Difference between revisions of "Random"

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'''[[int]] Random([[int]] number)'''
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{{
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#vardefine:name|random}}{{
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#vardefine:return_type|int}}{{
  
Returns a random number below the integer given. (Includes 0)
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FunctionPage|
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name={{#var:name}}|
  
So, if you used
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function1={{Function|
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name={{#var:name}}|
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aggregate={{#var:aggregate}}|
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return_type={{#var:return_type}}|
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return_also={{#var:return_also}}|
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parameter1={{Param|int|range}}|
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p1desc={{Pspan|range}} is the number of unique numbers to choose from|
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}}|
  
<code>
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function_description=Generates a random number, from a minimum of 0 to a maximum of {{pspan|range}}-1. Note that this function aborts with an error if you attempt to supply 1 for {{pspan|range}} (not that a number between 0 and 0 is all that random).|
random(5);
 
</code>
 
  
It will return a number from 0 up to 4.
 
  
Note: Must select a number value of at least 2, otherwise random will print an error and return void.
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code1={{CodeSample|
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title=Code Sample|
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description=Mimics the effects of rolling 2d6 (two standard 6-sided dice to you non-gamer-geeks).|
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code=
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<syntaxhighlight>
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int die1 = 1 + random(6);
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int die2 = 1 + random(6);
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print( "You rolled a " + die1 + " and a " + die2 + ", for a total of " + to_string(die1+die2) );
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</syntaxhighlight>}}|
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}}
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[[Category:Math and Numbers]]

Latest revision as of 01:35, 3 July 2010

Function Syntax

int random(int range )

  • range is the number of unique numbers to choose from

Generates a random number, from a minimum of 0 to a maximum of range-1. Note that this function aborts with an error if you attempt to supply 1 for range (not that a number between 0 and 0 is all that random).

Code Sample

Mimics the effects of rolling 2d6 (two standard 6-sided dice to you non-gamer-geeks).

int die1 = 1 + random(6);
int die2 = 1 + random(6);
print( "You rolled a " + die1 + " and a " + die2 + ", for a total of " + to_string(die1+die2) );