+
Do once:
**It is not necessary to always create a code sample, although it is preferred.
+
# Install git - you probably already have this. If not, follow [https://www.atlassian.com/git/tutorials/install-git#linux this guide.]
**If you don't add a code sample, please remember to add '''needscode=yes|''' to the page.
+
# Get an appropriate JDK. If your package manager does not contain a sufficiently up-to-date version of Java, the safest and easiest way to do this is with [https://adoptium.net/installation.html#x64_linux-jdk Adoptium].
 +
# Clone the repo:
 +
## If you have a github account:<syntaxhighlight lang="bash">
 +
git clone git@github.com:kolmafia/kolmafia.git
 +
</syntaxhighlight>If not:<pre>git clone https://github.com/kolmafia/kolmafia.git</pre>
  
 +
Do every session:
 +
# Set up your environment to use that JDK you just downloaded<pre> export PATH="/where/you/put/that/jdk/bin:${PATH}"</pre> (Optionally, put this in your ''.profile'' or ''.bashrc'' if you want to set and forget.)
 +
# Navigate to your cloned repository: <pre>cd /where/you/cloned/kolmafia</pre>
 +
# Get new updates with <pre>git pull</pre>  If you have local uncommitted changes, you may want to instead use ''git stash && git pull && git stash pop''.
 +
# Build the new jar: <pre>./gradlew clean shadowJar</pre>
  
== Missing Stuff ==
+
You have a KoLmafia jar file that can be invoked with <pre>java -jar dist/KoLmafia-*.jar</pre>
10078: ash function format_dtg
 
10081: ash function format_dtg renamed to be
 
string '''format_date_time(inFormat, dtg, outFormat)'''
 
more info: http://kolmafia.us/showthread.php?8451-time_to_string()-with-parameter&p=64058&viewfull=1#post64058
 
  
Modify examples on proxy record page because of:
+
Do other installation steps as you wish.
10122: Add the boolean "fancy" and "candy" fields to item '''proxy records'''.
 
10147: Initial support for "Crimbo 2011" coinmaster: trade candy for Candy Credits
 
10412: Add $skill '''proxy records''': .dailylimit and .timescast
 
10879: Add a boolean "boss" field to $monster[]
 
  
  10227: Add the <s>"'''closet empty'''" CLI command, and</s> the '''empty_closet()''' ASH function.
+
==macOS==
 +
# Verify required packages
 +
## <code>''java --version''</code>
 +
##* if not found or less than Java 17...  Install Java Development Kit version 17 from [https://adoptium.net Adoptium Temurin]
 +
## <code>''git --version''</code>
 +
##* If not found ...  Install git: Atlassian has a great document on [https://www.atlassian.com/git/tutorials/install-git the various ways to install Git]
 +
# Configure development environment<br>Most of these steps can be included in ''<code>.profile</code>'' or the equivalent for your shell of choice.
 +
## In the terminal set JAVA_HOME to the java home directory. <br>''<code>/usr/libexec/java_home -V</code>'' will list all known values for java_home.<br>If you have multiple copies of java, choose the version you want to use''.'' <code>''export JAVA_HOME=`/usr/libexec/java_home -v17''</code>
 +
# Open a new terminal window and navigate to the directory to which you wish to create kolmafia (e.g. <code>cd ~/projects</code>, or some similar directory)
 +
# Clone the source code for the KoLmafia Project.<br>
 +
##''If you have a github account:''<syntaxhighlight lang="bash">
 +
git clone git@github.com:kolmafia/kolmafia.git</syntaxhighlight>
 +
##''If not:''<syntaxhighlight lang="bash">git clone https://github.com/kolmafia/kolmafia.git</syntaxhighlight>
  
r9181, 9183, 9184 & r9190: '''moods''' per slyz's summary here: http://kolmafia.us/showthread.php?8852-Composable-Moods
+
Do every session:
  
r10344 Add '''tavern( string goal )''' ASH function.  
+
# Navigate to your cloned repository: <pre>cd ~/projects/kolmafia</pre>
goal can be "faucet", "baron", or  "explore" (to explore all remaining unexplored squares).
+
# Get new updates with <pre>git pull</pre> If you have local uncommitted changes, you may want to instead use ''git stash && git pull && git stash pop''.
r10345 Add ASH '''tavern( "fight" )''' to explore cellar until the Baron's mansion is found
+
# Compile KoLmafia with the Gradle wrapper: ''<syntaxhighlight lang="bash">./gradlew runShadow</syntaxhighlight>''
and then go in to fight him.
 
  
r10753-6 '''get_goals()''' returns a string[int] containing all the conditions that KoLmafia will
+
=== Optional ===
try to satisfy. Add g'''oal_exists()''' where you can pass in a goal type (choiceadv, autostop,
+
If you intend to commit code to GitHub, you will need to follow GitHub's instructions for [https://docs.github.com/en/authentication/keeping-your-account-and-data-secure/creating-a-personal-access-token adding a Personal Access Token (PAT)]
meat, health, mana, item) and KoLmafia will tell you if there are any goals that match.
+
''[[Category:Tech Support]]''
 
 
'''static''' scope is added!
 
r10765: Add a "final" scope type to ASH which allows data/commands to be executed only
 
once per session.
 
r10772: A final declaration can either take a block, surrounded by {}, or a single
 
command or declaration.
 
r10774: ASH: "final" -> "static"
 
 
 
10922: Add '''get_player_id()''' method to ASH
 
 
 
10937: Add '''minstrel_quest()''' boolean function,
 
which returns true when Clancy has a new quest for you.
 
 
 
10971: Added boolean '''hippy_stone_broken()''' function
 
 
 
11023: Make the CLI "attack" command work again. Make "pvp" equivalent to "steal" instead
 
of "attack". Added "swagger" as equivalent to "flowers".
 
 
 
11055: Added a 2-parameter version of '''to_string()''', where the first parameter can
 
currently be an int or float (other types are possible, but didn't seem
 
useful), and the second is a format string as defined by the Java
 
String.format() method (which in turn is based on C printf() format strings).
 
For example, "%.2f" will output a float with exactly two digits after the
 
(localized) decimal point.
 
 
 
11110: Add ASH function: '''pvp_attacks_left()'''. This is guaranteed accurate only if you
 
have recently looked at the Fight! page. Tracking of PVP fights gained via
 
consumption or familiar action and initialization at login will come later -
 
after api.php is updated to include the figure.
 
 
Add '''beforePVPScript''' setting which contains a script to be executed before a PVP
 
attack. At the moment, this is only called from the Relay Browser - and only if
 
relayRunsBeforePVPScript is true
 
 
11112: Call beforePVPScript, if present, during automated PVP via the "flowers" command
 
 
 
11112: Change ASH '''have_outfit()''' to work with custom outfits, as well as normal outfit
 
Add ASH '''is_wearing_outfit()''' to return TRUE if you are currently wearing the
 
specified custom or normal outfit.
 
 
 
10815: Allow certain ASH constants to be used in custom combat settings.
 
$phylum[] refers to the monster categorization, see the built-in ASH constants documentation for more information.
 
$element[] refers to either the attack or the defense element. As long as one matches, this check will be satisfied. This may limit its usefulness, but we can evaluate it later.
 
$item[] refers to an item that the monster drops. If there are multiple monsters that drop the item, or if you just can't remember which one it is, and your combat strategy happens to depend on it...
 
In order to match, everything that you specify must match. So if you specify an impossible combination, that CCS section will not run.
 
 
[ $element[ spooky ] $item[ hobo nickel ] ]
 
skill entangling noodles
 
skill weapon of the pastalord
 
 
[ bathroom $element[ spooky ] ]
 
attack
 
 
[ $phylum[ beast ] ]
 
skill stomp
 
attack
 
 
 
11197: new ASH functions:
 
boolean '''is_familiar_equipment_locked()'''
 
-returns true if current familiar equipment is locked, otherwise false
 
void '''lock_familiar_equipment(boolean locking)'''
 
-tries to lock/unlock fam equipment accordingly.
 
 
 
11208: Add int '''get_clan_id()''' and string '''get_clan_name()''' functions.
 
 
 
11267: Pass chat events along to '''chatbotscript'''. The sender is an empty string,
 
the channel is "Events", and the message is stripped of its HTML.
 
 
 
11432: Add '''is_discardable()''' which will return true even if an item can be autosold,
 
so be careful you don't get cheated out of some meat.
 
 
 
11438: Revert use of gift flag to previous interpretation: KoL has the item marked as
 
a "Gift Item". Instead, change isGiftable() - which is also used by the ASH
 
is_giftable() function - to allow either the "tradeable" or "gift" flags.
 
Fix the item.gift proxy field to return the value of the gift flag, rather than
 
being a synonym for is_giftable().
 
 
 
11555: Add monster.raw_attack, monster.raw_defense, and monster.raw_hp to return the
 
unmodified stats from monsters.txt.
 
 
 
11561:  Add monster '''image_to_monster( string )''' ASH function for looking up monster by image file name.
 
Add monster.image proxy field for going the other way.
 
 
 
11771: experimental: add overloaded maximize() signature in ASH
 
 
'''maximize( string maximizerString, int maxPrice, int priceLevel, boolean simulate, boolean showEquipment )'''
 
 
returns an aggregate of records with each record containing the fields:
 
**display => display text, as it is shown in the maximizer frame
 
**cmd => actual command string that the maximizer runs to get the boost
 
**score => the boost's score
 
**effect => the effect provided by the boost - if applicable. effect[none] if it is equipment.
 
**item => $item[] that is being suggested for use or equipment
 
**skill => $skill[] that is being suggested
 
 
If the showEquipment argument is false, equipment will be omitted from the results.
 
 
 
r11707: Experimental ASH feature: the main() function of imported scripts can now be
 
invoked, under the alternate name main@filename()
 
(where 'filename' can be overridden by a 'script' directive, any ".ash"
 
suffix is dropped, and non-alphanumeric characters are replaced by
 
underscores). Note that no spaces are allowed around the @, the whole thing
 
is a single token.
 
 
 
r11965: Add my_companion()
 
 
 
r11985: Add the "skeleton" CLI command.
 
 
 
r12019: Add "eudora" CLI command
 
 
 
r12060: add ASH get_moods(), returns an aggregate of currently defined mood names.
 
"mood listall" in the gCLI will also print a list of defined moods.
 
 
 
r12062: add ASH get_outfits() and get_custom_outfits()
 
 
 
r12070: Overloaded version of appearance_rates considers monster queue:
 
appearance_rates( $location[] location, boolean includeQueue )
 
 
 
r12105: maximizerMRULength is now maximizerMRUSize
 
That affects this page: [[Hidden_Features#Most_Recently_Used_Modifier_Maximizer_Expression]]
 
 
 
'''SVN Features added''' by Roippi! SVN integration was (brokenly) implemented in r12141 and more correctly implemented in r12144.
 
 
FOR USERS:
 
* svn checkout <svnurl> - checks out a svn repository and adds the files from the working copy to the appropriate locations.
 
* svn update - updates all of your installed projects and pushes any changes to the appropriate locations.
 
* svn list - lists installed projects.
 
* svn delete <scriptname> - deletes installed projects and the corresponding files that it pushed. <scriptname> fuzzy matches the script names from svn list.
 
 
FOR SCRIPTERS:
 
You can provide a <nowiki>svn://, http://, or https://</nowiki> link to a valid svn repo. The link does not need to be to the root of the repository.
 
At the location specified by the url, there are only four permissible folders:
 
* ccs/
 
* data/
 
* images/
 
* relay/
 
* scripts/
 
 
Any files or directories in the location specified by your url that are not named the above will cause your repo to fail validation and thus it will not be checked out.
 
Within the valid folders, you can nest files however you want.
 
When users check out your project, the files (and nested folders) will be pushed to the corresponding mafia directories.
 
 
r12157: '''svn increment <projectname>''' and '''svn decrement <projectname>''' moves an installed svn project up/down one revision, respectively.
 
'''svn update''' can also take <projectname> argument or a <SVNURL> argument. Or just be blank to update everything.
 
r12177 svn inc/dec does the same thing as svn increment/decrement. Because typing stuff is hard.
 
 
12167: command "'''svn sync'''"
 
 
Looks through your working copies for modifications, then checks if that file differs from the local copy. If it differs, the WC file is copied over the local copy one.
 
Note that this is very different from "svn update" and indeed does not contact the repository server at all.
 
 
If you are unsure if you want this feature, this is only for people who maintain modifications to the files in their svn/ folders that they want merged in with updates from the repo.
 
If you are just doing checkout/update operations and don't know what this "merging" business is about, you don't need this feature.
 
 
Users who want to automatically sync after update operations can set syncAfterSvnUpdate = true.
 
 
 
r12153: add '''svnUpdateOnLogin''' (global, default false), which runs svn update before breakfast/loginScript.
 
This could be useful if your loginScript has svn dependencies.
 
 
r12188: add global preference '''_svnUpdated'''
 
only do login svn update (mediated by svnUpdateOnLogin) at most once per day.
 
 
 
r12181: add preference '''simpleSvnUpdate''' (global, default true)
 
If true, simply checks if the root of your working copy is at HEAD, skipping it if so.
 
Speeds up the average update operation by 75% (and is probably nicer on servers).
 
Advanced users who have done something like a non-root "svn switch" or are using svn externals should know whether they want to turn this off.
 
 
Again the ticky box goes at the bottom of general preferences, it is soon time for these to be moved to their own page.
 
 
 
r12198 new ash svn functions:
 
boolean '''svn_exists'''( String projectname ) - returns true if a valid working copy named projectname exists in the svn/ folder
 
boolean '''svn_at_head'''( String projectname ) - returns true if projectname exists, is a valid WC, and is currently at the same revision # as the repository.
 
This will hit the repo server, so be nice.
 
 
 
r12206: initial support for automatic svn dependency installation.
 
global preference '''svnInstallDependencies''' (default true) controls whether svn will try to install dependencies.
 
 
Scripters are now allowed to place a file called dependencies.txt in the top-level of a project.
 
Calling it anything else will fail validation, as before. This special file will not be "pushed" to anywhere locally, it will just remain in the working copy folder.
 
On each line of dependencies.txt, you specify one URL to another SVN project.
 
 
 
r12211: preference '''svnShowCommitMessages''' (global, default false) controls whether you want to see new commit messages from svn update operations.
 
 
 
r12215: add ash function: '''record svn_info( String project )'''
 
record has the following fields-
 
 
String url: the url that the project was checked out from
 
int revision: the revision that the working copy is at
 
String lastChangedAuthor: the author who committed the last change
 
int lastChangedRev: the revision that most recently modified this working copy (note, not necessarily the same as revision field)
 
String lastChangedDate: the date/time when lastChangedRevision happened
 
 
 
r12238: Add _floristPlantsUsed as a comma-separated list and '''florist_available()'''.
 
Add "florist plant [plantname]" to add a plant. [plantname] is case-insensitive, but otherwise must exactly match KoL's name for the plant.
 
Check what is currently planted when you log in.
 
 
 
r12244: Add string [location][int] '''get_florist_plants()'''
 
 
example 1...
 
foreach loc, counter, plant in get_florist_plants() {
 
    print( "Location '" + loc + "'" );
 
    print( "Counter '" + counter + "'" );
 
    print( "Plant '" + plant + "'" );
 
}
 
 
example 2...
 
string [location][int] plants = get_florist_plants();
 
foreach loc in plants {
 
    print( "Location '" + loc + "'" );
 
    string [int] array = plants[ loc ];
 
    foreach index in array {
 
        string plant = array[index];
 
        if ( plant != "" )
 
            print( "Plant = " + plant );
 
    }
 
}
 
 
 
r12255: Experimental support for Dad Sea Monkee - untested in-game.
 
- When we first see Dad Sea Monkee, parse the clues and solve for them.
 
- "'''dad'''" CLI command lists the elemental weakness (and spell) for rounds 1-10
 
- element '''dad_sea_monkee_weakness( int round )''' ASH function for consult scripts.
 
 
 
12657: Add "'''cache clear'''" command to remove all cached images from /images
 
 
12659: New setting - lastImageCacheClear - records the time when you last cleared the
 
image cache. "'''cache'''" command with no arguments reports that time.
 
 
 
12662: Add '''get_ignore_zone_warnings()'''
 
 
 
12905: ASH changes:
 
'''take_shop( item )''' -> "shop take all item"
 
'''take_shop( num, item )''' -> "shop take num item
 
When these are added, deprecate the take_shop( item, boolean ) command. Let's not use that anymore since it is equal to take_shop(1, item) with extra confusion.
 
 
 
12906: Add '''shop_price( item )''' and '''refresh_shop()'''
 
 
 
12932: Adds my_discomomentum().
 
 
 
13069:  Add "accordions" command to tell you everything about stolen accordions
 
 
 
13088: Make Prismatic Damage a real, if derived, modifier name. It cannot be used in
 
modifiers.txt, bit you can ask for it by name either in ASH or the Maximizer
 
 
 
13175: Add ash command my_soulsauce().
 
 
 
13213: Add "debug ash on" and "debug ash off" to turn on and off ASH script tracing
 
ASH tracing goes into ASH_datestamp.txt
 
 
 
13222: Add preference banishedMonsters to track banishes. Add ash command is_banished($monsterName[name])
 
 
 
== Needs Major Work ==
 
 
 
[[Proxy Records]] is only slightly better than a placeholder.
 
 
 
In r10047, the adventure tab interface was altered. Fix SinginSally's guide on pages...
 
 
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Attack_Script
 
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Custom_Combat_Script
 
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Goal-Oriented_Adventuring
 
 
 
Information on moods calling other moods: http://kolmafia.us/showthread.php?8852-Composable-Moods&p=66468&viewfull=1#post66468
 
 
 
r10025: Added '''choice''' CLI command, to resolve manual or unsupported choiceadventures
 
Added "choice" CLI command, to resolve manual or unsupported choice
 
adventures without having to visit the relay browser - which might be
 
inconvenient if you're already in the CLI, and don't need to see the full
 
adventure text to decide which option you want. With no parameter, "choice"
 
just lists the options. With a numeric parameter, it picks that option.
 
With any other parameter, it picks the first option containing that text (in
 
either the actual button text, or mafia's spoiler text).
 
 
 
== Needs Code Samples ==
 
 
 
There is a list of all pages that require code samples: [[:Category:Needs_Code_Sample|Category:Needs Code Sample]]
 
 
 
Information on how to create a code sample: [[Template:CodeSample]]
 

Revision as of 00:56, 5 December 2023

News (once great and big, now secondhand news)

KoLmafia has migrated to the GitHub, GIT and gradle.

The Windows, Linux and macOS instructions have been updated, and might have been lightly tested

The good news is that the IDE setup is a lot easier. The bad news is you'll need to take some steps to build anything.

To contribute to the Mafia project, you'll need to be able to install the Java Development Kit, connect to the git repository, and be comfortable writing Java Code. Instructions for the first two are included below:

Windows

  1. Download Tools
    1. Download and install Java Development Kit 17 or newer, available from Adoptium. The minimum recommended version is Java 17, but check the *Recommended Java* version on the KoLmafia Forums to be up to date].
    2. Download and install GIT following the instructions from Atlassian's GIT install page.
    3. Download and install Tortoise GIT (if needed) from https://tortoisegit.org
  2. Configure Windows Environment Variables
    Win 10 Environment Variable Editor
    1. Windows 10
      1. Go to settings
      2. type 'enviro' in the search
      3. click on the 'edit environment variables' suggestion
      4. add or edit JAVA_HOME, and PATH variables
        PATH should include JAVA_HOME
        If the JAVA installer has already set these variables, they can be updated or left alone.
  3. Open a new Command Prompt (or Powershell) window and navigate to the directory to which you wish to create kolmafia (e.g. cd %USERPROFILE%\projects, or some similar directory)
  4. Clone the source code for the KoLmafia Project.
    1. If you have a github account:
      git clone git@github.com:kolmafia/kolmafia.git
      
    2. If not:
      git clone https://github.com/kolmafia/kolmafia.git
      
  5. Compile KoLmafia with the Gradle wrapper
    cd kolmafia && gradlew.bat runShadow
    

Optional

If you intend to commit code to GitHub, you will need to follow GitHub's instructions for adding a Personal Access Token (PAT)

Linux

Do once:

  1. Install git - you probably already have this. If not, follow this guide.
  2. Get an appropriate JDK. If your package manager does not contain a sufficiently up-to-date version of Java, the safest and easiest way to do this is with Adoptium.
  3. Clone the repo:
    1. If you have a github account:
      git clone git@github.com:kolmafia/kolmafia.git
      
      If not:
      git clone https://github.com/kolmafia/kolmafia.git

Do every session:

  1. Set up your environment to use that JDK you just downloaded
     export PATH="/where/you/put/that/jdk/bin:${PATH}"
    (Optionally, put this in your .profile or .bashrc if you want to set and forget.)
  2. Navigate to your cloned repository:
    cd /where/you/cloned/kolmafia
  3. Get new updates with
    git pull
    If you have local uncommitted changes, you may want to instead use git stash && git pull && git stash pop.
  4. Build the new jar:
    ./gradlew clean shadowJar

You have a KoLmafia jar file that can be invoked with

java -jar dist/KoLmafia-*.jar

Do other installation steps as you wish.

macOS

  1. Verify required packages
    1. java --version
      • if not found or less than Java 17... Install Java Development Kit version 17 from Adoptium Temurin
    2. git --version
  2. Configure development environment
    Most of these steps can be included in .profile or the equivalent for your shell of choice.
    1. In the terminal set JAVA_HOME to the java home directory.
      /usr/libexec/java_home -V will list all known values for java_home.
      If you have multiple copies of java, choose the version you want to use. export JAVA_HOME=`/usr/libexec/java_home -v17
  3. Open a new terminal window and navigate to the directory to which you wish to create kolmafia (e.g. cd ~/projects, or some similar directory)
  4. Clone the source code for the KoLmafia Project.
    1. If you have a github account:
      git clone git@github.com:kolmafia/kolmafia.git
      
    2. If not:
      git clone https://github.com/kolmafia/kolmafia.git
      

Do every session:

  1. Navigate to your cloned repository:
    cd ~/projects/kolmafia
  2. Get new updates with
    git pull
    If you have local uncommitted changes, you may want to instead use git stash && git pull && git stash pop.
  3. Compile KoLmafia with the Gradle wrapper:
    ./gradlew runShadow
    

Optional

If you intend to commit code to GitHub, you will need to follow GitHub's instructions for adding a Personal Access Token (PAT) '