Difference between revisions of "Monster element"
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imported>Bale m |
imported>PhilmASTErpLus (Added a dumb code sample...critics welcome!) |
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<p>This function can be used from within an [[In-combat Consulting]] script to help determine your fight strategy. When used this way, it isn't necessary to specify a monster, as the function will default to the one currently being fought.| | <p>This function can be used from within an [[In-combat Consulting]] script to help determine your fight strategy. When used this way, it isn't necessary to specify a monster, as the function will default to the one currently being fought.| | ||
− | + | code1={{CodeSample| | |
+ | title=Sample Code| | ||
+ | description=This example attempts to find element(s) that the monster being fought right now is weak against.| | ||
+ | code=<syntaxhighlight> | ||
+ | boolean [element] weak_elements; | ||
+ | |||
+ | switch (monster_element()) | ||
+ | { | ||
+ | case $element[cold]: weak_elements = $element[spooky, hot]; break; | ||
+ | case $element[spooky]: weak_elements = $element[hot, stench]; break; | ||
+ | case $element[hot]: weak_elements = $element[stench, sleaze]; break; | ||
+ | case $element[stench]: weak_elements = $element[sleaze, cold]; break; | ||
+ | case $element[sleaze]: weak_elements = $element[cold, spooky]; break; | ||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | }}| | ||
see_also={{SeeAlso|monster_attack|monster_defense|monster_hp}}| | see_also={{SeeAlso|monster_attack|monster_defense|monster_hp}}| |
Revision as of 02:59, 4 October 2010
Function Syntax
element monster_element()
element monster_element(monster check_me )
- check_me is the (optional) monster to get the elemental alignment of
Returns the elemental alignment of the specified monster check_me. If check_me is not specified, it defaults to the last monster you encountered.
This function can be used from within an In-combat Consulting script to help determine your fight strategy. When used this way, it isn't necessary to specify a monster, as the function will default to the one currently being fought.
Sample Code
This example attempts to find element(s) that the monster being fought right now is weak against.
boolean [element] weak_elements;
switch (monster_element())
{
case $element[cold]: weak_elements = $element[spooky, hot]; break;
case $element[spooky]: weak_elements = $element[hot, stench]; break;
case $element[hot]: weak_elements = $element[stench, sleaze]; break;
case $element[stench]: weak_elements = $element[sleaze, cold]; break;
case $element[sleaze]: weak_elements = $element[cold, spooky]; break;
}
See Also
Special
If no monster is specified and no monster has been fought in this session, this function returns $element[none]. This is because mafia forgets the value of last_monster() when it logs out.
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