Difference between revisions of "Weapon type"

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imported>Heeheehee
imported>StDoodle
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special=Note this function returns $stat[Mysticality] for chefstaves (really, you shouldn't be relying on "attack with weapon" if you have one equipped).|
 
special=Note this function returns $stat[Mysticality] for chefstaves (really, you shouldn't be relying on "attack with weapon" if you have one equipped).|
 
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{{RFI|I could swear the other day this misreported $stat[Mysticality] for a few weapons that used to use Myst but no longer do; was this fixed, or am I just nuts?}}
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{{RFI|This page's info is based on the original description given years ago; is the function actually about stat requirements to equip, and not to-hit at all?}}
Protip: utensils require myst to equip, as well. --[[User:Heeheehee|Heeheehee]] 17:50, 6 March 2010 (UTC)
 

Revision as of 18:12, 6 March 2010



needs(code_samples);

Function Syntax

stat weapon_type(item check_me )

  • check_me is the item to check

Returns the stat used to calculate to-hit percentage with check_me. If check_me is not a weapon, this function returns $stat[none].

See Also

weapon_hands()

Special

Note this function returns $stat[Mysticality] for chefstaves (really, you shouldn't be relying on "attack with weapon" if you have one equipped).


Attention KoLmafia Experts!

We need your help; some details of this function's operation are unknown or unclear.

The following specific question has been raised:

  • This page's info is based on the original description given years ago; is the function actually about stat requirements to equip, and not to-hit at all?