Difference between revisions of "To int"

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** fully numeric strings, optionally with + or - as the first character, return as they would for a float (commas are also ignored)
 
** fully numeric strings, optionally with + or - as the first character, return as they would for a float (commas are also ignored)
 
** all other strings return 0, with a message saying that the string is not a valid integer
 
** all other strings return 0, with a message saying that the string is not a valid integer
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* buffer always return 0 regardless of value, so you must convert the data to a string.
 
* special datatypes (class, skill, etc.) return their ID number as referenced in KoL, with the exception of monsters and locations, which always convert to 0.
 
* special datatypes (class, skill, etc.) return their ID number as referenced in KoL, with the exception of monsters and locations, which always convert to 0.
 
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Revision as of 19:59, 10 August 2010

needs(code_samples);

Function Syntax

int to_int( any anything)

  • anything is any data type that KoLmafia uses

This function looks for the best integer match to the specified input, which varies by datatype.

  • void causes an abort (it cannot be converted)
  • boolean values return 0 for false and 1 for true
  • float values return the same as they would with truncate()
  • string values are parsed in several ways:
    • fully numeric strings, optionally with + or - as the first character, return as they would for a float (commas are also ignored)
    • all other strings return 0, with a message saying that the string is not a valid integer
  • buffer always return 0 regardless of value, so you must convert the data to a string.
  • special datatypes (class, skill, etc.) return their ID number as referenced in KoL, with the exception of monsters and locations, which always convert to 0.