Difference between revisions of "Waitq"
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imported>StDoodle (Created page with '{{ #vardefine:name|waitq}}{{ #vardefine:return_type|void}}{{ FunctionPage| name={{#var:name}}| function1={{Function| name={{#var:name}}| aggregate={{#var:aggregate}}| return_t…') |
imported>Eliteofdelete |
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− | function_description=This function will initiate a countdown from {{pspan|secs}} seconds to 0, during which time nothing else will be acted on. It essentially pauses a script. This is the "quiet" version, which will not print a countdown on the gCLI during the delay.| | + | function_description=This function will initiate a countdown from {{pspan|secs}} seconds to 0, during which time nothing else will be acted on. It essentially pauses a script. This is the "quiet" version, which will not print a countdown on the gCLI during the delay.</p><p>Minimum wait is 1 second, even if {{pspan|secs}} is 0.| |
− | + | code1={{CodeSample| | |
+ | title=Code Samples| | ||
+ | description=The example adventures 5 times in the castle top floor. Waits a few seconds between adventures to give time time to read messages. Wait silent is used for easier readability.| | ||
+ | code= | ||
+ | <syntaxhighlight> | ||
+ | int[item] items; | ||
+ | int meat; | ||
+ | buffer fight; | ||
+ | for x from 1 to 5 { | ||
+ | fight = visit_url(to_url($location[The Castle in the Clouds in the Sky (Top Floor)])); | ||
+ | repeat { | ||
+ | if (contains_text(fight, "choice.php")) { //Check to see if in a choice adventure | ||
+ | cli_execute("choice-goal"); //Clear the choice adventure | ||
+ | fight = visit_url(to_url($location[The Castle in the Clouds in the Sky (Top Floor)])); | ||
+ | } | ||
+ | } until (!contains_text(fight, "choice.php")); | ||
+ | fight = run_combat(); | ||
+ | if (have_effect($effect[beaten up]) == 0) { | ||
+ | items = extract_items(fight); | ||
+ | meat = extract_meat(fight); | ||
+ | print("You acquired "+meat+" meat, and the following items:", "green"); | ||
+ | foreach it, number in items | ||
+ | print(""+number+", "+it, "blue"); | ||
+ | waitq(4); | ||
+ | } | ||
+ | else abort("You lost the fight :("); | ||
+ | } | ||
+ | </syntaxhighlight>| | ||
+ | |||
+ | }}| | ||
see_also={{SeeAlso|wait}}| | see_also={{SeeAlso|wait}}| | ||
cli_equiv=The CLI command "waitq" functions the same and can be used to pause basic .txt scripts.| | cli_equiv=The CLI command "waitq" functions the same and can be used to pause basic .txt scripts.| |
Latest revision as of 23:05, 21 January 2015
Function Syntax
- secs is the number of seconds you want to delay further action.
This function will initiate a countdown from secs seconds to 0, during which time nothing else will be acted on. It essentially pauses a script. This is the "quiet" version, which will not print a countdown on the gCLI during the delay.
Minimum wait is 1 second, even if secs is 0.
Code Samples
The example adventures 5 times in the castle top floor. Waits a few seconds between adventures to give time time to read messages. Wait silent is used for easier readability.
int[item] items;
int meat;
buffer fight;
for x from 1 to 5 {
fight = visit_url(to_url($location[The Castle in the Clouds in the Sky (Top Floor)]));
repeat {
if (contains_text(fight, "choice.php")) { //Check to see if in a choice adventure
cli_execute("choice-goal"); //Clear the choice adventure
fight = visit_url(to_url($location[The Castle in the Clouds in the Sky (Top Floor)]));
}
} until (!contains_text(fight, "choice.php"));
fight = run_combat();
if (have_effect($effect[beaten up]) == 0) {
items = extract_items(fight);
meat = extract_meat(fight);
print("You acquired "+meat+" meat, and the following items:", "green");
foreach it, number in items
print(""+number+", "+it, "blue");
waitq(4);
}
else abort("You lost the fight :(");
}
CLI Equivalent
The CLI command "waitq" functions the same and can be used to pause basic .txt scripts.