https://wiki.kolmafia.us/index.php?title=Modifier_Maximizer&feed=atom&action=historyModifier Maximizer - Revision history2024-03-28T13:15:12ZRevision history for this page on the wikiMediaWiki 1.35.0https://wiki.kolmafia.us/index.php?title=Modifier_Maximizer&diff=9190&oldid=prevRyo Sangnoir: /* Equipment */2023-03-10T18:14:07Z<p><span dir="auto"><span class="autocomment">Equipment</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:14, 10 March 2023</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''knife'''&nbsp;&ndash; With positive weight, only knives will be considered for your main-hand.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''knife'''&nbsp;&ndash; With positive weight, only knives will be considered for your main-hand.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''accordion'''&nbsp;&ndash; With positive weight, only accordions will be considered for your main-hand. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''accordion'''&nbsp;&ndash; With positive weight, only accordions will be considered for your main-hand. </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br>'''current<del class="diffchange diffchange-inline">'''</del>'''&nbsp;&ndash; By default Maximizer considers your current equipment in Hardcore and Ronin. With -current keyword it does not, with +current keyword in aftercore it forces it to be considered. Not considering current equipment will reduce the number of combinations considered, but will sometimes mean changes of equipment are suggested even though they don't improve what you are wearing.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><br>'''current'''&nbsp;&ndash; By default Maximizer considers your current equipment in Hardcore and Ronin. With -current keyword it does not, with +current keyword in aftercore it forces it to be considered. Not considering current equipment will reduce the number of combinations considered, but will sometimes mean changes of equipment are suggested even though they don't improve what you are wearing.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''equip ''item'''''&nbsp;&ndash; The specified item is required (positive weight) or forbidden (negative weight). Multiple uses of '''+equip''' require all of the items to be equipped.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''equip ''item'''''&nbsp;&ndash; The specified item is required (positive weight) or forbidden (negative weight). Multiple uses of '''+equip''' require all of the items to be equipped.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''bonus ''item'''''&nbsp;&ndash; The specified item is given a bonus to its score equivalent to weight. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''bonus ''item'''''&nbsp;&ndash; The specified item is given a bonus to its score equivalent to weight. </div></td></tr>
</table>Ryo Sangnoirhttps://wiki.kolmafia.us/index.php?title=Modifier_Maximizer&diff=9189&oldid=prevRyo Sangnoir: make more like maximizer help2023-03-10T18:13:36Z<p>make more like maximizer help</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:13, 10 March 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l11" >Line 11:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Shorter forms are allowed for many commonly used modifiers. They can be abbreviated down to just the bold letters:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Shorter forms are allowed for many commonly used modifiers. They can be abbreviated down to just the bold letters:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br>'''mus''', '''mys''', '''mox''', '''main'''stat, '''HP''', '''MP''', '''ML''', '''DA''', '''DR''', '''com'''bat rate, '''item''' drop, '''meat''' drop, '''exp'''erience, '''adv'''entures</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><br>'''mus''', '''mys''', '''mox''', '''main'''stat, '''HP''', '''MP''', '''ML''', '''DA''', '''DR''', '''com'''bat rate, '''item''' drop, '''meat''' drop, '''exp'''erience<ins class="diffchange diffchange-inline">, '''(spell) crit'''ical</ins>, '''adv'''entures<ins class="diffchange diffchange-inline">, '''fites''' for "pvp fights" </ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br>Also, resistance (of any type) can be abbreviated as '''res''', and damage can be abbreviated as '''dmg'''. '''all res'''istance is a shortcut for giving the same weight to all five basic elements. Likewise, '''elemental dmg''' is a shortcut for the five elemental damage types.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><br>Also, resistance (of any type) can be abbreviated as '''res''', and damage can be abbreviated as '''dmg'''. '''all res'''istance is a shortcut for giving the same weight to all five basic elements. Likewise, '''elemental dmg''' is a shortcut for the five elemental damage types<ins class="diffchange diffchange-inline">. '''passive damage''' will look for both '''damage aura''' (every round) and '''thorns''' (when hit)</ins>. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note that many modifiers come in pairs: a base value, plus a percentage boost (such as Moxie and Moxie Percent), or a penalty value. In general, you only need to specify the base modifier, and any related modifiers will automatically be taken into account.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note that many modifiers come in pairs: a base value, plus a percentage boost (such as Moxie and Moxie Percent), or a penalty value. In general, you only need to specify the base modifier, and any related modifiers will automatically be taken into account.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''ocrs''' will maximize gear that increases the number of monster modifiers. </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Finally, '''prismatic''' (dmg or res) is a derived modifier that attempts to provide a balance of all elemental types. By contrast the '''elemental''' modifier will attempt to maximize all elements, even if it means that some of the elements will get no boost at all.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Finally, '''prismatic''' (dmg or res) is a derived modifier that attempts to provide a balance of all elemental types. By contrast the '''elemental''' modifier will attempt to maximize all elements, even if it means that some of the elements will get no boost at all.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l32" >Line 32:</td>
<td colspan="2" class="diff-lineno">Line 34:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>String modifiers are not currently meaningful for maximization.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>String modifiers are not currently meaningful for maximization.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The 'Bees Hate You' challenge path adds a '''beeosity''' keyword, which specifies the maximum number of 'B's allowed in the names of your equipment items (each of which causes 10% of your maximum HP in damage at the start of every combat). The default is 2 at the moment. The value you specify will automatically be increased if you use a +'''equip''' or +'''outfit''' keyword (described below) that requires more 'B's to satisfy.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Some extra provided keywords are useful in PvP minigames. '''number''' increases score by the number of numbers in a piece of equipment's name. '''letter''' increases score by the number of letters in the name, and '''letter X''' can be used to count the number of Xs.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Equipment==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Equipment==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Slot names can be used as keywords:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Slot names can be used as keywords:</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''hand'''ed&nbsp;&ndash; With a weight of 1, only 1-handed weapons will be considered. With a larger weight, only weapons with at least that handedness will be considered.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''hand'''ed&nbsp;&ndash; With a weight of 1, only 1-handed weapons will be considered. With a larger weight, only weapons with at least that handedness will be considered.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''melee'''&nbsp;&ndash; With positive weight, only melee weapons will be considered. With negative weight, only ranged weapons will be considered.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''melee'''&nbsp;&ndash; With positive weight, only melee weapons will be considered. With negative weight, only ranged weapons will be considered.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><br>'''effective'''&nbsp;&ndash; With positive weight, if muscle higher than moxie, only melee weapons are considered, if moxie higher or equal to muscle, ranged weapons (and knives with Tricky Knifework known) are considered. </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''type ''text'''''&nbsp;&ndash; Only weapons with a type containing ''text'' are considered; for example, '''type club''' if you plan to do some Seal Clubbing.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''type ''text'''''&nbsp;&ndash; Only weapons with a type containing ''text'' are considered; for example, '''type club''' if you plan to do some Seal Clubbing.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''shield'''&nbsp;&ndash; With positive weight, only shields will be considered for your off-hand. Implies '''1 handed'''.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''shield'''&nbsp;&ndash; With positive weight, only shields will be considered for your off-hand. Implies '''1 handed'''.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br>'''current''' <del class="diffchange diffchange-inline">- </del>By default Maximizer considers your current equipment in Hardcore and Ronin. With -current keyword it does not, with +current keyword in aftercore it forces it to be considered. Not considering current equipment will reduce the number of combinations considered, but will sometimes mean changes of equipment are suggested even though they don't improve what you are wearing.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><br>'''club'''&nbsp;&ndash; With positive weight, only clubs will be considered for your main-hand.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><br>'''sword'''&nbsp;&ndash; With positive weight, only swords will be considered for your main-hand.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><br>'''shield'''&nbsp;&ndash; With positive weight, only shields will be considered for your off-hand. Implies 1 handed.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><br>'''utensil'''&nbsp;&ndash; With positive weight, only utensils will be considered for your main-hand.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><br>'''knife'''&nbsp;&ndash; With positive weight, only knives will be considered for your main-hand.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><br>'''accordion'''&nbsp;&ndash; With positive weight, only accordions will be considered for your main-hand. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><br>'''current'''<ins class="diffchange diffchange-inline">'''&nbsp;&ndash; </ins>By default Maximizer considers your current equipment in Hardcore and Ronin. With -current keyword it does not, with +current keyword in aftercore it forces it to be considered. Not considering current equipment will reduce the number of combinations considered, but will sometimes mean changes of equipment are suggested even though they don't improve what you are wearing.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''equip ''item'''''&nbsp;&ndash; The specified item is required (positive weight) or forbidden (negative weight). Multiple uses of '''+equip''' require all of the items to be equipped.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''equip ''item'''''&nbsp;&ndash; The specified item is required (positive weight) or forbidden (negative weight). Multiple uses of '''+equip''' require all of the items to be equipped.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><br>'''bonus ''item'''''&nbsp;&ndash; The specified item is given a bonus to its score equivalent to weight. </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''outfit ''name'''''&nbsp;&ndash; The specified standard outfit is required or forbidden. If the name is omitted, the currently equipped outfit is used. Multiple uses of '''+outfit''' are satisfied by any one of the outfits (since you can't be wearing more than one at a time).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''outfit ''name'''''&nbsp;&ndash; The specified standard outfit is required or forbidden. If the name is omitted, the currently equipped outfit is used. Multiple uses of '''+outfit''' are satisfied by any one of the outfits (since you can't be wearing more than one at a time).</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><br>'''pirate'''&nbsp;&ndash; With positive weight, wear either Swashbuckling outfit or Pirate Fledges.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><br>'''plumber'''&nbsp;&ndash; If a plumber, require a plumber-specific weapon to be equipped (required to adventure).</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><br>'''cold plumber'''&nbsp;&ndash; If a plumber, require a plumber-specific weapon that can deal cold damage to be equipped. Useful for getting Blech House. </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>If both '''+equip''' and '''+outfit''' are used together, either one will satisfy the condition&nbsp;&ndash; all of the items, or one of the outfits. This special case is needed to be able to specify the conditions for adventuring in the Pirate Cove.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>If both '''+equip''' and '''+outfit''' are used together, either one will satisfy the condition&nbsp;&ndash; all of the items, or one of the outfits. This special case is needed to be able to specify the conditions for adventuring in the Pirate Cove.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''tie'''breaker&nbsp;&ndash; With negative weight, disables the use of a tiebreaker function that tries to choose equipment with generally beneficial attributes, even if not explicitly requested. There are only a few cases where this would be desirable: maximizing '''+combat''' or '''-combat''' (since there's usually only one item that can help), '''adv''' and/or '''PvP fights''' at rollover, and '''familiar weight''' when facing the Naughty Sorceress familiars.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''tie'''breaker&nbsp;&ndash; With negative weight, disables the use of a tiebreaker function that tries to choose equipment with generally beneficial attributes, even if not explicitly requested. There are only a few cases where this would be desirable: maximizing '''+combat''' or '''-combat''' (since there's usually only one item that can help), '''adv''' and/or '''PvP fights''' at rollover, and '''familiar weight''' when facing the Naughty Sorceress familiars.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><br>'''effective''' - With positive weight, will choose weapons that are based on your muscle or moxie, whichever is higher. Useful for moxie classes with Tricky Knifework.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Familiars==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Familiars==</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l57" >Line 57:</td>
<td colspan="2" class="diff-lineno">Line 73:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==GUI Use==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==GUI Use==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the Max Price field is zero or blank, the limit will be the smaller of your available meat, or your autoBuyPriceLimit (default 20,000). The other options should be self-explanatory.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the Max Price field is zero or blank, the limit will be the smaller of your available meat, or your autoBuyPriceLimit (default 20,000). The other options should be self-explanatory.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Prices are based on the mall price database, so if the price has been looked up in the last 7 days that value is used, otherwise the current mall price is queried. If preference '''maximizerCurrentMallPrices''' is set to true the current mall price is always queried, this will be much slower and cause many more server hits. </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can select multiple boosts, and the title of the list will indicate the net effect of applying them all&nbsp;&ndash; note that this isn't always just the sum of their individual effects.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can select multiple boosts, and the title of the list will indicate the net effect of applying them all&nbsp;&ndash; note that this isn't always just the sum of their individual effects.</div></td></tr>
</table>Ryo Sangnoirhttps://wiki.kolmafia.us/index.php?title=Modifier_Maximizer&diff=6751&oldid=previmported>Smelltastic: /* Equipment */2015-07-15T23:48:07Z<p><span dir="auto"><span class="autocomment">Equipment</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:48, 15 July 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l46" >Line 46:</td>
<td colspan="2" class="diff-lineno">Line 46:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>If both '''+equip''' and '''+outfit''' are used together, either one will satisfy the condition&nbsp;&ndash; all of the items, or one of the outfits. This special case is needed to be able to specify the conditions for adventuring in the Pirate Cove.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>If both '''+equip''' and '''+outfit''' are used together, either one will satisfy the condition&nbsp;&ndash; all of the items, or one of the outfits. This special case is needed to be able to specify the conditions for adventuring in the Pirate Cove.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''tie'''breaker&nbsp;&ndash; With negative weight, disables the use of a tiebreaker function that tries to choose equipment with generally beneficial attributes, even if not explicitly requested. There are only a few cases where this would be desirable: maximizing '''+combat''' or '''-combat''' (since there's usually only one item that can help), '''adv''' and/or '''PvP fights''' at rollover, and '''familiar weight''' when facing the Naughty Sorceress familiars.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''tie'''breaker&nbsp;&ndash; With negative weight, disables the use of a tiebreaker function that tries to choose equipment with generally beneficial attributes, even if not explicitly requested. There are only a few cases where this would be desirable: maximizing '''+combat''' or '''-combat''' (since there's usually only one item that can help), '''adv''' and/or '''PvP fights''' at rollover, and '''familiar weight''' when facing the Naughty Sorceress familiars.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><br>'''effective''' - With positive weight, will choose weapons that are based on your muscle or moxie, whichever is higher. Useful for moxie classes with Tricky Knifework.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Familiars==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Familiars==</div></td></tr>
</table>imported>Smelltastichttps://wiki.kolmafia.us/index.php?title=Modifier_Maximizer&diff=6750&oldid=previmported>Bale: /* Numeric Modifiers */ prismatic2014-11-14T09:25:57Z<p><span dir="auto"><span class="autocomment">Numeric Modifiers: </span> prismatic</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:25, 14 November 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l15" >Line 15:</td>
<td colspan="2" class="diff-lineno">Line 15:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note that many modifiers come in pairs: a base value, plus a percentage boost (such as Moxie and Moxie Percent), or a penalty value. In general, you only need to specify the base modifier, and any related modifiers will automatically be taken into account.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note that many modifiers come in pairs: a base value, plus a percentage boost (such as Moxie and Moxie Percent), or a penalty value. In general, you only need to specify the base modifier, and any related modifiers will automatically be taken into account.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Finally, '''prismatic''' (dmg or res) is a derived modifier that attempts to provide a balance of all elemental types. By contrast the '''elemental''' modifier will attempt to maximize all elements, even if it means that some of the elements will get no boost at all.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Limits==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Limits==</div></td></tr>
</table>imported>Balehttps://wiki.kolmafia.us/index.php?title=Modifier_Maximizer&diff=6749&oldid=previmported>Darzil: /* Equipment */2014-08-30T11:42:46Z<p><span dir="auto"><span class="autocomment">Equipment</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:42, 30 August 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l39" >Line 39:</td>
<td colspan="2" class="diff-lineno">Line 39:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''type ''text'''''&nbsp;&ndash; Only weapons with a type containing ''text'' are considered; for example, '''type club''' if you plan to do some Seal Clubbing.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''type ''text'''''&nbsp;&ndash; Only weapons with a type containing ''text'' are considered; for example, '''type club''' if you plan to do some Seal Clubbing.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''shield'''&nbsp;&ndash; With positive weight, only shields will be considered for your off-hand. Implies '''1 handed'''.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''shield'''&nbsp;&ndash; With positive weight, only shields will be considered for your off-hand. Implies '''1 handed'''.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br>'''<del class="diffchange diffchange-inline">-</del>current''' - By default Maximizer considers your current equipment. With -current keyword it does not. <del class="diffchange diffchange-inline">This </del>will reduce the number of combinations considered, but will sometimes mean changes of equipment are suggested even though they don't improve what you are wearing.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><br>'''current''' - By default Maximizer considers your current equipment <ins class="diffchange diffchange-inline">in Hardcore and Ronin</ins>. With -current keyword it does not<ins class="diffchange diffchange-inline">, with +current keyword in aftercore it forces it to be considered</ins>. <ins class="diffchange diffchange-inline">Not considering current equipment </ins>will reduce the number of combinations considered, but will sometimes mean changes of equipment are suggested even though they don't improve what you are wearing.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''equip ''item'''''&nbsp;&ndash; The specified item is required (positive weight) or forbidden (negative weight). Multiple uses of '''+equip''' require all of the items to be equipped.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''equip ''item'''''&nbsp;&ndash; The specified item is required (positive weight) or forbidden (negative weight). Multiple uses of '''+equip''' require all of the items to be equipped.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''outfit ''name'''''&nbsp;&ndash; The specified standard outfit is required or forbidden. If the name is omitted, the currently equipped outfit is used. Multiple uses of '''+outfit''' are satisfied by any one of the outfits (since you can't be wearing more than one at a time).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''outfit ''name'''''&nbsp;&ndash; The specified standard outfit is required or forbidden. If the name is omitted, the currently equipped outfit is used. Multiple uses of '''+outfit''' are satisfied by any one of the outfits (since you can't be wearing more than one at a time).</div></td></tr>
</table>imported>Darzilhttps://wiki.kolmafia.us/index.php?title=Modifier_Maximizer&diff=6748&oldid=previmported>Darzil: /* Equipment */2014-08-22T09:03:57Z<p><span dir="auto"><span class="autocomment">Equipment</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:03, 22 August 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l39" >Line 39:</td>
<td colspan="2" class="diff-lineno">Line 39:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''type ''text'''''&nbsp;&ndash; Only weapons with a type containing ''text'' are considered; for example, '''type club''' if you plan to do some Seal Clubbing.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''type ''text'''''&nbsp;&ndash; Only weapons with a type containing ''text'' are considered; for example, '''type club''' if you plan to do some Seal Clubbing.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''shield'''&nbsp;&ndash; With positive weight, only shields will be considered for your off-hand. Implies '''1 handed'''.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''shield'''&nbsp;&ndash; With positive weight, only shields will be considered for your off-hand. Implies '''1 handed'''.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><br>'''-current''' - By default Maximizer considers your current equipment. With -current keyword it does not. This will reduce the number of combinations considered, but will sometimes mean changes of equipment are suggested even though they don't improve what you are wearing.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''equip ''item'''''&nbsp;&ndash; The specified item is required (positive weight) or forbidden (negative weight). Multiple uses of '''+equip''' require all of the items to be equipped.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''equip ''item'''''&nbsp;&ndash; The specified item is required (positive weight) or forbidden (negative weight). Multiple uses of '''+equip''' require all of the items to be equipped.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''outfit ''name'''''&nbsp;&ndash; The specified standard outfit is required or forbidden. If the name is omitted, the currently equipped outfit is used. Multiple uses of '''+outfit''' are satisfied by any one of the outfits (since you can't be wearing more than one at a time).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''outfit ''name'''''&nbsp;&ndash; The specified standard outfit is required or forbidden. If the name is omitted, the currently equipped outfit is used. Multiple uses of '''+outfit''' are satisfied by any one of the outfits (since you can't be wearing more than one at a time).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>If both '''+equip''' and '''+outfit''' are used together, either one will satisfy the condition&nbsp;&ndash; all of the items, or one of the outfits. This special case is needed to be able to specify the conditions for adventuring in the Pirate Cove.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>If both '''+equip''' and '''+outfit''' are used together, either one will satisfy the condition&nbsp;&ndash; all of the items, or one of the outfits. This special case is needed to be able to specify the conditions for adventuring in the Pirate Cove.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''tie'''breaker&nbsp;&ndash; With negative weight, disables the use of a tiebreaker function that tries to choose equipment with generally beneficial attributes, even if not explicitly requested. There are only a few cases where this would be desirable: maximizing '''+combat''' or '''-combat''' (since there's usually only one item that can help), '''adv''' and/or '''PvP fights''' at rollover, and '''familiar weight''' when facing the Naughty Sorceress familiars.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''tie'''breaker&nbsp;&ndash; With negative weight, disables the use of a tiebreaker function that tries to choose equipment with generally beneficial attributes, even if not explicitly requested. There are only a few cases where this would be desirable: maximizing '''+combat''' or '''-combat''' (since there's usually only one item that can help), '''adv''' and/or '''PvP fights''' at rollover, and '''familiar weight''' when facing the Naughty Sorceress familiars.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Familiars==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Familiars==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>By default, the Modifier Maximizer does not recommend familiars, since there are many possible factors in choosing one beyond those that can be expressed via modifiers. However, you can request that specific familiars be compared with your current one:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>By default, the Modifier Maximizer does not recommend familiars, since there are many possible factors in choosing one beyond those that can be expressed via modifiers. However, you can request that specific familiars be compared with your current one:</div></td></tr>
</table>imported>Darzilhttps://wiki.kolmafia.us/index.php?title=Modifier_Maximizer&diff=6747&oldid=previmported>Darzil: /* Limits */2014-08-22T09:03:14Z<p><span dir="auto"><span class="autocomment">Limits</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:03, 22 August 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l22" >Line 22:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>Note that the limit keywords won't quite work as expected for a modifier that you're trying to minimize.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>Note that the limit keywords won't quite work as expected for a modifier that you're trying to minimize.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>If '''min''' or '''max''' is specified at the start of the expression, it applies to the total score (the sum of each modifier value times its weight). A global '''max''' may allow equipment maximization to finish faster, since no further combinations will be considered once the specified value is reached.+</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>If '''min''' or '''max''' is specified at the start of the expression, it applies to the total score (the sum of each modifier value times its weight). A global '''max''' may allow equipment maximization to finish faster, since no further combinations will be considered once the specified value is reached.+</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><br>The preference '''maximizerCombinationLimit''' (set with '''set maximizerCombinationLimit = 100000''' in CLi) constrains the number of combinations Maximizer will consider. Depending where it is set, this may mean you don't get the best combination, but you may well get a good enough one faster. Depending which equipment you can use, you may find a higher value than 100000 is needed.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Other Modifiers==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Other Modifiers==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Boolean modifiers can also be used as keywords. With positive weight, the modifier is required to be true; with negative weight, it is required to be false. There is one shortcut available: '''sea''' requires both Adventure Underwater and Underwater Familiar to be true.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Boolean modifiers can also be used as keywords. With positive weight, the modifier is required to be true; with negative weight, it is required to be false. There is one shortcut available: '''sea''' requires both Adventure Underwater and Underwater Familiar to be true.</div></td></tr>
</table>imported>Darzilhttps://wiki.kolmafia.us/index.php?title=Modifier_Maximizer&diff=6746&oldid=previmported>Razorsoup: missing number2013-07-15T14:34:58Z<p>missing number</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:34, 15 July 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l5" >Line 5:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The specification of what attributes to maximize is made by a comma-separated list of keywords, each possibly preceded by a numeric weight. Commas can be omitted if the next item starts with a +, -, or digit. Using just a +, or omitting the weight entirely, is equivalent to a weight of 1. Likewise, using just a&nbsp;&ndash; is equivalent to a weight of -1. Non-integer weights can be used, but may not be meaningful with all keywords.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The specification of what attributes to maximize is made by a comma-separated list of keywords, each possibly preceded by a numeric weight. Commas can be omitted if the next item starts with a +, -, or digit. Using just a +, or omitting the weight entirely, is equivalent to a weight of 1. Likewise, using just a&nbsp;&ndash; is equivalent to a weight of -1. Non-integer weights can be used, but may not be meaningful with all keywords.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Numeric weights determine how much an individual keyword will be counted toward the score that Mafia assigns to each combination. For instance, "2 item drop" will force item drop to contribute four times as much as, say, ".5 meat drop" in the expression "maximize 2 item drop, meat drop". The weights are simply multiplied with the corresponding modifier, so in the preceding expression, a natty blue ascot would contribute 20*.5 = 10 to your score, while a lucky rabbit's foot would contribute 2*7 + .5*7 = 17.5 to your score.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Numeric weights determine how much an individual keyword will be counted toward the score that Mafia assigns to each combination. For instance, "2 item drop" will force item drop to contribute four times as much as, say, ".5 meat drop" in the expression "maximize 2 item drop, <ins class="diffchange diffchange-inline">.5 </ins>meat drop". The weights are simply multiplied with the corresponding modifier, so in the preceding expression, a natty blue ascot would contribute 20*.5 = 10 to your score, while a lucky rabbit's foot would contribute 2*7 + .5*7 = 17.5 to your score.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Numeric Modifiers==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Numeric Modifiers==</div></td></tr>
</table>imported>Razorsouphttps://wiki.kolmafia.us/index.php?title=Modifier_Maximizer&diff=6745&oldid=previmported>Kitsunegami: Corrected hyphens to dashes.2011-10-27T04:49:23Z<p>Corrected hyphens to dashes.</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:49, 27 October 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=Usage=</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=Usage=</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==General==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==General==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The specification of what attributes to maximize is made by a comma-separated list of keywords, each possibly preceded by a numeric weight. Commas can be omitted if the next item starts with a +, -, or digit. Using just a +, or omitting the weight entirely, is equivalent to a weight of 1. Likewise, using just a <del class="diffchange diffchange-inline">- </del>is equivalent to a weight of -1. Non-integer weights can be used, but may not be meaningful with all keywords.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The specification of what attributes to maximize is made by a comma-separated list of keywords, each possibly preceded by a numeric weight. Commas can be omitted if the next item starts with a +, -, or digit. Using just a +, or omitting the weight entirely, is equivalent to a weight of 1. Likewise, using just a<ins class="diffchange diffchange-inline">&nbsp;&ndash; </ins>is equivalent to a weight of -1. Non-integer weights can be used, but may not be meaningful with all keywords.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Numeric weights determine how much an individual keyword will be counted toward the score that Mafia assigns to each combination. For instance, "2 item drop" will force item drop to contribute four times as much as, say, ".5 meat drop" in the expression "maximize 2 item drop, meat drop". The weights are simply multiplied with the corresponding modifier, so in the preceding expression, a natty blue ascot would contribute 20*.5 = 10 to your score, while a lucky rabbit's foot would contribute 2*7 + .5*7 = 17.5 to your score.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Numeric weights determine how much an individual keyword will be counted toward the score that Mafia assigns to each combination. For instance, "2 item drop" will force item drop to contribute four times as much as, say, ".5 meat drop" in the expression "maximize 2 item drop, meat drop". The weights are simply multiplied with the corresponding modifier, so in the preceding expression, a natty blue ascot would contribute 20*.5 = 10 to your score, while a lucky rabbit's foot would contribute 2*7 + .5*7 = 17.5 to your score.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18" >Line 18:</td>
<td colspan="2" class="diff-lineno">Line 18:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Limits==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Limits==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Any numeric modifier keyword can be followed by one or both of these special keywords:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Any numeric modifier keyword can be followed by one or both of these special keywords:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br>'''min''' <del class="diffchange diffchange-inline">- </del>The weight specifies the minimum acceptable value for the preceding modifier. If the value is lower, the results will be flagged as a failure.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><br>'''min'''<ins class="diffchange diffchange-inline">&nbsp;&ndash; </ins>The weight specifies the minimum acceptable value for the preceding modifier. If the value is lower, the results will be flagged as a failure.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br>'''max''' <del class="diffchange diffchange-inline">- </del>The weight specifies the largest useful value for the preceding modifier. Larger values will be ignored in the score calculation, allowing other specified modifiers to be boosted instead.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><br>'''max'''<ins class="diffchange diffchange-inline">&nbsp;&ndash; </ins>The weight specifies the largest useful value for the preceding modifier. Larger values will be ignored in the score calculation, allowing other specified modifiers to be boosted instead.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>Note that the limit keywords won't quite work as expected for a modifier that you're trying to minimize.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>Note that the limit keywords won't quite work as expected for a modifier that you're trying to minimize.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>If '''min''' or '''max''' is specified at the start of the expression, it applies to the total score (the sum of each modifier value times its weight). A global '''max''' may allow equipment maximization to finish faster, since no further combinations will be considered once the specified value is reached.+</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>If '''min''' or '''max''' is specified at the start of the expression, it applies to the total score (the sum of each modifier value times its weight). A global '''max''' may allow equipment maximization to finish faster, since no further combinations will be considered once the specified value is reached.+</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l32" >Line 32:</td>
<td colspan="2" class="diff-lineno">Line 32:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''hat''', '''weapon''', '''offhand''', '''shirt''', '''pants''', '''acc1''', '''acc2''', '''acc3''', '''familiar''' (stickers and fake hands are not currently planned.)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''hat''', '''weapon''', '''offhand''', '''shirt''', '''pants''', '''acc1''', '''acc2''', '''acc3''', '''familiar''' (stickers and fake hands are not currently planned.)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>With positive weights, only the specified slots will be considered for maximization. With negative weights, all but the specified slots will be considered.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>With positive weights, only the specified slots will be considered for maximization. With negative weights, all but the specified slots will be considered.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br>'''empty''' <del class="diffchange diffchange-inline">- </del>With positive weight, consider only slots that are currently empty; with negative weight, only those that aren't empty. Either way, '''+''slot''''' and '''-''slot''''' can be used to further refine the selected slots.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><br>'''empty'''<ins class="diffchange diffchange-inline">&nbsp;&ndash; </ins>With positive weight, consider only slots that are currently empty; with negative weight, only those that aren't empty. Either way, '''+''slot''''' and '''-''slot''''' can be used to further refine the selected slots.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br>'''hand'''ed <del class="diffchange diffchange-inline">- </del>With a weight of 1, only 1-handed weapons will be considered. With a larger weight, only weapons with at least that handedness will be considered.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><br>'''hand'''ed<ins class="diffchange diffchange-inline">&nbsp;&ndash; </ins>With a weight of 1, only 1-handed weapons will be considered. With a larger weight, only weapons with at least that handedness will be considered.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br>'''melee''' <del class="diffchange diffchange-inline">- </del>With positive weight, only melee weapons will be considered. With negative weight, only ranged weapons will be considered.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><br>'''melee'''<ins class="diffchange diffchange-inline">&nbsp;&ndash; </ins>With positive weight, only melee weapons will be considered. With negative weight, only ranged weapons will be considered.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br>'''type ''text''''' <del class="diffchange diffchange-inline">- </del>Only weapons with a type containing ''text'' are considered; for example, '''type club''' if you plan to do some Seal Clubbing.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><br>'''type ''text'''''<ins class="diffchange diffchange-inline">&nbsp;&ndash; </ins>Only weapons with a type containing ''text'' are considered; for example, '''type club''' if you plan to do some Seal Clubbing.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br>'''shield''' <del class="diffchange diffchange-inline">- </del>With positive weight, only shields will be considered for your off-hand. Implies '''1 handed'''.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><br>'''shield'''<ins class="diffchange diffchange-inline">&nbsp;&ndash; </ins>With positive weight, only shields will be considered for your off-hand. Implies '''1 handed'''.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br>'''equip ''item''''' <del class="diffchange diffchange-inline">- </del>The specified item is required (positive weight) or forbidden (negative weight). Multiple uses of '''+equip''' require all of the items to be equipped.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><br>'''equip ''item'''''<ins class="diffchange diffchange-inline">&nbsp;&ndash; </ins>The specified item is required (positive weight) or forbidden (negative weight). Multiple uses of '''+equip''' require all of the items to be equipped.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br>'''outfit ''name''''' <del class="diffchange diffchange-inline">- </del>The specified standard outfit is required or forbidden. If the name is omitted, the currently equipped outfit is used. Multiple uses of '''+outfit''' are satisfied by any one of the outfits (since you can't be wearing more than one at a time).</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><br>'''outfit ''name'''''<ins class="diffchange diffchange-inline">&nbsp;&ndash; </ins>The specified standard outfit is required or forbidden. If the name is omitted, the currently equipped outfit is used. Multiple uses of '''+outfit''' are satisfied by any one of the outfits (since you can't be wearing more than one at a time).</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br>If both '''+equip''' and '''+outfit''' are used together, either one will satisfy the condition <del class="diffchange diffchange-inline">- </del>all of the items, or one of the outfits. This special case is needed to be able to specify the conditions for adventuring in the Pirate Cove.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><br>If both '''+equip''' and '''+outfit''' are used together, either one will satisfy the condition<ins class="diffchange diffchange-inline">&nbsp;&ndash; </ins>all of the items, or one of the outfits. This special case is needed to be able to specify the conditions for adventuring in the Pirate Cove.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br>'''tie'''breaker <del class="diffchange diffchange-inline">- </del>With negative weight, disables the use of a tiebreaker function that tries to choose equipment with generally beneficial attributes, even if not explicitly requested. There are only a few cases where this would be desirable: maximizing '''+combat''' or '''-combat''' (since there's usually only one item that can help), '''adv''' and/or '''PvP fights''' at rollover, and '''familiar weight''' when facing the Naughty Sorceress familiars.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><br>'''tie'''breaker<ins class="diffchange diffchange-inline">&nbsp;&ndash; </ins>With negative weight, disables the use of a tiebreaker function that tries to choose equipment with generally beneficial attributes, even if not explicitly requested. There are only a few cases where this would be desirable: maximizing '''+combat''' or '''-combat''' (since there's usually only one item that can help), '''adv''' and/or '''PvP fights''' at rollover, and '''familiar weight''' when facing the Naughty Sorceress familiars.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Familiars==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Familiars==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>By default, the Modifier Maximizer does not recommend familiars, since there are many possible factors in choosing one beyond those that can be expressed via modifiers. However, you can request that specific familiars be compared with your current one:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>By default, the Modifier Maximizer does not recommend familiars, since there are many possible factors in choosing one beyond those that can be expressed via modifiers. However, you can request that specific familiars be compared with your current one:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br>'''switch ''familiar''''' <del class="diffchange diffchange-inline">- </del>With positive weight, the familiar is added to the list to be considered (unless the player lacks that familiar, or is already using it, in which case there is no effect). With negative weight, the familiar is added to the list only if the player lacks the previously specified familiar. For example, '''switch hobo monkey, -switch leprechaun''' will only consider the leprechaun if the player doesn't have the monkey.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><br>'''switch ''familiar'''''<ins class="diffchange diffchange-inline">&nbsp;&ndash; </ins>With positive weight, the familiar is added to the list to be considered (unless the player lacks that familiar, or is already using it, in which case there is no effect). With negative weight, the familiar is added to the list only if the player lacks the previously specified familiar. For example, '''switch hobo monkey, -switch leprechaun''' will only consider the leprechaun if the player doesn't have the monkey.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Assumptions==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Assumptions==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All suggestions are based on the assumption that you will be adventuring in the currently selected location, with all your current effects, prior to the next rollover (since some things depend on the moon phases). For best results, make sure the proper location is selected before maximizing. This is especially true in The Sea and clan dungeons, which have many location-specific modifiers.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All suggestions are based on the assumption that you will be adventuring in the currently selected location, with all your current effects, prior to the next rollover (since some things depend on the moon phases). For best results, make sure the proper location is selected before maximizing. This is especially true in The Sea and clan dungeons, which have many location-specific modifiers.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l51" >Line 51:</td>
<td colspan="2" class="diff-lineno">Line 51:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the Max Price field is zero or blank, the limit will be the smaller of your available meat, or your autoBuyPriceLimit (default 20,000). The other options should be self-explanatory.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the Max Price field is zero or blank, the limit will be the smaller of your available meat, or your autoBuyPriceLimit (default 20,000). The other options should be self-explanatory.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You can select multiple boosts, and the title of the list will indicate the net effect of applying them all <del class="diffchange diffchange-inline">- </del>note that this isn't always just the sum of their individual effects.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You can select multiple boosts, and the title of the list will indicate the net effect of applying them all<ins class="diffchange diffchange-inline">&nbsp;&ndash; </ins>note that this isn't always just the sum of their individual effects.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==CLI Use==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==CLI Use==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Modifier Maximizer can be invoked from the gCLI or a script via '''maximize ''expression''''', and will behave as if you'd selected Equipment: on-hand only, Max Price: don't check, and turned off the Include option. The best equipment will automatically be equipped (unless you invoked the command as '''maximize? ''expression'''''), but you'll still need to visit the GUI to apply effect boosts <del class="diffchange diffchange-inline">- </del>there are too many factors in choosing between the available boosts for that to be safely automated. An error will be generated if the equipment changes weren't sufficient to fulfill all '''min''' keywords in the expression.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Modifier Maximizer can be invoked from the gCLI or a script via '''maximize ''expression''''', and will behave as if you'd selected Equipment: on-hand only, Max Price: don't check, and turned off the Include option. The best equipment will automatically be equipped (unless you invoked the command as '''maximize? ''expression'''''), but you'll still need to visit the GUI to apply effect boosts<ins class="diffchange diffchange-inline">&nbsp;&ndash; </ins>there are too many factors in choosing between the available boosts for that to be safely automated. An error will be generated if the equipment changes weren't sufficient to fulfill all '''min''' keywords in the expression.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Limitations &amp; Bugs==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Limitations &amp; Bugs==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is still a work-in-progress, so don't expect everything to work perfectly at the moment. However, here are some details that are especially broken:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is still a work-in-progress, so don't expect everything to work perfectly at the moment. However, here are some details that are especially broken:</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l59" >Line 59:</td>
<td colspan="2" class="diff-lineno">Line 59:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Your song limit isn't considered when recommending buffs, nor are any daily casting limits.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Your song limit isn't considered when recommending buffs, nor are any daily casting limits.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Mutually exclusive effects aren't handled properly.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Mutually exclusive effects aren't handled properly.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Weapon Damage, Ranged Damage, and Spell Damage are calculated assuming 100 points of base damage <del class="diffchange diffchange-inline">- </del>in other words, additive and percentage boosts are considered to have exactly equal worth. It's possible that Weapon and Ranged damage might use a better estimate of the base damage in the future, but for Spell Damage, the proper base depends on which spell you end up using.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Weapon Damage, Ranged Damage, and Spell Damage are calculated assuming 100 points of base damage<ins class="diffchange diffchange-inline">&nbsp;&ndash; </ins>in other words, additive and percentage boosts are considered to have exactly equal worth. It's possible that Weapon and Ranged damage might use a better estimate of the base damage in the future, but for Spell Damage, the proper base depends on which spell you end up using.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Effects which vary in power based on how many turns are left (love songs, Mallowed Out, etc.) are handled poorly. If you don't have the effect, they'll be suggested based on the results you'd get from having a single turn of it. If you have the effect already, extending it to raise the power won't even be considered. Similar problems occur with effects that are based on how full or drunk you currently are.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Effects which vary in power based on how many turns are left (love songs, Mallowed Out, etc.) are handled poorly. If you don't have the effect, they'll be suggested based on the results you'd get from having a single turn of it. If you have the effect already, extending it to raise the power won't even be considered. Similar problems occur with effects that are based on how full or drunk you currently are.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>imported>Kitsunegamihttps://wiki.kolmafia.us/index.php?title=Modifier_Maximizer&diff=6744&oldid=previmported>Heeheehee: Superfluous '+' removed.2010-11-21T20:17:41Z<p>Superfluous '+' removed.</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:17, 21 November 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18" >Line 18:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Limits==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Limits==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Any numeric modifier keyword can be followed by one or both of these special keywords:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Any numeric modifier keyword can be followed by one or both of these special keywords:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br>'''min''' - The weight specifies the minimum acceptable value for the preceding modifier. If the value is lower, the results will be flagged as a failure.<del class="diffchange diffchange-inline">+</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><br>'''min''' - The weight specifies the minimum acceptable value for the preceding modifier. If the value is lower, the results will be flagged as a failure.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''max''' - The weight specifies the largest useful value for the preceding modifier. Larger values will be ignored in the score calculation, allowing other specified modifiers to be boosted instead.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>'''max''' - The weight specifies the largest useful value for the preceding modifier. Larger values will be ignored in the score calculation, allowing other specified modifiers to be boosted instead.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>Note that the limit keywords won't quite work as expected for a modifier that you're trying to minimize.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>Note that the limit keywords won't quite work as expected for a modifier that you're trying to minimize.</div></td></tr>
</table>imported>Heeheehee