Difference between revisions of "Skills and Effects"

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imported>Bale
(r8939 adds last_skill_message)
imported>Bale
(r11008: my_effects)
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{{Flink|boolean|have_skill|skill|desc=Reports if you currently have access to the specified skill.}}
 
{{Flink|boolean|have_skill|skill|desc=Reports if you currently have access to the specified skill.}}
 
{{Flink|int|have_effect|effect|desc=Returns the number of turns your character has of the specified effect (does not cover intrinsics).}}
 
{{Flink|int|have_effect|effect|desc=Returns the number of turns your character has of the specified effect (does not cover intrinsics).}}
 +
{{Flink|int [effect]|my_effects|desc=Returns an array of the character's current effects and their durations.}}
 
{{Flink|int|mp_cost|skill|desc=Returns the MP cost of the specified skill (0 for passives); accounts for current MP reduction effects.}}
 
{{Flink|int|mp_cost|skill|desc=Returns the MP cost of the specified skill (0 for passives); accounts for current MP reduction effects.}}
 
{{Flink|int|mana_cost_modifier|desc=Returns the amount of MP reduction available.}}
 
{{Flink|int|mana_cost_modifier|desc=Returns the amount of MP reduction available.}}

Revision as of 00:19, 17 August 2012

boolean have_skill( skill )

Reports if you currently have access to the specified skill.

int have_effect( effect )

Returns the number of turns your character has of the specified effect (does not cover intrinsics).

int [effect] my_effects()

Returns an array of the character's current effects and their durations.

int mp_cost( skill )

Returns the MP cost of the specified skill (0 for passives); accounts for current MP reduction effects.

int mana_cost_modifier()

Returns the amount of MP reduction available.

int combat_mana_cost_modifier()

Returns the amount of MP reduction available in combat.

int turns_per_cast( skill )

Returns the number of turns each cast of the specified skill will give you.

boolean use_skill( int, skill, [string] )

Casts a given skill as many times as specified, optionally on a specified target (as applicable).

string last_skill_message()

Returns message that KoL reports in the event of error.

boolean restore_hp( int )

Uses KoLmafia's current settings to restore the specified amount of HP.

boolean restore_mp( int )

Uses KoLmafia's current settings to restore the specified amount of MP.