Difference between revisions of "User confirm"

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imported>StDoodle
imported>Icon315
(Fixed, added an example)
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code1={{CodeSample|
 
code1={{CodeSample|
 
title=Code Sample|
 
title=Code Sample|
description=A check to see if the user truly wants to execute a script.|
+
description=A check to see if the user truly wants to execute a script. You would use the following in a breakfast script, at the bottom after all the none adventuring things are done.|
 
code=
 
code=
 
<syntaxhighlight>
 
<syntaxhighlight>
if (!user_confirm("Are you sure you want to proceed with executing this script?") {
+
if (!user_confirm("Are you sure you want to proceed with using adventures?") )
   abort("Script execution canceled by user.");
+
{
 +
   abort("Guess that "+ my_name() +" doesn't want to waste adventures");
 +
}
 +
 
 +
cli_execute ("adv * McMillicancuddy's Farm");
 +
 
 +
cli_execute ("hermit * clover");
 +
 
 
</syntaxhighlight>}}|
 
</syntaxhighlight>}}|
  
 
}}
 
}}

Revision as of 16:45, 9 April 2010



Function Syntax

boolean user_confirm(string message )

  • message is the text to display in the confirmation pop-up

Presents the user with a pop-up dialog box with the text in message (can use escaped characters, such as "\n" for a newline); returns true if the user selects "Yes" and false if the user selects "No."

Please use these sparingly, as it can defeat the purpose of scripting if the user must constantly provide information during execution.

Code Sample

A check to see if the user truly wants to execute a script. You would use the following in a breakfast script, at the bottom after all the none adventuring things are done.

if (!user_confirm("Are you sure you want to proceed with using adventures?") )
{
  abort("Guess that "+ my_name() +" doesn't want to waste adventures"); 
 }

cli_execute ("adv * McMillicancuddy's Farm");

cli_execute ("hermit * clover");