Difference between revisions of "My turncount"

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imported>StDoodle
m (moved My turncount() to My turncount: standards)
imported>StDoodle
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{{DISPLAYTITLE:my_turncount()}}
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{{#vardefine:name|my_turncount}}
{{function|
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{{#vardefine:return_type|int}}
name=my_turncount|
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returns=int|
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{{FunctionPage|
}}
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name={{#var:name}}|
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function_category=CATEGORY|
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function1={{Function|
 +
name={{#var:name}}|
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aggregate={{#var:aggregate}}|
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return_type={{#var:return_type}}|
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return_also={{#var:return_also}}|
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}}|
  
This function returns the total number of adventures used thus far by the logged-in character during the current ascension as an [[int]]. With the introduction of [[can_interact()]], the use of this function to determine whether a softcore character is still in Ronin is no longer required, but it can still be used for logging:
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function_description=This function returns the total number of adventures used thus far by the logged-in character during the current ascension.|
  
<code>
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code1={{CodeSample|
[[int]]<nowiki>[</nowiki>[[string]]<nowiki>]</nowiki> accomplishments;
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title=Code Sample|
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description=|
if ([[adventure()|adventure]](1,$[[location]][The Boss Bat's Lair]) {
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code=
   accomplishments["Defeated Boss Bat"] = [[my_turncount()]];
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<syntaxhighlight>
}
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// mocks you if you've spent too many turns this ascension
</code>
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if (my_turncount() > 2000) {
[[Category:Your Character | My turncount()]]
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   print("Shouldn't you ascend soon?");
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}
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</syntaxhighlight>
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}}|
  
When not logged in, this function returns 0.
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see_also={{SeeAlso|can_interact}}|
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special=When not logged in, this function returns 0.
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}}

Revision as of 18:27, 28 February 2010



Function Syntax

int my_turncount()

This function returns the total number of adventures used thus far by the logged-in character during the current ascension.

Code Sample

// mocks you if you've spent too many turns this ascension
if (my_turncount() > 2000) {
   print("Shouldn't you ascend soon?");
}

See Also

can_interact()

Special

When not logged in, this function returns 0.