Difference between pages "Quest Tracking Preferences" and "All normal outfits"

From Kolmafia
(Difference between pages)
Jump to navigation Jump to search
imported>Malibu Stacey
m (add steps for questM19Hippy)
 
imported>Relyk
(Created page with "{{ #vardefine:name|get_custom_outfits}}{{ #vardefine:return_type|string [int]}}{{ #vardefine:aggregate|yes}}{{ FunctionPage| name={{#var:name}}| function1={{Function| name={...")
 
Line 1: Line 1:
{{TOCright}}
+
{{
KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.
+
#vardefine:name|get_custom_outfits}}{{
 +
#vardefine:return_type|string [int]}}{{
 +
#vardefine:aggregate|yes}}{{
  
==Council Quests==
+
FunctionPage|
===questL02Larva===
+
name={{#var:name}}|
questL02Larva tracks the player's progress in the {{kolwiki|Spooky_Forest_Quest|Spooky Forest quest}}.
 
  
*unstarted: quest not yet received
+
function1={{Function|
*started: quest received from the Council
+
name={{#var:name}}|
*step1: mosquito larva acquired
+
aggregate={{#var:aggregate}}|
*finished: mosquito larva returned to the Council
+
return_type={{#var:return_type}}|
 +
return_also={{#var:return_also}}|
 +
}}|
  
===questL03Rat===
+
function_description=This function returns a list of all available in-game outfits.|
questL03Rat tracks the player's progress in the {{kolwiki|Typical_Tavern_Quest|Typical Tavern quest}}.
 
  
*unstarted: quest not yet received
+
code1={{CodeSample|
*started: quest received from the Council
+
title=Code Sample|
*step1: spoke to Bart Ender in the Typical Tavern
+
description=The following code will print the list of available outfits.|
*step2: turned off the Rat Faucet
+
code=<syntaxhighlight>
*finished: told Bart about the Faucet
+
foreach x,outfit_name in all_normal_outfits()
 
+
  {
===questL04Bat===
+
      print("Outfit: " + outfit_name);
questL04Bat tracks the player's progress in the {{kolwiki|Boss_Bat_Quest|Boss Bat quest}}.
+
      foreach x,piece in outfit_pieces(outfit_name)
 
+
        print("=> " + piece);
*unstarted: quest not yet received
+
  }
*started: quest received from the Council
 
*step1-step3: demolished 1-3 walls in the Bat Hole
 
*step4: Boss Bat defeated
 
*finished: returned to the Council to report success
 
 
 
===questL05Goblin===
 
questL05Goblin tracks the player's progress in the {{kolwiki|The_King_of_Cobb's_Knob_Quest|The King of Cobb's Knob quest}}.
 
 
 
*unstarted: quest not yet received
 
*started: quest received from the Council
 
*step1: Cobb's Knob map decrypted
 
*finished: Knob Goblin King defeated
 
 
 
===questL06Friar===
 
 
 
questL06Friar tracks the player's progress in the {{kolwiki|Deep_Fat_Friars'_Gate_Quest|Friars' quest}}.
 
 
 
*unstarted: quest not yet received
 
*started: quest received from the Council
 
*step1: details received from the Friars
 
*step2: box of birthday candles, dodecagram & eldritch butterknife acquired.
 
*finished: cleansed the taint
 
 
 
===questL07Cyrptic===
 
questL07Cyrptic tracks the player's progress in the {{kolwiki|Undefile_the_Cyrpt_Quest|Undefile the Cyrpt quest}}.
 
 
 
*unstarted: quest not yet received
 
*started: quest received from the Council
 
*finished: Bonerdagon defeated
 
 
 
====Evilness====
 
When evilness in each zone is 25 or less the zone boss will be the next encounter.
 
When total evilness is 0 and all 4 bosses are defeated, the Haert of the Cyrpt will be accessible.
 
* cyrptAlcoveEvilness tracks current evilness in the Alcove
 
* cyrptCrannyEvilness tracks current evilness in the Cranny
 
* cyrptNicheEvilness tracks current evilness in the Niche
 
* cyrptNookEvilness tracks current evilness in the Nook
 
* cyrptTotalEvilness tracks the sum of evilness in the Cyrpt
 
 
 
===questL08Trapper===
 
 
 
questL08Trapper tracks the player's progress in the {{kolwiki|Mt._McLargeHuge_Quest|Mt. McLargeHuge Quest}}.
 
 
 
* unstarted: quest not yet received from the Council
 
* started: quest received from the Council
 
* step1: cheese and ore requested by the Trapper
 
* step2: cheese and ore returned to the Trapper
 
* step3: discovered the stairs up to the Mist-Shrouded Peak (via either route)
 
* step4: fought at least one yeti
 
* step5: defeated the monster at the top of the Peak
 
* finished: returned the fur to the Trapper (quest complete)
 
 
 
===questL09Topping===
 
questL08Trapper tracks the player's progress in the {{kolwiki|Orc_Chasm_Quest|Orc Chasm Quest}}.
 
 
 
* unstarted: quest not yet received from the Council
 
* started: quest received from the Council
 
* step1: bridge built
 
* step2: like, totally got the deets from the Highland Lord
 
* step3: lit all three signal fires
 
* finished: quest complete
 
 
 
====booPeakProgress====
 
booPeakProgress tracks the hauntedness level of {{kolwiki|A-boo Peak}}. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.
 
 
 
Possible values: 0 - 100
 
 
 
====chasmBridgeProgress====
 
chasmBridgeProgress tracks the player's progress in building a bridge across the {{kolwiki|Orc Chasm}}. A value of 10, for instance, indicates that the bridge is 10 planks long.
 
 
 
Possible values: 0 - 30
 
 
 
====oilPeakProgress====
 
oilPeakProgress tracks the remaining pressure at {{kolwiki|Oil Peak}}. It decreases as the player reduces the pressure in the zone.
 
 
 
Possible values: 0.00 - 310.66
 
* 310.66: Pressure not yet reduced
 
* 0.00: Subquest completed
 
 
 
====twinPeakProgress====
 
twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
 
 
 
<syntaxhighlight>
 
void comma(buffer b, string s) {
 
if(length(b) > 0)
 
b.append(", ");
 
b.append(s);
 
}
 
 
 
boolean mysterious(int progress, int c) {  
 
return (progress & (1 << c)) == 0;
 
}
 
 
 
string twinPeak() {
 
int p = get_property("twinPeakProgress").to_int();
 
buffer need;
 
if(mysterious(p, 0)) need.comma("4 Stench Resistance");
 
if(mysterious(p, 1)) need.comma("+50% Item Drop");
 
if(mysterious(p, 2)) need.comma("Jar of Oil");
 
// Only check for final if first three complete
 
if(length(need) == 0) {
 
if(mysterious(p, 3))
 
return "Need +40% Initiative";
 
return "Twin Peak Completed";
 
}
 
return "Need " + need;
 
}
 
</syntaxhighlight>
 
 
 
====booPeakLit====
 
booPeakLit is a boolean which tracks if you have lit the fire at A-boo Peak or not
 
 
 
====oilPeakLit====
 
oilPeakLit is a boolean which tracks if you have lit the fire at Oil Peak or not
 
 
 
(note, twinPeakLit would be obsolete as it would simply track twinPeakProgress == 15)
 
 
 
===questL10Garbage===
 
 
 
questL10Garbage tracks the player's progress in {{kolwiki|Giant_Trash_Quest|the Giant Trash Quest}}.
 
 
 
* unstarted: quest not yet received from the Council
 
* started: quest received from the Council
 
* step2: giant beanstalk grown
 
* step3 - step6: four Immateria acquired
 
* step7: S.O.C.K. acquired ({{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Basement}} open)
 
* step8: {{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Ground Floor}} open
 
* step9: {{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Top Floor}} open
 
* step10: chore wheel turned
 
* finished: returned to the Council
 
 
 
===questL11MacGuffin===
 
questL11MacGuffin tracks the player's progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin|Holy MacGuffin quest}}.
 
 
 
*unstarted:
 
*started: quest received from the Council
 
*step1: Black Market located (blackForestProgress == 5)
 
*step2: retrieved your father's MacGuffin diary
 
*finished: returned the MacGuffin to the Council
 
 
 
====questL11Black====
 
questL11Black tracks the player's progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin|Black Market portion of the Holy MacGuffin quest}}.
 
 
 
*unstarted: quest not yet received
 
*started:  quest received from the Council
 
*step1: spent at least one turn in the Black Forest
 
*step2: Black Market found
 
*step3: forged identification documents purchased
 
*finished: MacGuffin diary acquired
 
 
 
=====blackForestProgress=====
 
blackForestProgress tracks the player's progress in [http://kolmafia.us/showthread.php?15995 discovering the Black Market].
 
 
 
*0: no progress in exploring the Forest
 
*1: blackberry bushes located
 
*2: black cottage located
 
*3: black mineshaft located
 
*4: black church located
 
*5: black market located
 
 
 
====questL11Manor====
 
questL11Manor tracks the player's progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#Spookyraven_quest_.28In_a_Manor_of_Spooking|Spookyraven Manor portion of the Holy Macguffin quest}}.
 
 
 
*unstarted: quest not yet received
 
*started: quest received, by reading your father's MacGuffin diary
 
*step1: Spookyraven Manor Cellar opened
 
*step2: recipe: mortar-dissolving solution read
 
*step3: Suspicious Masonry demolished
 
*finished: Lord Spookyraven defeated
 
 
 
=====spookyravenRecipeUsed=====
 
spookyravenRecipeUsed tracks whether and how the player has read recipe: mortar-dissolving solution
 
 
 
*none: recipe not yet read
 
*with_glasses: recipe read with Lord Spookyraven's spectacles
 
*no_glasses: recipe read without the spectacles
 
 
 
====questL11Desert====
 
Explore the Arid, Extra-Dry Desert to find the pyramid mentioned in your father's journal.
 
 
 
*unstarted:
 
*started: quest started by reading your father's MacGuffin diary
 
*finished: discovered the Small Pyramid
 
 
 
=====desertExploration=====
 
*0: haven't yet started exploring the Desert
 
*1-99: Desert exploration in progress
 
*100: Desert fully explored
 
 
 
====questL11Pyramid====
 
questL11Pyramid tracks the player's progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#A_Small_Pyramid|Pyramid portion of the Holy Macguffin quest}}.
 
 
 
* unstarted: Ancient Buried Pyramid not yet discovered
 
* started: Ancient Buried Pyramid discovered
 
* step1: Middle Chamber opened
 
* step2: The Lower Chambers opened
 
* step3: Control Room opened
 
* finished: MacGuffin retrieved (quest complete)
 
 
 
=====gnasirProgress=====
 
gnasirProgress is a nibble bitmask with one bit for each possible way you can advance {{kolwiki|Quest_for_the_Holy_MacGuffin|Gnasir's quest}}. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
 
<syntaxhighlight>
 
int gnasirProgress = get_property("gnasirProgress").to_int();
 
buffer gnasir;
 
if((gnasirProgress & 1) == 0)
 
print("Gnasir wants a stone rose");
 
if((gnasirProgress & 2) == 0)
 
print("Gnasir wants a can of black paint");
 
if((gnasirProgress & 4) == 0)
 
print("Gnasir wants a killing jar");
 
if((gnasirProgress & 8) == 0)
 
print("Gnasir wants a 15 worm-riding manual page");
 
if((gnasirProgress & 16) == 0)
 
print("You need to use a drum machine to ride the worm");
 
 
</syntaxhighlight>
 
</syntaxhighlight>
 +
}}|
  
====questL11Ron====
+
cli_equiv=The CLI command <code> outfit list </code> will print a list of official KoL outfits to the CLI.|
Ron Copperhead
 
*unstarted:
 
*started: quest received, by reading your father's MacGuffin diary
 
*step1: received the intro adventure at A Mob of Zeppelin Protestors
 
*step2: cleared all 80 protestors and opened access to The Red Zeppelin
 
*step3: received the intro adventure at The Red Zeppelin
 
*step4: Found Ron "The Weasel" Copperhead
 
*finished: defeated Ron "The Weasel" Copperhead and received the Copperhead Charm (rampant)
 
 
 
=====zeppelinProtestors=====
 
Tracks protesters removed
 
 
 
====questL11Shen====
 
Shen Copperhead
 
 
 
*unstarted: quest not yet received from the Council
 
*started: quest received, by reading your father's MacGuffin diary
 
*step1: spoke to Shen Copperhead in the Copperhead club and received first item request (and poisoning)
 
*step2: acquired first item
 
*step3: returned first item, received second item request (and poisoning)
 
*step4: acquired second item
 
*step5: returned second item, received third item request (and poisoning)
 
*step6: acquired third item
 
*step7: returned third item
 
*finished: received the Copperhead Charm
 
 
 
====questL11Palindome====
 
questL11Palindome tracks the player's progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#The_Palindome|Palindome portion of the Never Odd or Even quest}}.
 
 
 
* unstarted: quest not yet received from the Council
 
* started: have the Talisman o' Namsilat
 
* step1: arranged the photos in Dr. Awkward's office
 
* step2: read 2 Love Me, Vol. 2
 
* step3: met Mr. Alarm in his office (received the wet stunt nut stew quest)
 
* step4: cooked wet stunt nut stew
 
* step5: returned the stew to Mr. Alarm
 
* finished: defeated Dr. Awkward
 
 
 
====questL11Worship====
 
questL11Worship tracks progress through the {{kolwiki|Quest_for_the_Holy_MacGuffin#Hidden_Temple_quest_.28Gotta_Worship_Them_All.29|Hidden Temple portion of the Quest for the Holy MacGuffin}}.
 
 
 
*unstarted: quest not yet received
 
*started: quest received, by reading your father's MacGuffin diary
 
*step1: (Hidden Temple opened?)
 
*step2: correct button pressed in the Temple
 
*step3: Hidden City uncovered
 
*step4: four stone triangles acquired
 
*finished: ancient amulet acquired from the Protector Spectre
 
 
 
=====questL11Business=====
 
*unstarted:
 
*started: Hidden Office Building opened
 
*finished: crackling stone sphere acquired
 
 
 
======hiddenOfficeProgress======
 
hiddenOfficeProgress tracks progress through the {{kolwiki|Hidden Office Building}} during the Quest for the Holy MacGuffin.
 
 
 
Possible values: 0, 1, 6 - 8
 
* 0: Haven't opened the Hidden Office Building
 
* 1: Hidden Office Building is open for adventuring
 
* 6: Encountered the Protector Spirit
 
* 7: Found the stone sphere
 
* 8: Placed the stone sphere in the relevant overgrown shrine
 
 
 
=====questL11Curses=====
 
*unstarted:
 
*started: Hidden Apartment Building opened
 
*finished: moss-covered stone sphere acquired
 
 
 
======hiddenApartmentProgress======
 
hiddenApartmentProgress tracks progress through the {{kolwiki|Hidden Apartment Building}} during the Quest for the Holy MacGuffin.
 
 
 
Possible values: 0, 1, 6 - 8
 
* 0: Haven't opened the Hidden Apartment Building
 
* 1: Hidden Apartment Building is open for adventuring
 
* 6: Encountered the Protector Spirit
 
* 7: Found the stone sphere
 
* 8: Placed the stone sphere in the relevant overgrown shrine
 
 
 
=====questL11Doctor=====
 
*unstarted:
 
*started: Hidden Hospital opened
 
*finished: dripping stone sphere acquired
 
 
 
======hiddenHospitalProgress======
 
hiddenHospitalProgress tracks progress through the {{kolwiki|Hidden Hospital}} during the Quest for the Holy MacGuffin.
 
 
 
Possible values: 0 - 8
 
* 0: Haven't opened the Hidden Hospital
 
* 1: Hidden Hospital is open for adventuring, but haven't bowled.
 
* 6: Encountered the Protector Spirit
 
* 7: Found the stone sphere
 
* 8: Placed the stone sphere in the relevant overgrown shrine
 
 
 
=====questL11Spare=====
 
*unstarted:
 
*started: Hidden Bowling Alley opened
 
*finished: scorched stone sphere acquired
 
 
 
======hiddenBowlingAlleyProgress======
 
hiddenBowlingAlleyProgress tracks progress through the {{kolwiki|Hidden Bowling Alley}} during the Quest for the Holy MacGuffin.
 
 
 
* 0: Haven't opened the Hidden Bowling Alley
 
* 1: Hidden Bowling Alley is open for adventuring
 
* 2-5: Number of times bowled is 1 less than hiddenBowlingAlleyProgress
 
* 6: Encountered the Protector Spirit
 
* 7: Found the stone sphere
 
* 8: Placed the stone sphere in the relevant overgrown shrine
 
 
 
=====hiddenTavernUnlock=====
 
hiddenTavernUnlock tracks whether or not you have unlocked the {{kolwiki|Hidden Tavern}} during the Quest for the Holy MacGuffin.
 
 
 
* When the value is equal to your number of ascensions, the Tavern is unlocked
 
* When the value is any other number, the Tavern is locked
 
 
 
===questL12War===
 
questL12War tracks progress during the {{kolwiki|Mysterious Island Quest}}.
 
 
 
* unstarted: quest not yet received from the Council
 
* started: quest received
 
* step1: War started
 
* finished: War ended; boss defeated (quest complete)
 
 
 
====warProgress====
 
Possible values for the progress of the {{kolwiki|Mysterious Island Quest|Isle War}}:
 
*unstarted: We can still visit the small version of the Mysterious Island
 
*started: The war is in progress
 
*finished: The final boss or bosses were defeated
 
 
 
====fratboysDefeated====
 
counts how many frat warriors have been killed on the battlefield (starts at 0).
 
 
 
====hippiesDefeated====
 
counts how many war hippies have been killed on the battlefield (starts at 0).
 
 
 
====sideDefeated====
 
Which side of the {{kolwiki|Mysterious Island Quest|Isle War}} was defeated during the Level 12 quest.
 
 
 
Possible values:
 
*neither
 
*hippies
 
*fratboys
 
*both
 
 
 
====sidequestArenaCompleted====
 
Tracks the status of {{kolwiki|The Mysterious Island Arena}} sidequest
 
 
 
Possible values:
 
*none
 
*fratboy
 
*hippy
 
 
 
====sidequestFarmCompleted====
 
Tracks the status of {{kolwiki|McMillicancuddy's Farm}} sidequest
 
 
 
Possible values:
 
*none
 
*fratboy
 
*hippy
 
 
 
====sidequestJunkyardCompleted====
 
Tracks the status of {{kolwiki|The Junkyard}} sidequest
 
 
 
Possible values:
 
*none
 
*fratboy
 
*hippy
 
 
 
====sidequestLighthouseCompleted====
 
Tracks the status of {{kolwiki|The Lighthouse}} sidequest
 
 
 
Possible values:
 
*none
 
*fratboy
 
*hippy
 
 
 
====sidequestNunsCompleted====
 
Tracks the status of {{kolwiki|Our Lady of Perpetual Indecision}} sidequest
 
 
 
Possible values:
 
*none
 
*fratboy
 
*hippy
 
 
 
====sidequestOrchardCompleted====
 
Tracks the status of {{kolwiki|The Organic Orchard}} sidequest
 
 
 
Possible values:
 
*none
 
*fratboy
 
*hippy
 
 
 
===questL12HippyFrat===
 
questL12War tracks progress during the {{kolwiki|Mysterious Island Quest}} in the {{kolwiki|Kingdom of Exploathing}} path
 
 
 
* unstarted: quest not yet received from the Council
 
* started: quest received
 
* step1: War started
 
* finished: War ended; boss defeated (quest complete)
 
 
 
===questL13Final===
 
Progress for the {{kolwiki|Naughty Sorceress Quest}}.
 
 
 
*unstarted: quest not yet received from the Council
 
*started: quest received; Registration Desk open (???)
 
*step1: spent at least one turn fighting competitors
 
*step2: competitors defeated
 
*step3: sash acquired
 
*step4: met Frank
 
*step5: Hedge Maze cleared
 
*step6: Tower Door locks unlocked
 
*step7: wall of skin defeated
 
*step8: wall of meat defeated
 
*step9: wall of bones defeated
 
*step10: antique mirror handled
 
*step11: shadow class defeated
 
*step12: Naughty Sorceress defeated
 
*step13: Council informed
 
*finished: prism smashed; King Ralph freed; Astral Gash accessible
 
 
 
===questL13Warehouse===
 
the final quest if you ascend as {{kolwiki|Actually Ed the Undying}} where you adventure in {{kolwiki|The Secret Council Warehouse}}.
 
*unstarted
 
*started
 
*finished
 
Current progress in the warehouse is tracked in warehouseProgress.
 
 
 
==Guild Quests==
 
===questG01Meatcar===
 
* unstarted
 
* started
 
* finished
 
 
 
===questG02Whitecastle===
 
* unstarted
 
* started
 
* finished
 
 
 
===questG03Ego===
 
* unstarted
 
* started
 
* finished
 
 
 
===questG04Nemesis===
 
questG04Nemesis tracks the player's progress in the {{kolwiki|Me and My Nemesis|Nemesis quest}}.
 
 
 
*unstarted: quest not yet received
 
*started: quest received from the guild
 
*step1: Tomb of the Unknown [Your Class] Here encountered at The Unquiet Garves
 
*step2: Defeated the Unknown [Your Class]
 
*step3: Post combat choice encountered after defeating the Unknown [Your Class]
 
*step4: Epic Weapon acquired
 
*step5: "fun" house opened
 
*step6: Defeated The Clownlord Beelzebozo
 
*step7: Guild instructs you to make your Legendary Epic Weapon
 
*step8: Meatsmithed your Legendary Epic Weapon
 
*step9: Returned to Guild with Legendary Epic Weapon
 
*step10: Talked to Guild and opened the Dark Cave
 
*step11: Encountered the Dark Cave entrance at least once
 
*step12: Passed the Dark Cave entrance
 
*step13: ?
 
*step14: 6 fizzing spore pods acquired
 
*step15: Impassable rubble cleared and ready for final (?) showdown
 
*step16: Defeated Nemesis (1st battle, drops Legendary Regalia Hat)
 
*step17: Returned to Guild with Legendary Regalia Hat
 
*step18: ?
 
*step19: Defeated 1st assassin - menacing thug (wanderer)
 
*step20: ?
 
*step21: Defeated 2nd assassin - Mob Penguin hitman (wanderer)
 
*step22: ?
 
*step23: Defeated 3rd assassin - class specific (wanderer)
 
*step24: ?
 
*step25: Defeated 4th assassin - class specific (wanderer)
 
*step26: Spoke to Guild after defeating 4th assassin/acquiring secret tropical island volcano lair map
 
*step27: Defeated Nemesis (2nd battle, drops Legendary Regalia Pants)
 
*step28: Started fight with Nemesis after Volcano maze (3rd battle)
 
*step29: Defeated 1st form of Nemesis (3rd battle)
 
*finished: Defeated 2nd form of Nemesis (3rd battle, drops Legendary Regalia Accessory)
 
 
 
===questG05Dark===
 
* unstarted
 
* started
 
* finished
 
 
 
===questG06Delivery===
 
* unstarted
 
* started
 
* finished
 
 
 
==Miscellaneous Quests==
 
===questM01Untinker===
 
Returning the screwdriver to the Untinker.
 
* unstarted
 
* step1: collected the rusty screwdriver
 
* finished: screwdriver returned
 
 
 
===questM02Artist===
 
* unstarted
 
* started
 
* finished
 
 
 
===questM03Bugbear===
 
* unstarted
 
* started
 
* finished
 
 
 
===questM04Galaktic===
 
* unstarted
 
* started
 
* finished
 
 
 
===questM05Toot===
 
* unstarted
 
* started
 
* finished
 
 
 
===questM06Gourd===
 
* unstarted
 
* started
 
* finished
 
 
 
===questM07Hammer===
 
* unstarted
 
* started
 
* finished
 
 
 
===questM08Baker===
 
* unstarted
 
* started
 
* finished
 
 
 
===questM09Rocks===
 
* unstarted
 
* started
 
* finished
 
 
 
===questM10Azazel===
 
questM10Azazel tracks the player's progress in the {{kolwiki|Azazel,_Ma_Belle|Azazel, Ma Belle quest}}.
 
*unstarted: quest not yet received
 
*started: received the quest, from Azazel or the stranger in Moaning Panda Square
 
*finished: returned Azazel's talismans to him
 
 
 
===questM11Postal===
 
* unstarted
 
* started
 
* finished
 
 
 
===questM12Pirate===
 
questM12Pirate tracks the player's progress in the {{kolwiki|Cap'm Caronch Quest}}.
 
*unstarted:
 
*started: Cap'm Caronch's Map found
 
*step1: acquired Cap'm Caronch's nasty booty from the booty crab
 
*step2: received the Orcish Frat House blueprints
 
*step3: retrieved Cap'm Caronch's dentures from the Frat House
 
*step4: returned the dentures to the Cap'm and accepted the beer pong challenge
 
*step5: won a game of beer pong
 
*step6: acquired pirate fledges
 
*finished: unlocked Belowdecks
 
 
 
===questM13Escape===
 
* unstarted
 
* started
 
* finished
 
 
 
===questM14Bounty===
 
* unstarted
 
* started
 
* finished
 
 
 
===questM15Lol===
 
questM15Lol tracks the player's progress in {{kolwiki|A Quest, LOL}}. (No, but seriously.)
 
* unstarted
 
* started
 
* finished
 
 
 
===questM16Temple===
 
The Hidden Legend of the Temple ("Dakota" Fanning)
 
* unstarted
 
* started
 
* finished
 
 
 
===questM17Babies===
 
Lady Spookyraven's Babies
 
* unstarted
 
* started
 
* finished
 
 
 
===questM18Swamp===
 
Marty and His Swamp Problems
 
* unstarted
 
* started
 
* finished
 
 
 
===questM19Hippy===
 
Give a Hippy a Boat...
 
* unstarted: quest not yet received
 
* started: Spoke to That Hippy and accepted quest.
 
* step1: Acquired Worse Homes and Gardens.
 
* step2: ?
 
* step3: Crafted the Junk Junk.
 
* finished: Spoke to the Hippy with the Junk Junk in inventory.
 
 
 
===questM20Necklace===
 
questM20Necklace tracks the player's progress in {{kolwiki|Spookyraven_Manor_Quest#Lady_Spookyraven.27s_Necklace_.28First_Floor.29|retrieving Lady Spookyraven's necklace}}.
 
 
 
* unstarted: quest not yet received
 
* started: quest received from the telegram
 
* step1: billiards room key found
 
* step2: Pool Cue acquired
 
* step3: library key found
 
* step4: necklace found
 
* finished: necklace returned to Lady Spookyraven (quest complete)
 
 
 
===questM21Dance===
 
questM21Dance tracks the player's progress in the Second Floor portion of the {{kolwiki|Lady_spookyraven's_dance|Spookyraven Manor quest}}.
 
 
 
*unstarted:
 
*started: quest received, from Lady Spookyraven's ghostly telegram
 
*step1: spoken to Lady Spookyraven on the Second Floor
 
*step2: acquired Lady Spookyraven's dancing things
 
*step3: returned Lady Spookyraven's dancing things to her
 
*finished: danced with Lady Spookyraven in the Ballroom
 
 
 
===questM22Shirt===
 
The Shirt Off His Lack of Back
 
* unstarted
 
* started
 
* finished
 
 
 
===questM23Meatsmith===
 
Helping Make Ends Meat
 
* unstarted
 
* started
 
* step1 - Got a {{kolwiki|check to the Meatsmith}}.
 
* finished - Returned {{kolwiki|check to the Meatsmith}} to the Meatsmith.
 
 
 
===questM24Doc===
 
What's Up, Doc?
 
* unstarted
 
* started
 
* step1 - Collected the Herbs and need to return them to Doc Galaktik
 
* finished
 
 
 
===questM25Armorer===
 
Lending a Hand (and a Foot)
 
* unstarted
 
* started - accepted the quest from the Armorer and Leggerer
 
* step1 -
 
* finished
 
 
 
===questM26Oracle===
 
The Oracle quest (The Source Path)
 
* unstarted
 
* started
 
* finished
 
 
 
==Sea Quests==
 
===questS01OldGuy===
 
=finished
 
===questS02Monkee===
 
=unstarted
 
 
 
When Mom is rescued the Quest is completed
 
 
 
=finished
 
 
 
====merkinQuestPath====
 
merkinQuestPath indicates which path the player has chosen in the {{kolwiki|Mer-Kin Deepcity}}, during the {{kolwiki|Sea Monkees Quest}}.
 
 
 
Possible values:
 
* none: Player has not yet chosen a path
 
* gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
 
* scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
 
* done: Player has completed the Sea Monkees Quest
 
 
 
====skateParkStatus====
 
skateParkStatus tracks the player's progress in the {{kolwiki|war for the Skate Park}}.
 
 
 
*war: the war is ongoing
 
*ice: the roller skates have been chased out
 
*roller: the ice skates have been chased out
 
*peace: both sides have been chased out
 
 
 
==Quests Granted by Items==
 
===questI01Scapegoat===
 
=unstarted
 
===questI02Beat===
 
=unstarted
 
 
 
 
 
==Quests Granted by Familiars==
 
===questF01Primordial===
 
=unstarted
 
===questF02Hyboria===
 
=unstarted
 
===questF03Future===
 
=unstarted
 
===questF04Elves===
 
=unstarted
 
===questF05Clancy===
 
=unstarted
 
 
 
==Bug Bear Invasion Properties==
 
 
 
===mothershipProgress===
 
mothershipProgress tracks progress of level completion in the {{kolwiki|Bugbear Mothership}}. It goes from 0 to 3 as that level is cleared.
 
 
 
Possible values: 0-3
 
 
 
===statusEngineering===
 
===statusGalley===
 
===statusMedbay===
 
===statusMorgue===
 
===statusNavigation===
 
===statusScienceLab===
 
===statusSonar===
 
===statusSpecialOps===
 
===statusWasteProcessing===
 
All of these work the same way.
 
*0-x (integers): insufficient bodata collected)
 
*open: all biodata collected and zone accessible
 
* unlocked: biodata collected but zone not yet accessible
 
* cleared: zone has been cleared
 
 
 
==Quests from the Elemental Planes==
 
===Spring Break Beach===
 
The Elemental Plane of Sleaze
 
=====questESlMushStash=====
 
Jimmy's Quest to collect receipts from the Fun-Guy Mansion.
 
=====questESlAudit=====
 
Taco Dan's Quest to collect receipts from the Fun-Guy Mansion.
 
=====questESlBacteria=====
 
Broden's Quest to collect bacteria from the Fun-Guy Mansion.
 
=====questESlCheeseburger=====
 
Jimmy's Quest to collect ingredients from the Sloppy Seconds Diner.
 
=====questESlSprinkles=====
 
Taco Dan's Quest to collect ingredients from the Sloppy Seconds Diner.
 
=====questESlCocktail=====
 
Broden's Quest to collect sprinkles from the Sloppy Seconds Diner.
 
=====questESlSalt=====
 
Jimmy's Quest to collect salt from the Sunken Yacht.
 
=====questESlFish=====
 
Taco Dan's Quest to collect fish meat from the Sunken Yacht.
 
=====questESlDebt=====
 
Broden's Quest to collect broupons from the Sunken Yacht.
 
  
===Conspiracy Island===
+
see_also={{SeeAlso|have_outfit|outfit_pieces|is_wearing_outfit|get_outfits}}|
The Elemental Plane of Spooky
+
}}
=====questESpOutOfOrder=====
 
Deep Dark Jungle - Out of Order
 
=====questESpJunglePun=====
 
Deep Dark Jungle - Pungle in the Jungle
 
=====questESpSmokes=====
 
Deep Dark Jungle - Everyone's Running Out of Smokes
 
=====questESpClipper=====
 
Mansion of Dr. Weirdeaux - The Big Clipper
 
=====questESpSerum=====
 
Mansion of Dr. Weirdeaux - Serum Sortie
 
=====questESpEVE=====
 
Secret Government Laboratory - Choking on the Rind
 
=====questESpFakeMedium=====
 
Secret Government Laboratory - Fake Medium at Large
 
=====questESpGore=====
 
Secret Government Laboratory - Gore Tipper
 
  
{{PropertyNav}}
+
[[Category:Equipment]]

Revision as of 01:10, 24 September 2015

Function Syntax

string [int] get_custom_outfits()

This function returns a list of all available in-game outfits.

Code Sample

The following code will print the list of available outfits.

foreach x,outfit_name in all_normal_outfits()
   {
      print("Outfit: " + outfit_name);
      foreach x,piece in outfit_pieces(outfit_name)
         print("=> " + piece);
   }

CLI Equivalent

The CLI command outfit list will print a list of official KoL outfits to the CLI.

See Also

have_outfit() | outfit_pieces() | is_wearing_outfit() | get_outfits()