Difference between pages "Template:Fa" and "Monster eval"
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imported>StDoodle m |
imported>Theraze |
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− | + | {{ | |
− | + | #vardefine:name|monster_eval}}{{ | |
− | + | #vardefine:return_type|float}}{{ | |
− | [[ | + | |
− | </ | + | FunctionPage| |
+ | name={{#var:name}}| | ||
+ | |||
+ | function1={{Function| | ||
+ | name={{#var:name}}| | ||
+ | aggregate={{#var:aggregate}}| | ||
+ | return_type={{#var:return_type}}| | ||
+ | return_also={{#var:return_also}}| | ||
+ | parameter1={{Param|string|expression}}| | ||
+ | p1desc={{pspan|expression}} is a mathematical expression to be solved.| | ||
+ | }}| | ||
+ | |||
+ | function_description= Evaluates an expression in the format used by variable monsters: | ||
+ | |||
+ | * No spaces are allowed within the expression, except as part of a zone/location name. | ||
+ | * + - * / ( ) have their usual mathematical meaning and precedence. | ||
+ | * ^ is exponentiation, with the highest precedence. | ||
+ | * Functions available: ceil(x) floor(x) sqrt(x) min(x,y) max(x,y) | ||
+ | * Preferences function: pref(text) | ||
+ | ** This must be used on preferences with a float value ONLY - merely retrieving an integer pref will corrupt it! | ||
+ | * There could be at most one of each text function in an expression. | ||
+ | ** This is no longer the case however and multiple of the same text functions should now work properly. | ||
+ | * All upper-case letters are reserved for internally-used variables. The ones likely to be of use in user code are: | ||
+ | ** A - player's ascension count | ||
+ | ** MUS - player's adjusted muscle | ||
+ | ** MYS - player's adjusted mysticality | ||
+ | ** MOX - player's adjusted moxie | ||
+ | ** ML - player's monster level adjustment | ||
+ | ** MCD - player's MCD modifier | ||
+ | * This wrapper allows user-defined variables to be used as well, which must have names starting with a lower-case letter (or underscore) to distinguish them from built-in variables. Variables are supplied as a float[string] map. | ||
+ | | | ||
+ | |||
+ | code1={{CodeSample| | ||
+ | title=Code Sample| | ||
+ | description=This script expands monster_eval() to include support for user-defined variables. It is extremely complex, but it is extremely useful to anyone who wants to use monster_eval().| | ||
+ | code= | ||
+ | <syntaxhighlight> | ||
+ | float eval(string expr, float[string] vars) { | ||
+ | buffer b; | ||
+ | matcher m = create_matcher( "\\b[a-z_][a-zA-Z0-9_]*\\b", expr ); | ||
+ | while (m.find()) { | ||
+ | string var = m.group(0); | ||
+ | if (vars contains var) { | ||
+ | m.append_replacement(b, vars[var].to_string()); | ||
+ | } | ||
+ | // could implement functions, pref access, etc. here | ||
+ | } | ||
+ | m.append_tail(b); | ||
+ | return modifier_eval(b.to_string()); | ||
+ | } | ||
+ | |||
+ | # Everything below this line shows how to make use of eval(). | ||
+ | # TESTING: | ||
+ | |||
+ | float[string] v; | ||
+ | v["pi"] = 3.14159265; | ||
+ | v["ten"] = 10; | ||
+ | print(eval("2+3", v)); | ||
+ | print(eval("max(pi^ten,ten^pi)", v)); | ||
+ | print(eval("sqrt(pi)*L", v)); | ||
+ | print(eval("undefined/2", v)); | ||
+ | |||
+ | </syntaxhighlight>}}| | ||
+ | }} | ||
+ | |||
+ | [[Category:Math and Numbers]] |
Revision as of 14:53, 16 December 2010
Function Syntax
float monster_eval(string expression )
- expression is a mathematical expression to be solved.
Evaluates an expression in the format used by variable monsters:
- No spaces are allowed within the expression, except as part of a zone/location name.
- + - * / ( ) have their usual mathematical meaning and precedence.
- ^ is exponentiation, with the highest precedence.
- Functions available: ceil(x) floor(x) sqrt(x) min(x,y) max(x,y)
- Preferences function: pref(text)
- This must be used on preferences with a float value ONLY - merely retrieving an integer pref will corrupt it!
- There could be at most one of each text function in an expression.
- This is no longer the case however and multiple of the same text functions should now work properly.
- All upper-case letters are reserved for internally-used variables. The ones likely to be of use in user code are:
- A - player's ascension count
- MUS - player's adjusted muscle
- MYS - player's adjusted mysticality
- MOX - player's adjusted moxie
- ML - player's monster level adjustment
- MCD - player's MCD modifier
- This wrapper allows user-defined variables to be used as well, which must have names starting with a lower-case letter (or underscore) to distinguish them from built-in variables. Variables are supplied as a float[string] map.
Code Sample
This script expands monster_eval() to include support for user-defined variables. It is extremely complex, but it is extremely useful to anyone who wants to use monster_eval().
float eval(string expr, float[string] vars) {
buffer b;
matcher m = create_matcher( "\\b[a-z_][a-zA-Z0-9_]*\\b", expr );
while (m.find()) {
string var = m.group(0);
if (vars contains var) {
m.append_replacement(b, vars[var].to_string());
}
// could implement functions, pref access, etc. here
}
m.append_tail(b);
return modifier_eval(b.to_string());
}
# Everything below this line shows how to make use of eval().
# TESTING:
float[string] v;
v["pi"] = 3.14159265;
v["ten"] = 10;
print(eval("2+3", v));
print(eval("max(pi^ten,ten^pi)", v));
print(eval("sqrt(pi)*L", v));
print(eval("undefined/2", v));