Custom Combat Script: Revision history

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15 March 2021

24 January 2020

29 November 2016

4 December 2014

8 November 2014

  • curprev 06:3406:34, 8 November 2014imported>Bale 10,253 bytes +936 I didn't even remember it was possible to use ASH Constants in CCS. Huh. I learned something today.

7 November 2014

  • curprev 18:5918:59, 7 November 2014imported>Bale 9,317 bytes −2,716 Remove information on "Employ Scripts" because after all these years it will probably never be implemented.

10 June 2013

  • curprev 10:2410:24, 10 June 2013imported>PsyMar 12,033 bytes +122 example script calculated several things wrong; immaculate seasoning does not override gazpacho's, for example. Also, saucespheres aren't needed for splash, but being a sauceror is

8 March 2011

19 January 2011

16 November 2010

13 October 2010

12 October 2010

8 October 2010

  • curprev 05:3305:33, 8 October 2010imported>Bale 8,270 bytes +162 updated. Should have done this after macro implementation an age ago. Still needs reference to macrofying.

17 July 2010

12 July 2010

21 May 2010

11 May 2010

8 May 2010

30 March 2010

27 March 2010

5 March 2010

4 March 2010

3 March 2010