Skills and Effects

From Kolmafia
Revision as of 23:01, 5 January 2011 by imported>Bale (combat_mana_cost_modifier r8877)
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boolean have_skill( skill )

Reports if you currently have access to the specified skill.

int have_effect( effect )

Returns the number of turns your character has of the specified effect (does not cover intrinsics).

int mp_cost( skill )

Returns the MP cost of the specified skill (0 for passives); accounts for current MP reduction effects.

int mana_cost_modifier()

Returns the amount of MP reduction available.

int combat_mana_cost_modifier()

Returns the amount of MP reduction available in combat.

int turns_per_cast( skill )

Returns the number of turns each cast of the specified skill will give you.

boolean use_skill( int, skill, [string] )

Casts a given skill as many times as specified, optionally on a specified target (as applicable).

boolean restore_hp( int )

Uses KoLmafia's current settings to restore the specified amount of HP.

boolean restore_mp( int )

Uses KoLmafia's current settings to restore the specified amount of MP.