Difference between revisions of "Set auto attack"
Jump to navigation
Jump to search
imported>StDoodle m (argh, remove adventure()) |
imported>Bale (r17491 adds version with a string parameter) |
||
Line 11: | Line 11: | ||
return_also={{#var:return_also}}| | return_also={{#var:return_also}}| | ||
parameter1={{Param|int|setting}}| | parameter1={{Param|int|setting}}| | ||
− | p1desc={{Pspan|setting}} is the KoL attack code| | + | p1desc={{Pspan|setting}} is the KoL attack code: 0 for disabled, 1 for attack with weapon, a [http://kol.coldfront.net/thekolwiki/index.php/Skills_by_number skillID] number, or a macroID number preceeded by 99.| |
}}| | }}| | ||
− | function_description=Sets your auto-attack | + | function2={{Function| |
+ | name={{#var:name}}| | ||
+ | aggregate={{#var:aggregate}}| | ||
+ | return_type={{#var:return_type}}| | ||
+ | return_also={{#var:return_also}}| | ||
+ | parameter1={{Param|string|setting}}| | ||
+ | p1desc={{Pspan|setting}} is the attack expressed as a string: "attack", "steal", "pickpocket", "pick pockey" or the name of a skill.| | ||
+ | }}| | ||
+ | |||
+ | function_description=Sets your auto-attack to the {{Pspan|setting}}. | | ||
needscode=yes| | needscode=yes| |
Latest revision as of 20:44, 8 December 2016
needs(code_samples);
Function Syntax
void set_auto_attack(int setting )
- setting is the KoL attack code: 0 for disabled, 1 for attack with weapon, a skillID number, or a macroID number preceeded by 99.
void set_auto_attack(string setting )
- setting is the attack expressed as a string: "attack", "steal", "pickpocket", "pick pockey" or the name of a skill.
Sets your auto-attack to the setting.
CLI Equivalent
The CLI command "autoattack" functions similarly.
See Also
Attention KoLmafia Experts!
We need your help; some details of this function's operation are unknown or unclear.
The following specific question has been raised:
- Does the CLI command allow macro setting?