Difference between revisions of "Numeric modifier"

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imported>StDoodle
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imported>Heeheehee
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parameter1={{Param|familiar|buddy}}|
 
parameter1={{Param|familiar|buddy}}|
 
parameter2={{Param|string|check_me}}|
 
parameter2={{Param|string|check_me}}|
parameter3={{Param|int|integer}}|
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parameter3={{Param|int|weight}}|
parameter4={{Param|item|some_item}}|
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parameter4={{Param|item|equipment}}|
 
p1desc={{Pspan|buddy}} is the familiar to check|
 
p1desc={{Pspan|buddy}} is the familiar to check|
 
p2desc={{Pspan|check_me}} is the modifier to check|
 
p2desc={{Pspan|check_me}} is the modifier to check|

Revision as of 01:11, 19 March 2010

needs(code_samples);

Function Syntax

float numeric_modifier(string modifier_name )

float numeric_modifier(string check_me ,string modifier_name )

float numeric_modifier(item check_me ,string modifier_name )

float numeric_modifier(effect check_me ,string modifier_name )

float numeric_modifier(skill check_me ,string modifier_name )

  • check_me is the string, item, effect or skill to check
  • modifier_name is the modifier to check

Returns your current modifier total for modifier_name, or the amount of modification from check_me if specified.

Special Syntax for Familiars

float numeric_modifier(familiar buddy ,string check_me ,int weight ,item equipment )

  • buddy is the familiar to check
  • check_me is the modifier to check
  • weight is the familiar's weight (buffed, not including equipment)
  • equipment is the familiar's equipment

Returns the familiar's effect on this modifier (for instance, a baby gravy fairy would return some positive float for "Item Drops").

CLI Equivalent

The CLI command "modtrace" gives access to the same information when the correct parameters are specified.