Difference between revisions of "Random"
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imported>StDoodle |
imported>PhilmASTErpLus m (Clarified text) |
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− | + | {{ | |
+ | #vardefine:name|random}}{{ | ||
+ | #vardefine:return_type|int}}{{ | ||
− | + | FunctionPage| | |
+ | name={{#var:name}}| | ||
− | + | function1={{Function| | |
+ | name={{#var:name}}| | ||
+ | aggregate={{#var:aggregate}}| | ||
+ | return_type={{#var:return_type}}| | ||
+ | return_also={{#var:return_also}}| | ||
+ | parameter1={{Param|int|range}}| | ||
+ | p1desc={{Pspan|range}} is the number of unique numbers to choose from| | ||
+ | }}| | ||
− | + | function_description=Generates a random number, from a minimum of 0 to a maximum of {{pspan|range}}-1. Note that this function aborts with an error if you attempt to supply 1 for {{pspan|range}} (not that a number between 0 and 0 is all that random).| | |
− | random( | ||
− | |||
− | |||
− | + | code1={{CodeSample| | |
+ | title=Code Sample| | ||
+ | description=Mimics the effects of rolling 2d6 (two standard 6-sided dice to you non-gamer-geeks).| | ||
+ | code= | ||
+ | <syntaxhighlight> | ||
+ | int die1 = 1 + random(6); | ||
+ | int die2 = 1 + random(6); | ||
+ | print( "You rolled a " + die1 + " and a " + die2 + ", for a total of " + to_string(die1+die2) ); | ||
+ | </syntaxhighlight>}}| | ||
+ | }} | ||
+ | |||
+ | [[Category:Math and Numbers]] |
Latest revision as of 01:35, 3 July 2010
Function Syntax
- range is the number of unique numbers to choose from
Generates a random number, from a minimum of 0 to a maximum of range-1. Note that this function aborts with an error if you attempt to supply 1 for range (not that a number between 0 and 0 is all that random).
Code Sample
Mimics the effects of rolling 2d6 (two standard 6-sided dice to you non-gamer-geeks).
int die1 = 1 + random(6);
int die2 = 1 + random(6);
print( "You rolled a " + die1 + " and a " + die2 + ", for a total of " + to_string(die1+die2) );