Difference between revisions of "Random"

From Kolmafia
Jump to navigation Jump to search
imported>StDoodle
imported>PhilmASTErpLus
m (Clarified text)
 
(2 intermediate revisions by 2 users not shown)
Line 5: Line 5:
 
FunctionPage|
 
FunctionPage|
 
name={{#var:name}}|
 
name={{#var:name}}|
function_category=|
 
  
 
function1={{Function|
 
function1={{Function|
Line 16: Line 15:
 
}}|
 
}}|
  
function_description=Generates a random number, from a minimum of 0 to a maximum of 1 less than {{pspan|range}}. Note that this function aborts with an error if you attempt to supply 1 for {{pspan|range}} (not that a number between 0 and 0 is all that random).|
+
function_description=Generates a random number, from a minimum of 0 to a maximum of {{pspan|range}}-1. Note that this function aborts with an error if you attempt to supply 1 for {{pspan|range}} (not that a number between 0 and 0 is all that random).|
  
  
Line 29: Line 28:
 
</syntaxhighlight>}}|
 
</syntaxhighlight>}}|
 
}}
 
}}
 +
 +
[[Category:Math and Numbers]]

Latest revision as of 01:35, 3 July 2010

Function Syntax

int random(int range )

  • range is the number of unique numbers to choose from

Generates a random number, from a minimum of 0 to a maximum of range-1. Note that this function aborts with an error if you attempt to supply 1 for range (not that a number between 0 and 0 is all that random).

Code Sample

Mimics the effects of rolling 2d6 (two standard 6-sided dice to you non-gamer-geeks).

int die1 = 1 + random(6);
int die2 = 1 + random(6);
print( "You rolled a " + die1 + " and a " + die2 + ", for a total of " + to_string(die1+die2) );