Difference between revisions of "Monster element"

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imported>PhilmASTErpLus
(Added a dumb code sample...critics welcome!)
imported>Bale
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switch (monster_element())
 
switch (monster_element())
 
{
 
{
case $element[cold]:  weak_elements = $element[spooky, hot];    break;
+
  case $element[cold]:  weak_elements = $elements[spooky, hot];    break;
case $element[spooky]: weak_elements = $element[hot, stench];    break;
+
  case $element[spooky]: weak_elements = $elements[hot, stench];    break;
case $element[hot]:    weak_elements = $element[stench, sleaze]; break;
+
  case $element[hot]:    weak_elements = $elements[stench, sleaze]; break;
case $element[stench]: weak_elements = $element[sleaze, cold];  break;
+
  case $element[stench]: weak_elements = $elements[sleaze, cold];  break;
case $element[sleaze]: weak_elements = $element[cold, spooky];  break;
+
  case $element[sleaze]: weak_elements = $elements[cold, spooky];  break;
 
}
 
}
 
</syntaxhighlight>
 
</syntaxhighlight>
 
}}|
 
}}|
  
see_also={{SeeAlso|monster_attack|monster_defense|monster_hp}}|
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see_also={{SeeAlso|monster_attack|monster_defense|monster_initiative|monster_hp}}|
special=If no monster is specified and no monster has been fought in this session, this function returns $element[none]. This is because mafia forgets the value of [[last_monster|last_monster()]] when it logs out.|
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special=If no monster is specified and no monster has been fought in this session, this function returns $element[none]. This is because mafia forgets the value of {{f|last_monster}} when it logs out.|
 
}}
 
}}
  
[[Category:Adventuring]]|[[Category:In-combat Consulting]]
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[[Category:Adventuring]][[Category:In-combat Consulting]]

Latest revision as of 06:26, 8 November 2014

Function Syntax

element monster_element()

element monster_element(monster check_me )

  • check_me is the (optional) monster to get the elemental alignment of

Returns the elemental alignment of the specified monster check_me. If check_me is not specified, it defaults to the last monster you encountered.

This function can be used from within an In-combat Consulting script to help determine your fight strategy. When used this way, it isn't necessary to specify a monster, as the function will default to the one currently being fought.

Sample Code

This example attempts to find element(s) that the monster being fought right now is weak against.

boolean [element] weak_elements;

switch (monster_element())
{
   case $element[cold]:   weak_elements = $elements[spooky, hot];    break;
   case $element[spooky]: weak_elements = $elements[hot, stench];    break;
   case $element[hot]:    weak_elements = $elements[stench, sleaze]; break;
   case $element[stench]: weak_elements = $elements[sleaze, cold];   break;
   case $element[sleaze]: weak_elements = $elements[cold, spooky];   break;
}

See Also

monster_attack() | monster_defense() | monster_initiative() | monster_hp()

Special

If no monster is specified and no monster has been fought in this session, this function returns $element[none]. This is because mafia forgets the value of last_monster() when it logs out.