Weapon hands
Revision as of 16:53, 6 March 2010 by imported>StDoodle (Created page with '{{#vardefine:name|weapon_hands}} {{#vardefine:return_type|int}} {{FunctionPage| name={{#var:name}}| function_category=| function1={{Function| name={{#var:name}}| aggregate={{#v…')
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Function Syntax
int weapon_hands(item check_me )
- check_me is the item to check
Returns the number of hands required for a weapon. Everything else, including off-hand items, returns 0. Note that weapons jokingly labeled as "3-handed" in KoL are actually 2-handed in reality, and will thus return 2.
See Also