Difference between revisions of "Mana cost modifier"

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imported>StDoodle
imported>Bale
(combat_mana_cost_modifier r8877)
 
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{{#vardefine:name|mana_cost_modifier}}
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{{#vardefine:return_type|int}}
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#vardefine:return_type|int}}{{
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FunctionPage|
  
{{FunctionPage|
 
 
name={{#var:name}}|
 
name={{#var:name}}|
function_category=Skills and Effects|
 
  
 
function1={{Function|
 
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function_description=Returns the total amount of passive MP cost reduction available.|
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function_description=Returns the total amount of passive MP cost reduction available. This includes all modifiers such as Festival of Jarlsberg.|
  
 
needscode=yes|
 
needscode=yes|
  
see_also={{SeeAlso|}}|
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see_also={{SeeAlso|combat_mana_cost_modifier}}|
cli_equiv=The CLI command "modref mana cost" can access the same information.|
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cli_equiv=The CLI command "modtrace mana cost" provides a more detailed display.|
 
special=Most equipment and effects only allow up to -3 MP total, so the sum of your current effects may not match the actual amount of MP reduction (and therefore the value of this function).|
 
special=Most equipment and effects only allow up to -3 MP total, so the sum of your current effects may not match the actual amount of MP reduction (and therefore the value of this function).|
more_info=See [http://kol.coldfront.net/thekolwiki/index.php/Skill_MP_Cost_Modifiers the Coldfront Wiki] for further info on how MP reducers stack.|
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more_info=See {{kolwiki|Skill MP Cost Modifiers}} for further info on how MP reducers stack.|
 
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{{RFI|Does this function check everything available, including the Festival of Jarlsberg?}}
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[[Category:Skills and Effects]]

Latest revision as of 22:58, 5 January 2011

needs(code_samples);

Function Syntax

int mana_cost_modifier()

Returns the total amount of passive MP cost reduction available. This includes all modifiers such as Festival of Jarlsberg.

CLI Equivalent

The CLI command "modtrace mana cost" provides a more detailed display.

See Also

combat_mana_cost_modifier()

More Information

See Skill MP Cost Modifiers for further info on how MP reducers stack.

Special

Most equipment and effects only allow up to -3 MP total, so the sum of your current effects may not match the actual amount of MP reduction (and therefore the value of this function).